- Solo Dev Triumph: A psychological horror gem from Malta’s one-man powerhouse, Steelkrill Studio.
- A “Fatal Frame” Twist: Uses a Polaroid camera to capture anomalies and reveal a tragic past.
- The Ultimate Companion: A customizable cat named Biscuit who manages your sanity and warns of danger.
In the crowded landscape of indie horror, it’s rare to find a game that balances bone-chilling dread with the literal warmth of a feline friend. Released early on January 23, 2026, ‘The 18th Attic’ has quickly clawed its way into the hearts of horror fans, boasting an 88% “Very Positive” rating on Steam. Inspired by the classic Fatal Frame (Zero) series, this 90-minute experience proves that sometimes, the best way to face your demons is with a camera in one hand and a cat in the other.
Romance, Tragedy, and the Infinite Loop
You play as a nameless man trapped in a mysterious, looping attic. As you navigate the ever-shifting corridors of the 18th Attic, the environment subtly changes, signaling that you aren’t alone.
Unlike many “slasher” horrors, this title leans heavily into emotional storytelling. Through the photos you snap, pieces of a forgotten life emerge—specifically the romance between the protagonist and his partner, Emily. What follows is a slow-burn reveal of the tragedy that led you to this purgatory, turning every captured anomaly into a fragment of a broken heart.
Snap or Be Scrapped: The Mannequin System
The gameplay revolves around your Polaroid camera. The attic is infested with “shadow people,” ghostly apparitions, and reality-bending shifts. Spotting these anomalies through your lens and capturing them not only cleanses the area but unlocks the next piece of the narrative puzzle.
However, your biggest threat is the Mannequin System.
- Don’t Look Away: Much like the “Weeping Angels” from Doctor Who, these mannequins are stationary while you look at them—especially through the camera lens.
- The Moment of Fear: The second you lower your camera or turn your back, they glide closer. This creates a paralyzing tension where players are terrified to stop looking, even as their limited film supply dwindles.

Sanity via Scratches: Meet Biscuit
Perhaps the most beloved feature of the game is Biscuit, your feline companion. In The 18th Attic, witnessing supernatural events causes your Sanity to drop, resulting in blurred vision, auditory hallucinations, and swarming insects on your screen.
The Solution? Pet the cat.
- Sanity Recovery: Stroking Biscuit is the primary way to regain your mental footing.
- Early Warning System: Biscuit isn’t just there for cuddles; he hisses and reacts when ghosts are nearby, acting as a living radar.
- Customization: Players can fully customize Biscuit’s appearance, making the bond between the player and their “emotional support animal” feel personal.
Game Summary: The 18th Attic
| Category | Details |
| Developer | Steelkrill Studio (Solo Developer) |
| Release Date | January 23, 2026 |
| Playtime | Approx. 90 Minutes |
| Steam Rating | 88% Very Positive |
| Core Mechanics | Camera-based Combat, Sanity Management, Looping Environment |
| Price | Indie Budget Friendly |
Verdict: A Compact Horror Masterpiece
While some critics note that the looping structure can feel repetitive toward the end, the majority of players praise the game for its dense atmosphere and human touch. For a solo project, the technical polish and the inventive “cat-petting” mechanic elevate it above standard walking simulators. If you’re looking for a punchy, emotional horror experience to fill an evening, The 18th Attic is a must-play.





