최근기사

    Solo-developed building game ‘Hanok: From Thatched House to Palace’ releases on the 29th

    2026년 09월 28일

    ‘Pixel Washer’, adding a retro vibe to a cleaning adventure, teases Early Access on October 15

    2026년 09월 28일

    Revive the farm with a dragon… ‘Dragon Shelter’ launches on Steam

    2026년 09월 28일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      ‘Pixel Washer’, adding a retro vibe to a cleaning adventure, teases Early Access on October 15

      2026년 09월 28일

      Revive the farm with a dragon… ‘Dragon Shelter’ launches on Steam

      2026년 09월 28일

      Doloc Town Crosses 200,000 Sales One Month After 1.0 Launch — 97% Positive Across 4,000+ Reviews

      2026년 09월 26일

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일
    • Recommendation/Promotion

      Solo-developed building game ‘Hanok: From Thatched House to Palace’ releases on the 29th

      2026년 09월 28일

      Lost Host Preview: A Lithuanian Solo Developer’s Toy Car Searches a Vanished Boy’s House From Six Inches Off the Ground — November 4 Launch

      2026년 09월 27일

      Rivage Review: Raw Fury and Exnilo Studio’s Time-Loop Space Station Mystery Ships Across PC and Console

      2026년 09월 27일

      CRACK Preview: A Content Creator’s “Giant Egg No One Questions” Joke Becomes a 30,000-Wishlist Co-op Mystery — October 26 Launch

      2026년 09월 27일

      MR. RECORDS Preview: French Studio’s Day-Job-by-Day, Rhythm-Adventure-by-Night Game Gets Its First Demo Ahead of October Next Fest — Now Confirmed for PS5 and Xbox

      2026년 09월 26일
    • Game Review

      Stick It to the Stickman Review: Free Lives’ Corporate Ladder Beat-‘Em-Up Graduates Early Access With 300,000 Wishlists and Chainsaws

      2026년 09월 27일

      Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

      2026년 09월 23일

      Yandere Virus Review: Moka Sphere’s 11-VTuber Co-op Horror Launches Global With 95% International Wishlist Interest

      2026년 09월 22일

      BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

      2026년 09월 22일

      Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

      2026년 09월 16일
    • Featured article

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일
    • Contests/Support

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Recommendation/Promotion

    Bending Reality for the Perfect Kill: ‘Spacetime Shooter’ Set for Free Release on Steam

    By Editorial Team2026년 02월 01일Updated:2026년 02월 02일3 Mins Read
    • A Strategic Revolution: K-Indie developer GoodDuck reimagines the sniper genre as a high-stakes spacetime puzzle.
    • The Impossible Shot: Players must eliminate every enemy on the map with a single, perfectly calculated bullet.
    • Krafton Incubation: Born from the Krafton Jungle Game Lab, this non-commercial project will launch for free on February 5, 2026.

    The “one-shot, one-kill” mantra is a staple of sniper games, but GoodDuck—a rising indie team from the Krafton Jungle Game Lab—is taking that philosophy to a literal and metaphysical extreme. Their upcoming title, Spacetime Shooter, challenges players to solve complex mathematical puzzles through the lens of a sniper rifle, using time and space as their primary tools.

    One Bullet, No Second Chances

    At its heart, Spacetime Shooter is a game of “Think before you shoot.” Every level presents a different arrangement of enemies and obstacles, and you are only given a single round of ammunition.

    Success doesn’t rely on twitch reflexes or “noscope” skills. Instead, it demands a mastery of the environment and the laws of physics. Players must act as architects of the battlefield, designing a bullet trajectory that weaves through obstacles and pierces every target in a single, elegant path.

    The Mechanics: Timeline & Distortion

    To achieve the impossible, the game introduces two core systems that transform the shooter into a deep strategy experience:

    • Timeline Manipulation: Players can rewind and fast-forward the enemy’s movement patterns. By scrubbing through the timeline, you can identify the exact millisecond where multiple targets align or move into a vulnerable formation.
    • Space Distortion Fields: Placing “Distortion Fields” on the map allows you to physically bend the bullet’s path. These fields turn straight-line projectiles into sweeping curves, allowing you to hit targets hidden behind cover or scattered across corners that would otherwise be unreachable.

    “We wanted to move away from simple aiming and focus on the joy of experimentation. Every stage is like a physics riddle where the solution is a beautiful curve of light.” — Team GoodDuck


    A Pure Focus on Gameplay

    As part of the Krafton Jungle Game Lab Class 4, Spacetime Shooter is a non-commercial project. The developers have emphasized that the goal isn’t monetization, but rather exploring the boundaries of game design and gathering feedback from the global community.

    The game is visually striking, focusing on clean, geometric aesthetics that make the bullet’s neon trajectory the star of the show. Upon completing a level, the game even allows you to save the resulting image of your “Aiming Line,” turning your successful tactical solutions into digital art.


    Game Profile: Spacetime Shooter

    FeatureDetails
    DeveloperTeam GoodDuck
    PublisherJungle Game Lab (Krafton)
    Release DateFebruary 5, 2026
    PriceFree to Play
    GenreSniper / Strategy / Puzzle
    PlatformPC (Steam)
    Language SupportEnglish, Korean, Japanese, Chinese (Simp), Spanish

    With 8 titles from the Jungle Game Lab’s 4th cohort arriving this Thursday, Spacetime Shooter stands out for its intellectual approach to violence. If you’ve ever wanted to control time and space with a pull of a trigger, you can add it to your wishlist now before the February 5th launch.

    Steam Store Page: Spacetime Shooter on Steam

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Solo-developed building game ‘Hanok: From Thatched House to Palace’ releases on the 29th

    2026년 09월 28일

    Lost Host Preview: A Lithuanian Solo Developer’s Toy Car Searches a Vanished Boy’s House From Six Inches Off the Ground — November 4 Launch

    2026년 09월 27일

    Rivage Review: Raw Fury and Exnilo Studio’s Time-Loop Space Station Mystery Ships Across PC and Console

    2026년 09월 27일

    CRACK Preview: A Content Creator’s “Giant Egg No One Questions” Joke Becomes a 30,000-Wishlist Co-op Mystery — October 26 Launch

    2026년 09월 27일
    Editors Picks

    Let’s Build a Dungeon Preview: Springloaded’s Game-Development Sim Turns Its Own Early Access Into Part of the Game — February 11, 2027

    2026년 09월 23일

    BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

    2026년 09월 22일

    MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

    2026년 09월 17일

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us(Contact)
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.