- A Strategic Revolution: K-Indie developer GoodDuck reimagines the sniper genre as a high-stakes spacetime puzzle.
- The Impossible Shot: Players must eliminate every enemy on the map with a single, perfectly calculated bullet.
- Krafton Incubation: Born from the Krafton Jungle Game Lab, this non-commercial project will launch for free on February 5, 2026.
The “one-shot, one-kill” mantra is a staple of sniper games, but GoodDuck—a rising indie team from the Krafton Jungle Game Lab—is taking that philosophy to a literal and metaphysical extreme. Their upcoming title, Spacetime Shooter, challenges players to solve complex mathematical puzzles through the lens of a sniper rifle, using time and space as their primary tools.
One Bullet, No Second Chances
At its heart, Spacetime Shooter is a game of “Think before you shoot.” Every level presents a different arrangement of enemies and obstacles, and you are only given a single round of ammunition.
Success doesn’t rely on twitch reflexes or “noscope” skills. Instead, it demands a mastery of the environment and the laws of physics. Players must act as architects of the battlefield, designing a bullet trajectory that weaves through obstacles and pierces every target in a single, elegant path.
The Mechanics: Timeline & Distortion
To achieve the impossible, the game introduces two core systems that transform the shooter into a deep strategy experience:
- Timeline Manipulation: Players can rewind and fast-forward the enemy’s movement patterns. By scrubbing through the timeline, you can identify the exact millisecond where multiple targets align or move into a vulnerable formation.
- Space Distortion Fields: Placing “Distortion Fields” on the map allows you to physically bend the bullet’s path. These fields turn straight-line projectiles into sweeping curves, allowing you to hit targets hidden behind cover or scattered across corners that would otherwise be unreachable.
“We wanted to move away from simple aiming and focus on the joy of experimentation. Every stage is like a physics riddle where the solution is a beautiful curve of light.” — Team GoodDuck
A Pure Focus on Gameplay
As part of the Krafton Jungle Game Lab Class 4, Spacetime Shooter is a non-commercial project. The developers have emphasized that the goal isn’t monetization, but rather exploring the boundaries of game design and gathering feedback from the global community.
The game is visually striking, focusing on clean, geometric aesthetics that make the bullet’s neon trajectory the star of the show. Upon completing a level, the game even allows you to save the resulting image of your “Aiming Line,” turning your successful tactical solutions into digital art.
Game Profile: Spacetime Shooter
| Feature | Details |
| Developer | Team GoodDuck |
| Publisher | Jungle Game Lab (Krafton) |
| Release Date | February 5, 2026 |
| Price | Free to Play |
| Genre | Sniper / Strategy / Puzzle |
| Platform | PC (Steam) |
| Language Support | English, Korean, Japanese, Chinese (Simp), Spanish |
With 8 titles from the Jungle Game Lab’s 4th cohort arriving this Thursday, Spacetime Shooter stands out for its intellectual approach to violence. If you’ve ever wanted to control time and space with a pull of a trigger, you can add it to your wishlist now before the February 5th launch.
Steam Store Page: Spacetime Shooter on Steam





