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    The demo for the highly anticipated Korean indie game “BLACKOUT: Zero Point” will be released on Steam on July 31st.

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    The 16th Gyeonggi Game Audition, the final winner of the action game ‘Belaster’

    By 인디게임닷컴 편집부2022년 06월 22일Updated:2022년 07월 13일3 Mins Read

    – Gyeonggi-do, the final selection of TOP5 for the ’16th Gyeonggi Game Audition’ to discover tomorrow’s star games
    – 10 teams selected out of a total of 80 teams compete, ‘Engineer’ wins ‘Velaster’
    – 1st place 50 million won, 2nd place (2 teams) 30 million won, 3rd place (2 teams) 20 million won
    – Provision of additional points when applying for occupancy at Gyeonggi Global Game Center for 1st to 5th place, commercialization program, etc.

    Gyeonggi Province announced on the 22nd that in the final audition for the ’16th Gyeonggi Game Audition’, ‘Belaster’ developed by ‘Engineer (CEO Jin Se-kwang)’ took the final victory.

    Hosted by Gyeonggi Province and supervised by Gyeonggi Content Agency (hereinafter referred to as ‘Gyeongconjin’), this audition was held at the Gyeonggi Creative Economy Innovation Center in Pangyo on the afternoon of the 21st. The final winner was selected through a judging process. The jury is composed of experts in each field of development, graphics, investment/distribution/platform, and general public selected on behalf of game users.

    ‘Belaster’, which took the first place, is a ‘2.5D side-scrolling Metrovania soul-style action game with cool action and a sense of impact’. ‘Engineer Se-gwang Jin’, who developed ‘Belaster’, said, “I am grateful to the game audition officials and team members for giving me this opportunity.”

    2nd place is ‘Blue Wednesday’ by ‘Buff Studio (CEO Kim Do-hyung)’, ‘Dungeon is our home’ by ‘Plan B (CEO Kim Cheol-yong)’, 3rd place is ‘Growing the gym’ by ‘Yumsoft (CEO Yeom Seop)’, ‘ Kikike (CEO Kwak Dae-hyun)’s ‘King’s Stone’ won the award.

    The 5 final selected games (TOP5) include ▲ 1st place (1 team) 50 million won, 2nd place (2 teams) 30 million won, 3rd place (2 teams) 20 million won, a total of 150 million won A variety of benefits are provided, such as subsidy ▲additional points awarded when applying for occupancy at the Gyeonggi Global Game Center in Pangyo, ▲game test (QA. Quality Assurance), follow-up support programs for commercialization such as sound, video, translation, and marketing.

    In addition, all 10 teams (TOP10) that have advanced to the final audition are eligible to apply for the follow-up support program ▲ Various services provided by Gyeonggi Game Audition sponsors (One Store, NHN cloud, AWS, MS, Akamai, KOCHAVA) ▲ All game audition players and exchange (networking), etc. are provided.

    Kyu-Sik Kim, Director of Future Growth Policy, said, “The competition was fiercer than ever in this audition, and we will spare no effort to support developers who participated in good games so that there are no difficulties in subsequent development.”

    Meanwhile, the 17th Gyeonggi Game Audition to be held in the second half of this year will be held in early September as a ‘global sector’. Information on participant recruitment and business can be found on the Gyeonggi Contents Promotion Agency website (gcon.or.kr) in July.

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