최근기사

    [JP] ‘Moorestech’, a philosophy of open source and communication, released after five years of development.

    2026년 01월 18일

    Brazilian Identity and Favela Culture: Latin Indie Hit ‘Ghetto Zombies: Graffiti Squad’ Launches on Steam

    2026년 01월 17일

    Next-Gen K-Game Talent Shines at ‘Game Academy Showcase 2026’ in Pangyo

    2026년 01월 17일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      A New Survival Phenomenon: ‘Quarantine Zone: The Last Check’ Surpasses 300,000 Units in Just 48 Hours

      2026년 01월 16일

      Smilegate Unveils Nominees for “2025 Stove Indie Awards” – User Voting Now Open

      2026년 01월 15일

      Neowiz’s “Sannabi Side Story: The Day I Was Possessed” Releases on Nintendo Switch

      2026년 01월 15일

      “SANABI: A Haunted Day” Spin-off Lands on Nintendo Switch Today

      2026년 01월 15일

      Cinematic Pixel Art SRPG “Stardust: Wish of Witch” to Release Demo on January 20

      2026년 01월 13일
    • Recommendation/Public

      [JP] ‘Moorestech’, a philosophy of open source and communication, released after five years of development.

      2026년 01월 18일

      [Preview] Toge Productions’ new film “Coffee Talk Tokyo” to be released on May 21st.

      2026년 01월 16일

      A Warm Cup of Tea in Neon Tokyo: “Coffee Talk Tokyo” Delayed to May 21

      2026년 01월 16일

      Subculture Metroidvania ‘Kotama & Academy Citadel’ Launches Today on Steam

      2026년 01월 15일

      K-Indie “Maid Cafe Simulator” Reaches 902% of Tumblbug Funding

      2026년 01월 13일
    • Indie Game Review

      Brazilian Identity and Favela Culture: Latin Indie Hit ‘Ghetto Zombies: Graffiti Squad’ Launches on Steam

      2026년 01월 17일

      View the World Through a Feline Lens: Cozy Simulation ‘a wonderful cat life’ Launches Today

      2026년 01월 15일

      Tongue-Tying Adventure: 3D Platformer “Big Hops” Leaps onto All Platforms Today

      2026년 01월 12일

      Zombie Apocalypse Hit ‘Quarantine Zone: The Last Check’ Launches Today on Steam and PC Game Pass

      2026년 01월 12일

      A dazzling exorcism action game that cuts through the darkness, “Raising an Exorcist Girl: Idle RPG”

      2026년 01월 02일
    • Indie Game Focus

      [New Year Special – Part 3] Korea’s 12 Global Game Centers: The Secret Weapon for K-Indie Growth

      2026년 01월 14일

      12 Global Game Centers Nationwide: A Foundation for the Growth of K-Indie Games…Why Startups and Indie Companies Should Pay Attention

      2026년 01월 14일

      Small Team, Big Dreams: The Growth Story of Tokyo Indie Studio “RexLabo”

      2026년 01월 13일

      16 Years Since Leaving EA: How Supergiant Games Reached Its Peak with “Hades II”

      2026년 01월 07일

      [New Year Special – Part 2] indiegame.com Picks: K-Indie Titles to Watch in 2026

      2026년 01월 06일
    • Competition/Support Project

      Next-Gen K-Game Talent Shines at ‘Game Academy Showcase 2026’ in Pangyo

      2026년 01월 17일

      Join the 48-Hour Creative Marathon: Global Game Jam 2026 x Zempie Pangyo Opens Recruitment

      2026년 01월 15일

      Subculture Meets Indie Gaming: “IlluStar Fes 10” to Open February 21 at KINTEX

      2026년 01월 05일

      Jeonnam Game Industry Shatters 2025 Targets, Reaching 18.97 Billion KRW in Revenue

      2025년 12월 31일

      NEOWIZ Indie Quest: Final Call for Narrative-Driven Indie Games as Deadline Approaches

      2025년 12월 29일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Recommendation/Public

    [JP] ‘Moorestech’, a philosophy of open source and communication, released after five years of development.

    By 인디게임닷컴 데스크2026년 01월 18일5 Mins Read

    Japanese independent game developer Saka Studio has announced a new game, “Moorestech,” which combines factory automation simulation with an anime-style RPG. Currently under development by Katsumi Sato, a solo developer based in Shinagawa, Tokyo, the game is slated for a PC release via Steam around August 2026.

    Five years of development , a unique gear system with physics.

    Saka Studio said in a press release that the title has been “in development for approximately five years,” and that it will offer a unique experience not found in existing factory games, with an energy transfer mechanism through gears.

    The developer emphasized that the game was designed so that fans of similar genre simulation games like ‘Factorio’ and ‘Satisfactory’ as well as gamers who are new to the factory automation genre can enjoy it easily and without resistance.

    Mooretech’s most distinctive feature is its power transmission system, which utilizes physical gears and axles. Starting with watermills and windmills at the beginning of the game, players develop factories as they progress through human technological advancements, including steam engines, electricity, and nuclear fusion.

