최근기사

    Stove to Release Pirate Game ‘Windrose’, Anticipated by 1.5 Million People Worldwide

    2026년 03월 17일

    K-Indie ‘Stepper Retro’ Launches Simultaneously on Switch and Steam… Series’ First Multi-Platform Challenge

    2026년 03월 17일

    Busan Ignites Global Ambitions: ‘2026 Bu:Star Game Production Support’ Offers Up to 100M KRW

    2026년 03월 17일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Stove to Release Pirate Game ‘Windrose’, Anticipated by 1.5 Million People Worldwide

      2026년 03월 17일

      K-Indie ‘Studio BB’ and Japan’s Phoenix Announce Global Co-publishing with ‘Monowave’

      2026년 03월 16일

      Shadows in Istanbul: Cinematic Spy Puzzle ‘Secret Agent’ Now Available

      2026년 03월 16일

      The Factory’s Darkest Hour: ‘Poppy Playtime: Chapter 5’ Shatters Records with Uncut Trailer Release

      2026년 03월 15일

      Slay the Spire 2 Shatters Records: 570K Concurrent Players in Just 4 Days

      2026년 03월 09일
    • Recommendation/Public

      K-Indie ‘Stepper Retro’ Launches Simultaneously on Switch and Steam… Series’ First Multi-Platform Challenge

      2026년 03월 17일

      Mow Them Down—Literally: ‘Lawnpocalypse’ Brings Garden-Care Chaos to Steam

      2026년 03월 16일

      ‘SlashZero’: A High-Octane 3D Anime Roguelite Revealed

      2026년 03월 16일

      A Robotic Tribute to Man’s Best Friend: ‘Rover’s Tale’ Debuts New Trailer and Steam Demo

      2026년 03월 14일

      A Watercolor Odyssey: JRPG Metroidvania ‘Fallen Tear: The Ascension’ Hits Early Access March 17

      2026년 03월 14일
    • Indie Game Review

      Frogs, Flutes, and Low-Self-Esteem Bears: ‘Bonnie Bear Saves Frogtime’ Leaps Onto PC and Switch

      2026년 03월 17일

      Sea-Steading and Serenity: ‘Collector’s Cove’ Sets Sail on PC and Consoles

      2026년 03월 17일

      Break Out the Big Guns: Devolver Digital Launches Indie Hit ‘BALL x PIT’ on Mobile

      2026년 03월 14일

      Belgian Indie Debut ‘Galactic Vault’ Launches on Steam: A High-Speed Weapon Evolution Roguelite

      2026년 03월 12일

      Gold, Grit, and Grids: ‘Pawnbroker Simulator’ Launches on Steam

      2026년 03월 11일
    • Indie Game Focus

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일

      Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

      2026년 03월 09일

      Spire Shattered: ‘Slay the Spire 2’ Hits 210K Concurrent Players, Melting Steam Servers at Launch

      2026년 03월 06일

      Indie Game Development Survival Strategies Proven at Steam Next Fest 2026

      2026년 03월 04일
    • Competition/Support Project

      Busan Ignites Global Ambitions: ‘2026 Bu:Star Game Production Support’ Offers Up to 100M KRW

      2026년 03월 17일

      Going Global: KOCCA Announces ‘2026 Game Add-on’ Support with Google Play Partnership

      2026년 03월 16일

      Unlocking Global Growth: PlayX4 2026 Opens B2B Recruitment for Game Developers and Investors

      2026년 03월 12일

      Fueling the Next Wave of K-Indie: Chungbuk Global Game Center Launches ‘2026 Indie Startup Support’

      2026년 03월 12일

      Gyeongnam Elevates Indie Gaming: A 2026 Roadmap for Global Success

      2026년 03월 12일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Recommendation/Public

    Changjo Workshop and BADA Launch AI-Powered Game Audio Platform ‘GameSound.AI’

    By Editorial Team2025년 09월 30일Updated:2025년 10월 13일3 Mins Read

    – Built on 27 years of sound design experience and collaboration with a young AI development team
    – Real-time generation of music, sound effects, and voice acting, featuring an integrated library, editor, and subscription model
    – Expected to become an essential platform for indie studios and educational institutions

    The AI-based game sound platform ‘Game Sound AI ( gamesound.ai )’ jointly developed by game sound specialist company Changjogongjakso and the young AI development team ‘Bada’ was officially launched on the 30th.

