최근기사

    Confronting monsters from Korean folklore with dance… ‘NARI: Threads of Dawn’ Officially Launched

    2026년 11월 09일

    The old mansion and the secret of the boy in the mirror… ‘Lennon and Luka’ demo released

    2026년 11월 09일

    K-Indie Nientum – Op.ZERO Passes 500 Steam Reviews and Hits “Overwhelmingly Positive”: QueseraGames’ Dark-Fairy-Tale Story Rhythm Game Scores 98%

    2026년 11월 06일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      K-Indie Nientum – Op.ZERO Passes 500 Steam Reviews and Hits “Overwhelmingly Positive”: QueseraGames’ Dark-Fairy-Tale Story Rhythm Game Scores 98%

      2026년 11월 06일

      Lunosoft Moves Headquarters to Suncheon, Expands Into Webtoon-Based Story Games

      2026년 11월 05일

      Planted! Launches on PS5 and Xbox: Cloth Cat Games’ Vegetable-Hurling Garden Brawler Delays Steam Version to Later This Year

      2026년 11월 01일

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일
    • Recommendation/Promotion

      The old mansion and the secret of the boy in the mirror… ‘Lennon and Luka’ demo released

      2026년 11월 09일

      Creator Tycoon Opens Steam Page Ahead of November 27 Launch: Solo Developer’s Sim Takes You From Bedroom YouTuber to Media Empire

      2026년 11월 06일

      Ghost Haunting Free Demo Out Now: Cologne Filmmakers’ LucasArts-Style Point-and-Click Sends an 8-Year-Old Girl to the Underworld to Bring Grandma Back

      2026년 11월 06일

      BloodRush: Undying Wish Leaves Early Access December 3 on PC and Consoles: Brazilian Studio Lightmancer’s Gothic Pixel-Art Hack-and-Slash Roguelite Where Standing Still Means Death

      2026년 11월 06일

      Inquisitor Shepherd Rebuilt Demo With Japanese Voice Acting Arrives November 11: K-Indie Duo Narrowdeep’s Mystery Thriller Puts Heresy on Trial

      2026년 11월 06일
    • Game Review

      Confronting monsters from Korean folklore with dance… ‘NARI: Threads of Dawn’ Officially Launched

      2026년 11월 09일

      Kick Out Now on Steam: Swiss Solo Developer nospacelost’s Hand-Drawn Ride to School With a Soccer Ball Proves Cozier to Look At Than to Play

      2026년 11월 05일

      Pit of Goblin Hits 1.0 on PC, PS5, and Xbox: Ex-Landfall and Stunlock Developers’ Chaotic Goblin Co-op Sold 200,000 Copies in Early Access

      2026년 11월 05일

      Death at Fleming Manor Launches on Steam After 100,000 Wishlists: K-Indie Studio SUPERTHUMb’s Forensic Mystery Has You Sign the Death Certificate

      2026년 11월 04일

      Queen’s Domain Out Now: Freshly Baked Games’ King’s Field-Inspired Retro Fantasy RPG Lands “Overwhelmingly Positive” on Steam

      2026년 11월 04일
    • Featured article

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    KOCCA Confirms K-Game Competitiveness with Gamescom 2024 Korea Joint Pavilion

    By Editorial Team2024년 08월 28일Updated:2024년 08월 31일4 Mins Read
    • Participating in ChinaJoy in July and Gamescom in August to explore global business opportunities for excellent K-games
    • Confirmation of interest in K-games, such as reaching a consulting amount of 33.8 billion won (Gamescom) and 27.2 billion won (ChinaJoy)
    • Plans to operate a joint Korean pavilion at the Tokyo Game Show (September), Thailand Game Show (October), and Taiwan Game Show (January next year)

    The Ministry of Culture, Sports and Tourism (Minister Yoo In-chon) and the Korea Creative Content Agency (President Cho Hyun-rae, hereinafter referred to as KOCCA) participated in Gamescom and ChinaJoy, global game shows representing China and Europe. They operated a Korean pavilion to promote the export of excellent K-games and reaffirmed their global competitiveness.

    ◆ At Gamescom in Germany, 13 K-games for PC, console, mobile, etc., were showcased, and over 400 consultations were held

    Gamescom 2024, held for five days from August 21st to 25th, is the largest game show in Europe. Game developers, investors, sales and distribution companies, and gamers from around the world gather there, and KOCCA participates in the Korea Joint Booth every year.

