최근기사

    Indie persistence and challenge, the highly anticipated sci-fi game “ROUTINE” is released after 13 years of development.

    2025년 12월 02일

    Smilegate Joins Taiwan’s Largest Indie Showcase, G-EIGHT 2025 — Accelerating Its Push Into the Asian Market

    2025년 12월 02일

    From SANABI to Lost Ark: BeaverRocks 2025 Reveals Special Event Lineup

    2025년 12월 02일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Smilegate Joins Taiwan’s Largest Indie Showcase, G-EIGHT 2025 — Accelerating Its Push Into the Asian Market

      2025년 12월 02일

      From SANABI to Lost Ark: BeaverRocks 2025 Reveals Special Event Lineup

      2025년 12월 02일

      **Chungbuk Global Game Center Records Highest-Ever Performance:

      2025년 11월 28일

      Asia’s Largest Indie Showcase ‘INDIE Live Expo 2025.11.29’ Reveals Broadcast Lineup

      2025년 11월 22일

      Three BIC 2025 exhibits to participate in China’s WePlay Expo 2025

      2025년 11월 21일
    • Recommendation/Public

      ‘YunYun Denpa Syndrome’ Demo Surpasses 150,000 Downloads, Launch Scheduled for April 2026

      2025년 12월 02일

      Hard Coders Launch ‘SEMO Challenge’ to Celebrate Demo Release of Co-op Physics Platformer ‘SEMO’

      2025년 11월 28일

      Student Developer Team ‘Clockwork Cat’ Releases Time-Stopping Bullet-Hell Roguelike ‘Time Snatcher Handy’ on Steam and STOVE

      2025년 11월 27일

      Wuxia Roguelite ForeStrike: Oracle Grid War Launches on Steam

      2025년 11월 18일

      Pebble Knights Selected for G-STAR 2025 Indie Showcase 2.0: Galaxy Lineup

      2025년 11월 12일
    • Indie Game Review

      Indie persistence and challenge, the highly anticipated sci-fi game “ROUTINE” is released after 13 years of development.

      2025년 12월 02일

      Mystery and Melancholy Over Coffee: ‘Night Errand’ Blends Cozy Storytelling With Dark Detective Work

      2025년 11월 23일

      Nostalgia Meets Psychological Horror in ‘Paper Dungeon: Deep Down’

      2025년 11월 22일

      K-Indie Spotlight: ‘Nientum – Opus Zero’ Launches on Steam Early Access November 24

      2025년 11월 21일

      [Review] World War V: Last Call: A Battlefield Where Voxels and Pixels Intersect

      2025년 11월 17일
    • Indie Game Tumblbug

      [Review] World War V: Last Call: A Battlefield Where Voxels and Pixels Intersect

      2025년 11월 17일

      Voxel-Pixel Hybrid Action Adventure ‘World War V: Last Call’ Unveiled by Studio Horang

      2025년 11월 17일

      Indie Game “MONOWAVE” Launches Tumblbug Crowdfunding Following Gyeonggi Game Audition Victory

      2025년 06월 05일

      Stove Indie, Subculture Tycoon ‘Storm Maid’ Tumblbug Funding

      2025년 02월 24일

      Action platformer indie anticipated ‘Metal Suits’ begins funding on Tumblbug

      2025년 01월 14일
    • Competition/Support Project

      Busan IT Industry Promotion Agency to Host Urban Pop-Up Game Exhibition ‘Game-Playground’

      2025년 11월 28일

      KOCCA to Host ‘Korea Indiegame Showcase’ in Pangyo from December 2–4

      2025년 11월 26일

      Smilegate Reveals Full Program Lineup for Indie Game & Culture Festival ‘BeaverRocks 2025’

      2025년 11월 19일

      K-Indie Developer Lizard Smoothie Wins Two Awards at Korea Game Awards 2025 for Shape of Dreams

      2025년 11월 16일

      Smilegate Future Lab Reveals 287 Indie Games for “Beaver Rocks 2025”

      2025년 11월 05일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    KOCCA Confirms K-Game Competitiveness with Gamescom 2024 Korea Joint Pavilion

    By 인디게임닷컴 편집부2024년 08월 28일Updated:2024년 08월 31일4 Mins Read
    • Participating in ChinaJoy in July and Gamescom in August to explore global business opportunities for excellent K-games
    • Confirmation of interest in K-games, such as reaching a consulting amount of 33.8 billion won (Gamescom) and 27.2 billion won (ChinaJoy)
    • Plans to operate a joint Korean pavilion at the Tokyo Game Show (September), Thailand Game Show (October), and Taiwan Game Show (January next year)

    The Ministry of Culture, Sports and Tourism (Minister Yoo In-chon) and the Korea Creative Content Agency (President Cho Hyun-rae, hereinafter referred to as KOCCA) participated in Gamescom and ChinaJoy, global game shows representing China and Europe. They operated a Korean pavilion to promote the export of excellent K-games and reaffirmed their global competitiveness.

