최근기사

    Wizdom Academy Preview: France-Switzerland Studio Duo Opens Kickstarter to Fund the Finish Line — Not the Start

    2026년 09월 03일

    Cold Case Preview: The Seoul 2033 Studio Trades Post-Apocalyptic Text Survival for Keyword-Search Forensic Mystery

    2026년 09월 03일

    Hubert Preview: Czech Studio Brocap’s Sheepdog Adventure Gets October 12 Steam Release Date — From a Mafia and Dying Light Veteran Team

    2026년 09월 03일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Roblox Game to be Developed Using ‘Kungya’ IP… Chungkang University of Culture & Industry and Netmarble M&B Collaborate

      2026년 09월 02일

      SuperFast NEXT Selects Tripearl Games and Keymaker Games From 100 Applicants — Two Korean Studios to Launch in H1 2027 Under OFFMOON Label

      2026년 09월 01일

      Parallax: Orbit Review: Korean Cognitive Science Team’s Optical Illusion Mobile Runner Reaches No. 5 on Google Play Paid Arcade Chart Without a Single Ad

      2026년 09월 01일

      Hollow Home Kickstarter Closes at 140% — Twigames’ Ukraine Siege Survival RPG Adds Xbox to Its Launch Platforms

      2026년 08월 27일

      Korea AI Game Association Opens Third Round of Game Development AX (AI Transformation) Subsidies — Expanded to Companies of 21+ Employees, Up to ₩50M Available

      2026년 08월 27일
    • Recommendation/Promotion

      Wizdom Academy Preview: France-Switzerland Studio Duo Opens Kickstarter to Fund the Finish Line — Not the Start

      2026년 09월 03일

      Cold Case Preview: The Seoul 2033 Studio Trades Post-Apocalyptic Text Survival for Keyword-Search Forensic Mystery

      2026년 09월 03일

      Hubert Preview: Czech Studio Brocap’s Sheepdog Adventure Gets October 12 Steam Release Date — From a Mafia and Dying Light Veteran Team

      2026년 09월 03일

      Into the Fire Preview: The Studio Behind The Invincible Puts Rescue Before Loot in Volcanic Extraction Survival — New Playtest Through September 7

      2026년 09월 03일

      Until North Ends Is Now Live — Solo Developer Unknown Hex’s Eight-Year Nordic Survival Adventure Enters Early Access August 31

      2026년 09월 03일
    • Game Review

      Veiled Edge Review: Korean Studio ONW’s Chapter-Shifting Cyberpunk Action Adventure Arrives on Nintendo Switch September 3

      2026년 08월 31일

      Garden of Witches 1.0 Review: Team Tapas’ Mobile-to-PC Leap Completes Its 15-Month Early Access With a Combat System Built Entirely Anew

      2026년 08월 28일

      Hearth and Hamlet Sells 100,000 Copies in First Week — Australian Solo Developer’s Cozy Incremental City Builder Proves Its Festival Investment

      2026년 08월 28일

      Polylithic 1.0 Is Now Live — Czech Studio’s Colorful Stone Age Survival Game Exits Three Years of Early Access With Its Largest Update Yet

      2026년 08월 26일

      Theropods Review: Lost Token’s Decade-Long Wordless Pixel Art Adventure About a Hunter, a Dinosaur, and an Astronaut Is Finally Here

      2026년 08월 24일
    • Featured article

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일
    • Contests/Support

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Game Review

    The hidden secret of the stone monastery ‘In Stone’

    By Editorial Team2021년 11월 25일Updated:2024년 11월 21일5 Mins Read

    “GIGDC 2021 General Division Production Category Bronze Award Winner”

    “A point-and-click adventure game in the form of room escape with unique materials and a solid storyline”

    • Developer: HamsterShoulder
    • Platform: Mobile
    • Genre: Point and Click Adventure
    https://www.youtube.com/watch?v=bUz-B3uPAXs

    ‘In Stone’ is a work that stands out for its unique color expression, such as the background drawn in black and white fan art using the material ‘stone’ and the blue illusion of the rough brush texture. The game has the character of a point-and-click adventure (clicking on places, people, or objects using mouse points) that grafts a structured story to the flow of room escape. The gamer discovers the motives and clues of all the puzzles in the game in the flow of the story through dialogues and letters.

