최근기사

    The Korea Indie Game Association held an opening ceremony for the MBC Academy Computer Education Center’s Gimhae Campus.

    2025년 08월 18일

    The highly anticipated rogue-lite indie game “Forgotten Dreams of the Future” has officially launched.

    2025년 08월 18일

    Codename Bomb and Smilegate Launch “Archetype Blue” Project

    2025년 08월 18일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      The Korea Indie Game Association held an opening ceremony for the MBC Academy Computer Education Center’s Gimhae Campus.

      2025년 08월 18일

      The highly anticipated rogue-lite indie game “Forgotten Dreams of the Future” has officially launched.

      2025년 08월 18일

      Codename Bomb and Smilegate Launch “Archetype Blue” Project

      2025년 08월 18일

      Indie Game Festival ‘2025 Indiecraft’ IR Demo Day Successfully Concludes

      2025년 08월 16일

      The Busan Indie Connect Festival 2025, the global indie game hub, will be held on August 15th.

      2025년 08월 14일
    • Recommendation/Public

      UModeler Launches ‘Personal License’ for Indie Developers

      2025년 08월 08일

      A Talking Cat and a Journey to the Past: Short Adventure Game Dead Cat Bounce Launches on Steam

      2025년 08월 06일

      The demo for the highly anticipated Korean indie game “BLACKOUT: Zero Point” will be released on Steam on July 31st.

      2025년 07월 31일

      PepperStones Unveils Steam Page & Trailer for New Indie Title HIPS N’ NOSES

      2025년 07월 31일

      Buff Studio Opens Pre-Registration for Real-Time Turn-Based Roguelite Action Game ‘Seoul Exorcist 1111’

      2025년 07월 28일
    • Indie Game Review

      Between Memory and Truth: A Suspenseful Journey in A Flower Blooms Inside a Person

      2025년 07월 28일

      Sensitivity-filled point-and-click adventure game ‘Meow Emma’

      2024년 04월 13일

      Neowiz, two indie games, ‘Nintendo Indie World Showcase’ appeared.

      2022년 11월 12일

      CFK unveils trial version of ‘My Divorce Story’ depicting the conflict between husband and wife

      2022년 08월 04일

      Idle emotional healing, ‘My Little Terrace: Growing Flowerpots’

      2022년 03월 27일
    • Indie Game Tumblbug

      Indie Game “MONOWAVE” Launches Tumblbug Crowdfunding Following Gyeonggi Game Audition Victory

      2025년 06월 05일

      Stove Indie, Subculture Tycoon ‘Storm Maid’ Tumblbug Funding

      2025년 02월 24일

      Action platformer indie anticipated ‘Metal Suits’ begins funding on Tumblbug

      2025년 01월 14일

      Apocalypse Fantasy ‘Zombie Seed’ Reaches 20 Million Won in Tumblbug Funding

      2024년 11월 11일

      Introducing the delightful and lively Tumblbug failure story of four sisters! ‘Byungmansi’

      2024년 05월 31일
    • Competition/Support Project

      Busan Indie Connect Festival 2025 Kicks Off Online Event

      2025년 08월 08일

      Daejeon Global Game Center Recruiting New Indie Game Tenants

      2025년 08월 08일

      Smilegate Future Lab Launches Indie Game & Culture Festival ‘BEAVER ROCKS’ – Now Accepting Exhibitor Applications

      2025년 08월 06일

      Busan Indie Wave Conference to Debut on August 14 at Grand Josun Haeundae

      2025년 07월 29일

      Indie U 2025 Sets Sail with ₩20 Million in Prizes: A New Chapter for Indie Games in Korea’s Chungcheong Region

      2025년 07월 28일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    KOCCA Confirms K-Game Competitiveness with Gamescom 2024 Korea Joint Pavilion

    By 인디게임닷컴 편집부2024년 08월 28일Updated:2024년 08월 31일4 Mins Read
    • Participating in ChinaJoy in July and Gamescom in August to explore global business opportunities for excellent K-games
    • Confirmation of interest in K-games, such as reaching a consulting amount of 33.8 billion won (Gamescom) and 27.2 billion won (ChinaJoy)
    • Plans to operate a joint Korean pavilion at the Tokyo Game Show (September), Thailand Game Show (October), and Taiwan Game Show (January next year)

    The Ministry of Culture, Sports and Tourism (Minister Yoo In-chon) and the Korea Creative Content Agency (President Cho Hyun-rae, hereinafter referred to as KOCCA) participated in Gamescom and ChinaJoy, global game shows representing China and Europe. They operated a Korean pavilion to promote the export of excellent K-games and reaffirmed their global competitiveness.