    ◆ At Gamescom in Germany, 13 K-games for PC, console, mobile, etc., were showcased, and over 400 consultations were held

    Gamescom 2024, held for five days from August 21st to 25th, is the largest game show in Europe. Game developers, investors, sales and distribution companies, and gamers from around the world gather there, and KOCCA participates in the Korea Joint Booth every year.

    This year, 1,462 companies from 64 countries participated in the Gamescom Korea pavilion, with 13 games from various platforms, including PC, console, mobile, and new technology. ▲Skywalk ▲Mobisoft ▲AndUsoft ▲Bucketplay ▲Triple Games ▲Influence ▲GiantStep ▲EmotionWave ▲Sususoft ▲Hipercent ▲Two Hands Interactive ▲Sconec Entertainment ▲Pneumatic, etc.

    To achieve successful export results, the Korean Pavilion at Gamescom actively provided game videos, game demonstrations, and game introduction explanations to on-site visiting buyers, resulting in approximately 400 consultations and approximately USD 24 million ( KRW 33.8 billion) in consultations, significantly increasing the possibility of entering the European market. ( Converted based on the exchange rate of KRW 1,359.8)

    “In addition to the B2B business meeting this year, we were able to directly check out the local market and global game trends through KOCCA’s B2C observation program, which was very helpful,” said Man-Son Jeong, CEO of Trypul Games, which was introduced in the Gamescom Daily magazine as an indie game to watch at Gamescom 2024. “We unveiled the new build of for the first time at Gamescom and received positive responses from buyers and industry insiders, and we hope to continue our business in the European market through this opportunity.”

    ◆ Participating in ChinaJoy for the first time in 6 years since COVID-19, reaching a consulting amount of 27.2 billion won, confirming the response of the Chinese market

    Meanwhile, ‘ChinaJoy 2024’, held for three days from July 26th to 28th, is China’s most significant game show celebrating its 21st anniversary this year. KOCCA participated as a representative of Korea by setting up a booth for the first time in six years since 2018.

    KOCCA selected seven games and operated a Korean joint booth in ChinaJoy. The participating games are ▲Skywalk ▲Super Planet ▲Neo Games ▲AndUsoft ▲Two Hands Interactive ▲Giant Step ▲Dizzard.

    The Korean Pavilion secured local buyers to participate in preliminary business matching, investment, MOU, marketing, etc., to re-enter the Chinese game market with domestic games. As a result, it achieved 264 consultations and a consultation amount of 20 million dollars (approximately 27.2 billion won), confirming the high interest in K-games. ( Converted based on the exchange rate of 1,359.8 won)

    Anyusoft CEO Kim Young-kwan, who signed a publishing MOU with a Singaporean company on-site, said, “The Greater China region is a gaming market that cannot be missed, and it is significant that KOCCA’s support for ChinaJoy has allowed us to achieve tangible business results,” and “Through business meetings with various global companies, we were able to confirm that is competitive in the global market.”

    KOCCA Game New Technology Division Director Kim Nam-geol said, “By establishing ChinaJoy, Thailand Game Show, Taiwan Game Show, and self-selection support for overseas game markets this year, we are actively supporting the overseas expansion of excellent domestic games that had been stagnant due to COVID-19,” adding, “We will continue to work to improve the global expansion and export performance of K-games.”

    Meanwhile, KOCCA plans to operate a Korean joint pavilion at five game shows, starting with ChinaJoy (July) and Gamescom (August), followed by the Tokyo Game Show (September), the Thailand Game Show (October), and the Taiwan Game Show (January 2025). The three-game shows starting in September will feature B2C booths, providing global users an opportunity to experience K-games firsthand.

    인디게임닷컴 편집부
    • Website
    • Facebook

    We will create the future of Korean indie games for the global No.1 game powerhouse. #Since2003

    Related Posts

    Smilegate Joins Taiwan’s Largest Indie Showcase, G-EIGHT 2025 — Accelerating Its Push Into the Asian Market

    2025년 12월 02일

    From SANABI to Lost Ark: BeaverRocks 2025 Reveals Special Event Lineup

    2025년 12월 02일

    **Chungbuk Global Game Center Records Highest-Ever Performance:

    2025년 11월 28일

    Asia’s Largest Indie Showcase ‘INDIE Live Expo 2025.11.29’ Reveals Broadcast Lineup

    2025년 11월 22일
    Editors Picks

    Small Teams, Big Impact: Google Play Announces ‘Best of 2025 – Indie Game Winners’

    2025년 11월 19일

    Smilegate Reveals Full Program Lineup for Indie Game & Culture Festival ‘BeaverRocks 2025’

    2025년 11월 19일

    K-Indie Studio Wonder Potion Confirms Free Release of SANABI: The Day of Possession on

    2025년 11월 15일

    Unity to Showcase Global Indie Lineup at G-STAR 2025, Expands Support for Indie Ecosystem

    2025년 11월 06일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2025 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.