최근기사

    The Evolution of Indonesian Horror: ‘Agni: Village of Calamity’ Unveiled

    2026년 05월 23일

    Information Revealed on ‘The Florist,’ a Survival Horror with a Classic Resident Evil Vibe

    2026년 05월 23일

    K-Indie ‘Backroom Company’ Wins Grand Prize at Indieple Awards 2026

    2026년 05월 23일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      K-Indie ‘Backroom Company’ Wins Grand Prize at Indieple Awards 2026

      2026년 05월 23일

      Sailing to Success: Open-World Survival RPG ‘If Sunsets’ Surpasses 100,000 Sales on Steam

      2026년 05월 21일

      Gravity, Rotations, and Nostalgia: Com2uS Holdings to Publish Sci-Fi Indie ‘Space Revolver’

      2026년 05월 21일

      Psychoflux Entertainment to Showcase Five Upcoming Indie Titles at PlayX4 2026

      2026년 05월 20일

      K-Indie Takes Kyoto: Six ‘BIGEM’ Cohort 4 Titles Set to Showcase at BitSummit 2026

      2026년 05월 19일
    • Recommendation/Promotion

      The Evolution of Indonesian Horror: ‘Agni: Village of Calamity’ Unveiled

      2026년 05월 23일

      Information Revealed on ‘The Florist,’ a Survival Horror with a Classic Resident Evil Vibe

      2026년 05월 23일

      STARSEEKER: Astroneer Expeditions Preview: Devolver’s Biggest First-Party Bet Lands in Early Access June 11

      2026년 05월 22일

      FREEFALL ’95 Preview: A Three-Person Melbourne Studio’s Debut Turns a 60-Second Plane Crash Into Pure Arcade Joy

      2026년 05월 22일

      Tokatonton: One-Armed Blacksmith Preview: A Korean Indie Where the Forge Carries More Than Just Iron

      2026년 05월 21일
    • Game Review

      Walk The Frog Review: A Two-Person German Studio Builds a Quiet Masterpiece Out of Sticky Notes

      2026년 05월 22일

      Voice of Belldona Early Access Review: A Taiwanese Indie Builds a Genuinely New Deckbuilder Shape

      2026년 05월 22일

      The Dead Await Review: A Genre-Mashing Survival Deckbuilder Exits Early Access With Real Ambition and Real Friction

      2026년 05월 21일

      Thrifty Business Review: The Cozy Shop Sim That Quietly Outdoes Its Beloved Predecessor

      2026년 05월 20일

      Dawn Village Review: A Korean Indie Turns One of Joseon’s Worst Disasters Into a Punishing Survival Strategy Game

      2026년 05월 19일
    • Featured article

      Record-Breaking INDIE Live Expo 2026 Shines Spotlight on 200+ New Titles

      2026년 04월 26일

      Attention Indie Game Developers… April Support Programs & Contests Summary

      2026년 04월 07일

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일
    • Contests/Support

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일

      Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

      2026년 04월 13일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Game Review

    K-Indie Spotlight: ‘Nientum – Opus Zero’ Launches on Steam Early Access November 24

    By Editorial Team2025년 11월 21일Updated:2026년 03월 08일5 Mins Read

    Korea’s rising indie studio Quesera Games (CEO Jaehyun Park) has announced that its new 2D action-adventure rhythm title, “Nientum – Opus Zero,” will launch on Steam Early Access on November 24. The game blends platforming, runner-style action, and rhythm-based mechanics into a theatrical adventure that has already garnered significant anticipation.

    🎵 From Hit Rhythm Game ‘KALPA’ to a New Genre Fusion

    Quesera Games entered the industry to become “Korea’s premier rhythm-game studio.”
    Their debut title KALPA, established that identity early, recording 1.5 million downloads as a traditional mobile rhythm game. The PC port—funded through a successful crowdfunding campaign—also launched on Steam Early Access earlier this year, accompanied by a ₩130 million ($95,000) Tumblbug campaign.

    Building on this momentum, the studio aims to redefine the rhythm-action genre with Nientum – Opus Zero.

    🎭 A Rhythm Game That Doesn’t Look Like a Rhythm Game

    Unlike conventional rhythm games filled with intimidating note patterns, Nientum – Opus Zero focuses on the joy of interacting with music rather than difficulty.

    The game follows two amnesiac girls, Aleph and Liora, as they explore a massive theatrical world where distorted memories manifest as broken performances. Players must restore stage plays inspired by familiar myths and fairy tales—including The Wizard of Oz, The Tale of Princess Kaguya, and Cinderella.

    CEO Park notes:

    “We wanted people to enjoy the act of interacting with music without feeling overwhelmed by traditional rhythm-game complexity.
    Our biggest design challenge was building a rhythm game that doesn’t instantly look like a rhythm game.”

    🎬 A Play Within a Play: Musical Staging Meets Action

    The game alternates between two layers:

    1. Backstage (Platforming Exploration)

    Find and tune “broken notes” scattered throughout each stage while navigating a whimsical sidescrolling world.

    2. On Stage (Real-time Musical Interaction)

    Players manipulate stage machinery in sync with music, completing theatrical performances in real time.
    Movement is automatic—notes appear left and right on the track, and players “jump onto the rhythm” rather than pressing falling notes.

    Later chapters escalate to dramatic musical boss battles, framed as vocal duels that heighten narrative tension.

