최근기사

    A dazzling exorcism action game that cuts through the darkness, “Raising an Exorcist Girl: Idle RPG”

    2026년 01월 02일

    2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

    2026년 01월 01일

    AI to Revolutionize Game Development: Former Rockstar Dev Says 70% of Costs are ‘Grunt Work.’

    2025년 12월 31일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      AI to Revolutionize Game Development: Former Rockstar Dev Says 70% of Costs are ‘Grunt Work.’

      2025년 12월 31일

      Sweden Dominates Steam in 2025: Swedish Developers Seize 20% of Global Revenue, Surpassing North America and China

      2025년 12월 31일

      Taipei Indie Game Awards 2026 Hits Record Scale with 515 Entries Worldwide

      2025년 12월 30일

      The Korea Artificial Intelligence Game Association operates the “Game Voice Lab,” connecting indie developers and voice actors.

      2025년 12월 30일

      Gachon University Showcases Future Talent at 2026 Pre-Graduate Exhibition and Job Matching Fair

      2025년 12월 29일
    • Recommendation/Public

      A dazzling exorcism action game that cuts through the darkness, “Raising an Exorcist Girl: Idle RPG”

      2026년 01월 02일

      Novaxjoy to Release ‘Cave Survival,’ a Jeonnam Global Game Center–Supported Indie Title

      2025년 12월 25일

      Sanabi Spin-off Haunted Day Launches on Nintendo Switch Next Month, Physical Edition Now Open for Pre-orders

      2025년 12월 24일

      A Poetic Underwater Mystery Adventure: Echoes of Mora

      2025년 12월 23일

      An Ambitious Fusion of Subculture and MOBA: LUNA: War of the Moonlight

      2025년 12월 23일
    • Indie Game Review

      ‘Project Silverfish’: The S.T.A.L.K.E.R.-Inspired Indie FPS Capturing Hearts on Steam

      2025년 12월 29일

      Turning the Night Shift Into Horror: “Night Shippers” Reimagines Vietnam’s Delivery Worker Reality

      2025년 12월 18일

      Korean Shamanism Meets Pixel Art: ‘Ghost Deliverer’ Launches in Early Access on December 19

      2025년 12월 10일

      A Glass Demon Skating Through Hell: Skate Story

      2025년 12월 09일

      Indie Perseverance Pays Off: Sci-Fi Horror ‘ROUTINE’ Launches After 13 Years of Development

      2025년 12월 02일
    • Indie Game Focus

      2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

      2026년 01월 01일

      Tracing the Footsteps of K-Indie in 2025

      2025년 12월 26일

      [Column] Game Development Is Not the Olympics

      2025년 12월 24일

      Steam Sees Record-Breaking Game Releases in 2025 — But Survival Is Getting Harder for Indies

      2025년 12월 16일

      A New Chapter in Indie Game History: What Clair Obscur Proved to the Industry

      2025년 12월 14일
    • Competition/Support Project

      Jeonnam Game Industry Shatters 2025 Targets, Reaching 18.97 Billion KRW in Revenue

      2025년 12월 31일

      K-Indie Games Take the Spotlight at Taipei Indie Game Awards 2026

      2025년 12월 30일

      NEOWIZ Indie Quest: Final Call for Narrative-Driven Indie Games as Deadline Approaches

      2025년 12월 29일

      Chungbuk Global Game Center Surpasses KRW 10 Billion in Revenue, Marking a New Milestone for the Regional Game Industry

      2025년 12월 25일

      Smilegate Hosts Graduation Ceremony for 17th Cohort of SGM Indie Game Program

      2025년 12월 22일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    Gyeonggi province supports small and medium-sized game companies using the IP of Nexon and Smilegate.

    By 인디게임닷컴 편집부2023년 06월 01일Updated:2023년 06월 24일3 Mins Read

    The ‘K-Content Triangular Formation,’ in which Gyeonggi-do, content conglomerates, and small and medium-sized content producers work together to discover and nurture competitive K-content, will be launched earnestly. It is a plan to create added value by producing excellent K-contents by small and medium-sized producers using the budget of Gyeonggi-do and the intellectual property rights of content conglomerates.

