최근기사

    Hades II Reclaims the Throne: Crowned 2025’s Best Game on Metacritic

    2026년 01월 07일

    “Long Playtime is Not Addiction”: Major 5-Year Study Debunks Myths of Gaming Disorder

    2026년 01월 07일

    Nanal-i Studio Unveils “Forest Island” 2026 New Year Update Featuring the “Red Horse”

    2026년 01월 06일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Hades II Reclaims the Throne: Crowned 2025’s Best Game on Metacritic

      2026년 01월 07일

      “Long Playtime is Not Addiction”: Major 5-Year Study Debunks Myths of Gaming Disorder

      2026년 01월 07일

      K-Indie Sensation Shape of Dreams Joins the Million-Seller Club

      2026년 01월 05일

      The Era of Indies: “Hollow Knight: Silksong” Sweeps the 2025 Steam Awards

      2026년 01월 05일

      AI to Revolutionize Game Development: Former Rockstar Dev Says 70% of Costs are ‘Grunt Work.’

      2025년 12월 31일
    • Recommendation/Public

      Nanal-i Studio Unveils “Forest Island” 2026 New Year Update Featuring the “Red Horse”

      2026년 01월 06일

      A dazzling exorcism action game that cuts through the darkness, “Raising an Exorcist Girl: Idle RPG”

      2026년 01월 02일

      Novaxjoy to Release ‘Cave Survival,’ a Jeonnam Global Game Center–Supported Indie Title

      2025년 12월 25일

      Sanabi Spin-off Haunted Day Launches on Nintendo Switch Next Month, Physical Edition Now Open for Pre-orders

      2025년 12월 24일

      A Poetic Underwater Mystery Adventure: Echoes of Mora

      2025년 12월 23일
    • Indie Game Review

      ‘Project Silverfish’: The S.T.A.L.K.E.R.-Inspired Indie FPS Capturing Hearts on Steam

      2025년 12월 29일

      Turning the Night Shift Into Horror: “Night Shippers” Reimagines Vietnam’s Delivery Worker Reality

      2025년 12월 18일

      Korean Shamanism Meets Pixel Art: ‘Ghost Deliverer’ Launches in Early Access on December 19

      2025년 12월 10일

      A Glass Demon Skating Through Hell: Skate Story

      2025년 12월 09일

      Indie Perseverance Pays Off: Sci-Fi Horror ‘ROUTINE’ Launches After 13 Years of Development

      2025년 12월 02일
    • Indie Game Focus

      [New Year Special – Part 2] indiegame.com Picks: K-Indie Titles to Watch in 2026

      2026년 01월 06일

      A Miracle by Three: The Global Success Story of Indie Developer “Team Cherry”

      2026년 01월 05일

      2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

      2026년 01월 01일

      Tracing the Footsteps of K-Indie in 2025

      2025년 12월 26일

      [Column] Game Development Is Not the Olympics

      2025년 12월 24일
    • Competition/Support Project

      Subculture Meets Indie Gaming: “IlluStar Fes 10” to Open February 21 at KINTEX

      2026년 01월 05일

      Jeonnam Game Industry Shatters 2025 Targets, Reaching 18.97 Billion KRW in Revenue

      2025년 12월 31일

      K-Indie Games Take the Spotlight at Taipei Indie Game Awards 2026

      2025년 12월 30일

      NEOWIZ Indie Quest: Final Call for Narrative-Driven Indie Games as Deadline Approaches

      2025년 12월 29일

      Chungbuk Global Game Center Surpasses KRW 10 Billion in Revenue, Marking a New Milestone for the Regional Game Industry

      2025년 12월 25일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    “Long Playtime is Not Addiction”: Major 5-Year Study Debunks Myths of Gaming Disorder

    국내 최대 규모 종단연구 [게임이용자 연구 해설서] - 게임 과몰입에 대한 통념 뒤집어
    By 인디게임닷컴 편집부2026년 01월 07일3 Mins Read

    A landmark study has revealed that extended gaming hours do not necessarily lead to “over-indulgence” (addiction) or disease. Furthermore, cases of gaming over-indulgence were found to be largely temporary phenomena that resolve naturally without external medical intervention.

