최근기사

    Wizdom Academy Preview: France-Switzerland Studio Duo Opens Kickstarter to Fund the Finish Line — Not the Start

    2026년 09월 03일

    Cold Case Preview: The Seoul 2033 Studio Trades Post-Apocalyptic Text Survival for Keyword-Search Forensic Mystery

    2026년 09월 03일

    Hubert Preview: Czech Studio Brocap’s Sheepdog Adventure Gets October 12 Steam Release Date — From a Mafia and Dying Light Veteran Team

    2026년 09월 03일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Roblox Game to be Developed Using ‘Kungya’ IP… Chungkang University of Culture & Industry and Netmarble M&B Collaborate

      2026년 09월 02일

      SuperFast NEXT Selects Tripearl Games and Keymaker Games From 100 Applicants — Two Korean Studios to Launch in H1 2027 Under OFFMOON Label

      2026년 09월 01일

      Parallax: Orbit Review: Korean Cognitive Science Team’s Optical Illusion Mobile Runner Reaches No. 5 on Google Play Paid Arcade Chart Without a Single Ad

      2026년 09월 01일

      Hollow Home Kickstarter Closes at 140% — Twigames’ Ukraine Siege Survival RPG Adds Xbox to Its Launch Platforms

      2026년 08월 27일

      Korea AI Game Association Opens Third Round of Game Development AX (AI Transformation) Subsidies — Expanded to Companies of 21+ Employees, Up to ₩50M Available

      2026년 08월 27일
    • Recommendation/Promotion

      Wizdom Academy Preview: France-Switzerland Studio Duo Opens Kickstarter to Fund the Finish Line — Not the Start

      2026년 09월 03일

      Cold Case Preview: The Seoul 2033 Studio Trades Post-Apocalyptic Text Survival for Keyword-Search Forensic Mystery

      2026년 09월 03일

      Hubert Preview: Czech Studio Brocap’s Sheepdog Adventure Gets October 12 Steam Release Date — From a Mafia and Dying Light Veteran Team

      2026년 09월 03일

      Into the Fire Preview: The Studio Behind The Invincible Puts Rescue Before Loot in Volcanic Extraction Survival — New Playtest Through September 7

      2026년 09월 03일

      Until North Ends Is Now Live — Solo Developer Unknown Hex’s Eight-Year Nordic Survival Adventure Enters Early Access August 31

      2026년 09월 03일
    • Game Review

      Veiled Edge Review: Korean Studio ONW’s Chapter-Shifting Cyberpunk Action Adventure Arrives on Nintendo Switch September 3

      2026년 08월 31일

      Garden of Witches 1.0 Review: Team Tapas’ Mobile-to-PC Leap Completes Its 15-Month Early Access With a Combat System Built Entirely Anew

      2026년 08월 28일

      Hearth and Hamlet Sells 100,000 Copies in First Week — Australian Solo Developer’s Cozy Incremental City Builder Proves Its Festival Investment

      2026년 08월 28일

      Polylithic 1.0 Is Now Live — Czech Studio’s Colorful Stone Age Survival Game Exits Three Years of Early Access With Its Largest Update Yet

      2026년 08월 26일

      Theropods Review: Lost Token’s Decade-Long Wordless Pixel Art Adventure About a Hunter, a Dinosaur, and an Astronaut Is Finally Here

      2026년 08월 24일
    • Featured article

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일
    • Contests/Support

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Recommendation/Promotion

    Bending Reality for the Perfect Kill: ‘Spacetime Shooter’ Set for Free Release on Steam

    By Editorial Team2026년 02월 01일Updated:2026년 02월 02일3 Mins Read
    • A Strategic Revolution: K-Indie developer GoodDuck reimagines the sniper genre as a high-stakes spacetime puzzle.
    • The Impossible Shot: Players must eliminate every enemy on the map with a single, perfectly calculated bullet.
    • Krafton Incubation: Born from the Krafton Jungle Game Lab, this non-commercial project will launch for free on February 5, 2026.

