최근기사

    ‘Cave Expedition,’ Created by Real Cave Explorers, Exhibited at Unity Booth at G-Star

    2026년 11월 09일

    Gimbap, Tteokbokki, and Tonkatsu All in One Place… K-Food Game ‘Gimbap Cheonguk Simulator’ Launched

    2026년 11월 09일

    ‘Date Everything!’, a game about dating household objects, surpasses 1 million cumulative sales

    2026년 11월 09일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      ‘Date Everything!’, a game about dating household objects, surpasses 1 million cumulative sales

      2026년 11월 09일

      K-Indie Nientum – Op.ZERO Passes 500 Steam Reviews and Hits “Overwhelmingly Positive”: QueseraGames’ Dark-Fairy-Tale Story Rhythm Game Scores 98%

      2026년 11월 06일

      Lunosoft Moves Headquarters to Suncheon, Expands Into Webtoon-Based Story Games

      2026년 11월 05일

      Planted! Launches on PS5 and Xbox: Cloth Cat Games’ Vegetable-Hurling Garden Brawler Delays Steam Version to Later This Year

      2026년 11월 01일

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일
    • Recommendation/Promotion

      ‘Cave Expedition,’ Created by Real Cave Explorers, Exhibited at Unity Booth at G-Star

      2026년 11월 09일

      The old mansion and the secret of the boy in the mirror… ‘Lennon and Luka’ demo released

      2026년 11월 09일

      Creator Tycoon Opens Steam Page Ahead of November 27 Launch: Solo Developer’s Sim Takes You From Bedroom YouTuber to Media Empire

      2026년 11월 06일

      Ghost Haunting Free Demo Out Now: Cologne Filmmakers’ LucasArts-Style Point-and-Click Sends an 8-Year-Old Girl to the Underworld to Bring Grandma Back

      2026년 11월 06일

      BloodRush: Undying Wish Leaves Early Access December 3 on PC and Consoles: Brazilian Studio Lightmancer’s Gothic Pixel-Art Hack-and-Slash Roguelite Where Standing Still Means Death

      2026년 11월 06일
    • Game Review

      Gimbap, Tteokbokki, and Tonkatsu All in One Place… K-Food Game ‘Gimbap Cheonguk Simulator’ Launched

      2026년 11월 09일

      K-Roguelike ‘Pocket Legends’ Combining Spatial Puzzles and Deck-Building Launches on Steam

      2026년 11월 09일

      Confronting monsters from Korean folklore with dance… ‘NARI: Threads of Dawn’ Officially Launched

      2026년 11월 09일

      Kick Out Now on Steam: Swiss Solo Developer nospacelost’s Hand-Drawn Ride to School With a Soccer Ball Proves Cozier to Look At Than to Play

      2026년 11월 05일

      Pit of Goblin Hits 1.0 on PC, PS5, and Xbox: Ex-Landfall and Stunlock Developers’ Chaotic Goblin Co-op Sold 200,000 Copies in Early Access

      2026년 11월 05일
    • Featured article

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Game Review

    K-Indie Spotlight: ‘Nientum – Opus Zero’ Launches on Steam Early Access November 24

    By Editorial Team2025년 11월 21일Updated:2026년 03월 08일5 Mins Read

    Korea’s rising indie studio Quesera Games (CEO Jaehyun Park) has announced that its new 2D action-adventure rhythm title, “Nientum – Opus Zero,” will launch on Steam Early Access on November 24. The game blends platforming, runner-style action, and rhythm-based mechanics into a theatrical adventure that has already garnered significant anticipation.

    🎵 From Hit Rhythm Game ‘KALPA’ to a New Genre Fusion

    Quesera Games entered the industry to become “Korea’s premier rhythm-game studio.”
    Their debut title KALPA, established that identity early, recording 1.5 million downloads as a traditional mobile rhythm game. The PC port—funded through a successful crowdfunding campaign—also launched on Steam Early Access earlier this year, accompanied by a ₩130 million ($95,000) Tumblbug campaign.

    Building on this momentum, the studio aims to redefine the rhythm-action genre with Nientum – Opus Zero.

    🎭 A Rhythm Game That Doesn’t Look Like a Rhythm Game

    Unlike conventional rhythm games filled with intimidating note patterns, Nientum – Opus Zero focuses on the joy of interacting with music rather than difficulty.

    The game follows two amnesiac girls, Aleph and Liora, as they explore a massive theatrical world where distorted memories manifest as broken performances. Players must restore stage plays inspired by familiar myths and fairy tales—including The Wizard of Oz, The Tale of Princess Kaguya, and Cinderella.

    CEO Park notes:

    “We wanted people to enjoy the act of interacting with music without feeling overwhelmed by traditional rhythm-game complexity.
    Our biggest design challenge was building a rhythm game that doesn’t instantly look like a rhythm game.”

    🎬 A Play Within a Play: Musical Staging Meets Action

    The game alternates between two layers:

    1. Backstage (Platforming Exploration)

    Find and tune “broken notes” scattered throughout each stage while navigating a whimsical sidescrolling world.

    2. On Stage (Real-time Musical Interaction)

    Players manipulate stage machinery in sync with music, completing theatrical performances in real time.
    Movement is automatic—notes appear left and right on the track, and players “jump onto the rhythm” rather than pressing falling notes.

    Later chapters escalate to dramatic musical boss battles, framed as vocal duels that heighten narrative tension.

    The overall presentation blends papercraft-like art, musical spectacle, and side-scrolling action to create an audiovisual experience unlike any existing rhythm game.

