최근기사

    Smilegate Signs Publishing Deal for Korean Horror Game “Alleyway: Soul Trace”

    2025년 09월 04일

    KOCCA to Host ‘Game Culture Festival 2025’ in Seoul from September 5

    2025년 09월 02일

    Korea Indie Game Association Launches ‘Advanced K-Game Academy’ with Neowiz to Foster Practical Indie Game Talent

    2025년 08월 26일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Smilegate Signs Publishing Deal for Korean Horror Game “Alleyway: Soul Trace”

      2025년 09월 04일

      Korea Indie Game Association Launches ‘Advanced K-Game Academy’ with Neowiz to Foster Practical Indie Game Talent

      2025년 08월 26일

      “Hello Seoul: Itaewon” Wins Best Game at Gamescom Indie Arena Booth Awards 2025

      2025년 08월 25일

      Codename Bome and Smilegate Launch Global Publishing Partnership for Archetype Blue

      2025년 08월 18일

      Smilegate Signs Global Publishing Deal for ‘The Player Who Can’t Level Up’

      2025년 08월 08일
    • Recommendation/Public

      Pixel Hybrid RPG Godcher Hits No.1 on Taiwan App Store, Unveils Major Update

      2025년 08월 21일

      Korea Indie Game Association Holds Opening Ceremony for MBC Academy Computer Education Center Gimhae Campus

      2025년 08월 18일

      Roguelite Indie Title Dreams of a Forgotten Future Officially Launched on Steam

      2025년 08월 18일

      BACKND; to Showcase MMO Server SaaS ‘Worlds’ with Solo Booth at Gamescom 2025

      2025년 08월 12일

      UModeler Launches ‘Personal License’ for Indie Developers

      2025년 08월 08일
    • Indie Game Review

      Between Memory and Truth: A Suspenseful Journey in A Flower Blooms Inside a Person

      2025년 07월 28일

      Sensitivity-filled point-and-click adventure game ‘Meow Emma’

      2024년 04월 13일

      Neowiz, two indie games, ‘Nintendo Indie World Showcase’ appeared.

      2022년 11월 12일

      CFK unveils trial version of ‘My Divorce Story’ depicting the conflict between husband and wife

      2022년 08월 04일

      Idle emotional healing, ‘My Little Terrace: Growing Flowerpots’

      2022년 03월 27일
    • Indie Game Tumblbug

      Indie Game “MONOWAVE” Launches Tumblbug Crowdfunding Following Gyeonggi Game Audition Victory

      2025년 06월 05일

      Stove Indie, Subculture Tycoon ‘Storm Maid’ Tumblbug Funding

      2025년 02월 24일

      Action platformer indie anticipated ‘Metal Suits’ begins funding on Tumblbug

      2025년 01월 14일

      Apocalypse Fantasy ‘Zombie Seed’ Reaches 20 Million Won in Tumblbug Funding

      2024년 11월 11일

      Introducing the delightful and lively Tumblbug failure story of four sisters! ‘Byungmansi’

      2024년 05월 31일
    • Competition/Support Project

      KOCCA to Host ‘Game Culture Festival 2025’ in Seoul from September 5

      2025년 09월 02일

      IndieCraft 2025 Concludes Successful IR Demo Day for Indie Developers

      2025년 08월 16일

      BIC Festival 2025 Kicks Off in Busan on August 15

      2025년 08월 14일

      Busan Indie Connect Festival 2025 Kicks Off Online Event

      2025년 08월 08일

      Daejeon Global Game Center Recruiting New Indie Game Tenants

      2025년 08월 08일
    • GameCollege
      Facebook
      인디게임닷컴
        Competition/Support Project

        KOCCA, 2023 game industry development budget of 76.7 billion won

        By 인디게임닷컴 편집부2022년 12월 21일3 Mins Read

        The Ministry of Culture, Sports and Tourism (Minister Park Bo-gyun, hereinafter Ministry of Culture, Sports and Tourism) and the Korea Creative Content Agency (Director Cho Hyun-rae, hereinafter KOCCA) held a briefing session on the 2023 support project at COEX on December 21.

        Through this briefing, KOCCA announced the budget status of a total of 623.8 billion won for 2023, which was submitted as a government proposal. This is a 14% increase from the final budget of 547.2 billion won for 2022.

        In addition, KOCCA shared support projects by content genres such as broadcasting, game, music, and animation, as well as business plans such as policy finance, human resource training, and support for overseas expansion, through presentations by each headquarters. This budget and business plan will be finally disclosed through project announcements in 2023 after the budget is finalized.

        By genre, the budget for 2023 is organized into ▲119.2 billion won for broadcast videos ▲61.2 billion won for games ▲30.8 billion won for music ▲31.7 billion won for anime/characters and 12 billion won for cartoons.

        Among them, the broadcast video sector increased by KRW 77 billion from the previous year, showing the largest increase of 183% compared to the previous year. This is an increase to enhance the global competitiveness of K-broadcast video contents through OTT-specific content production support and post-production support for broadcast content.

        In the game field, the budget for fostering the game industry, such as production support and human resource training, is 61.2 billion won, and a total of 76.7 billion won will be invested including the game budget of 15.5 billion won included in fostering the local content industry.

        In the animation field, the budget for planning and development and production support was expanded, and in the character field, the budget for commercialization of IP licensing was expanded. In addition, in the field of comics, the budget for webtoon company development and job support has been expanded.

        Among the KOCCA budgets for 2023, the support budget for each function was organized as ▲R&D 129.6 billion ▲corporate/talent training 49.6 billion won ▲overseas expansion 39.4 billion won ▲investment and loan 15.9 billion won ▲regional development 41.5 billion won. In particular, the budget for overseas expansion support increased by 53.5% compared to the previous year due to new projects such as expansion of overseas expansion bases and provision of in-depth overseas information.

        Meanwhile, KOCCA shared five innovation strategies to support the content industry with the industry at a briefing session, and announced plans to promote various projects tailored to field demand, such as establishment of multi-year tasks, complex finance system, and introduction of youth-specific projects.

        Cho Hyeon-rae, director of KOCCA, said, “Conjinwon has listened to various field opinions through industry meetings over the past year and tried to reflect them in its business.” I will support you to do it,” he said.

        [Download the 2023 Korea Creative Content Agency support project briefing session]

        tops
        인디게임닷컴 편집부
        • Website
        • Facebook

        We will create the future of Korean indie games for the global No.1 game powerhouse. #Since2003

        Related Posts

        KOCCA to Host ‘Game Culture Festival 2025’ in Seoul from September 5

        2025년 09월 02일

        IndieCraft 2025 Concludes Successful IR Demo Day for Indie Developers

        2025년 08월 16일

        BIC Festival 2025 Kicks Off in Busan on August 15

        2025년 08월 14일

        Busan Indie Connect Festival 2025 Kicks Off Online Event

        2025년 08월 08일
        Editors Picks

        KOCCA to Host ‘Game Culture Festival 2025’ in Seoul from September 5

        2025년 09월 02일

        “Hello Seoul: Itaewon” Wins Best Game at Gamescom Indie Arena Booth Awards 2025

        2025년 08월 25일

        Smilegate Future Lab Launches Indie Game & Culture Festival ‘BEAVER ROCKS’ – Now Accepting Exhibitor Applications

        2025년 08월 06일

        Between Memory and Truth: A Suspenseful Journey in A Flower Blooms Inside a Person

        2025년 07월 28일
        Demo
        Demo
        인디게임닷컴
        Facebook RSS
        ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
        © 2025 indiegame.com All Rights Reserved.

        Type above and press Enter to search. Press Esc to cancel.