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      Que Sera Games Officially Launches ‘Nientum: Op.ZERO’ on October 14

      2026년 08월 20일

      BIC 2026 Awards: GARBAGE COUNTRY Takes Grand Prix, Yūrei Claims Rising Star — 20 Winners Across General and Rookie Divisions

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      Seven Trials Global Playtest Opens August 24 — BIC 2026 Action Award Winner Brings Korean Afterlife Hack-and-Slash to Steam

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    Recommendation/Promotion

    The funny tongue action of the cute frog ‘Poro’ ‘VINE’

    By Editorial Team2021년 12월 17일Updated:2026년 01월 02일2 Mins Read

    ‘VINE’ with a retro feel is a side-scrolling arcade game that deals with the activities of the ‘Poro’, a race that follows humans. The gamer explores the story of the Cosmos Lab, the background of the game, while enjoying the cute action using the tongue of the ‘Poro’, a race that evolved from an amphibian to a human.

    • Tumblr Link: Shortcut
    • About the Creator: FrogParty

    Now is the time when only prisoners remain… One day, a washing machine begins to shake. Eventually, a prisoner jumps out of the washing machine, and the main character, who has spent the winter hibernating, is hungry and begins to search for food.

    At this time, a single bug that sparkles in the air, and the hungry protagonist chases after it to catch it. So, the main character goes into an abandoned building through the sewer, without foreseeing what dangerous things will happen in the future…

    The main character, Poro, has one characteristic. It is a frog that evolved from amphibians. The main character can grab and move the vines using his tongue, and he can also pull the box with his tongue. Gamers must use advanced tongue action to advance through the Cosmos Lab, which is threatened by numerous traps and monsters.

    ‘Vine’ is being produced by FrogStudio, an indie game developer consisting of two people, and currently about 30% of the development is in progress. The funds raised will be used for game development labor costs, goods production costs, music outsourcing costs, and Unity asset tool costs, and the future development schedule is as follows.

    • February: Funding deadline, real reward production
    • March: Chapter 3 completed, illustrated book system added
    • May: Chapter 4 completed
    • July: Chapter 5 – 1 completed
    • August: Chapter 5 – 2 completed
    • October: Chapter 6 completed
    • November: CBT testing and bug fixes
    • December: VINE Steam official release
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