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    Kakao and GCA, recruiting companies to participate in ‘genre platform expansion game production support project’

    By Editorial Team2022년 07월 22일2 Mins Read

    Kakao Entertainment and Gyeonggi Content Agency are developing ‘2022 genre platform expansion game production support project’.

    The ‘2022 Genre Platform Expandable Game Production Support Project’ operated by the Gyeonggi Content Agency is a business that supports game development using Kakao Entertainment IP for game developers in Gyeonggi-do.

    The total amount of support is about 300 million won, and 4 or more developers are selected and paid. Gyeonggi Content Agency plans to build a support system for all stages from game production to release, marketing and distribution, not just supporting commercialization funds.

    The Kakao Entertainment IPs used for the development of this game are ‘Do not come to the stationery store of the villain’, ‘Give me a side dish’, ‘Salt water room’, ‘Somehow Hamster’, ‘Omurice Jam Jam’, and ‘Pochatun’. The development of the original IP can also be negotiated.

    In particular, Kakao Enter not only possesses the largest number of original IPs in Korea, but also has been widely recognized for the outstanding value of each IP in the industry and is spreading to video, games, and animations. Last year alone, it sold the rights to over 50 dramas and movies, further solidifying its status.

    The submission period for the ‘2022 Genre Platform Expandable Game Production Support Project’ project application and submitted documents is until 16:00 on the 28th. The target of support is a corporation of a developer located in Gyeonggi-do, and in the case of a branch, it is limited to companies that have more than 6 months of residency in Gyeonggi-do and 3 or more resident workers after establishment.

    Hwang Hyun-soo, CEO of Kakao Entertainment’s Story Business Division, said, “I think it is a meaningful win-win project that can create opportunities for domestic small and medium-sized developers to launch games using Kakao Enter’s prominent IP, and to expand secondary production into games on their own IP. I look forward to the birth of a game that can advance to the global stage beyond Korea with Enter IP.”

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