최근기사

    Mayday: The Survival Island Preview: Brazilian Trio’s Hand-Drawn 24-Island Survival Game Sets November 2 Release at PAX West

    2026년 09월 09일

    Gravity Reversed Preview: Korean Studio’s Ceiling-Flipping Speedrun Platformer Signs GaniTani for Nintendo Switch — December 2026 Target

    2026년 09월 09일

    Merge Champions Wins Grand Prize at Korea’s First HTML5 Minigame Makers Challenge — Sublevelgames’ Puzzle Beats 90 Entries Across Seven-Judge Industry Panel

    2026년 09월 08일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Gravity Reversed Preview: Korean Studio’s Ceiling-Flipping Speedrun Platformer Signs GaniTani for Nintendo Switch — December 2026 Target

      2026년 09월 09일

      Merge Champions Wins Grand Prize at Korea’s First HTML5 Minigame Makers Challenge — Sublevelgames’ Puzzle Beats 90 Entries Across Seven-Judge Industry Panel

      2026년 09월 08일

      OFFBEAT “Studio Essentials” Update: The World’s Smallest Violin Joins Whetstone Games’ Working Music Production Toy Box

      2026년 09월 06일

      Roblox Game to be Developed Using ‘Kungya’ IP… Chungkang University of Culture & Industry and Netmarble M&B Collaborate

      2026년 09월 02일

      SuperFast NEXT Selects Tripearl Games and Keymaker Games From 100 Applicants — Two Korean Studios to Launch in H1 2027 Under OFFMOON Label

      2026년 09월 01일
    • Recommendation/Promotion

      Mayday: The Survival Island Preview: Brazilian Trio’s Hand-Drawn 24-Island Survival Game Sets November 2 Release at PAX West

      2026년 09월 09일

      Wood Goes BRRR Preview: The Studio Behind Survival Horror Dimmed Light Turns Beaver Logging Into a Battle Royale for Your Job

      2026년 09월 08일

      Shiba Sweet Preview: A Taiwanese Solo Animator Hand-Draws Every Frame of a Grandmother’s Dessert Shop — September 18 Launch

      2026년 09월 07일

      SlashZero New Demo Preview: Skystone Games’ David Brevik-Backed Anime Roguelite Debuts a Robot Swordsman at Sony’s State of Play

      2026년 09월 07일

      Dupery: A Game of Solo Deduction Preview: Bristol Trio Reinvents Social Deduction as a Single-Player Roguelite — October 15 Release Through PlateUp!’s Publisher

      2026년 09월 07일
    • Game Review

      Shoe It All! Review: Swiss Studio Trades Meditative Underwater Idle Games for Punk-Rock Shoe-Slinging Physics Puzzles — 8 Platforms at Once

      2026년 09월 06일

      BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

      2026년 09월 06일

      Veiled Edge Review: Korean Studio ONW’s Chapter-Shifting Cyberpunk Action Adventure Arrives on Nintendo Switch September 3

      2026년 08월 31일

      Garden of Witches 1.0 Review: Team Tapas’ Mobile-to-PC Leap Completes Its 15-Month Early Access With a Combat System Built Entirely Anew

      2026년 08월 28일

      Hearth and Hamlet Sells 100,000 Copies in First Week — Australian Solo Developer’s Cozy Incremental City Builder Proves Its Festival Investment

      2026년 08월 28일
    • Featured article

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일
    • Contests/Support

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Featured article

    ONE Store Expands Support for Indie Developers with Enhanced ‘Beta Game Zone’ Program in 10th Year

    인디게임개발자에게도 유용한 원스토어 베타존 프로그램
    By Desk2025년 03월 24일Updated:2026년 03월 15일3 Mins Read

    Korea’s leading native app marketplace, ONE Store (CEO Park Tae-young), has announced a major expansion of its “Beta Game Zone” program in celebration of its 10th anniversary, with enhanced benefits aimed at supporting small and mid-sized game developers.