    Changjo Workshop, a game sound design company, and BADA, a young AI development team, have officially launched their AI-driven game sound production platform, ‘GameSound.AI (gamesound.ai),’ on September 30.

    This project combines Changjo Workshop’s 27 years of sound design expertise and its extensive sound database with BADA’s AI technology, resulting in an advanced and accessible sound production tool. Three related patents are currently pending.

    Integrated AI Sound Production

    GameSound.AI is a comprehensive platform that automatically generates music, sound effects, and synthesized voiceovers for game development. Users can input text or images to produce soundscapes that match a desired atmosphere, combining Changjo Workshop’s extensive sound library with AI-generated results for hybrid creation.

    Users can also make custom sound requests through a dedicated message board, where professional sound designers provide tailor-made audio content.

    The platform supports real-time creation of background music and effects suited to in-game situations and includes voice synthesis features capable of delivering varied tones and emotions. Its built-in editor enables users to synchronize sound with visuals, edit tracks directly, and continue projects anywhere via USB storage support.

    Collaboration and Professional Tools

    GameSound.AI allows multi-user collaboration across projects, enabling teams to work together efficiently. The platform also offers a range of professional-grade effects—such as EQ, compressor, reverb, chorus, and distortion—allowing users to achieve studio-level audio quality. This hybrid production approach, blending AI automation and manual refinement, enables versatility across diverse genres and cultural contexts.

    Developed by Young AI Talent

    BADA consists of Shin Ha-jun (State University of New York, Computer Engineering) and Kim Do-hoon (Daejin University, Electrical Engineering)—a young AI-focused duo. With investment from Changjo Workshop, they led the technical development and are preparing to establish a domestic corporation. BADA also plans to expand into future AI projects building on this foundation.

    Affordable and Accessible Model

    While traditional AI audio platforms often charge separately for music, effects, and voice synthesis (typically costing ₩30,000–₩50,000 per function), GameSound.AI provides all three under a single subscription model for around ₩30,000 per month. Even after canceling a subscription post-game launch, developers retain rights to use the generated sounds, improving cost efficiency.

    Educational institutions, including Jeonju University and Game Meister High School, are preparing to adopt the platform for training purposes. The system is also adaptable for use in university lectures, public institutions, and creative workshops.

    Shin So-heon, CEO of Changjo Workshop, stated, “GameSound.AI combines decades of industry experience with cutting-edge AI technology to make sound design more efficient and accessible. By merging automation with high-quality studio production, we aim to strengthen the competitiveness of Korea’s game audio industry globally.”

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    K-Indie ‘Stepper Retro’ Launches Simultaneously on Switch and Steam… Series’ First Multi-Platform Challenge

    2026년 03월 17일

    Mow Them Down—Literally: ‘Lawnpocalypse’ Brings Garden-Care Chaos to Steam

    2026년 03월 16일

    ‘SlashZero’: A High-Octane 3D Anime Roguelite Revealed

    2026년 03월 16일

    A Robotic Tribute to Man’s Best Friend: ‘Rover’s Tale’ Debuts New Trailer and Steam Demo

    2026년 03월 14일
    Editors Picks

    Indie Dominance: The Standout Winners of Steam Next Fest February 2026

    2026년 03월 04일

    [Editorial] Why Financial Giants are Betting on Game Dev: The Strategic Synergy of K-Indies and Big Tech

    2026년 03월 03일

    GDC 2026: The Biggest Glow-Up in 40 Years—Now the “Festival of Gaming”

    2026년 03월 02일

    Tokyo Game Show 2026 Celebrates 30th Anniversary with Record 5-Day Run and Free Global Indie Support

    2026년 02월 28일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.