    [Synopsis]

    The sculptor, the main character, who is talented but dependent on alcohol after destroying the statues he has made, is forcibly locked in a mental hospital by someone. A mental hospital is a place located in an old monastery building. While the sculptor witnesses various illusions of blue in this place and is confused, he gets a note left by a patient in the same room when he died. The sculptor must decide whether to find a way to escape the monastery by realizing reality and deducing the contents of the notebook, or whether to follow the fantasy he has experienced and dig deeper into the secrets of the monastery through the magical instructions written in the notebook. .

    [Features of the game]

    The basic gameplay of ‘In Stone’ follows the point-and-click adventure genre where you click on objects around you to interact, talk with characters, and solve puzzles and clues.

    The story progression is divided into two depending on the gamer’s choice at the beginning of the game, and although the progress and content of the events experienced while passing through the two routes are opposite, the result is composed of the same form. This allows gamers to experience a hidden story that has not been seen from one side, that is, another interpretation of the event, by playing both routes.

    The story is structured so that it is difficult to ascertain which one actually happened, and the notes obtained at the beginning of the game play an essential role in both routes, but each has a different meaning. For example, if a hint written in a notebook is in the real route, it is possible to obtain the object by inferring the location of something buried by the owner of the notebook. can be obtained

    The way the notes are used is different, but the result of getting the item is the same on both routes. In the end, the big events that occur in the two endings, fantasy and reality, are the same, but the actual adventure of the protagonist is expressed in a completely different form depending on which of the two routes he chooses. In the reality route, you can experience surviving through reasoning, deception, and cooperation with people around you, and in the fantasy route, you can experience the process of meeting the mysterious beings in the monastery and finding out the mysterious secret unlike the previous reality.

    The game consists of black and white fan art in which all the background images are reminiscent of architectural drawings to express the feeling of cold and hard stone. This is a choice to express the stillness and coldness that a sense of space gives by using only lines. The developer designed the background with the motif of an actual Torone Monastery in southern France, and it is said that they put a lot of effort into creating delicate light and shadows to fill the space in the game only with light, shadow, and the texture of stones. In addition to the UI expressed with a stone-like feel, as well as sound effects such as the sound of stones being dragged and breaking stones, as well as background music such as the sound of the midwinter wind, it creates an eerie atmosphere of the game.

    ‘In Stone’ is a work currently under development and is scheduled to be released on a mobile platform in the first half of 2022. Many users have responded positively through CBT, and some overseas users have expressed their encouraging intention to participate in the translation into their native language for free when the game is released. SNS, which has been operating since last summer, recorded 1,260 followers, 5,000 likes, and 4,000 video views, and more than 150 comments and DMs.

    In particular, over 90% of comments and direct messages are from overseas users, and publishing proposals have already arrived from several overseas publishers. As a single developer, I look forward to the day when ‘In Stone’, which captures my personality throughout the game, including worldview, graphics, and music, will be presented in front of users with a higher level of perfection.

    featured
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Veiled Edge Review: Korean Studio ONW’s Chapter-Shifting Cyberpunk Action Adventure Arrives on Nintendo Switch September 3

    2026년 08월 31일

    MAKINA Preview: Korean Debut Studio’s Cassette Futurist Mech Stealth Adventure Sets December 25 Launch — Cockpit Combat and Pilot Infiltration as Two Inseparable Halves

    2026년 08월 31일

    Garden of Witches 1.0 Review: Team Tapas’ Mobile-to-PC Leap Completes Its 15-Month Early Access With a Combat System Built Entirely Anew

    2026년 08월 28일

    Hearth and Hamlet Sells 100,000 Copies in First Week — Australian Solo Developer’s Cozy Incremental City Builder Proves Its Festival Investment

    2026년 08월 28일
    Editors Picks

    MAKINA Preview: Korean Debut Studio’s Cassette Futurist Mech Stealth Adventure Sets December 25 Launch — Cockpit Combat and Pilot Infiltration as Two Inseparable Halves

    2026년 08월 31일

    Garden of Witches 1.0 Review: Team Tapas’ Mobile-to-PC Leap Completes Its 15-Month Early Access With a Combat System Built Entirely Anew

    2026년 08월 28일

    Hearth and Hamlet Sells 100,000 Copies in First Week — Australian Solo Developer’s Cozy Incremental City Builder Proves Its Festival Investment

    2026년 08월 28일

    Polylithic 1.0 Is Now Live — Czech Studio’s Colorful Stone Age Survival Game Exits Three Years of Early Access With Its Largest Update Yet

    2026년 08월 26일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.