    🏆 International Recognition and Festival Highlights

    Since the release of its 2024 demo, Nientum – Opus Zero has been recognized both domestically and globally.
    Major achievements include:

    • BIC 2024 – Excellence in Audio Award
    • Gamescom Asia 2024 – Indie WaveMakers Audience Choice Award
    • Selected for Google Indie Games Accelerator

    The demo has been showcased at major Korean and global events, including:

    • PlayX4 2024
    • Busan Indie Connect Festival
    • Steam Next Fest (October 2024)
    • G-STAR 2024 and G-STAR 2025
    • Burning Beaver (Seoul DDP)

    At G-STAR 2025, the title impressed audiences with its seamless fusion of rhythm gameplay, platforming, and theatrical production—earning praise for elevating its “fairytale + stage play” concept into a fully cohesive experience.

    Recognition of artistic quality both domestically and internationally

    Since the release of the DEMO version in 2024, ‘Nientum – Opus Zero’ has received recognition for its quality both domestically and internationally, including winning the BIC Excellence in Audio award, the Audience Choice Award at the Gamescom Asia 2024 Indie Wavemakers event awards ceremony, and being selected for Google Indie Game Accelerator.

    The demo version was exhibited at the 2024 Play Expo and Busan Indie Connect Festival, attracting much attention from visitors. On October 14, 2024, the demo version was released on Steam and participated in Steam Next Fest. On November 16 and 17, the demo booth was exhibited at G-Star 2024, and from November 29 to December 1, it participated in Burning Beaver held at DDP in Seoul.

    In addition, at the 2025 G-Star held this year, the company presented a new genre that combined platformer action with rhythm games, and received favorable reviews for maximizing the concepts of Märchen (fairy tale) and ‘play’ in its gameplay and direction.

    💰 Crowdfunding Success Bolsters Early Access Launch

    A Tumblbug crowdfunding campaign concluded with ₩35 million ($26,000) raised, signaling strong community anticipation for the Early Access release.

    BIC Festival Organizing Committee member Seongpil Joo commented:

    “Korean indie developers are proving their value on the global stage.
    ‘Nientum – Opus Zero’ is a standout example of the BigJam program’s success, and we will continue supporting studios poised for international impact.”

    🎙 Full Voice Acting & Star-Studded Cast

    The Early Access version introduces full Japanese voice-over, featuring:

    • Aleph — Anzai Chika
    • Liora — Takada Yūki
    • Modred — Koyasu Takehito

    In addition, players will explore a Director’s Room for collecting stage elements and enjoy a free-play rhythm mode built upon Quesera Games’ technical expertise.

    CEO Park adds:

    “Nientum lowers the barriers of the rhythm genre while preserving what makes rhythm interaction so enjoyable.
    With musical storytelling and emotional staging, we aim to deliver a rhythm-action experience that anyone can immerse themselves in.”

    🎮 Early Access Launch Details

    Title: Nientum – Opus Zero
    Platform: Steam (PC)
    Release: November 24, 2025 (Early Access)
    Features:

    • Hybrid rhythm–platformer–runner gameplay
    • Full voice acting
    • Musical boss battles
    • Theatrical stage-play narrative
    • Exploration & rhythm interaction mechanics
    • Fairytale-inspired worlds

    Steam Store: https://store.steampowered.com/app/2725250/Nientum__OpZERO/


    [Studio Profile] Masters of the Beat: Quesera Games

    Quesera Games was founded with the vision of “creating games where anyone can feel the music and experience the joy of performance.” Starting as a student startup at Hanyang University in 2020, the studio was officially incorporated in August 2021. Within a few years, it has become a major player in the global mobile rhythm game market, known for its technical precision and artistic flair.

    Key Corporate Information

    CategoryDetails
    Company NameQuesera Games Co., Ltd.
    CEOPark Jae-hyun
    EstablishedAugust 2021 (Team formed in 2020)
    HeadquartersGangnam-gu, Seoul, South Korea
    Primary GenreCore Rhythm Games (Mobile/Multi-platform)
    Core ValuesTechnical Perfection, Supporting Indie Artists, User-Centric Service
    Official Websitequeseragames.com
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Gimbap, Tteokbokki, and Tonkatsu All in One Place… K-Food Game ‘Gimbap Cheonguk Simulator’ Launched

    2026년 11월 09일

    K-Roguelike ‘Pocket Legends’ Combining Spatial Puzzles and Deck-Building Launches on Steam

    2026년 11월 09일

    Confronting monsters from Korean folklore with dance… ‘NARI: Threads of Dawn’ Officially Launched

    2026년 11월 09일

    Kick Out Now on Steam: Swiss Solo Developer nospacelost’s Hand-Drawn Ride to School With a Soccer Ball Proves Cozier to Look At Than to Play

    2026년 11월 05일
    Editors Picks

    Ghost Haunting Free Demo Out Now: Cologne Filmmakers’ LucasArts-Style Point-and-Click Sends an 8-Year-Old Girl to the Underworld to Bring Grandma Back

    2026년 11월 06일

    MyDear.exe Out Now: Falling Leaves Studio’s “Foldervania” Tells a Couple’s 57-Year Love Story Through an Old Windows XP-Style PC

    2026년 11월 05일

    Pit of Goblin Hits 1.0 on PC, PS5, and Xbox: Ex-Landfall and Stunlock Developers’ Chaotic Goblin Co-op Sold 200,000 Copies in Early Access

    2026년 11월 05일

    Death at Fleming Manor Launches on Steam After 100,000 Wishlists: K-Indie Studio SUPERTHUMb’s Forensic Mystery Has You Sign the Death Certificate

    2026년 11월 04일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.