최근기사

    Gyeonggi Global Game Center Recruiting New Companies for the First Half of 2026 (Pangyo)

    2025년 12월 19일

    KOCCA Boosts 2026 Game Budget by KRW 10.1 Billion, Expanding Support Programs

    2025년 12월 19일

    Game Participation Down, Market Shifts Toward Core Players… KOCCA Releases 2025 Game User Survey

    2025년 12월 18일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      KOCCA Boosts 2026 Game Budget by KRW 10.1 Billion, Expanding Support Programs

      2025년 12월 19일

      Game Participation Down, Market Shifts Toward Core Players… KOCCA Releases 2025 Game User Survey

      2025년 12월 18일

      Steam Sees Record-Breaking Game Releases in 2025 — But Survival Is Getting Harder for Indies

      2025년 12월 16일

      KOCCA Releases 2025 Global Survey on Overseas Users of Korean Games

      2025년 12월 16일

      Beaver Rocks 2025 drew 15,000 visitors, successfully concluding as the leading indie game festival.

      2025년 12월 08일
    • Recommendation/Public

      Nostalgic Korean MMORPG Returns: “Joseon Swordsman Classic” CBT Runs Through Dec. 23

      2025년 12월 18일

      Quarantine Zone: The Last Check Surpasses 1.3 Million Steam Wishlists, Launches January 12

      2025년 12월 17일

      French indie game Claire Obscure: Expedition 33 wins Game of the Year award

      2025년 12월 14일

      Devolver Digital Announces Narrative Destruction Adventure ‘Virtue and a Sledgehammer’ for 2026 Release

      2025년 12월 12일

      Pebble Knights Receives Vivid User Feedback Through “Beaver Rocks 2025” and Wins Razer Special Award

      2025년 12월 10일
    • Indie Game Review

      Turning the Night Shift Into Horror: “Night Shippers” Reimagines Vietnam’s Delivery Worker Reality

      2025년 12월 18일

      A New Chapter in Indie Game History: What Clair Obscur Proved to the Industry

      2025년 12월 14일

      Korean Shamanism Meets Pixel Art: ‘Ghost Deliverer’ Launches in Early Access on December 19

      2025년 12월 10일

      A Glass Demon Skating Through Hell: Skate Story

      2025년 12월 09일

      Indie Perseverance Pays Off: Sci-Fi Horror ‘ROUTINE’ Launches After 13 Years of Development

      2025년 12월 02일
    • Indie Game Tumblbug

      After 27 Years, “The Rhapsody of Zephyr” Returns — A First Look at the Remaster

      2025년 12월 09일

      [Review] World War V: Last Call: A Battlefield Where Voxels and Pixels Intersect

      2025년 11월 17일

      Voxel-Pixel Hybrid Action Adventure ‘World War V: Last Call’ Unveiled by Studio Horang

      2025년 11월 17일

      Indie Game “MONOWAVE” Launches Tumblbug Crowdfunding Following Gyeonggi Game Audition Victory

      2025년 06월 05일

      Stove Indie, Subculture Tycoon ‘Storm Maid’ Tumblbug Funding

      2025년 02월 24일
    • Competition/Support Project

      Gyeonggi Global Game Center Recruiting New Companies for the First Half of 2026 (Pangyo)

      2025년 12월 19일

      Gwangju Secures KRW 8.5 Billion in Additional Government Incentives for Game Industry Support in 2026

      2025년 12월 16일

      IndieCraft 2025 Concludes with Global IR Demo Day Finale

      2025년 12월 11일

      Com2uS Holdings Partners with Gyeongnam Cultural Foundation to Foster Local Indie Game Talent

      2025년 12월 09일

      Chungnam Content Agency Announces Results of First Phase of Indie Game Park Incubation Project

      2025년 12월 03일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    The 16th Gyeonggi Game Audition, the final winner of the action game ‘Belaster’

    By 인디게임닷컴 편집부2022년 06월 22일Updated:2022년 07월 13일3 Mins Read

    – Gyeonggi-do, the final selection of TOP5 for the ’16th Gyeonggi Game Audition’ to discover tomorrow’s star games
    – 10 teams selected out of a total of 80 teams compete, ‘Engineer’ wins ‘Velaster’
    – 1st place 50 million won, 2nd place (2 teams) 30 million won, 3rd place (2 teams) 20 million won
    – Provision of additional points when applying for occupancy at Gyeonggi Global Game Center for 1st to 5th place, commercialization program, etc.

