최근기사

    Combining Cyberpunk with Healing Sensibility, ‘Midnight Moments’ Launches on Steam on July 30

    2026년 07월 13일

    African/Brazilian Mythology Roguelite ‘Talaka’ Begins Closed Beta Recruitment

    2026년 07월 12일

    Notebook doodles become reality… Pen & Ink Roguelike RPG ‘Graphite’

    2026년 07월 12일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Chungnam Content Agency’s Indie Game Park Cohort 2 Holds Practical Education and Networking Session

      2026년 07월 10일

      Riichi City × Danganronpa Collaboration Returns With Four Characters and Limited-Time Content Through August 9

      2026년 07월 10일

      2026 Seoul Indie Game Development Challenge Closes With 11 Prototypes, VC Pitches, and a Post-Event Support Pipeline

      2026년 07월 07일

      Seoul Game Town 2 Wraps in Pangyo With 300 Visitors, 35 Teams, and One-Hour Queues at Popular Booths

      2026년 07월 07일

      Iron Nest: Heavy Turret Simulator Preview: 700,000 Wishlists and a Two-Person European Team’s Decade-Long Dieselpunk Artillery Dream

      2026년 07월 05일
    • Recommendation/Promotion

      Combining Cyberpunk with Healing Sensibility, ‘Midnight Moments’ Launches on Steam on July 30

      2026년 07월 13일

      African/Brazilian Mythology Roguelite ‘Talaka’ Begins Closed Beta Recruitment

      2026년 07월 12일

      Notebook doodles become reality… Pen & Ink Roguelike RPG ‘Graphite’

      2026년 07월 12일

      Grapple Bear Preview: A Hungarian Solo Developer’s Hand-Drawn Hook-Only Precision Platformer

      2026년 07월 11일

      Farming Camp Steam Playtest Opens July 17: Rotterdam Studio’s Hand-Drawn Cozy Farm Adventure

      2026년 07월 11일
    • Game Review

      Outbound Fishing Update: Square Glade Games Expands Their Campervan Utopia With 32 Fish and Interior Architecture

      2026년 07월 02일

      A Webbing Journey Update Feature: Austria’s Fire Totem Games Celebrates 5 Million Downloads With a New Living Room Level

      2026년 06월 27일

      Left Fore Dead: Zombie Battle Golf Review: The Party Game That Asks “What If Your Golf Shot Woke Up the Zombies?”

      2026년 06월 27일

      WACKY! DEER & MUNK ADVENTURE Review: A Four-Person Korean Indie Studio Brings KakaoTalk Characters to Nintendo Switch

      2026년 06월 27일

      Gacha Capsule Shop Simulator – Akihabara Feature: An Istanbul Studio’s Gachapon Management Game Becomes a VTuber Phenomenon

      2026년 06월 26일
    • Featured article

      Sephiria Review: TEAM HORAY’s Chibi Rabbit Action Roguelite Graduates From Early Access July 31

      2026년 07월 10일

      Tokyo Game Show 2026 Announces Record 759 Exhibitors From 51 Countries — What It Means for Indie Developers

      2026년 07월 08일

      MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

      2026년 06월 20일

      Korean Indie Games at Steam Next Fest June 2026: Six Projects Making Their Case to the World

      2026년 06월 18일

      Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

      2026년 06월 18일
    • Contests/Support

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    KOCCA, ‘Game Connection Europe 2022’ successfully operated the first Korean pavilion

    By Editorial Team2022년 11월 08일Updated:2023년 06월 24일3 Mins Read

    – Operating a Korean joint pavilion with 7 local game companies at an international game B2B event held in France
    – Proof of global competitiveness by achieving 93 contract consultations through programs such as biz matching and networking parties
    – KOCCA operates global game centers in 11 major regions across the country and supports local game companies from various angles

    The Ministry of Culture, Sports and Tourism (Minister Park Bo-gyun) and the Korea Creative Content Agency (Chairman Hyun-Rae Cho, hereafter referred to as KOCCA) jointly participated in the international game B2B event ‘Game Connection Europe 2022 (GCE 2022)’ held in Paris, France from November 3 to 4 He said that the operation of the tube was successfully completed.

    Game Connection Europe is an international B2B event with over 1,500 developers, publishers, and suppliers participating yearly. KOCCA participated in the Korea Pavilion for the first time this year to promote the excellent competitiveness of local games and to expand the market to the global stage based on this.

    Participating companies include ▲Visuallight (Daejeon) ▲Soul Games (Gyeonggi) ▲Skywalk (Gyeonggi) ▲Studio VR (Gyeonggi) ▲Wide Brain (Jeonnam) ▲WeaverActive (Chungnam) ▲Flying Stone (Daegu). Company participated. Among them, Visual Light, Weaver Active, and Flying Stone are also tenants of Global Game Centers in Daejeon, Chungnam, and Daegu, operated by KOCCA, respectively.

    ◆ Proving the global competitiveness of local games in Korea. A total of 93 biz matches were completed.

    In this Korea Pavilion, various programs were held focusing on overseas export support, such as ▲biz matching consultation ▲networking parties and ▲local expert lectures. Various genres of games were introduced to overseas stakeholders, such as ▲Xsolla ▲505 Games ▲Société Générale, etc. As a result, a total of 93 business consultations were conducted at this event.

    On the 2nd, the day before the exhibition, a lecture by local experts was held for participating companies. Baek Jang-mi, CEO of Spanish game company Melbot Studio, provided local information to participating companies ahead of biz matching through a lecture on European game market trends. In addition, individual booths and local interpreters were provided for exhibition operation and export consultation, allowing smooth consultations with publishers and buyers around the world.

    In addition, KOCCA held a conference under the theme of ‘Regional game and e-sports industry promotion policies in Korea and France’ in cooperation with the Korean Embassy in France, KOCCA European Business Center, and Paris 15th ward office. Deputy Mayor Thierry Ragu, who was in charge of the conference presentation, said, “Through this conference, I would like to have various opportunities for collaboration with Korea, a game powerhouse, such as game development, developer exchange, and hosting of e-sports competitions.”

    ◆ KOCCA supports local game companies from various angles through the operation of 11 global game centers

    Meanwhile, KOCCA has been operating global game centers in major regions across the country since 2015 and has been providing various support projects so that there are no difficulties in game development in the region.

    KOCCA Global Game Center operates in 11 regions, including Gyeonggi ▲Gyeongbuk ▲Gwangju ▲Daegu ▲Daejeon ▲Busan ▲Ulsan ▲Jeonnam ▲Jeonbuk ▲Chungnam ▲Chungbuk. You can get everything you need for game development, including support.

    “The strength of local game companies is diversity,” said Hye-eun Lee, head of KOCCA’s regional content promotion team.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

    2026년 06월 24일

    GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

    2026년 06월 08일

    Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

    2026년 05월 26일

    Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

    2026년 05월 19일
    Editors Picks

    PengPong Preview: The Bullet Heaven Roguelite That Puts the Aiming Back in Your Hands Launches August 20

    2026년 07월 10일

    Pigeon: A Love Story Preview: London Studio’s “Needle in a Haystack” Simulator Launches August 6 Across Five World Cities

    2026년 07월 10일

    Tokyo Game Show 2026 Announces Record 759 Exhibitors From 51 Countries — What It Means for Indie Developers

    2026년 07월 08일

    Where’s My Red Ball? Preview: The Korean Healing Puzzle That Caught Shuhei Yoshida’s Attention Returns With an Upgraded Demo

    2026년 07월 08일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.