최근기사

    Construction by day, a fierce battle by night… ‘Amber Guardian’ confirmed for release on April 17

    2026년 03월 19일

    Smilegate Future Lab Recruits Participants (Teams) for Indie Game Contest ‘Indigo’

    2026년 03월 19일

    Rebellion of Retired War Robots… ‘AI.VI’, Combining FPS and Tower Defense, Officially Released on Steam

    2026년 03월 19일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

      2026년 03월 18일

      Stove to Release Pirate Game ‘Windrose’, Anticipated by 1.5 Million People Worldwide

      2026년 03월 17일

      Ready Your Cutlasses: Stove to Release Global Pirate Sensation ‘Windrose’

      2026년 03월 17일

      K-Indie ‘Studio BB’ and Japan’s Phoenix Announce Global Co-publishing with ‘Monowave’

      2026년 03월 16일

      Shadows in Istanbul: Cinematic Spy Puzzle ‘Secret Agent’ Now Available

      2026년 03월 16일
    • Recommendation/Public

      Construction by day, a fierce battle by night… ‘Amber Guardian’ confirmed for release on April 17

      2026년 03월 19일

      Life shaped by small choices… Healing adventure ‘Momento’ confirmed for launch on all platforms

      2026년 03월 19일

      Retro Chaos Unleashed: Devolver Digital and Doinksoft Reveal ‘Dark Scrolls’

      2026년 03월 18일

      Real UFO Research Meets Psychological Dread: ‘Who Are You!?’ Hits Steam March 27

      2026년 03월 17일

      K-Indie Breakout ‘Staffer Retro’ Announces Simultaneous Launch on Switch and Steam

      2026년 03월 17일
    • Indie Game Review

      Rebellion of Retired War Robots… ‘AI.VI’, Combining FPS and Tower Defense, Officially Released on Steam

      2026년 03월 19일

      ‘Overthrone’ Graduates from Early Access, Releases Full Edition with Added Aerial Combat

      2026년 03월 19일

      Zen and the Art of Drilling: Indie Hit ‘DigDigDrill’ Tunnels onto Nintendo Switch

      2026년 03월 18일

      Frogs, Flutes, and Low-Self-Esteem Bears: ‘Bonnie Bear Saves Frogtime’ Leaps Onto PC and Switch

      2026년 03월 17일

      Sea-Steading and Serenity: ‘Collector’s Cove’ Sets Sail on PC and Consoles

      2026년 03월 17일
    • Indie Game Focus

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일

      Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

      2026년 03월 09일

      Spire Shattered: ‘Slay the Spire 2’ Hits 210K Concurrent Players, Melting Steam Servers at Launch

      2026년 03월 06일

      Indie Game Development Survival Strategies Proven at Steam Next Fest 2026

      2026년 03월 04일
    • Competition/Support Project

      Smilegate Future Lab Recruits Participants (Teams) for Indie Game Contest ‘Indigo’

      2026년 03월 19일

      Fueling the Underdog: Gyeongnam Global Game Center Teams Up with Com2uS Holdings for 2026 Indie Push

      2026년 03월 18일

      Busan Ignites Global Ambitions: ‘2026 Bu:Star Game Production Support’ Offers Up to 100M KRW

      2026년 03월 17일

      Going Global: KOCCA Announces ‘2026 Game Add-on’ Support with Google Play Partnership

      2026년 03월 16일

      Unlocking Global Growth: PlayX4 2026 Opens B2B Recruitment for Game Developers and Investors

      2026년 03월 12일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Global indie game news

    Mobile app spending will exceed $100 billion in third quarters by 2023

    By Editorial Team2023년 09월 27일5 Mins Read

    Data and analytics platform data.ai (formerly App Annie) announced that cumulative mobile app consumer spending this year exceeded $100 billion (approximately KRW 134 trillion). This year is the first time total consumer spending exceeded $100 billion in three quarters.

    data.ai announced through its third-quarter status that consumer spending in the third quarter recorded $33.6 billion (KRW 45 trillion), a 3.7% increase compared to last year, reaching a cumulative $101.1 billion (KRW 135 trillion). Consumer spending by quarter also recorded stable figures, including $33.7 billion in the first quarter (+4.3% compared to the same period last year) and $33.8 billion (+6.3%) in the second quarter. Korea showed strong growth in the third quarter, recording $2.06 billion, a whopping 34% increase compared to the same period last year.

    The time it takes to reach a cumulative $100 billion is also rapidly shortening. While it took December in 2020 and October in 2021 and 2022, this year, it exceeded $100 billion even before the end of the third quarter for the first time in history. This means that the growth potential of the mobile app market, especially scalability through various apps and products, is increasing.

    In the third quarter of 2023, iOS will achieve $21.2 billion (KRW 28 trillion), and Google Play will reach $12.4 billion (KRW 17 trillion), confirming that iOS contributed about 60% to consumer spending. On the other hand, iOS only grew by 1% compared to the same period last year, but Google Play was shown to be catching up, achieving a whopping 10% growth.

