최근기사

    Tongue-Tying Adventure: 3D Platformer “Big Hops” Leaps onto All Platforms Today

    2026년 01월 12일

    Zombie Apocalypse Hit ‘Quarantine Zone: The Last Check’ Launches Today on Steam and PC Game Pass

    2026년 01월 12일

    Lightning-Fast Kunai Action: “INARI” Steam Demo to Launch January 13

    2026년 01월 10일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      KOCCA to Host “Game Institute Showcase 2026” in Pangyo: Unveiling 13 Student-Led Titles

      2026년 01월 08일

      Hades II Reclaims the Throne: Crowned 2025’s Best Game on Metacritic

      2026년 01월 07일

      “Long Playtime is Not Addiction”: Major 5-Year Study Debunks Myths of Gaming Disorder

      2026년 01월 07일

      K-Indie Sensation Shape of Dreams Joins the Million-Seller Club

      2026년 01월 05일

      Sweden Dominates Steam in 2025: Swedish Developers Seize 20% of Global Revenue, Surpassing North America and China

      2025년 12월 31일
    • Recommendation/Public

      Lightning-Fast Kunai Action: “INARI” Steam Demo to Launch January 13

      2026년 01월 10일

      Bucket Play’s “Relodian,” which made headlines with its surprise OBT, will participate in Steam Next Fest.

      2026년 01월 09일

      [Preview] Roguevania genre new title ‘Relodian’ grabs attention through PS5 open beta

      2026년 01월 09일

      Vengeance and Redemption in a Demonic Realm: K-Indie Title ‘VANRAN’ Unveils Gameplay Trailer

      2026년 01월 09일

      Searching for Hope in a Frozen World: “Nova Antarctica” Set for Release this January

      2026년 01월 08일
    • Indie Game Review

      Tongue-Tying Adventure: 3D Platformer “Big Hops” Leaps onto All Platforms Today

      2026년 01월 12일

      Zombie Apocalypse Hit ‘Quarantine Zone: The Last Check’ Launches Today on Steam and PC Game Pass

      2026년 01월 12일

      A dazzling exorcism action game that cuts through the darkness, “Raising an Exorcist Girl: Idle RPG”

      2026년 01월 02일

      ‘Project Silverfish’: The S.T.A.L.K.E.R.-Inspired Indie FPS Capturing Hearts on Steam

      2025년 12월 29일

      Turning the Night Shift Into Horror: “Night Shippers” Reimagines Vietnam’s Delivery Worker Reality

      2025년 12월 18일
    • Indie Game Focus

      16 Years Since Leaving EA: How Supergiant Games Reached Its Peak with “Hades II”

      2026년 01월 07일

      [New Year Special – Part 2] indiegame.com Picks: K-Indie Titles to Watch in 2026

      2026년 01월 06일

      A Miracle by Three: The Global Success Story of Indie Developer “Team Cherry”

      2026년 01월 05일

      The Era of Indies: “Hollow Knight: Silksong” Sweeps the 2025 Steam Awards

      2026년 01월 05일

      2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

      2026년 01월 01일
    • Competition/Support Project

      Subculture Meets Indie Gaming: “IlluStar Fes 10” to Open February 21 at KINTEX

      2026년 01월 05일

      Jeonnam Game Industry Shatters 2025 Targets, Reaching 18.97 Billion KRW in Revenue

      2025년 12월 31일

      K-Indie Games Take the Spotlight at Taipei Indie Game Awards 2026

      2025년 12월 30일

      NEOWIZ Indie Quest: Final Call for Narrative-Driven Indie Games as Deadline Approaches

      2025년 12월 29일

      Chungbuk Global Game Center Surpasses KRW 10 Billion in Revenue, Marking a New Milestone for the Regional Game Industry

      2025년 12월 25일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    Unity Announces ‘2022 Unity Multiplayer Report.’

    By 인디게임닷컴 편집부2022년 11월 24일Updated:2023년 06월 24일4 Mins Read

    Unity, which provides a real-time 3D content creation and operation platform, has released the ‘2022 Unity Multiplayer Report’, which makes it easy to understand the demand and preference for multiplayer games.

    According to the report, more than half of the world’s population (52%) currently plays games, and most gamers (77%) play multiplayer games. In addition, it was found that social factors have the greatest influence when deciding to purchase and participate in games.

