최근기사

    FiftyOnePercent to Launch ‘Pebble Nights’ in Early Access on April 13

    2026년 04월 07일

    Co-Create AI: Soonchunhyang University Opens Recruitment for AI Game Dev Mentorship

    2026년 04월 07일

    Blood, Magic, and Metal: ‘Blood Reaver’ Early Access Launches April 15

    2026년 04월 07일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      STOVE Expands Horizons: Recruitment Opens for 3rd Official Supporters ‘STOVE Crew’

      2026년 04월 06일

      K-Classic Returns: ‘Astonishia Story’ Set for North America & Europe via Waycoder’s New Global Deal

      2026년 04월 04일

      Level Up as a Hero: Pre-Registration Opens for ‘2026 PlayX4’ Game Show

      2026년 04월 03일

      Shaping the Future of Pixels: 2026 Korea Indie Game Forum Kicks Off Today

      2026년 04월 02일

      Gyeongsangnam-do Joins Forces with Com2uS Holdings to Cultivate Next-Gen Indie Gems

      2026년 03월 30일
    • Recommendation/Public

      FiftyOnePercent to Launch ‘Pebble Nights’ in Early Access on April 13

      2026년 04월 07일

      Blood, Magic, and Metal: ‘Blood Reaver’ Early Access Launches April 15

      2026년 04월 07일

      Chainsaws and Skyscrapers: ‘Prince of Persia’ Inspired Parkour Action ‘MOTORSLICE’ Revealed

      2026년 04월 07일

      Care or Cowardice? ‘Sefton Asylum’ Blends Medical Management with Lovecraftian Terror

      2026년 04월 05일

      Meat is Murder: ‘Prohibeast’ Brings Tactical Stealth to a Meaty Alternate Chicago

      2026년 04월 04일
    • Indie Game Review

      Folded with Love: Emotional Paper Platformer ‘Origament’ Launches Today on Steam

      2026년 04월 07일

      Next Stop, Survival: Alien Tactical Shooter ‘Subway Invasion’ Hits Steam

      2026년 04월 06일

      The World in Your Hands: Cozy Sandbox ‘Mini Worlds Dioramas’ Launches on Steam

      2026년 04월 05일

      Into the Depths: ‘Smalland: Survive the Wilds’ Launches Massive ‘Wyrdweaver’ Free Update

      2026년 04월 03일

      Clean Up the Virtual World, Save the Real One: Environmental Sim ‘Clean Up Earth’ Debuts on All Platforms

      2026년 04월 02일
    • Indie Game Focus

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일

      Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

      2026년 03월 09일
    • Competition/Support Project

      Co-Create AI: Soonchunhyang University Opens Recruitment for AI Game Dev Mentorship

      2026년 04월 07일

      Fueling the K-Indie Boom: A Guide to Major Game Support Programs in April 2026

      2026년 04월 07일

      Gateway to Glory: ‘2026 IndieCraft’ Opens Call for Korea’s Best Indie Talent

      2026년 04월 06일

      AI-Powered Indie Development: KOCCA & Sogang University Open Recruitment for 2026 Creative Talent Program

      2026년 04월 01일

      East Asia Indie Games Celebration Returns for 2nd Year: Now Recruiting Developers and Creators

      2026년 04월 01일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Recommendation/Public

    Changjo Workshop and BADA Launch AI-Powered Game Audio Platform ‘GameSound.AI’

    By Editorial Team2025년 09월 30일Updated:2025년 10월 13일3 Mins Read

    – Built on 27 years of sound design experience and collaboration with a young AI development team
    – Real-time generation of music, sound effects, and voice acting, featuring an integrated library, editor, and subscription model
    – Expected to become an essential platform for indie studios and educational institutions

    The AI-based game sound platform ‘Game Sound AI ( gamesound.ai )’ jointly developed by game sound specialist company Changjogongjakso and the young AI development team ‘Bada’ was officially launched on the 30th.

    Changjo Workshop, a game sound design company, and BADA, a young AI development team, have officially launched their AI-driven game sound production platform, ‘GameSound.AI (gamesound.ai),’ on September 30.

    This project combines Changjo Workshop’s 27 years of sound design expertise and its extensive sound database with BADA’s AI technology, resulting in an advanced and accessible sound production tool. Three related patents are currently pending.

    Integrated AI Sound Production

    GameSound.AI is a comprehensive platform that automatically generates music, sound effects, and synthesized voiceovers for game development. Users can input text or images to produce soundscapes that match a desired atmosphere, combining Changjo Workshop’s extensive sound library with AI-generated results for hybrid creation.

    Users can also make custom sound requests through a dedicated message board, where professional sound designers provide tailor-made audio content.

    The platform supports real-time creation of background music and effects suited to in-game situations and includes voice synthesis features capable of delivering varied tones and emotions. Its built-in editor enables users to synchronize sound with visuals, edit tracks directly, and continue projects anywhere via USB storage support.

    Collaboration and Professional Tools

    GameSound.AI allows multi-user collaboration across projects, enabling teams to work together efficiently. The platform also offers a range of professional-grade effects—such as EQ, compressor, reverb, chorus, and distortion—allowing users to achieve studio-level audio quality. This hybrid production approach, blending AI automation and manual refinement, enables versatility across diverse genres and cultural contexts.

    Developed by Young AI Talent

    BADA consists of Shin Ha-jun (State University of New York, Computer Engineering) and Kim Do-hoon (Daejin University, Electrical Engineering)—a young AI-focused duo. With investment from Changjo Workshop, they led the technical development and are preparing to establish a domestic corporation. BADA also plans to expand into future AI projects building on this foundation.

    Affordable and Accessible Model

    While traditional AI audio platforms often charge separately for music, effects, and voice synthesis (typically costing ₩30,000–₩50,000 per function), GameSound.AI provides all three under a single subscription model for around ₩30,000 per month. Even after canceling a subscription post-game launch, developers retain rights to use the generated sounds, improving cost efficiency.

    Educational institutions, including Jeonju University and Game Meister High School, are preparing to adopt the platform for training purposes. The system is also adaptable for use in university lectures, public institutions, and creative workshops.

    Shin So-heon, CEO of Changjo Workshop, stated, “GameSound.AI combines decades of industry experience with cutting-edge AI technology to make sound design more efficient and accessible. By merging automation with high-quality studio production, we aim to strengthen the competitiveness of Korea’s game audio industry globally.”

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    FiftyOnePercent to Launch ‘Pebble Nights’ in Early Access on April 13

    2026년 04월 07일

    Blood, Magic, and Metal: ‘Blood Reaver’ Early Access Launches April 15

    2026년 04월 07일

    Chainsaws and Skyscrapers: ‘Prince of Persia’ Inspired Parkour Action ‘MOTORSLICE’ Revealed

    2026년 04월 07일

    Care or Cowardice? ‘Sefton Asylum’ Blends Medical Management with Lovecraftian Terror

    2026년 04월 05일
    Editors Picks

    A Journey of Healing: Award-Winning Emotional Adventure ‘Sohee’ Launches on Steam and STOVE

    2026년 03월 31일

    Vengeance in a Frozen Kingdom: IGGYMOB Reveals 17th-Century Dark Fantasy Action ‘MOOSA: Dirty Fate’

    2026년 03월 31일

    The Ultimate Zen Space: Cozy Decorator ‘Hozy’ Launches on Steam with 250,000 Wishlists

    2026년 03월 30일

    Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

    2026년 03월 28일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.