The Event: A dedicated public indie game exhibition titled “PAN:PLAY Game, Finally on Stage”, running from June 15 to June 26, 2026.
The Venue: Hosted at the ‘POPUP7@Pangyo’ gallery space, located on the 7th floor of the Gyeonggi Creative Economy Innovation Center.
The Curation: Features a handpicked lineup of roughly 10 elite indie titles, combining standout award-winners from the recent PlayX4 expo with top recommendations from Indie Game Group Korea (IGGK).
The Network: A companion international seminar and developer meetup is locked in for June 18, fully backed by Google Korea.
Admission: Free of charge for all visitors, open weekdays from 12:00 PM to 6:00 PM.

Bringing Award-Winning Indie Designs to Pangyo
Organized by the Gyeonggi Content Agency (GCA), the newly launched PAN:PLAY exhibition aims to bridge the gap between grassroots creators and the public. By offering an accessible, high-traffic stage in the heart of Korea’s tech hub, the initiative provides a platform for gamers to discover polished indie titles that often fly under the mainstream radar.
The showcase is a collaborative effort between GCA, KINTEX (the co-organizers of the metropolitan gaming festival PlayX4), and IGGK, a prominent non-profit indie developer community supported by Google Play.
Visitors to the pavilion can playtest games spanning a wide array of experimental and polished genres, including:
- Intricate puzzle games and narrative-driven adventures.
- Immersive simulators and fast-paced shooters.
- High-energy rhythm games.
To drive player engagement and compile actionable community data for the developers, the venue is running live player review events throughout the two-week schedule.
Global Insights & Developer Mixers
A major anchor of the exhibition is the “Global Indie Game Exchange X Meet up Day” scheduled for Thursday, June 18.
Jointly organized by the Gyeonggi Global Game Center, Gyeonggi Content Korea Lab, and IGGK, and supported by Google Korea, this specialized B2B and B2C networking event will fly in domestic and international speakers to map out shifting macro trends in the global gaming market. Following the seminar panels, an open developer mixer will be hosted to help local indie studios share post-mortem insights and explore cross-border publishing or collaborative pipelines.
Quick Specification: PAN:PLAY 2026
| Category | Details |
| Exhibition Name | PAN:PLAY (“PAN:PLAY Game, Finally on Stage”) |
| Duration / Dates | June 15 – June 26, 2026 (Weekdays 12:00 – 18:00) Closed Weekends |
| Physical Venue | POPUP7@Pangyo (7F, Gyeonggi Creative Economy Innovation Center) |
| Co-Organizers | Gyeonggi Content Agency (GCA), KINTEX, IGGK |
| Official Sponsors | Google Play / Google Korea |
| Cohort Scale | ~10 Celebrated K-Indie Titles (PlayX4 Winners & IGGK Picks) |
| Key Companion Event | Global Indie Game Exchange Seminar & Meetup (June 18) |
| Admission Cost | Free |
Detailed information regarding the featured titles, schedule blocks, and registration for the June 18 global seminar can be sourced directly via the official Gyeonggi Content Korea Lab portal (www.gconlab.or.kr).