    Unity recently launched Game Server Hosting and Matchmaker, giving studios of all sizes access to foundational authoring tools that accelerate multiplayer game development and enable enhanced connected gaming experiences. The newly released tools further strengthen the portfolio of multiplayer solutions available from Unity Gaming Services (UGS).

    According to the 2022 Unity Multiplayer Report, the social factor is the most important consideration when buying or playing multiplayer games. When choosing a game, it was found that ‘games friends are already playing’ (34%) and ‘being able to chat with friends in the game’ (31%) were the most considered after ‘genre.’ ‘Finding a game to participate quickly/quick matchmaking (35%)’ and ‘matchmaking to find an opponent that matches your skill level’ were found to be important factors for enjoying the game (33%).

    In particular, this report also covers player preferences. First of all, it was found that 91% of real-time multiplayer gamers enjoy cross-play games. Both core and casual gamers are expected to use in-game payments, with more than half (61%) of all multiplayer gamers having purchased any downloadable content (DLC) in the 30 days prior to the survey. There was.

    In addition, it was found that there was no significant difference between the game genres selected by core gamers and casual gamers. While the percentage of core gamers is relatively high in traditional multiplayer games, casual gamers are not limited to specific game types such as card games or puzzles.

    “Multiplayer games are hugely popular, and there are more and more types of games than ever before,” said Jeff Collins, SVP of Engineering for Unity’s Operation Solutions division. From the massive battle royale genre, gamers join and play games with others, creating a seamless social experience across all multiplayer games. With UGS multiplayer solutions, developers and studios get the best of both worlds: reliable, scalable, and customizable. to connect players regardless of the type of multiplayer game.”

    Unity developers can create and ship multiplayer games faster and more efficiently with new self-service capabilities in their game server hosting services Multiplay and Matchmaker. Multiplay is a scalable dedicated game server hosting service that allows developers to host multiplayer games to millions of players in minutes. Developers can leverage Matchmaker to coordinate matching with rules-based matchmaking, creating better multiplayer experiences with faster matching and lower latency.

    Also, Netcode for GameObjects was recently released. The solution is a foundational framework and advanced networking library designed to simplify the development of small cooperative games. Unity has unveiled three new multiplayer sample games, including a massive battle royale game created with Photon Fusion, to help developers learn new features and multiplayer networks across various game types. You can learn more about the new self-service features and sample games on the Unity blog.

    Meanwhile, the 2022 Unity Multiplayer Report is the third quarter of 2021 and 2022, collected by Unity by conducting an online survey of multiplayer gamers in four of the top six game revenue countries (US, UK, Korea, and Japan). 3rd quarter data was used. Approximately 1,500 gamers responded to the survey, with 50% of core gamers (a mix of traditional multiplayer shooters such as battle royale, FPS, and third-person shooters, plus MOBA, MMO, racing, sports, and fighting games) each week. gamers who play multiplayer games for 4 hours or more) and 50% of casual gamers (gamers who play multiplayer games for 30 minutes or more while playing games for 2 hours or more each week).

    The Korean version of the ‘2022 Unity Multiplayer Report’ can be downloaded from Unity’s official website.

    인디게임닷컴 편집부
    • Website
    • Facebook

    We will create the future of Korean indie games for the global No.1 game powerhouse. #Since2003

    Related Posts

    KOCCA to Host “Game Institute Showcase 2026” in Pangyo: Unveiling 13 Student-Led Titles

    2026년 01월 08일

    Hades II Reclaims the Throne: Crowned 2025’s Best Game on Metacritic

    2026년 01월 07일

    “Long Playtime is Not Addiction”: Major 5-Year Study Debunks Myths of Gaming Disorder

    2026년 01월 07일

    K-Indie Sensation Shape of Dreams Joins the Million-Seller Club

    2026년 01월 05일
    Editors Picks

    16 Years Since Leaving EA: How Supergiant Games Reached Its Peak with “Hades II”

    2026년 01월 07일

    A Miracle by Three: The Global Success Story of Indie Developer “Team Cherry”

    2026년 01월 05일

    The Era of Indies: “Hollow Knight: Silksong” Sweeps the 2025 Steam Awards

    2026년 01월 05일

    2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

    2026년 01월 01일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.