최근기사

    Wizdom Academy Preview: France-Switzerland Studio Duo Opens Kickstarter to Fund the Finish Line — Not the Start

    2026년 09월 03일

    Cold Case Preview: The Seoul 2033 Studio Trades Post-Apocalyptic Text Survival for Keyword-Search Forensic Mystery

    2026년 09월 03일

    Hubert Preview: Czech Studio Brocap’s Sheepdog Adventure Gets October 12 Steam Release Date — From a Mafia and Dying Light Veteran Team

    2026년 09월 03일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Roblox Game to be Developed Using ‘Kungya’ IP… Chungkang University of Culture & Industry and Netmarble M&B Collaborate

      2026년 09월 02일

      SuperFast NEXT Selects Tripearl Games and Keymaker Games From 100 Applicants — Two Korean Studios to Launch in H1 2027 Under OFFMOON Label

      2026년 09월 01일

      Parallax: Orbit Review: Korean Cognitive Science Team’s Optical Illusion Mobile Runner Reaches No. 5 on Google Play Paid Arcade Chart Without a Single Ad

      2026년 09월 01일

      Hollow Home Kickstarter Closes at 140% — Twigames’ Ukraine Siege Survival RPG Adds Xbox to Its Launch Platforms

      2026년 08월 27일

      Korea AI Game Association Opens Third Round of Game Development AX (AI Transformation) Subsidies — Expanded to Companies of 21+ Employees, Up to ₩50M Available

      2026년 08월 27일
    • Recommendation/Promotion

      Wizdom Academy Preview: France-Switzerland Studio Duo Opens Kickstarter to Fund the Finish Line — Not the Start

      2026년 09월 03일

      Cold Case Preview: The Seoul 2033 Studio Trades Post-Apocalyptic Text Survival for Keyword-Search Forensic Mystery

      2026년 09월 03일

      Hubert Preview: Czech Studio Brocap’s Sheepdog Adventure Gets October 12 Steam Release Date — From a Mafia and Dying Light Veteran Team

      2026년 09월 03일

      Into the Fire Preview: The Studio Behind The Invincible Puts Rescue Before Loot in Volcanic Extraction Survival — New Playtest Through September 7

      2026년 09월 03일

      Until North Ends Is Now Live — Solo Developer Unknown Hex’s Eight-Year Nordic Survival Adventure Enters Early Access August 31

      2026년 09월 03일
    • Game Review

      Veiled Edge Review: Korean Studio ONW’s Chapter-Shifting Cyberpunk Action Adventure Arrives on Nintendo Switch September 3

      2026년 08월 31일

      Garden of Witches 1.0 Review: Team Tapas’ Mobile-to-PC Leap Completes Its 15-Month Early Access With a Combat System Built Entirely Anew

      2026년 08월 28일

      Hearth and Hamlet Sells 100,000 Copies in First Week — Australian Solo Developer’s Cozy Incremental City Builder Proves Its Festival Investment

      2026년 08월 28일

      Polylithic 1.0 Is Now Live — Czech Studio’s Colorful Stone Age Survival Game Exits Three Years of Early Access With Its Largest Update Yet

      2026년 08월 26일

      Theropods Review: Lost Token’s Decade-Long Wordless Pixel Art Adventure About a Hunter, a Dinosaur, and an Astronaut Is Finally Here

      2026년 08월 24일
    • Featured article

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일
    • Contests/Support

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Recommendation/Promotion

    Repairing Souls in a Neon Night: A Look at ‘D1AL-ogue’

    By Editorial Team2026년 02월 04일Updated:2026년 02월 28일2 Mins Read

    The K-indie scene is buzzing with the release of D1AL-ogue, a title that managed to rack up over 40,000 Steam wishlists despite being developed by a small team of four students. Launching for free, this “Neon Noir” puzzle game blends the atmospheric storytelling of VA-11 HALL-A with a unique circular mechanics system.

    🌃 Setting the Scene: Chroma City

    In a world of perpetual grey night, you aren’t a high-flying corporate agent or a street-hardened mercenary. Instead, you are the manager of a small repair clinic in the neon-lit Chroma City. Your job? Fixing E.V.E. (Electronic Vital Entities)—androids with complex personalities and even more complex problems.

    🧩 The “D1AL” Mechanism: Strategy & Rotation

    The core gameplay moves away from traditional tile-matching. Using a vintage diagnostic console called the [D1AL], you must:

    • Rotate and Shift: Navigate modules on a circular grid within a limited battery capacity.
    • Upgrade & Repair: Merge three units of the same type to upgrade them to a higher tier.
    • Handle Crises: Dodge digital narcotics (glitches) and prevent volatile units from exploding mid-repair.
    • Listen & Decide: Your repair quality directly influences the stories shared by your android customers, leading to multiple narrative endings.

    🎵 The AI Controversy: A Human Response

    One of the most talked-about aspects of the game’s development was the decision to delay the launch to replace AI-generated music. After community feedback expressed concerns over the lack of “human touch” in a game about sentient beings, the team (CherryPicker) made a bold move:

    1. Delayed Release: Pushed the launch from Jan 30 to Feb 5.
    2. Full Replacement: Scrapped all AI-generated background music.
    3. Human Integration: Replaced the tracks with high-quality, human-composed royalty-free music to better capture the “cold, metallic loneliness” of the city.

    📋 Game Profile: D1AL-ogue

    FeatureDetails
    DeveloperCherryPicker (4-student team)
    PublisherJungle Game Lab (Krafton)
    Release DateFebruary 5, 2026 (Standard Time)
    PriceFree to Play
    Visual Style98-style Pixel Art / Neon Noir Aesthetics
    PlatformsPC (Steam)
    LanguagesKorean, English, Japanese, Chinese (Simp/Trad)

    Why the Hype?

    It’s rare to see a student project gain traction in major Japanese outlets like Famitsu. The appeal lies in the High-tech, Low-life contrast: while the puzzles are demanding, the vibe is designed to be relaxing and immersive. It’s a game about the small, quiet stories that happen in the corners of a cyberpunk dystopia.

    Steam Store Page:
    https://store.steampowered.com/app/4270390/D1ALogue/

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Wizdom Academy Preview: France-Switzerland Studio Duo Opens Kickstarter to Fund the Finish Line — Not the Start

    2026년 09월 03일

    Cold Case Preview: The Seoul 2033 Studio Trades Post-Apocalyptic Text Survival for Keyword-Search Forensic Mystery

    2026년 09월 03일

    Hubert Preview: Czech Studio Brocap’s Sheepdog Adventure Gets October 12 Steam Release Date — From a Mafia and Dying Light Veteran Team

    2026년 09월 03일

    Into the Fire Preview: The Studio Behind The Invincible Puts Rescue Before Loot in Volcanic Extraction Survival — New Playtest Through September 7

    2026년 09월 03일
    Editors Picks

    MAKINA Preview: Korean Debut Studio’s Cassette Futurist Mech Stealth Adventure Sets December 25 Launch — Cockpit Combat and Pilot Infiltration as Two Inseparable Halves

    2026년 08월 31일

    Garden of Witches 1.0 Review: Team Tapas’ Mobile-to-PC Leap Completes Its 15-Month Early Access With a Combat System Built Entirely Anew

    2026년 08월 28일

    Hearth and Hamlet Sells 100,000 Copies in First Week — Australian Solo Developer’s Cozy Incremental City Builder Proves Its Festival Investment

    2026년 08월 28일

    Polylithic 1.0 Is Now Live — Czech Studio’s Colorful Stone Age Survival Game Exits Three Years of Early Access With Its Largest Update Yet

    2026년 08월 26일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.