최근기사

    Que Sera Games Officially Launches ‘Nientum: Op.ZERO’ on October 14

    2026년 08월 20일

    Seven Trials Global Playtest Opens August 24 — BIC 2026 Action Award Winner Brings Korean Afterlife Hack-and-Slash to Steam

    2026년 08월 20일

    A meeting of theater and puzzle… ‘I Want to Play the Villain!’ First Demo Released

    2026년 08월 20일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Que Sera Games Officially Launches ‘Nientum: Op.ZERO’ on October 14

      2026년 08월 20일

      BIC 2026 Awards: GARBAGE COUNTRY Takes Grand Prix, Yūrei Claims Rising Star — 20 Winners Across General and Rookie Divisions

      2026년 08월 19일

      BIC Festival 2026 Opens at BEXCO Busan — 332 Games From 42 Countries, YouTube Partnership, and a Silver Button

      2026년 08월 15일

      Cat Butler: Idle Shooter RPG Launch Update: Lunosoft’s Mobile Hybrid Releases on Google Play and ONE Store — “Ikmyeong-i” Character Collaboration at Launch

      2026년 08월 13일

      BIC 2026 Partners With YouTube to Put Korean Indie Games Into YouTube Playables — 5 Studios, 7 Games Selected for First Wave

      2026년 08월 11일
    • Recommendation/Promotion

      Seven Trials Global Playtest Opens August 24 — BIC 2026 Action Award Winner Brings Korean Afterlife Hack-and-Slash to Steam

      2026년 08월 20일

      Hellforged Preview: Slovak Studio Moonpyre’s Bullet Heaven Extraction RPG Opens Free Demo With 87% Positive Rating — 60,000 Wishlists Before First Public Playtest

      2026년 08월 20일

      Hordeguard: Winds of the North Preview: Slovak Two-Person Studio’s Viking Action Tower Defense Signs With Daedalic Entertainment

      2026년 08월 19일

      Succubi Domini Preview: Brazilian Four-Person Studio’s Gothic Streetwear JRPG Signs With Nuntius Games — Steam Demo Coming

      2026년 08월 18일

      Witchbrook Preview: Chucklefish and Robotality’s Long-Awaited Magic School Life Sim Confirms Korean Support — PC, Switch, and Xbox

      2026년 08월 15일
    • Game Review

      A meeting of theater and puzzle… ‘I Want to Play the Villain!’ First Demo Released

      2026년 08월 20일

      Rogue Eclipse Review: British Solo Developer’s Arabesque Futurist Space Shooter Earns the Star Fox Comparison — With Caveats

      2026년 08월 19일

      heXtreaming: Deep Review: Korean Indie Team Laputa Games’ Abandoned Waterpark Streaming Horror Launches on Steam With 20,000 Wishlists

      2026년 08월 18일

      Duskfade Review: Spain’s Weird Beluga Delivers a Clockpunk 3D Platformer With 89% Steam Rating — Jak & Daxter’s Spiritual Successor Arrives

      2026년 08월 18일

      KABOOMANIA Review: German Studio Fancy Factory Launches a Maze Bomber That Runs on a 30-Year-Old Amiga and a PS5 Simultaneously

      2026년 08월 18일
    • Featured article

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일

      I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

      2026년 08월 05일

      Dear Magical Girls Review: Krafton Jungle Game Lab’s Four-Person Korean Team Reimagines the Magical Girl as a Burned-Out Worker — 98% Steam Rating at Launch

      2026년 08월 03일
    • Contests/Support

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일

      The 1.44MB Game Development Contest Is an Official indiegame.com Sponsored Event — Submissions Open Through September 4

      2026년 07월 14일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    KGDA Expands ‘Game Madang’ Service, a Free Resource-Sharing Platform

    By Editorial Team2022년 12월 12일Updated:2023년 06월 24일4 Mins Read

    ‘Game Madang,’ a game development graphic resource-sharing platform, is expanding its services.

    Game Madang, supported by the Ministry of Culture, Sports and Tourism, and the Korea Creative Content Agency and operated by the Korea Game Developers Association, is a sharing platform that supports downloading and using graphic resource packages from unreleased or terminated developers for free.

    In order to utilize game assets in various ways, the method in which sellers share resources and users download and utilize them is already widely used in the game development industry. Overseas open markets such as Unity and Unreal are representative examples.

    Those who dream of developing games use a resource-sharing platform to download and use content that matches the development plan, purpose, or style/concept. However, the game yard is similar but different. This is because it is a service that transfers copyrighted property rights of resources with government funds and shares them with users free of charge.

    Game Madang attracts attention because it provides an opportunity for a virtuous cycle in which the domestic game industry can grow together. In particular, from the developer’s point of view, idle resources can be preserved, and the burden of raising funds can be relieved to focus on the next development project, and from the user’s point of view, the cost and effort required to create new resources can be saved, improving development efficiency.

    Currently, Game Madang is operated based on sharing 2D graphic resources and plans to expand the scope of support to 3D graphic resources in the future. When you access the game yard and complete the membership registration process, ‘characters and monsters’ of various concepts and styles, ‘animation in Aseprite or Spine format,’ ‘various terrains or backgrounds,’ ‘props,’ ‘icons,’ ‘GUI,’ You can download ‘VFX’ for free.

    The transfer of copyright property, which is the foundation and core of the game yard operation business, follows the process of receiving a paid transfer of graphic resources that have become idle resources in package units following the suspension or termination of the project. Meanwhile, in this regard, the copyright/resource/platform subcommittee and operation advisory committee, composed of experts in various fields such as resource, platform, and copyright, gather to discuss, establish standards, and proceed with necessary procedures at each stage.

    Game Madang, which was launched in 2020 and has been providing asset open services since 2021, has so far recruited members through an approval process centered on companies and public educational institutions, but it has simplified membership registration so that members can sign up and use it without an approval process.

    However, there are some things to be aware of before using it.

    First, uploading or redistributing game yard resources downloaded free of charge to other open markets is strictly prohibited. Second, it is possible to pursue profit creation through game development using game yard resources, but profit pursuit through simple upload or redistribution is prohibited. Third, it is impossible to export overseas. Since Game Madang is a project operated with support from the Korean budget, the beneficiaries are limited to Korean citizens, so that we will deal particularly strictly with the overseas export part.

    Jeong Seok-hee, the Korea Game Developers Association chairman, said, “Game Madang has made platform improvements such as pilot service, advancement, and system stabilization and verified the possibility of future development through user feedback. Game Madang will preserve development costs for many developers in Korea in the future. We hope to help improve performance and efficiency and contribute to establishing a virtuous cycle in the game industry.”

    The game yard asset open service can be used immediately after registering as a member on the homepage.

    featured
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

    2026년 08월 19일

    Belgian healing puzzle ‘Sizeable’, which sold 200,000 copies, expands to consoles

    2026년 08월 18일

    Until North Ends Preview: One Developer’s Eight-Year Nordic Survival Debut Enters Early Access August 31

    2026년 08월 15일

    Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

    2026년 08월 10일
    Editors Picks

    Belgian healing puzzle ‘Sizeable’, which sold 200,000 copies, expands to consoles

    2026년 08월 18일

    Until North Ends Preview: One Developer’s Eight-Year Nordic Survival Debut Enters Early Access August 31

    2026년 08월 15일

    Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

    2026년 08월 10일

    I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

    2026년 08월 05일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.