    🔹 Enhanced Rewards for Beta Games

    Starting this year, games selected as Outstanding Beta Games will receive up to KRW 20 million (~USD 15,000) worth of SingleTap™ ad service upon official release. If paired with ONE Store’s monetization platform, ONE AdMax, an additional KRW 10 million (~USD 7,500) in advertising credits will be granted—bringing the total ad support up to KRW 30 million.

    SingleTap™ is a proprietary advertising solution that allows users to install apps directly with one click, bypassing the traditional app store navigation. This streamlined UX significantly reduces user drop-off and boosts install conversion rates.

    ONE AdMax, ONE Store’s Supply-Side Platform (SSP), helps developers maximize advertising revenue across their game titles.

    Selected beta games will also receive in-app marketing support, including dedicated features in ONE Store’s Game Magazine, which spotlights recommended games.

    🔹 A Decade of Beta Game Support

    Since its launch in 2016, Beta Game Zone has supported 325 developers and facilitated beta tests for 453 titles, generating over 580,000 downloads. The platform has been instrumental in the early success of games such as MIR4 (Wemade) and GwiHon M (MGAME), allowing developers to gather user feedback and refine gameplay before launch.

    CEO Park Tae-young commented,

    “Beta Game Zone has grown beyond just a testing space—it’s become an incubator where developers can interact with users to improve their games. We will continue to support small developers with the tools they need to launch and succeed in the market.”

    🔹 Strategic Platform for Indie Developers

    In addition to Beta Game Zone, ONE Store operates a dedicated “Indie Game Zone” program, which has showcased 366 indie titles since 2016, contributing to a more sustainable indie game ecosystem.

    Professor Jung Musik of Gachon University (Dept. of Game & Visual Design), a respected voice in Korea’s indie development scene, remarked:

    “ONE Store has built a strong paying user base—especially among male gamers in their 30s and 40s—thanks to its reward systems and discount coupons. For idle RPGs or games targeting mature audiences, launching first on ONE Store could be a strategic choice.”

    He added:

    “Unlike major stores where soft-launch is often skipped, ONE Store’s Beta Game Zone provides valuable insights and critical issue analysis—helping developers avoid game-breaking problems post-launch.”


    ✅ Recommended for Indie RPG Developers

    Developers working on idle RPGs or games with system-heavy monetization features are especially encouraged to consider ONE Store’s Beta Game Zone as their launch platform, where they can test gameplay, gather user feedback, and resolve stability issues before scaling globally.

    For more information and to apply, visit the ONE Store Beta Game Zone official site.

    featured
    Desk
    • Website

    It’s time to share your carefully crafted world with players around the globe. #IndieGame #IndieDev

    Related Posts

    BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

    2026년 09월 06일

    Terminus: Zombie Survivors 2 Announced: Korea Game Award Winner’s 150,000-Seller Turn-Based Zombie Survival Goes Full 3D Open World

    2026년 09월 02일

    The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

    2026년 09월 02일

    What Goes Up Preview: Bossa Games and Team17’s Physics Co-op Tower Builder Revealed at Gamescom Xbox Showcase — Bath Tubs and Camping Cars as Building Materials

    2026년 09월 01일
    Editors Picks

    BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

    2026년 09월 06일

    Terminus: Zombie Survivors 2 Announced: Korea Game Award Winner’s 150,000-Seller Turn-Based Zombie Survival Goes Full 3D Open World

    2026년 09월 02일

    What Goes Up Preview: Bossa Games and Team17’s Physics Co-op Tower Builder Revealed at Gamescom Xbox Showcase — Bath Tubs and Camping Cars as Building Materials

    2026년 09월 01일

    MAKINA Preview: Korean Debut Studio’s Cassette Futurist Mech Stealth Adventure Sets December 25 Launch — Cockpit Combat and Pilot Infiltration as Two Inseparable Halves

    2026년 08월 31일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.