최근기사

    Stick It to the Stickman Review: Free Lives’ Corporate Ladder Beat-‘Em-Up Graduates Early Access With 300,000 Wishlists and Chainsaws

    2026년 09월 27일

    Lost Host Preview: A Lithuanian Solo Developer’s Toy Car Searches a Vanished Boy’s House From Six Inches Off the Ground — November 4 Launch

    2026년 09월 27일

    Rivage Review: Raw Fury and Exnilo Studio’s Time-Loop Space Station Mystery Ships Across PC and Console

    2026년 09월 27일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Doloc Town Crosses 200,000 Sales One Month After 1.0 Launch — 97% Positive Across 4,000+ Reviews

      2026년 09월 26일

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일

      Radiotext Sets September 28 Launch, Reveals Five Core Characters — Alp Arslan’s Solo Cyberpunk Text RPG Nears Release

      2026년 09월 15일

      WARDOGS Early Access Report: Bulkhead’s 100-Player Tactical FPS Sells 1 Million Day One, Survives a Server Meltdown, Recovers to Very Positive

      2026년 09월 14일
    • Recommendation/Promotion

      Lost Host Preview: A Lithuanian Solo Developer’s Toy Car Searches a Vanished Boy’s House From Six Inches Off the Ground — November 4 Launch

      2026년 09월 27일

      Rivage Review: Raw Fury and Exnilo Studio’s Time-Loop Space Station Mystery Ships Across PC and Console

      2026년 09월 27일

      CRACK Preview: A Content Creator’s “Giant Egg No One Questions” Joke Becomes a 30,000-Wishlist Co-op Mystery — October 26 Launch

      2026년 09월 27일

      MR. RECORDS Preview: French Studio’s Day-Job-by-Day, Rhythm-Adventure-by-Night Game Gets Its First Demo Ahead of October Next Fest — Now Confirmed for PS5 and Xbox

      2026년 09월 26일

      Marked for Mayhem Preview: Blizzard, Ubisoft, and Disney Veterans’ Debut Turns Co-op Dungeon Runs Into a Betrayal-Powered Leaderboard Race

      2026년 09월 26일
    • Game Review

      Stick It to the Stickman Review: Free Lives’ Corporate Ladder Beat-‘Em-Up Graduates Early Access With 300,000 Wishlists and Chainsaws

      2026년 09월 27일

      Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

      2026년 09월 23일

      Yandere Virus Review: Moka Sphere’s 11-VTuber Co-op Horror Launches Global With 95% International Wishlist Interest

      2026년 09월 22일

      BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

      2026년 09월 22일

      Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

      2026년 09월 16일
    • Featured article

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일
    • Contests/Support

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    K-Indie Sensation Shape of Dreams Joins the Million-Seller Club

    지속적인 흥행 이어가며 100만 장 돌파, 독창적 게임성과 적극적 소통이 성공 비결
    By Editorial Team2026년 01월 05일Updated:2026년 01월 06일2 Mins Read

    Shape of Dreams, the action roguelite developed by Lizard Smoothie and published by Neowiz, has officially surpassed 1 million units in global cumulative sales, cementing its status as a premier “million-seller” in the indie scene.

    Neowiz announced on January 5 that the game reached the 1-million milestone as of December 31, 2025. This feat was achieved in just three and a half months following its official launch on September 11, 2025.

    The game’s momentum was evident from the start, recording 500,000 copies sold within just two weeks of release and maintaining a steady upward trajectory throughout the end of the year.


    A Unique Blend of Genres Captures Global Interest

    Industry analysts attribute the success of Shape of Dreams to its innovative gameplay. By blending MOBA-style dynamic action with a roguelite framework, the game offers a fresh experience enhanced by 4-player real-time co-op.

    Set in the surreal theme of “Dreams,” the game features:

    • Dynamic Environments: Stages that change with every run.
    • Extensive Customization: Over 150 unique items allowing for countless character builds.
    • Critical Acclaim: The game holds impressive scores on global critique sites, with an 84 on Metacritic and an 86 on OpenCritic. It also maintains a “Very Positive” rating on Steam.

    Success Driven by Community Engagement

    Beyond its mechanics, Lizard Smoothie’s commitment to its players has been a decisive factor. Since the demo phase, the studio has actively incorporated feedback from the global community.

    Post-launch, the developers have been diligent with hotfixes and major updates. In December 2025, the game added official Steam Workshop support for modding, along with a “Hard Mode” and hidden bosses for veteran players.

    “Thanks to our fans worldwide, Shape of Dreams has established itself as a global hit IP,” said a representative from Neowiz. “We will continue to exert our full capabilities as a global publisher to ensure the long-term success and growth of this franchise.”


    A New Signal for the K-Game Industry

    The rapid rise of Shape of Dreams is seen as a powerful testament to the global competitiveness of the Korean game industry. Experts note that the successful collaboration between an independent developer (Lizard Smoothie) and a seasoned publisher (Neowiz) provides a positive blueprint for future K-indie projects aiming for the world stage.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Doloc Town Crosses 200,000 Sales One Month After 1.0 Launch — 97% Positive Across 4,000+ Reviews

    2026년 09월 26일

    Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

    2026년 09월 15일

    Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

    2026년 09월 15일

    Radiotext Sets September 28 Launch, Reveals Five Core Characters — Alp Arslan’s Solo Cyberpunk Text RPG Nears Release

    2026년 09월 15일
    Editors Picks

    Let’s Build a Dungeon Preview: Springloaded’s Game-Development Sim Turns Its Own Early Access Into Part of the Game — February 11, 2027

    2026년 09월 23일

    BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

    2026년 09월 22일

    MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

    2026년 09월 17일

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us(Contact)
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.