    As the windmill turns in the game, gears mesh and the machine operates. By controlling RPM (revolutions per minute) and torque, you must design an efficient power transmission network. Insufficient power can cause the machine to stop, offering a different physical engineering experience than simply connecting wires.

    Automation with a ‘Narrative’: The Exiled Princess and Support AI

    The game tells the story of Yori, an exiled princess from the planet Arcadia, who builds a rocket to return home. Key characters include Ereno, a general-purpose AI system that assists in cooking, and Kurua, a cheerful and outgoing character. Players must help them rebuild civilization and ultimately launch the rocket that will return them to their homeland.

    Between building automated facilities, gamers must explore the open-world island, scavenging for resources and uncovering its secrets. This process also includes combat with threats to the factory, adding a touch of RPG fun.

    A complete step-by-step tutorial is provided for beginners, while experienced gamers can skip the tutorial and jump straight into serious building.

    Full source code disclosure, powerful mod support with a dedicated game editor.

    Moorestech actively supports the modding community. The game’s full source code is available on GitHub, and a dedicated editor is provided to enable mod creation without programming knowledge.

    It will be designed to allow for the addition of new mechanics, character skins, and even entirely new game rules. Post-launch support for Steam Workshop is also planned.

    A blend of low-poly pixels, animation, and ASMR that enhances immersion.

    The game features soft, pastel-toned animated graphics and a low-poly design that runs smoothly even on low-spec PCs. Even with complex factory facilities, the visuals are minimal and the game maintains a warm atmosphere at all times.

    Additionally, the metallic sounds of the machines turning and the island’s natural surroundings combine to create a unique ASMR effect. These colors and sounds are crucial elements in enhancing the game’s immersive experience.

    A rave response, with wishlists surpassing 10,000 in just 23 hours.

    Interest in the game exploded immediately after its announcement. Within just 23 hours of its Steam page launching, it surpassed 10,000 wishlists, an unprecedented achievement for an indie game. This success is attributed to its unique combination of appeal to both fans of factory automation games and gamers who prefer Japanese anime-style games.

    In overseas communities such as Reddit, there have been heated debates among users about the combination of the engineering material of ‘factory automation’ and ‘pretty girl anime characters’, but the atmosphere is gradually gaining support as it is recognized as a unique individuality of Japanese indie games.

    A philosophy of open source and communication, presenting new possibilities for J-Indie games.

    With five years of development, unique mechanics, and an open-source philosophy, Saka Studio’s “Moortech” goes beyond a simple factory automation game and represents a new direction for indie game development. Reaching 10,000 wishlists in just 23 hours isn’t just a simple statistic; it’s proof that original ideas and a genuine development approach still resonate with gamers.

    What began as a solo game development journey during his student days has grown into a full-fledged independent game studio, Saka Studio. Adhering to a “creating together” philosophy through open source and communication, Saka Studio is emerging as a notable studio in Japan’s indie game development scene.

    What about Saka Studio, a one-man independent development studio?

    Saka Studio, an indie developer based in Shinagawa, Tokyo, Japan, has been developing creative and experimental games primarily for the PC platform (Steam). Led by Katumi Sato, a Unity and C# engineer who has been developing games since his student days, the studio embraces an open-source development philosophy, with all game source code made public and full support for user modding. Naturally, Saka Studio actively communicates with users through its official Discord and Twitter channels, receiving particularly strong support from aspiring game developers and students.

    division Main contents
    Studio name Saka Studio
    Representative and Director Katsumi Sato
    Year of establishment 2021
    scale 1 person (as of 2025)
    Key milestones • 2018: Amazing Human Simulator – A comical action simulation game using a physics engine.
    • 2021: QUICAL – A casual battle royale FPS developed by a developer alone over a year and a half while he was a student.
    • 2025: Moorestech – Factory automation simulation game, coming in August
    Official website https://moores.tech/home.html
    Official Trailer [Moorestech] Official Gameplay Trailer
    Steam Store Page [Moorestech] – Steam Store
    인디게임닷컴 데스크
    • Website

    Related Posts

    [Preview] Toge Productions’ new film “Coffee Talk Tokyo” to be released on May 21st.

    2026년 01월 16일

    A Warm Cup of Tea in Neon Tokyo: “Coffee Talk Tokyo” Delayed to May 21

    2026년 01월 16일

    Subculture Metroidvania ‘Kotama & Academy Citadel’ Launches Today on Steam

    2026년 01월 15일

    K-Indie “Maid Cafe Simulator” Reaches 902% of Tumblbug Funding

    2026년 01월 13일
    Editors Picks

    16 Years Since Leaving EA: How Supergiant Games Reached Its Peak with “Hades II”

    2026년 01월 07일

    [New Year Special – Part 2] indiegame.com Picks: K-Indie Titles to Watch in 2026

    2026년 01월 06일

    A Miracle by Three: The Global Success Story of Indie Developer “Team Cherry”

    2026년 01월 05일

    The Era of Indies: “Hollow Knight: Silksong” Sweeps the 2025 Steam Awards

    2026년 01월 05일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.