최근기사

    Delicious Games’ Cross-Game Growth System Links Gacha RPG and Zombie Survival in Multiverse Model

    2026년 07월 25일

    Echoes From Ciudadela Review: Argentine Studio’s First-Person Puzzle Adventure About a Father’s Final Journey Launches July 23

    2026년 07월 25일

    The Money Man Preview: Canadian Two-Person Studio’s Counterfeit Detection Noir Announces August Demo

    2026년 07월 25일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Delicious Games’ Cross-Game Growth System Links Gacha RPG and Zombie Survival in Multiverse Model

      2026년 07월 25일

      Mistfall Hunter Preview: David Brevik’s Publisher Backs a Dark Fantasy Extraction ARPG Launching July 30 Across All Platforms

      2026년 07월 17일

      OFFMOON Launches as a ₩1,100 Flat-Rate Steam Publisher — Superfast’s New Indie Label Plans Up to 50 Titles by Year End

      2026년 07월 15일

      BIC 2026 Announces 180+ Selected Games From 41 Countries — Early Bird Tickets Now on Sale

      2026년 07월 13일

      Chungnam Content Agency’s Indie Game Park Cohort 2 Holds Practical Education and Networking Session

      2026년 07월 10일
    • Recommendation/Promotion

      The Money Man Preview: Canadian Two-Person Studio’s Counterfeit Detection Noir Announces August Demo

      2026년 07월 25일

      HIPS N NOSES Preview: Korean Studio PepperStones Brings Its Café-and-Nightmare Hybrid to ChinaJoy 2026 for Global Debut

      2026년 07월 24일

      Polylithic Review: Czech Studio’s Colorful Low-Poly Stone Age Survival Game Graduates From Early Access August 25

      2026년 07월 24일

      Nowhere Dawn Preview: Korean Solo Developer’s Post-Apocalyptic Survival Action Game Announces 2027 Release

      2026년 07월 23일

      Bandwagon Preview: The Dome Keeper Studio’s Musical Survivor Game Replaces Bullets With Melodies in Its Open Playtest

      2026년 07월 23일
    • Game Review

      Echoes From Ciudadela Review: Argentine Studio’s First-Person Puzzle Adventure About a Father’s Final Journey Launches July 23

      2026년 07월 25일

      Shift at Midnight Review: Australian Solo Developer’s Gas Station Doppelganger Horror Launches With 90% Steam Rating

      2026년 07월 24일

      OFFBEAT Review: London Micro-Studio’s Everyday-Objects Music Tycoon Enters Early Access With 100% Steam Rating

      2026년 07월 24일

      Soulbound: Online Early Access Review: British Studio’s Pixel Art MMO Arrives on Steam With a Web3 Past It’s Trying to Leave Behind

      2026년 07월 23일

      BROKEN SOUL: Boss Rush Review: A Non-Developer Solo Creator’s Grid-Based Soulslike Arrives on Steam

      2026년 07월 21일
    • Featured article

      OFFBEAT Review: London Micro-Studio’s Everyday-Objects Music Tycoon Enters Early Access With 100% Steam Rating

      2026년 07월 24일

      [Comumn] How Shall We Indie Developers Live? Miyazaki, the Pencil, and the Question AI Cannot Answer

      2026년 07월 20일

      An earthworm investing in stocks?… Overwhelmingly acclaimed ‘Warming From Home’ officially launches on September 4th

      2026년 07월 18일

      Pathogenic Review: A Two-Person Studio’s Microbial Roguelite Shooter Launches With 98% Steam Rating

      2026년 07월 17일

      Celestial Return Review: Istanbul Studio’s Dice-Based Cyberpunk Noir RPG Launches on Steam

      2026년 07월 15일
    • Contests/Support

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일

      The 1.44MB Game Development Contest Is an Official indiegame.com Sponsored Event — Submissions Open Through September 4

      2026년 07월 14일

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Recommendation/Promotion

    Nostalgia and New Friends: ‘KIN:D Barabin Expedition’ Reimagines Retro Korea

    By Editorial Team2022년 02월 25일Updated:2026년 02월 04일4 Mins Read
    • Genre: Friendship Adventure
    • Setting: “Handong,” a fictional suburban area capturing the essence of 1990s-2000s Korea.
    • Core Concept: A journey where growth is achieved not alone, but through collaboration with a mysterious race called KIN:D.

    What happens when a 10-year-old boy meets a bean-shaped explorer in the Korean countryside? ‘KIN:D Barabin Expedition’ is a heartwarming adventure game that explores that very question. Developed by the indie team Anti-Aliasing, this project is a “love letter” to the era the developers grew up in, blending nostalgic aesthetics with modern puzzle-solving mechanics.

