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    KOCCA Hosts ‘2026 Console Game Developers Conference’

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    2026년 10월 19일
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    • News

      KOCCA Hosts ‘2026 Console Game Developers Conference’

      2026년 10월 19일

      2026 Indiecraft Awards Held, 1HP Studio ‘Inari’ Wins Grand Prize

      2026년 10월 19일

      Lunosoft, Suncheon’s First Game Company, Launches Idle Action RPG Soul Legion (영혼군단 키우기) in Korea

      2026년 10월 19일

      MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

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    News

    Stove Indie takes on the role of helping domestic VR developers advance overseas.

    By Editorial Team2023년 09월 26일Updated:2023년 09월 27일2 Mins Read

    ‘Stove Indie,’ a platform specializing in indie games, has stepped forward to serve as a bridgehead for domestic VR developers to advance into overseas markets.

    Stove Indie expanded its range of products to VR games last July and is working to develop and supply quality VR content. To promote the development of the domestic VR content market, the company plans to explore various ways for domestic VR developers to advance overseas based on the company’s network of overseas companies.

    Through Stove Indie’s efforts, the educational VR game ‘VR Traffic Safety with Polly’ developed by ‘Gelton,’ an industry-academia cooperation VR developer of Shingu University, was decided to enter the Chinese market.

    Stove Indie is continuously working to develop and supply quality VR content through its platform. We have constantly been discussing ways to cooperate with Shingu University and plan to cooperate in various fields starting from the second half of 2023, starting with presenting the results produced by Shingu University VR Game Contents Department students to users.

    Stove Indie focuses on games and discovering and distributing educational and cultural content. Since Stove Indie’s sincerity in indie and VR games became known, collaboration proposals from domestic VR content developers have steadily increased. Stove Indie plans to continue to ensure that excellent content produced domestically can be introduced to the global market.

    We are also leading in promoting VR to expand the VR market. We participated in the 1st AI Digital Capability Enhancement Education Forum hosted by Intel Korea with HTC, a professional VR developer and device manufacturer. We actively participated in various offline events, such as demonstrating VR educational content that elementary, middle, and high school teachers can use in schools.

    Stove Indie plans to continue to expand the scale of VR game services and provide a variety of content in the future. More detailed information about the VR games available at Stove Indie can be found on the Stove Indie website.

    Editorial Team
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