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    Among the Trolls Arrives on Steam: A First-Person Adventure Into Finnish Folklore, Finally Out After a Studio Handover

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    Seolhwa Dungeon Hits Mobile: A Solo Korean Developer Turns Grim Reapers, Imugi, and Gumiho Into the Rules of a Traditional Roguelike

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    Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

    2026년 10월 17일
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      Allogloom Is Out: A Solo Developer’s Hand-Drawn “Cozy Horror” Point-and-Click Lands a Perfect Early Steam Score

      2026년 10월 17일

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      Among the Trolls Arrives on Steam: A First-Person Adventure Into Finnish Folklore, Finally Out After a Studio Handover

      2026년 10월 17일

      The Chair Game: A Japanese Solo Dev’s Physics Game About Riding an Office Chair From the Harbor to a Mountaintop Home, Coming in November

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      2026년 10월 17일

      Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

      2026년 10월 17일

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        News

        Roblox Game to be Developed Using ‘Kungya’ IP… Chungkang University of Culture & Industry and Netmarble M&B Collaborate

        By Editorial Team2026년 09월 02일2 Mins Read
        • Developing Roblox game maps and items in conjunction with regular PBL classes and on-campus competitions
        • Expanding students’ content planning and production experience through projects utilizing commercial IP

        Chungkang University of Culture & Industry announced that Kim Seong-hyun, Head of the Industry-Academic Cooperation Center, and Bae Min-ho, CEO of MNB, a content marketing subsidiary of Netmarble, signed an industry-academia cooperation agreement on August 26 to foster practical content talent and collaborate on IP.

        Based on this agreement, Chungkang University of Culture & Industry and M&B discussed conducting a practical content production program based on the global metaverse platform Roblox in conjunction with the regular curriculum.

        In particular, we plan to support students in directly planning and developing game maps and items using the Kkungya IP by linking M&B’s flagship IP, ‘Kkungya Restaurants,’ with the IP licensing program within Roblox, the PBL classes of the Regional Growth Talent Development System (Anchor) at Chungkang University of Culture and Industry’s Game Content School, and on-campus competitions.

        Yeom Dong-hyun, Dean of the Game Content School at Chungkang University of Culture and Industry, stated, “I consider it very meaningful to be able to incorporate Netmarble M&B’s ‘Kungya Restaurants’ IP, which is widely loved by the public, into Chungkang’s regular curriculum.”

        In addition, they stated, “This industry-academia collaborative course is a valuable opportunity for students to demonstrate both practical skills and creative development capabilities by directly handling actual commercial IP in the Roblox environment, a global metaverse platform,” adding, “We will continue to take the lead in fostering field-oriented, practical talent through close collaboration with the industry.”

        M&B CEO Bae Min-ho stated, “We will actively support students so that they can plan and produce diverse content utilizing the Kungya Restaurants IP.”

        Chungkang University of Culture & Industry’s Game Content School conducts project-based education centered on production fields such as game planning, programming, and graphics.

        Editorial Team
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