    ‘Kind Barabin Expedition Team’ is a friendship adventure game based on the adventures of the green bean explorer Barabin, whom they met by chance. The game tells the story of growing up by making new friends and overcoming unexpected ordeals in a fictional area called ‘Handong’ that resembles Korea’s 1990s and ’00s.

    • Tumblr Link: Shortcut
    • About the Creator: Anti-Aliasing
    • Trial Download: Shortcut

    The Meaning of KIN:D

    The game’s identity is encapsulated in its tagline: “Things you can’t do alone, possible because we are together—KIN:D.”

    • Exploration: Representing things that are impossible to tackle solo.
    • Friendship: Represented by the Group System, the game’s core mechanic.
    • KIN:D: The name of a fictional race that lives alongside humans, possessing unique forms and supernatural abilities.

    In the world of KIN:D, these creatures aren’t monsters to be fought but neighbors to befriend. While some might help you bypass obstacles, others might accidentally (or intentionally) get in your way.

    A Setting Frozen in Time: Handong

    The game is set in Handong, a region inspired by Gyeonggi-do in the late 90s and early 2000s.

    The Vibe: Handong is a place where urbanization meets the countryside. The north is a bustling city, while the south remains a quiet rural landscape.

    The story kicks off when the protagonist visits his grandmother in Guji Village (at the southernmost tip of Handong) during his school’s anniversary break. A sudden spark of curiosity leads him down a path of mystery and adventure that will test his wits and his ability to make friends.

    When the game begins, the main character comes to see his grandmother in the southernmost village of Handong on the occasion of the anniversary of the opening of the school.

    The “Group” System: Friendship as a Mechanic

    In KIN:D, the power of friendship isn’t just a narrative trope—it’s a tool.

    1. Interact: You can have other characters follow you as a group.
    2. Separate: Press a button to split up and control characters independently.
    3. Solve: Use these commands to stand on switches, distract NPCs, or reach areas that a single character couldn’t manage.

    1. main character

    The protagonist is an ordinary 10-year-old boy who symbolizes the gamer’s childhood. The main character does not have special abilities such as Kind, but can solve problems by using various tools in the bag.

    2. Barabin

    Barabin is a kind of explorer who resembles a bean with a broad and righteous personality. They have the ability to move by digging, and they use this to help them navigate blocked roads or find hidden things.

    Meet the Expedition Team

    CharacterRole/DescriptionKey Ability
    ProtagonistA 10-year-old boy represents our childhood.Uses various tools in his backpack to solve puzzles.
    BarabinA bean-shaped explorer with a sense of justice.Can dig through the ground to bypass blocked paths.

    Behind the Scenes: Anti-Aliasing

    Anti-Aliasing is a 5-person team (2 artists, 1 planner, 1 programmer, and 1 sound artist). Their journey began in January 2019, originally intending to create an animation. However, they realized that the “experience of growth” they wanted to convey was better suited for a game.

    Despite the steep learning curve of switching from film to game development, the team grew through programs like the Smilegate Membership and the Creative Talent Support Program. Today, they are hard at work at the Pangyo Global Game Hub Center, polishing this nostalgic journey for a global audience.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003

    Related Posts

    The Money Man Preview: Canadian Two-Person Studio’s Counterfeit Detection Noir Announces August Demo

    2026년 07월 25일

    HIPS N NOSES Preview: Korean Studio PepperStones Brings Its Café-and-Nightmare Hybrid to ChinaJoy 2026 for Global Debut

    2026년 07월 24일

    Polylithic Review: Czech Studio’s Colorful Low-Poly Stone Age Survival Game Graduates From Early Access August 25

    2026년 07월 24일

    Nowhere Dawn Preview: Korean Solo Developer’s Post-Apocalyptic Survival Action Game Announces 2027 Release

    2026년 07월 23일
    Editors Picks

    Rain98 Preview: Tokyo Studio’s Lo-Fi Psycho Romance Visual Novel Wins PAX East Best of Show and Arrives at BIC 2026 With Korean Language Support

    2026년 07월 20일

    An earthworm investing in stocks?… Overwhelmingly acclaimed ‘Warming From Home’ officially launches on September 4th

    2026년 07월 18일

    Pathogenic Review: A Two-Person Studio’s Microbial Roguelite Shooter Launches With 98% Steam Rating

    2026년 07월 17일

    Celestial Return Review: Istanbul Studio’s Dice-Based Cyberpunk Noir RPG Launches on Steam

    2026년 07월 15일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.