최근기사

    Burning Sword: Death Sun Demo Preview: A Bangkok Studio Rebuilds Its Wuxia Hack-and-Slash Around Faster Combat and Light Roguelite Progression, and Ships the Build Through a Flood

    2026년 10월 02일

    Queen’s Domain Preview: A Two-Person Studio’s First-Person Retro Fantasy RPG Sets October 30 for PC and All Three Consoles at Once

    2026년 10월 02일

    Death Falls: Zombies Are Coming Preview: South African Studio Turns Tower Defense Into a Road Trip, Repairing an RV Between Last Stands

    2026년 10월 02일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      KOCCA’s Korea Indie Game DevCamp Selects 40 Teams for Stage 3 — Record 1,461 Applicants, More Than Double Last Year

      2026년 10월 01일

      Ghost Deliverer Preview: Korean Occult Puzzle Adventure Adds Its Fourth Chapter — Incense, Grudges, and a New Branch Director’s Inauguration

      2026년 09월 29일

      Doloc Town Crosses 200,000 Sales One Month After 1.0 Launch — 97% Positive Across 4,000+ Reviews

      2026년 09월 26일

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일
    • Recommendation/Promotion

      Burning Sword: Death Sun Demo Preview: A Bangkok Studio Rebuilds Its Wuxia Hack-and-Slash Around Faster Combat and Light Roguelite Progression, and Ships the Build Through a Flood

      2026년 10월 02일

      Queen’s Domain Preview: A Two-Person Studio’s First-Person Retro Fantasy RPG Sets October 30 for PC and All Three Consoles at Once

      2026년 10월 02일

      Death Falls: Zombies Are Coming Preview: South African Studio Turns Tower Defense Into a Road Trip, Repairing an RV Between Last Stands

      2026년 10월 02일

      The Sound of Spring Is Just Like You Console and Mobile Preview: A Yuri Visual Novel Written Natively in Korean and Japanese Rebuilds in Unity for Switch, iOS, and Android — October 8

      2026년 10월 01일

      Get Off My Trailer! Preview: A Korean Studio Turns Real American Trailer-Top Car Battles Into a Physics Party Game

      2026년 10월 01일
    • Game Review

      Cyberpunk Slice-of-Life Simulation ‘Nivalis Knight’ Officially Released

      2026년 09월 30일

      Keep Driving Review: Swedish Studio’s Y2K Road Trip RPG Hits Consoles After 300,000 PC Sales and an 84 Metacritic

      2026년 09월 30일

      Stick It to the Stickman Review: Free Lives’ Corporate Ladder Beat-‘Em-Up Graduates Early Access With 300,000 Wishlists and Chainsaws

      2026년 09월 27일

      Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

      2026년 09월 23일

      Yandere Virus Review: Moka Sphere’s 11-VTuber Co-op Horror Launches Global With 95% International Wishlist Interest

      2026년 09월 22일
    • Featured article

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일
    • Contests/Support

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일
    • GameCollege
      Facebook
      인디게임닷컴
        Contests/Support

        KOCCA, 2023 game industry development budget of 76.7 billion won

        By Editorial Team2022년 12월 21일3 Mins Read

        The Ministry of Culture, Sports and Tourism (Minister Park Bo-gyun, hereinafter Ministry of Culture, Sports and Tourism) and the Korea Creative Content Agency (Director Cho Hyun-rae, hereinafter KOCCA) held a briefing session on the 2023 support project at COEX on December 21.

        Through this briefing, KOCCA announced the budget status of a total of 623.8 billion won for 2023, which was submitted as a government proposal. This is a 14% increase from the final budget of 547.2 billion won for 2022.

        In addition, KOCCA shared support projects by content genres such as broadcasting, game, music, and animation, as well as business plans such as policy finance, human resource training, and support for overseas expansion, through presentations by each headquarters. This budget and business plan will be finally disclosed through project announcements in 2023 after the budget is finalized.

        By genre, the budget for 2023 is organized into ▲119.2 billion won for broadcast videos ▲61.2 billion won for games ▲30.8 billion won for music ▲31.7 billion won for anime/characters and 12 billion won for cartoons.

        Among them, the broadcast video sector increased by KRW 77 billion from the previous year, showing the largest increase of 183% compared to the previous year. This is an increase to enhance the global competitiveness of K-broadcast video contents through OTT-specific content production support and post-production support for broadcast content.

        In the game field, the budget for fostering the game industry, such as production support and human resource training, is 61.2 billion won, and a total of 76.7 billion won will be invested including the game budget of 15.5 billion won included in fostering the local content industry.

        In the animation field, the budget for planning and development and production support was expanded, and in the character field, the budget for commercialization of IP licensing was expanded. In addition, in the field of comics, the budget for webtoon company development and job support has been expanded.

        Among the KOCCA budgets for 2023, the support budget for each function was organized as ▲R&D 129.6 billion ▲corporate/talent training 49.6 billion won ▲overseas expansion 39.4 billion won ▲investment and loan 15.9 billion won ▲regional development 41.5 billion won. In particular, the budget for overseas expansion support increased by 53.5% compared to the previous year due to new projects such as expansion of overseas expansion bases and provision of in-depth overseas information.

        Meanwhile, KOCCA shared five innovation strategies to support the content industry with the industry at a briefing session, and announced plans to promote various projects tailored to field demand, such as establishment of multi-year tasks, complex finance system, and introduction of youth-specific projects.

        Cho Hyeon-rae, director of KOCCA, said, “Conjinwon has listened to various field opinions through industry meetings over the past year and tried to reflect them in its business.” I will support you to do it,” he said.

        [Download the 2023 Korea Creative Content Agency support project briefing session]

        tops
        Editorial Team
        • Website
        • Facebook

        Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

        Related Posts

        Keep Driving Review: Swedish Studio’s Y2K Road Trip RPG Hits Consoles After 300,000 PC Sales and an 84 Metacritic

        2026년 09월 30일

        Time To Wake Up Sets October 12 Launch on Steam and PS5 — Belgian Studio’s Blink-Powered Psychological Thriller Adds Console, Keeps 100% Positive Demo Track Record

        2026년 09월 22일

        Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

        2026년 09월 18일

        MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

        2026년 09월 17일
        Editors Picks

        CRACK Preview: A Content Creator’s “Giant Egg No One Questions” Joke Becomes a 30,000-Wishlist Co-op Mystery — October 26 Launch

        2026년 09월 27일

        Let’s Build a Dungeon Preview: Springloaded’s Game-Development Sim Turns Its Own Early Access Into Part of the Game — February 11, 2027

        2026년 09월 23일

        Time To Wake Up Sets October 12 Launch on Steam and PS5 — Belgian Studio’s Blink-Powered Psychological Thriller Adds Console, Keeps 100% Positive Demo Track Record

        2026년 09월 22일

        BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

        2026년 09월 22일
        Demo
        Demo
        인디게임닷컴
        Facebook RSS
        • Home
        • About Us(Contact)
        ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
        © 2026 indiegame.com All Rights Reserved.

        Type above and press Enter to search. Press Esc to cancel.