    Non-game (app) sectors appeared to be the primary driver of consumer spending in the third quarter. In the non-game sector, iOS grew by 10.6%, and Google Play increased by 20% compared to last year, showing a trend of steady growth through in-app subscription products. In-app subscription products motivate mobile consumers to continue using apps and are positioned as excellent strategic products that simultaneously retain existing users and attract new users. Meanwhile, Google Play grew by 5% in the gaming sector, but iOS decreased by 5.6%.

    Looking at the markets that have seen the most growth over the past year, the United States led the way, with consumer spending increasing by more than $600 million in the third quarter of 2023 compared to the same period last year. Nearly one-third of all consumer spending in the third quarter occurred in the United States, and countries that showed significant growth compared to the same period last year included South Korea and the United Kingdom.

    The mobile market is showing stability in the download sector, exceeding 38 billion quarterly downloads for five consecutive quarters. The number of downloads in this third quarter was 38.4 billion, a slight decrease compared to last year, with iOS achieving 9.5 billion downloads and Google Play reaching 28.9 billion downloads, three times that of iOS. We can see that iOS grew by 9.2% globally, but Google Play decreased by 3.7%. This is because although Google Play grew by 1.5% in all countries except India, India, which has a large market, fell by 13% this time. It appears that this has led to a decrease in the total figure.

    The fastest-growing markets in the third quarter of 2023 compared to the same period last year were China, the United States, and Bangladesh, with China showing positive growth in recent quarters and reaching downloads close to pre-pandemic levels in the third quarter compared to the same period last year. There was an increase of approximately 170 million on iOS alone. In the United States, downloads increased by 130 million during the same period, and in Bangladesh, the number of downloads increased by nearly 86 million compared to last year. In Korea, the number of downloads reached approximately 500 million in the third quarter, an increase of 38 million compared to last year.

    Among the top apps in the third quarter, Meta’s ‘Threads,’ launched in early July, surpassed 150 million downloads in the first week, achieving a record of downloads 5.5 times faster than any other existing app. With Thread entering the charts, TikTok, which had maintained its top spot for the previous two quarters, lost its first place. As a result, Meta occupied a whopping four positions in the top 5 download charts.

    In the consumer spending sector, ‘TikTok’ remains at the top, followed by ‘YouTube’ and ‘Tinder’. Regarding monthly active users (MAU), social media powerhouse apps maintain their positions with no change from the previous quarter.

    In the top game chart, Turkish game company Dream Games’ ‘Royal Match’ climbed five places from the last quarter, followed by ‘Honor of Kings’ and ‘Candy Crush Saga.’ It ranked first for the first time, beating famous works such as Meanwhile, Scopely’s ‘MONOPOLY GO!’ rose 25 places to the consumer spending chart by leveraging a solid IP like games such as ‘Pokémon GO,’ and NCSoft ‘s masterpiece ‘Lineage M’ also entered the top 10 in the third quarter.

    As for the domestic game rankings in the third quarter, various new games such as ‘Mini Game Heaven’ and ‘Growing Seven Knights,’ which have been attracting attention from users even before their release, settled on the download charts. In the consumer spending category, Kakao Games’ new MMORPG ‘Ares: Rise of Guardians,’ led by ‘Lineage M,’ which entered the global chart at number 10, also settled at number 7. In the MAU category, famous works such as ‘Roblox,’ ‘Infinite Stairs,’ ‘Brawl Stars, and ‘Bangtan Special Forces maintain the top ranks.

    A data.ai official said, “In-app subscription products for mobile apps provide convenience to mobile consumers while also providing opportunities for a steady experience,” adding, “Mobile publishers are using more systematic and AI-based data in establishing strategies for the success of apps. “Through analysis, we are building a highly reliable blueprint,” he added.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

    2026년 03월 18일

    Stove to Release Pirate Game ‘Windrose’, Anticipated by 1.5 Million People Worldwide

    2026년 03월 17일

    Ready Your Cutlasses: Stove to Release Global Pirate Sensation ‘Windrose’

    2026년 03월 17일

    K-Indie ‘Studio BB’ and Japan’s Phoenix Announce Global Co-publishing with ‘Monowave’

    2026년 03월 16일
    Editors Picks

    Indie Dominance: The Standout Winners of Steam Next Fest February 2026

    2026년 03월 04일

    [Editorial] Why Financial Giants are Betting on Game Dev: The Strategic Synergy of K-Indies and Big Tech

    2026년 03월 03일

    GDC 2026: The Biggest Glow-Up in 40 Years—Now the “Festival of Gaming”

    2026년 03월 02일

    Tokyo Game Show 2026 Celebrates 30th Anniversary with Record 5-Day Run and Free Global Indie Support

    2026년 02월 28일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.