최근기사

    Small Team, Big Dreams: The Growth Story of Tokyo Indie Studio RexLabo

    2026년 01월 13일

    Knives Studios to Release Demo of “Stardust: The Witch and the Stars” on the 20th

    2026년 01월 13일

    Maid Cafe Simulator Surges to 902% Funding Goal, Ushering in the Age of VTuber x Indie Synergy

    2026년 01월 13일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Knives Studios to Release Demo of “Stardust: The Witch and the Stars” on the 20th

      2026년 01월 13일

      Maid Cafe Simulator Surges to 902% Funding Goal, Ushering in the Age of VTuber x Indie Synergy

      2026년 01월 13일

      K-Indie “Maid Cafe Simulator” Reaches 902% of Tumblbug Funding

      2026년 01월 13일

      KOCCA to Host “Game Institute Showcase 2026” in Pangyo: Unveiling 13 Student-Led Titles

      2026년 01월 08일

      Hades II Reclaims the Throne: Crowned 2025’s Best Game on Metacritic

      2026년 01월 07일
    • Recommendation/Public

      K-Indie “Maid Cafe Simulator” Reaches 902% of Tumblbug Funding

      2026년 01월 13일

      Team Tetrapod Joins Steam Detective Fest with the Acclaimed ‘Staffer’ Series

      2026년 01월 13일

      Lightning-Fast Kunai Action: “INARI” Steam Demo to Launch January 13

      2026년 01월 10일

      Bucket Play’s “Relodian,” which made headlines with its surprise OBT, will participate in Steam Next Fest.

      2026년 01월 09일

      [Preview] Roguevania genre new title ‘Relodian’ grabs attention through PS5 open beta

      2026년 01월 09일
    • Indie Game Review

      Tongue-Tying Adventure: 3D Platformer “Big Hops” Leaps onto All Platforms Today

      2026년 01월 12일

      Zombie Apocalypse Hit ‘Quarantine Zone: The Last Check’ Launches Today on Steam and PC Game Pass

      2026년 01월 12일

      A dazzling exorcism action game that cuts through the darkness, “Raising an Exorcist Girl: Idle RPG”

      2026년 01월 02일

      ‘Project Silverfish’: The S.T.A.L.K.E.R.-Inspired Indie FPS Capturing Hearts on Steam

      2025년 12월 29일

      Turning the Night Shift Into Horror: “Night Shippers” Reimagines Vietnam’s Delivery Worker Reality

      2025년 12월 18일
    • Indie Game Focus

      Small Team, Big Dreams: The Growth Story of Tokyo Indie Studio RexLabo

      2026년 01월 13일

      16 Years Since Leaving EA: How Supergiant Games Reached Its Peak with “Hades II”

      2026년 01월 07일

      [New Year Special – Part 2] indiegame.com Picks: K-Indie Titles to Watch in 2026

      2026년 01월 06일

      A Miracle by Three: The Global Success Story of Indie Developer “Team Cherry”

      2026년 01월 05일

      The Era of Indies: “Hollow Knight: Silksong” Sweeps the 2025 Steam Awards

      2026년 01월 05일
    • Competition/Support Project

      Subculture Meets Indie Gaming: “IlluStar Fes 10” to Open February 21 at KINTEX

      2026년 01월 05일

      Jeonnam Game Industry Shatters 2025 Targets, Reaching 18.97 Billion KRW in Revenue

      2025년 12월 31일

      K-Indie Games Take the Spotlight at Taipei Indie Game Awards 2026

      2025년 12월 30일

      NEOWIZ Indie Quest: Final Call for Narrative-Driven Indie Games as Deadline Approaches

      2025년 12월 29일

      Chungbuk Global Game Center Surpasses KRW 10 Billion in Revenue, Marking a New Milestone for the Regional Game Industry

      2025년 12월 25일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game Focus

    KOCCA Study Reveals No Direct Link Between Game Time and “Gaming Disorder”

    By 인디게임닷컴 편집부2024년 12월 20일Updated:2026년 01월 03일2 Mins Read

    By IndieGame.com Editorial Team | Updated: January 2, 2026

    The Korea Creative Content Agency (KOCCA) has released two major research reports—the 2023 Game User Panel Study and the 2024 Clinical Medical Cohort Study—providing empirical evidence that challenges the controversial classification of “gaming disorder.”

    Key Finding: Gaming Disorder is Not Simply About Time

    The four-year longitudinal study, which tracked over 1,600 individuals, found that game usage time is not a determining factor in distinguishing healthy gamers from “over-immersed” (problematic) users. Clinical brain imaging (MRI) also showed no significant structural or functional differences in the brains of users based on their gaming habits, suggesting that time spent gaming does not directly lead to clinical disorders.

    Natural Recovery Without Medical Intervention

    One of the most significant findings is the temporary nature of problematic gaming behavior. According to the report:

    • None of the participants sustained problematic behavior for more than 12 consecutive months (the WHO’s criteria for gaming disorder).
    • High school students classified as “over-immersed” in Year 1 naturally transitioned to “general users” by Year 4 as they reached adulthood.
    • This suggests that problematic gaming is often a transitory phase linked to the developmental process and life cycles, rather than a permanent medical condition.

    Positive Impacts: Focus and Social Skills

    Counterintuitively, the study found that gaming can be beneficial. Users who moved from the “at-risk” group to the “general” group showed improved attention spans and decreased hyperactivity. Furthermore, those who played games with siblings or maintained strong offline social relationships were more likely to be “pro-social gamers,” using games as a healthy tool for social interaction and rule-learning.

    Environmental Factors are Decisive

    The research highlights that academic satisfaction and self-efficacy are stronger predictors of gaming habits than the games themselves. Students with higher academic satisfaction tended to use games in a more controlled and positive manner.

    “This research proves that game-related issues are often symptomatic of broader social and psychological environments, such as academic stress or lack of social support, rather than being caused by the games themselves,” a KOCCA representative stated.

    These findings indicate that offline social relationships help individuals form social norms and behavioral patterns related to gaming.

    For more details on the study, visit the KOCCA official website:
    🔗 www.kocca.kr

    tops
    인디게임닷컴 편집부
    • Website
    • Facebook

    We will create the future of Korean indie games for the global No.1 game powerhouse. #Since2003

    Related Posts

    Small Team, Big Dreams: The Growth Story of Tokyo Indie Studio RexLabo

    2026년 01월 13일

    16 Years Since Leaving EA: How Supergiant Games Reached Its Peak with “Hades II”

    2026년 01월 07일

    [New Year Special – Part 2] indiegame.com Picks: K-Indie Titles to Watch in 2026

    2026년 01월 06일

    A Miracle by Three: The Global Success Story of Indie Developer “Team Cherry”

    2026년 01월 05일
    Editors Picks

    16 Years Since Leaving EA: How Supergiant Games Reached Its Peak with “Hades II”

    2026년 01월 07일

    A Miracle by Three: The Global Success Story of Indie Developer “Team Cherry”

    2026년 01월 05일

    The Era of Indies: “Hollow Knight: Silksong” Sweeps the 2025 Steam Awards

    2026년 01월 05일

    2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

    2026년 01월 01일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.