    The “one-shot, one-kill” mantra is a staple of sniper games, but GoodDuck—a rising indie team from the Krafton Jungle Game Lab—is taking that philosophy to a literal and metaphysical extreme. Their upcoming title, Spacetime Shooter, challenges players to solve complex mathematical puzzles through the lens of a sniper rifle, using time and space as their primary tools.

    One Bullet, No Second Chances

    At its heart, Spacetime Shooter is a game of “Think before you shoot.” Every level presents a different arrangement of enemies and obstacles, and you are only given a single round of ammunition.

    Success doesn’t rely on twitch reflexes or “noscope” skills. Instead, it demands a mastery of the environment and the laws of physics. Players must act as architects of the battlefield, designing a bullet trajectory that weaves through obstacles and pierces every target in a single, elegant path.

    The Mechanics: Timeline & Distortion

    To achieve the impossible, the game introduces two core systems that transform the shooter into a deep strategy experience:

    • Timeline Manipulation: Players can rewind and fast-forward the enemy’s movement patterns. By scrubbing through the timeline, you can identify the exact millisecond where multiple targets align or move into a vulnerable formation.
    • Space Distortion Fields: Placing “Distortion Fields” on the map allows you to physically bend the bullet’s path. These fields turn straight-line projectiles into sweeping curves, allowing you to hit targets hidden behind cover or scattered across corners that would otherwise be unreachable.

    “We wanted to move away from simple aiming and focus on the joy of experimentation. Every stage is like a physics riddle where the solution is a beautiful curve of light.” — Team GoodDuck


    A Pure Focus on Gameplay

    As part of the Krafton Jungle Game Lab Class 4, Spacetime Shooter is a non-commercial project. The developers have emphasized that the goal isn’t monetization, but rather exploring the boundaries of game design and gathering feedback from the global community.

    The game is visually striking, focusing on clean, geometric aesthetics that make the bullet’s neon trajectory the star of the show. Upon completing a level, the game even allows you to save the resulting image of your “Aiming Line,” turning your successful tactical solutions into digital art.


    Game Profile: Spacetime Shooter

    FeatureDetails
    DeveloperTeam GoodDuck
    PublisherJungle Game Lab (Krafton)
    Release DateFebruary 5, 2026
    PriceFree to Play
    GenreSniper / Strategy / Puzzle
    PlatformPC (Steam)
    Language SupportEnglish, Korean, Japanese, Chinese (Simp), Spanish

    With 8 titles from the Jungle Game Lab’s 4th cohort arriving this Thursday, Spacetime Shooter stands out for its intellectual approach to violence. If you’ve ever wanted to control time and space with a pull of a trigger, you can add it to your wishlist now before the February 5th launch.

    Steam Store Page: Spacetime Shooter on Steam

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Wizdom Academy Preview: France-Switzerland Studio Duo Opens Kickstarter to Fund the Finish Line — Not the Start

    2026년 09월 03일

    Cold Case Preview: The Seoul 2033 Studio Trades Post-Apocalyptic Text Survival for Keyword-Search Forensic Mystery

    2026년 09월 03일

    Hubert Preview: Czech Studio Brocap’s Sheepdog Adventure Gets October 12 Steam Release Date — From a Mafia and Dying Light Veteran Team

    2026년 09월 03일

    Into the Fire Preview: The Studio Behind The Invincible Puts Rescue Before Loot in Volcanic Extraction Survival — New Playtest Through September 7

    2026년 09월 03일
    Editors Picks

    MAKINA Preview: Korean Debut Studio’s Cassette Futurist Mech Stealth Adventure Sets December 25 Launch — Cockpit Combat and Pilot Infiltration as Two Inseparable Halves

    2026년 08월 31일

    Garden of Witches 1.0 Review: Team Tapas’ Mobile-to-PC Leap Completes Its 15-Month Early Access With a Combat System Built Entirely Anew

    2026년 08월 28일

    Hearth and Hamlet Sells 100,000 Copies in First Week — Australian Solo Developer’s Cozy Incremental City Builder Proves Its Festival Investment

    2026년 08월 28일

    Polylithic 1.0 Is Now Live — Czech Studio’s Colorful Stone Age Survival Game Exits Three Years of Early Access With Its Largest Update Yet

    2026년 08월 26일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.