The sword draw (batdo, 발도) and the sword sheath (napdo, 납도) as the two poles of a combat loop…
The “non-developer turned solo developer” origin story is a specific indie game development narrative. Someone outside the games industry…
You don’t explore the Backrooms. Your employees do. You design their routes. A.D.D. (Anomaly Detection Department) from Korean four-person…
It’s 5:00 PM on Friday. The office building is full of monsters that used to be your colleagues. The…
An industrial city on the frontier of an empire. An inquisition headquarters you’re responsible for running. A quota of…
[Comumn] How Shall We Indie Developers Live? Miyazaki, the Pencil, and the Question AI Cannot Answer
“The fact that there is something you want to make while you are alive — that is enough.” —…
EDITOR'S PICKS
news / Promotion
Hollow Home began in the Carpathian Mountains. When Russia’s full-scale invasion of Ukraine began in February 2022, the Twigames development team evac…
Game Review
The original Codename CURE is the kind of game that demonstrates sustainable game design in the free-to-play zombie…
The hunting contract seemed straightforward. Go into the national park, take down the specified animals, drag the carcasses…
A young explorer named Katari discovers her father’s diary after his death. The diary leads her to Ciudadela…
The setup is specific and immediately legible: a 1990s American rural gas station convenience store, the late-night shift,…
The starting equipment in OFFBEAT is a tiger-shaped toy keyboard and a secondhand 4-track sequencer left by your…
The most important fact about Soulbound: Online’s Steam Early Access launch is not its 100-hour content scope, its…