    On the 31st, Governor Kim Dong-yeon of Gyeonggi-do said at the Gyeonggi Contents Korea Lab (7th floor of the Gyeonggi Creative Economy Innovation Center in Pangyo, Seongnam) that Kakao Entertainment, SM Entertainment, Nexon, Smilegate, It has signed agreements with five companies with intellectual property rights (IP), including CJ ENM.

    Governor Kim Dong-Yeon said, “In the meantime, I have heard much about intellectual property theft by small and medium-sized businesses and venture companies, so I have always paid much attention to preparing countermeasures. I can’t help but be very happy,” he said. “I hope you will succeed by using your intellectual property well. Also, it would be nice if you give back to others or to our society at the right time and in the right way, just as much as you received.”

    The ‘K-Content Intellectual Property Rights (IP) Convergence Production Support’ project is worth 2.4 billion won in production support alone. The ‘Excellent Content Intellectual Property Rights (IP) Utilization’ section performs tasks by utilizing the popular intellectual property rights (IP) of domestic famous intellectual property (IP) holding companies that have signed an agreement with Gyeonggi-do and the intellectual property rights (IP) desired by participating companies It is divided into two parts, such as the ‘Content IP Expansion’ section, where genres are freely selected and created, and about 12 projects are carried out.

    Under the agreement, these companies will provide ▲webtoon/web novel intellectual property (Kakao Entertainment) ▲artist intellectual property (SM Entertainment) ▲game intellectual property (Nexon·Smilegate) ▲animation/entertainment intellectual property (CJ ENM) to small and medium-sized production companies. In addition, it participates in project discovery, selection, and evaluation and supports education, consulting, and mentoring for the production of excellent content. Gyeonggi-do is in charge of policy establishment and budget support for ‘K-content intellectual property (IP) convergence production support.’

    In addition, when the ‘IP Convergence Content Cluster,’ which is being promoted as a contest project by the Ministry of Culture, Sports and Tourism with Goyang City, is completed in 2026, Gyeonggi-do will be the only one in the country to discover excellent content intellectual property – distribution, commercialization – experience and consumption ecosystem. Looking forward to it.

    After the signing ceremony, about 10 executives and staff members from the contracting company and the provincial content production company selected as the support company for the project attended and had time to communicate with small and medium-sized content production companies in the province. In the process of communication, content producers in the province said, “It is a good policy to develop a growth model and create a virtuous cycle by allowing large companies to share intellectual property and small and medium-sized producers to make good use of it to create new convergence contents.” I hope you will lead me.”

    Regarding this, Governor Kim said, “(This project) is good in that company that share intellectual property rights and small and medium-sized manufacturers do not compete, but create synergies while expanding new business areas.” If Korea makes it a country full of creativity, challenges, and attempts, Korea will be number one.”

    featured
    인디게임닷컴 편집부
    • Website
    • Facebook

    We will create the future of Korean indie games for the global No.1 game powerhouse. #Since2003

    Related Posts

    AI to Revolutionize Game Development: Former Rockstar Dev Says 70% of Costs are ‘Grunt Work.’

    2025년 12월 31일

    Sweden Dominates Steam in 2025: Swedish Developers Seize 20% of Global Revenue, Surpassing North America and China

    2025년 12월 31일

    Taipei Indie Game Awards 2026 Hits Record Scale with 515 Entries Worldwide

    2025년 12월 30일

    The Korea Artificial Intelligence Game Association operates the “Game Voice Lab,” connecting indie developers and voice actors.

    2025년 12월 30일
    Editors Picks

    Tracing the Footsteps of K-Indie in 2025

    2025년 12월 26일

    Games Are Not a Disease, but Something to Be Understood: KOCCA Publishes Public-Friendly Guide on Game User Researc

    2025년 12월 24일

    Steam Sees Record-Breaking Game Releases in 2025 — But Survival Is Getting Harder for Indies

    2025년 12월 16일

    A New Chapter in Indie Game History: What Clair Obscur Proved to the Industry

    2025년 12월 14일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.