    This year, 1,462 companies from 64 countries participated in the Gamescom Korea pavilion, with 13 games from various platforms, including PC, console, mobile, and new technology. ▲Skywalk ▲Mobisoft ▲AndUsoft ▲Bucketplay ▲Triple Games ▲Influence ▲GiantStep ▲EmotionWave ▲Sususoft ▲Hipercent ▲Two Hands Interactive ▲Sconec Entertainment ▲Pneumatic, etc.

    To achieve successful export results, the Korean Pavilion at Gamescom actively provided game videos, game demonstrations, and game introduction explanations to on-site visiting buyers, resulting in approximately 400 consultations and approximately USD 24 million ( KRW 33.8 billion) in consultations, significantly increasing the possibility of entering the European market. ( Converted based on the exchange rate of KRW 1,359.8)

    “In addition to the B2B business meeting this year, we were able to directly check out the local market and global game trends through KOCCA’s B2C observation program, which was very helpful,” said Man-Son Jeong, CEO of Trypul Games, which was introduced in the Gamescom Daily magazine as an indie game to watch at Gamescom 2024. “We unveiled the new build of for the first time at Gamescom and received positive responses from buyers and industry insiders, and we hope to continue our business in the European market through this opportunity.”

    ◆ Participating in ChinaJoy for the first time in 6 years since COVID-19, reaching a consulting amount of 27.2 billion won, confirming the response of the Chinese market

    Meanwhile, ‘ChinaJoy 2024’, held for three days from July 26th to 28th, is China’s most significant game show celebrating its 21st anniversary this year. KOCCA participated as a representative of Korea by setting up a booth for the first time in six years since 2018.

    KOCCA selected seven games and operated a Korean joint booth in ChinaJoy. The participating games are ▲Skywalk ▲Super Planet ▲Neo Games ▲AndUsoft ▲Two Hands Interactive ▲Giant Step ▲Dizzard.

    The Korean Pavilion secured local buyers to participate in preliminary business matching, investment, MOU, marketing, etc., to re-enter the Chinese game market with domestic games. As a result, it achieved 264 consultations and a consultation amount of 20 million dollars (approximately 27.2 billion won), confirming the high interest in K-games. ( Converted based on the exchange rate of 1,359.8 won)

    Anyusoft CEO Kim Young-kwan, who signed a publishing MOU with a Singaporean company on-site, said, “The Greater China region is a gaming market that cannot be missed, and it is significant that KOCCA’s support for ChinaJoy has allowed us to achieve tangible business results,” and “Through business meetings with various global companies, we were able to confirm that is competitive in the global market.”

    KOCCA Game New Technology Division Director Kim Nam-geol said, “By establishing ChinaJoy, Thailand Game Show, Taiwan Game Show, and self-selection support for overseas game markets this year, we are actively supporting the overseas expansion of excellent domestic games that had been stagnant due to COVID-19,” adding, “We will continue to work to improve the global expansion and export performance of K-games.”

    Meanwhile, KOCCA plans to operate a Korean joint pavilion at five game shows, starting with ChinaJoy (July) and Gamescom (August), followed by the Tokyo Game Show (September), the Thailand Game Show (October), and the Taiwan Game Show (January 2025). The three-game shows starting in September will feature B2C booths, providing global users an opportunity to experience K-games firsthand.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    K-Indie Nientum – Op.ZERO Passes 500 Steam Reviews and Hits “Overwhelmingly Positive”: QueseraGames’ Dark-Fairy-Tale Story Rhythm Game Scores 98%

    2026년 11월 06일

    Lunosoft Moves Headquarters to Suncheon, Expands Into Webtoon-Based Story Games

    2026년 11월 05일

    Planted! Launches on PS5 and Xbox: Cloth Cat Games’ Vegetable-Hurling Garden Brawler Delays Steam Version to Later This Year

    2026년 11월 01일

    Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

    2026년 10월 25일
    Editors Picks

    MyDear.exe Out Now: Falling Leaves Studio’s “Foldervania” Tells a Couple’s 57-Year Love Story Through an Old Windows XP-Style PC

    2026년 11월 05일

    Pit of Goblin Hits 1.0 on PC, PS5, and Xbox: Ex-Landfall and Stunlock Developers’ Chaotic Goblin Co-op Sold 200,000 Copies in Early Access

    2026년 11월 05일

    Death at Fleming Manor Launches on Steam After 100,000 Wishlists: K-Indie Studio SUPERTHUMb’s Forensic Mystery Has You Sign the Death Certificate

    2026년 11월 04일

    Purrfect Together: Two Cozy Cats Opens Steam Page: Warsaw Married Couple’s Co-op Game About Two Cats in Love, With a Dedicated Hug Button

    2026년 11월 03일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.