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      ‘Mycopunk’, a 4-Player Co-op Shooter Facing a Mold Threat, Officially Released

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      Chocolate Parade Launches November 6 on Steam: Japanese Solo Dev Browser Land’s Survivors-Like Arms Cute Desserts With Machine Guns and Laser Beams

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    Changjo Workshop and BADA Launch AI-Powered Game Audio Platform ‘GameSound.AI’

    By Editorial Team2025년 09월 30일Updated:2025년 10월 13일3 Mins Read

    – Built on 27 years of sound design experience and collaboration with a young AI development team
    – Real-time generation of music, sound effects, and voice acting, featuring an integrated library, editor, and subscription model
    – Expected to become an essential platform for indie studios and educational institutions

    The AI-based game sound platform ‘Game Sound AI ( gamesound.ai )’ jointly developed by game sound specialist company Changjogongjakso and the young AI development team ‘Bada’ was officially launched on the 30th.

    Changjo Workshop, a game sound design company, and BADA, a young AI development team, have officially launched their AI-driven game sound production platform, ‘GameSound.AI (gamesound.ai),’ on September 30.

    This project combines Changjo Workshop’s 27 years of sound design expertise and its extensive sound database with BADA’s AI technology, resulting in an advanced and accessible sound production tool. Three related patents are currently pending.

    Integrated AI Sound Production

    GameSound.AI is a comprehensive platform that automatically generates music, sound effects, and synthesized voiceovers for game development. Users can input text or images to produce soundscapes that match a desired atmosphere, combining Changjo Workshop’s extensive sound library with AI-generated results for hybrid creation.

    Users can also make custom sound requests through a dedicated message board, where professional sound designers provide tailor-made audio content.

    The platform supports real-time creation of background music and effects suited to in-game situations and includes voice synthesis features capable of delivering varied tones and emotions. Its built-in editor enables users to synchronize sound with visuals, edit tracks directly, and continue projects anywhere via USB storage support.

    Collaboration and Professional Tools

    GameSound.AI allows multi-user collaboration across projects, enabling teams to work together efficiently. The platform also offers a range of professional-grade effects—such as EQ, compressor, reverb, chorus, and distortion—allowing users to achieve studio-level audio quality. This hybrid production approach, blending AI automation and manual refinement, enables versatility across diverse genres and cultural contexts.

    Developed by Young AI Talent

    BADA consists of Shin Ha-jun (State University of New York, Computer Engineering) and Kim Do-hoon (Daejin University, Electrical Engineering)—a young AI-focused duo. With investment from Changjo Workshop, they led the technical development and are preparing to establish a domestic corporation. BADA also plans to expand into future AI projects building on this foundation.

    Affordable and Accessible Model

    While traditional AI audio platforms often charge separately for music, effects, and voice synthesis (typically costing ₩30,000–₩50,000 per function), GameSound.AI provides all three under a single subscription model for around ₩30,000 per month. Even after canceling a subscription post-game launch, developers retain rights to use the generated sounds, improving cost efficiency.

    Educational institutions, including Jeonju University and Game Meister High School, are preparing to adopt the platform for training purposes. The system is also adaptable for use in university lectures, public institutions, and creative workshops.

    Shin So-heon, CEO of Changjo Workshop, stated, “GameSound.AI combines decades of industry experience with cutting-edge AI technology to make sound design more efficient and accessible. By merging automation with high-quality studio production, we aim to strengthen the competitiveness of Korea’s game audio industry globally.”

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