    Gyeonggi Province announced on the 22nd that in the final audition for the ’16th Gyeonggi Game Audition’, ‘Belaster’ developed by ‘Engineer (CEO Jin Se-kwang)’ took the final victory.

    Hosted by Gyeonggi Province and supervised by Gyeonggi Content Agency (hereinafter referred to as ‘Gyeongconjin’), this audition was held at the Gyeonggi Creative Economy Innovation Center in Pangyo on the afternoon of the 21st. The final winner was selected through a judging process. The jury is composed of experts in each field of development, graphics, investment/distribution/platform, and general public selected on behalf of game users.

    ‘Belaster’, which took the first place, is a ‘2.5D side-scrolling Metrovania soul-style action game with cool action and a sense of impact’. ‘Engineer Se-gwang Jin’, who developed ‘Belaster’, said, “I am grateful to the game audition officials and team members for giving me this opportunity.”

    2nd place is ‘Blue Wednesday’ by ‘Buff Studio (CEO Kim Do-hyung)’, ‘Dungeon is our home’ by ‘Plan B (CEO Kim Cheol-yong)’, 3rd place is ‘Growing the gym’ by ‘Yumsoft (CEO Yeom Seop)’, ‘ Kikike (CEO Kwak Dae-hyun)’s ‘King’s Stone’ won the award.

    The 5 final selected games (TOP5) include ▲ 1st place (1 team) 50 million won, 2nd place (2 teams) 30 million won, 3rd place (2 teams) 20 million won, a total of 150 million won A variety of benefits are provided, such as subsidy ▲additional points awarded when applying for occupancy at the Gyeonggi Global Game Center in Pangyo, ▲game test (QA. Quality Assurance), follow-up support programs for commercialization such as sound, video, translation, and marketing.

    In addition, all 10 teams (TOP10) that have advanced to the final audition are eligible to apply for the follow-up support program ▲ Various services provided by Gyeonggi Game Audition sponsors (One Store, NHN cloud, AWS, MS, Akamai, KOCHAVA) ▲ All game audition players and exchange (networking), etc. are provided.

    Kyu-Sik Kim, Director of Future Growth Policy, said, “The competition was fiercer than ever in this audition, and we will spare no effort to support developers who participated in good games so that there are no difficulties in subsequent development.”

    Meanwhile, the 17th Gyeonggi Game Audition to be held in the second half of this year will be held in early September as a ‘global sector’. Information on participant recruitment and business can be found on the Gyeonggi Contents Promotion Agency website (gcon.or.kr) in July.

    인디게임닷컴 편집부
    • Website
    • Facebook

    We will create the future of Korean indie games for the global No.1 game powerhouse. #Since2003

    Related Posts

    KOCCA Boosts 2026 Game Budget by KRW 10.1 Billion, Expanding Support Programs

    2025년 12월 19일

    Game Participation Down, Market Shifts Toward Core Players… KOCCA Releases 2025 Game User Survey

    2025년 12월 18일

    Steam Sees Record-Breaking Game Releases in 2025 — But Survival Is Getting Harder for Indies

    2025년 12월 16일

    KOCCA Releases 2025 Global Survey on Overseas Users of Korean Games

    2025년 12월 16일
    Editors Picks

    A New Chapter in Indie Game History: What Clair Obscur Proved to the Industry

    2025년 12월 14일

    [On-Site Coverage] K-Indie game Heats Seoul: BEAVEROCKS 2025 Ignites the Scene

    2025년 12월 08일

    Small Teams, Big Impact: Google Play Announces ‘Best of 2025 – Indie Game Winners’

    2025년 11월 19일

    K-Indie Studio Wonder Potion Confirms Free Release of SANABI: The Day of Possession on

    2025년 11월 15일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2025 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.