최근기사

    A meeting of dark Eastern fantasy and survival action, ‘Realm of Taiu’ Early Access Launch

    2026년 10월 18일

    Nuclear War, Mutants, Heavy Metal: ‘Boivod: Nuclear Warrior’ Demo Released

    2026년 10월 18일

    A race of life unfolding as a sperm… ‘Become’, the unique adventure highlighted by TGS

    2026년 10월 18일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Allogloom Is Out: A Solo Developer’s Hand-Drawn “Cozy Horror” Point-and-Click Lands a Perfect Early Steam Score

      2026년 10월 17일

      MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

      2026년 10월 14일

      HopScout Revealed: LAPIN Studio Doodal Trades Platforming for a Cozy Logic Puzzler About Keeping a Burrow Full of Rabbits Happy

      2026년 10월 13일

      Talaka Heads to Steam Next Fest: A Watercolor Action Roguelite Built on African and Brazilian Mythology

      2026년 10월 13일

      ₩20 Billion in Four Months: How a Tiny K-Indie Cat Shooter Became Neptune’s Breakout Hit

      2026년 10월 12일
    • Recommendation/Promotion

      A meeting of dark Eastern fantasy and survival action, ‘Realm of Taiu’ Early Access Launch

      2026년 10월 18일

      Nuclear War, Mutants, Heavy Metal: ‘Boivod: Nuclear Warrior’ Demo Released

      2026년 10월 18일

      A race of life unfolding as a sperm… ‘Become’, the unique adventure highlighted by TGS

      2026년 10월 18일

      Among the Trolls Arrives on Steam: A First-Person Adventure Into Finnish Folklore, Finally Out After a Studio Handover

      2026년 10월 17일

      The Chair Game: A Japanese Solo Dev’s Physics Game About Riding an Office Chair From the Harbor to a Mountaintop Home, Coming in November

      2026년 10월 15일
    • Game Review

      Seolhwa Dungeon Hits Mobile: A Solo Korean Developer Turns Grim Reapers, Imugi, and Gumiho Into the Rules of a Traditional Roguelike

      2026년 10월 17일

      Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

      2026년 10월 17일

      The Witch’s Bakery Launches on Every Major Platform: A French Debut About Healing Parisians’ Hearts, One Pastry at a Time, Scored in Part by Ghibli’s Cécile Corbel

      2026년 10월 17일

      The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

      2026년 10월 17일

      ROLLA Review Roundup: A B-Movie Flesh Blob That Rolls Through Cities Eating Everything, Out Now on Steam

      2026년 10월 15일
    • Featured article

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Featured article

    ONE Store Expands Support for Indie Developers with Enhanced ‘Beta Game Zone’ Program in 10th Year

    인디게임개발자에게도 유용한 원스토어 베타존 프로그램
    By Desk2025년 03월 24일Updated:2026년 03월 15일3 Mins Read

    Korea’s leading native app marketplace, ONE Store (CEO Park Tae-young), has announced a major expansion of its “Beta Game Zone” program in celebration of its 10th anniversary, with enhanced benefits aimed at supporting small and mid-sized game developers.

    🔹 Enhanced Rewards for Beta Games

    Starting this year, games selected as Outstanding Beta Games will receive up to KRW 20 million (~USD 15,000) worth of SingleTap™ ad service upon official release. If paired with ONE Store’s monetization platform, ONE AdMax, an additional KRW 10 million (~USD 7,500) in advertising credits will be granted—bringing the total ad support up to KRW 30 million.

    SingleTap™ is a proprietary advertising solution that allows users to install apps directly with one click, bypassing the traditional app store navigation. This streamlined UX significantly reduces user drop-off and boosts install conversion rates.

    ONE AdMax, ONE Store’s Supply-Side Platform (SSP), helps developers maximize advertising revenue across their game titles.

    Selected beta games will also receive in-app marketing support, including dedicated features in ONE Store’s Game Magazine, which spotlights recommended games.

    🔹 A Decade of Beta Game Support

    Since its launch in 2016, Beta Game Zone has supported 325 developers and facilitated beta tests for 453 titles, generating over 580,000 downloads. The platform has been instrumental in the early success of games such as MIR4 (Wemade) and GwiHon M (MGAME), allowing developers to gather user feedback and refine gameplay before launch.

    CEO Park Tae-young commented,

    “Beta Game Zone has grown beyond just a testing space—it’s become an incubator where developers can interact with users to improve their games. We will continue to support small developers with the tools they need to launch and succeed in the market.”

    🔹 Strategic Platform for Indie Developers

    In addition to Beta Game Zone, ONE Store operates a dedicated “Indie Game Zone” program, which has showcased 366 indie titles since 2016, contributing to a more sustainable indie game ecosystem.

    Professor Jung Musik of Gachon University (Dept. of Game & Visual Design), a respected voice in Korea’s indie development scene, remarked:

    “ONE Store has built a strong paying user base—especially among male gamers in their 30s and 40s—thanks to its reward systems and discount coupons. For idle RPGs or games targeting mature audiences, launching first on ONE Store could be a strategic choice.”

    He added:

    “Unlike major stores where soft-launch is often skipped, ONE Store’s Beta Game Zone provides valuable insights and critical issue analysis—helping developers avoid game-breaking problems post-launch.”


    ✅ Recommended for Indie RPG Developers

    Developers working on idle RPGs or games with system-heavy monetization features are especially encouraged to consider ONE Store’s Beta Game Zone as their launch platform, where they can test gameplay, gather user feedback, and resolve stability issues before scaling globally.

    For more information and to apply, visit the ONE Store Beta Game Zone official site.

    featured
    Desk
    • Website

    It’s time to share your carefully crafted world with players around the globe. #IndieGame #IndieDev

    Related Posts

    Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

    2026년 10월 17일

    The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

    2026년 10월 17일

    Allogloom Is Out: A Solo Developer’s Hand-Drawn “Cozy Horror” Point-and-Click Lands a Perfect Early Steam Score

    2026년 10월 17일

    MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

    2026년 10월 14일
    Editors Picks

    Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

    2026년 10월 17일

    The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

    2026년 10월 17일

    Allogloom Is Out: A Solo Developer’s Hand-Drawn “Cozy Horror” Point-and-Click Lands a Perfect Early Steam Score

    2026년 10월 17일

    MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

    2026년 10월 14일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.