    Published on December 23, 2025 (and updated for 2026), the “2020–2024 Research Manual on Game Users” is South Korea’s largest-ever longitudinal study. Over five years, the Korea Creative Content Agency (KOCCA) and the Ministry of Culture, Sports and Tourism tracked the habits of children, adolescents, adults, and parents. This research combined panel studies with clinical cohort studies utilizing fMRI (functional Magnetic Resonance Imaging) to secure empirical biological data.


    Key Findings: The Transience of Over-indulgence

    The most significant discovery of the five-year study is the temporary nature of gaming overindulgence.

    • Zero Chronic Cases: Among the thousands of participants tracked, not a single individual remained in the “over-indulgence” group for the entire five-year duration.
    • Natural Recovery: Users who fell into periods of excessive gaming naturally returned to normal usage levels over time without clinical treatment.

    “This suggests that over-indulgence is likely a passing phase rather than a chronic disease,” the researchers noted. “As such, we must be extremely cautious about introducing medical diagnostic codes for gaming.”

    Scientific Evidence: No Brain Damage Detected

    While critics have long claimed that gaming “rots the brain” or causes structural damage, the study’s fMRI analysis provided no such evidence.

    • No Structural Changes: There were no observed changes in brain structure or functional impairments directly caused by gaming.
    • Biological Indicators: Using objective biomarkers, the medical cohort study failed to find any direct causal link between game use and brain dysfunction.

    The Root Cause: Environment, Not the Game

    The study highlights that the real drivers of problematic gaming are an individual’s psychological state and living environment, rather than the game itself.

    • Comorbidities: Risk of over-indulgence was significantly higher in individuals already suffering from ADHD (Attention Deficit Hyperactivity Disorder) or depression.
    • Protective Factors: Adolescents who maintained positive relationships with parents and friends showed a remarkably low risk of over-indulgence, regardless of how many hours they spent playing games.
    • Academic Myths: No direct correlation was found between the amount of time spent gaming and academic performance.

    A Call for a “Cultural Frame”

    Based on these findings, the research team is urging a total shift in social perception. They argue for a move away from the “Pathological Frame” (viewing gaming as a disease) toward a “Cultural Frame” (viewing gaming as a healthy form of play).

    Instead of rigid regulations like playtime limits, the study suggests that the most effective solutions are:

    1. Autonomous Environments: Empowering users to regulate and control their own gaming habits.
    2. Family Communication: Fostering open dialogue between parents and children regarding digital media.

    Re-evaluating Global Policy

    This study serves as a scientific rebuttal to the WHO’s inclusion of “Gaming Disorder” in the ICD-11. Experts believe these findings will provide a critical turning point for reviewing current regulations, such as youth gaming restrictions and the controversial medical coding of gaming behavior.

    2020-2024 Game User Research Commentary_KOR ver_.pdf

    KOCCA25-36 | 2020-2024 Game User Research Guide | Korea Creative Content Agency (logo) | Cover image
    인디게임닷컴 편집부
    • Website
    • Facebook

    We will create the future of Korean indie games for the global No.1 game powerhouse. #Since2003

    Related Posts

    Hades II Reclaims the Throne: Crowned 2025’s Best Game on Metacritic

    2026년 01월 07일

    K-Indie Sensation Shape of Dreams Joins the Million-Seller Club

    2026년 01월 05일

    The Era of Indies: “Hollow Knight: Silksong” Sweeps the 2025 Steam Awards

    2026년 01월 05일

    AI to Revolutionize Game Development: Former Rockstar Dev Says 70% of Costs are ‘Grunt Work.’

    2025년 12월 31일
    Editors Picks

    2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

    2026년 01월 01일

    Tracing the Footsteps of K-Indie in 2025

    2025년 12월 26일

    Steam Sees Record-Breaking Game Releases in 2025 — But Survival Is Getting Harder for Indies

    2025년 12월 16일

    A New Chapter in Indie Game History: What Clair Obscur Proved to the Industry

    2025년 12월 14일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.