    ◆ At Gamescom in Germany, 13 K-games for PC, console, mobile, etc., were showcased, and over 400 consultations were held

    Gamescom 2024, held for five days from August 21st to 25th, is the largest game show in Europe. Game developers, investors, sales and distribution companies, and gamers from around the world gather there, and KOCCA participates in the Korea Joint Booth every year.

    This year, 1,462 companies from 64 countries participated in the Gamescom Korea pavilion, with 13 games from various platforms, including PC, console, mobile, and new technology. ▲Skywalk ▲Mobisoft ▲AndUsoft ▲Bucketplay ▲Triple Games ▲Influence ▲GiantStep ▲EmotionWave ▲Sususoft ▲Hipercent ▲Two Hands Interactive ▲Sconec Entertainment ▲Pneumatic, etc.

    To achieve successful export results, the Korean Pavilion at Gamescom actively provided game videos, game demonstrations, and game introduction explanations to on-site visiting buyers, resulting in approximately 400 consultations and approximately USD 24 million ( KRW 33.8 billion) in consultations, significantly increasing the possibility of entering the European market. ( Converted based on the exchange rate of KRW 1,359.8)

    “In addition to the B2B business meeting this year, we were able to directly check out the local market and global game trends through KOCCA’s B2C observation program, which was very helpful,” said Man-Son Jeong, CEO of Trypul Games, which was introduced in the Gamescom Daily magazine as an indie game to watch at Gamescom 2024. “We unveiled the new build of for the first time at Gamescom and received positive responses from buyers and industry insiders, and we hope to continue our business in the European market through this opportunity.”

    ◆ Participating in ChinaJoy for the first time in 6 years since COVID-19, reaching a consulting amount of 27.2 billion won, confirming the response of the Chinese market

    Meanwhile, ‘ChinaJoy 2024’, held for three days from July 26th to 28th, is China’s most significant game show celebrating its 21st anniversary this year. KOCCA participated as a representative of Korea by setting up a booth for the first time in six years since 2018.

    KOCCA selected seven games and operated a Korean joint booth in ChinaJoy. The participating games are ▲Skywalk ▲Super Planet ▲Neo Games ▲AndUsoft ▲Two Hands Interactive ▲Giant Step ▲Dizzard.

    The Korean Pavilion secured local buyers to participate in preliminary business matching, investment, MOU, marketing, etc., to re-enter the Chinese game market with domestic games. As a result, it achieved 264 consultations and a consultation amount of 20 million dollars (approximately 27.2 billion won), confirming the high interest in K-games. ( Converted based on the exchange rate of 1,359.8 won)

    Anyusoft CEO Kim Young-kwan, who signed a publishing MOU with a Singaporean company on-site, said, “The Greater China region is a gaming market that cannot be missed, and it is significant that KOCCA’s support for ChinaJoy has allowed us to achieve tangible business results,” and “Through business meetings with various global companies, we were able to confirm that is competitive in the global market.”

    KOCCA Game New Technology Division Director Kim Nam-geol said, “By establishing ChinaJoy, Thailand Game Show, Taiwan Game Show, and self-selection support for overseas game markets this year, we are actively supporting the overseas expansion of excellent domestic games that had been stagnant due to COVID-19,” adding, “We will continue to work to improve the global expansion and export performance of K-games.”

    Meanwhile, KOCCA plans to operate a Korean joint pavilion at five game shows, starting with ChinaJoy (July) and Gamescom (August), followed by the Tokyo Game Show (September), the Thailand Game Show (October), and the Taiwan Game Show (January 2025). The three-game shows starting in September will feature B2C booths, providing global users an opportunity to experience K-games firsthand.

    인디게임닷컴 편집부
    • Website
    • Facebook

    We will create the future of Korean indie games for the global No.1 game powerhouse. #Since2003

    Related Posts

    The Korea Indie Game Association held an opening ceremony for the MBC Academy Computer Education Center’s Gimhae Campus.

    2025년 08월 18일

    The highly anticipated rogue-lite indie game “Forgotten Dreams of the Future” has officially launched.

    2025년 08월 18일

    Codename Bomb and Smilegate Launch “Archetype Blue” Project

    2025년 08월 18일

    Indie Game Festival ‘2025 Indiecraft’ IR Demo Day Successfully Concludes

    2025년 08월 16일
    Editors Picks

    Smilegate Future Lab Launches Indie Game & Culture Festival ‘BEAVER ROCKS’ – Now Accepting Exhibitor Applications

    2025년 08월 06일

    Busan Indie Wave Conference to Debut on August 14 at Grand Josun Haeundae

    2025년 07월 29일

    Between Memory and Truth: A Suspenseful Journey in A Flower Blooms Inside a Person

    2025년 07월 28일

    The Backend to Host Free Webinar Sharing Mobile Game Marketing Success Strategies

    2025년 07월 28일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2025 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.