    The overall presentation blends papercraft-like art, musical spectacle, and side-scrolling action to create an audiovisual experience unlike any existing rhythm game.

    🏆 International Recognition and Festival Highlights

    Since the release of its 2024 demo, Nientum – Opus Zero has been recognized both domestically and globally.
    Major achievements include:

    • BIC 2024 – Excellence in Audio Award
    • Gamescom Asia 2024 – Indie WaveMakers Audience Choice Award
    • Selected for Google Indie Games Accelerator

    The demo has been showcased at major Korean and global events, including:

    • PlayX4 2024
    • Busan Indie Connect Festival
    • Steam Next Fest (October 2024)
    • G-STAR 2024 and G-STAR 2025
    • Burning Beaver (Seoul DDP)

    At G-STAR 2025, the title impressed audiences with its seamless fusion of rhythm gameplay, platforming, and theatrical production—earning praise for elevating its “fairytale + stage play” concept into a fully cohesive experience.

    Recognition of artistic quality both domestically and internationally

    Since the release of the DEMO version in 2024, ‘Nientum – Opus Zero’ has received recognition for its quality both domestically and internationally, including winning the BIC Excellence in Audio award, the Audience Choice Award at the Gamescom Asia 2024 Indie Wavemakers event awards ceremony, and being selected for Google Indie Game Accelerator.

    The demo version was exhibited at the 2024 Play Expo and Busan Indie Connect Festival, attracting much attention from visitors. On October 14, 2024, the demo version was released on Steam and participated in Steam Next Fest. On November 16 and 17, the demo booth was exhibited at G-Star 2024, and from November 29 to December 1, it participated in Burning Beaver held at DDP in Seoul.

    In addition, at the 2025 G-Star held this year, the company presented a new genre that combined platformer action with rhythm games, and received favorable reviews for maximizing the concepts of Märchen (fairy tale) and ‘play’ in its gameplay and direction.

    💰 Crowdfunding Success Bolsters Early Access Launch

    A Tumblbug crowdfunding campaign concluded with ₩35 million ($26,000) raised, signaling strong community anticipation for the Early Access release.

    BIC Festival Organizing Committee member Seongpil Joo commented:

    “Korean indie developers are proving their value on the global stage.
    ‘Nientum – Opus Zero’ is a standout example of the BigJam program’s success, and we will continue supporting studios poised for international impact.”

    🎙 Full Voice Acting & Star-Studded Cast

    The Early Access version introduces full Japanese voice-over, featuring:

    • Aleph — Anzai Chika
    • Liora — Takada Yūki
    • Modred — Koyasu Takehito

    In addition, players will explore a Director’s Room for collecting stage elements and enjoy a free-play rhythm mode built upon Quesera Games’ technical expertise.

    CEO Park adds:

    “Nientum lowers the barriers of the rhythm genre while preserving what makes rhythm interaction so enjoyable.
    With musical storytelling and emotional staging, we aim to deliver a rhythm-action experience that anyone can immerse themselves in.”

    🎮 Early Access Launch Details

    Title: Nientum – Opus Zero
    Platform: Steam (PC)
    Release: November 24, 2025 (Early Access)
    Features:

    • Hybrid rhythm–platformer–runner gameplay
    • Full voice acting
    • Musical boss battles
    • Theatrical stage-play narrative
    • Exploration & rhythm interaction mechanics
    • Fairytale-inspired worlds

    Steam Store: https://store.steampowered.com/app/2725250/Nientum__OpZERO/


    [Studio Profile] Masters of the Beat: Quesera Games

    Quesera Games was founded with the vision of “creating games where anyone can feel the music and experience the joy of performance.” Starting as a student startup at Hanyang University in 2020, the studio was officially incorporated in August 2021. Within a few years, it has become a major player in the global mobile rhythm game market, known for its technical precision and artistic flair.

    Key Corporate Information

    CategoryDetails
    Company NameQuesera Games Co., Ltd.
    CEOPark Jae-hyun
    EstablishedAugust 2021 (Team formed in 2020)
    HeadquartersGangnam-gu, Seoul, South Korea
    Primary GenreCore Rhythm Games (Mobile/Multi-platform)
    Core ValuesTechnical Perfection, Supporting Indie Artists, User-Centric Service
    Official Websitequeseragames.com
    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Walk The Frog Review: A Two-Person German Studio Builds a Quiet Masterpiece Out of Sticky Notes

    2026년 05월 22일

    Voice of Belldona Early Access Review: A Taiwanese Indie Builds a Genuinely New Deckbuilder Shape

    2026년 05월 22일

    The Dead Await Review: A Genre-Mashing Survival Deckbuilder Exits Early Access With Real Ambition and Real Friction

    2026년 05월 21일

    Thrifty Business Review: The Cozy Shop Sim That Quietly Outdoes Its Beloved Predecessor

    2026년 05월 20일
    Editors Picks

    SOKO 1977 Preview: Berlin’s Most Politically Serious Studio Takes On Germany’s Terror Crisis

    2026년 05월 21일

    SUMMERHOUSE Console Review: The Cozy Sandbox That Quietly Sold 400,000 Copies Finally Lands Everywhere

    2026년 05월 19일

    Lone Chef Preview: Korean Indie Bets Big on a Weird, Wonderful New Genre

    2026년 05월 18일

    The Disco Never Dies: ‘Dead as Disco’ Surpasses 200,000 Sales in One Week

    2026년 05월 14일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.