최근기사

    Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

    2026년 06월 24일

    Doctor Viscera: Definitive Edition Review: A Brazilian Four-Person Horror Studio Refines Their PSX-Style Pursuit Horror

    2026년 06월 24일

    Alpha Response Feature: Counter-Strike’s Co-Creator Returns With a Co-op PvE Shooter Built on Arcade DNA

    2026년 06월 24일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Shaping the Future of K-Indie: ‘INDIE CRAFT 2026 Networking Day’ Highlights AI Integration and Global Scaling Strategies

      2026년 06월 24일

      Rewinding Memories: Neowiz Signs Global Publishing Deal for Cassette Futurism CRPG ‘Wind Up Deadman’

      2026년 06월 23일

      Get Ready for the Ultimate Indie Showcase: ‘BIC 2026’ Launches First-Ever Blind Ticket Sales with 50% Discount

      2026년 06월 22일

      K-Indie Excellence Gathers in Pangyo: ‘PAN:PLAY’ Showcase Kicks Off Today

      2026년 06월 15일

      Cross-Media Synergy: YLAB’s Webtoon IP Game ‘The Lone Necromancer: Idle RPG’ Makes a Cameo in Netflix Hit Series ‘True Education’

      2026년 06월 11일
    • Recommendation/Promotion

      7Trials Announcement: The Developer Behind The Devil Within: Satgat Returns With Korean Afterlife Urban Fantasy Roguelite

      2026년 06월 23일

      Yandere Virus Preview: A Korean Solo Developer’s VTuber-Licensed Co-op Horror Ranks #4 in Steam Next Fest’s Subcultural Category

      2026년 06월 22일

      Soulbound Preview: The Pixel Art MMORPG That Built a Million-Player Community Before Touching Steam

      2026년 06월 20일

      Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

      2026년 06월 18일

      No Such Place Preview: Soul Knight’s Publisher Brings Retro Aesthetics to Co-op Extraction Shooting

      2026년 06월 17일
    • Game Review

      Doctor Viscera: Definitive Edition Review: A Brazilian Four-Person Horror Studio Refines Their PSX-Style Pursuit Horror

      2026년 06월 24일

      Alpha Response Feature: Counter-Strike’s Co-Creator Returns With a Co-op PvE Shooter Built on Arcade DNA

      2026년 06월 24일

      Dark Scrolls Review: Doinksoft and Devolver’s Third Collaboration Brings Classic Arcade Dungeon Action Into the Roguelite Era

      2026년 06월 23일

      MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

      2026년 06월 20일

      The Gate Must Stand Review: A Tower Defense That Puts You in the Fight Instead of Above It

      2026년 06월 20일
    • Featured article

      MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

      2026년 06월 20일

      Korean Indie Games at Steam Next Fest June 2026: Six Projects Making Their Case to the World

      2026년 06월 18일

      Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

      2026년 06월 18일

      What Every Indie Developer Must Know About Loot Box Probability Disclosure in Korea

      2026년 06월 18일

      Dark Stream Preview: A Polish Horror Game Where Twitch Chat Shapes the Haunting

      2026년 06월 17일
    • Contests/Support

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일
    • GameCollege
      Facebook
      인디게임닷컴
        Contests/Support

        KOCCA, 2023 game industry development budget of 76.7 billion won

        By Editorial Team2022년 12월 21일3 Mins Read

        The Ministry of Culture, Sports and Tourism (Minister Park Bo-gyun, hereinafter Ministry of Culture, Sports and Tourism) and the Korea Creative Content Agency (Director Cho Hyun-rae, hereinafter KOCCA) held a briefing session on the 2023 support project at COEX on December 21.

        Through this briefing, KOCCA announced the budget status of a total of 623.8 billion won for 2023, which was submitted as a government proposal. This is a 14% increase from the final budget of 547.2 billion won for 2022.

        In addition, KOCCA shared support projects by content genres such as broadcasting, game, music, and animation, as well as business plans such as policy finance, human resource training, and support for overseas expansion, through presentations by each headquarters. This budget and business plan will be finally disclosed through project announcements in 2023 after the budget is finalized.

        By genre, the budget for 2023 is organized into ▲119.2 billion won for broadcast videos ▲61.2 billion won for games ▲30.8 billion won for music ▲31.7 billion won for anime/characters and 12 billion won for cartoons.

        Among them, the broadcast video sector increased by KRW 77 billion from the previous year, showing the largest increase of 183% compared to the previous year. This is an increase to enhance the global competitiveness of K-broadcast video contents through OTT-specific content production support and post-production support for broadcast content.

        In the game field, the budget for fostering the game industry, such as production support and human resource training, is 61.2 billion won, and a total of 76.7 billion won will be invested including the game budget of 15.5 billion won included in fostering the local content industry.

        In the animation field, the budget for planning and development and production support was expanded, and in the character field, the budget for commercialization of IP licensing was expanded. In addition, in the field of comics, the budget for webtoon company development and job support has been expanded.

        Among the KOCCA budgets for 2023, the support budget for each function was organized as ▲R&D 129.6 billion ▲corporate/talent training 49.6 billion won ▲overseas expansion 39.4 billion won ▲investment and loan 15.9 billion won ▲regional development 41.5 billion won. In particular, the budget for overseas expansion support increased by 53.5% compared to the previous year due to new projects such as expansion of overseas expansion bases and provision of in-depth overseas information.

        Meanwhile, KOCCA shared five innovation strategies to support the content industry with the industry at a briefing session, and announced plans to promote various projects tailored to field demand, such as establishment of multi-year tasks, complex finance system, and introduction of youth-specific projects.

        Cho Hyeon-rae, director of KOCCA, said, “Conjinwon has listened to various field opinions through industry meetings over the past year and tried to reflect them in its business.” I will support you to do it,” he said.

        [Download the 2023 Korea Creative Content Agency support project briefing session]

        tops
        Editorial Team
        • Website
        • Facebook

        We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

        Related Posts

        Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

        2026년 06월 24일

        Korean Indie Games at Steam Next Fest June 2026: Six Projects Making Their Case to the World

        2026년 06월 18일

        Solo Developer Spotlight: The One-Person Projects You Should Be Watching in 2026

        2026년 06월 16일

        GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

        2026년 06월 08일
        Editors Picks

        MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

        2026년 06월 20일

        Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

        2026년 06월 18일

        Dark Stream Preview: A Polish Horror Game Where Twitch Chat Shapes the Haunting

        2026년 06월 17일

        Time To Wake Up Preview: A Belgian Studio’s Psychological Thriller Where Blinking Changes Everything

        2026년 06월 16일
        Demo
        Demo
        인디게임닷컴
        Facebook RSS
        ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
        © 2026 indiegame.com All Rights Reserved.

        Type above and press Enter to search. Press Esc to cancel.