최근기사

    Crowdfunding for New Story Adventure ‘ATIPian’ Begins

    2026년 04월 27일

    A Roguelike with a Soldering Iron, Circuit Assembly Puzzle ‘Retronier’

    2026년 04월 27일

    Tokyo Game Show 2026 Confirmed ‘SELECTED INDIE 80’ as Sponsor

    2026년 04월 27일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Crowdfunding for New Story Adventure ‘ATIPian’ Begins

      2026년 04월 27일

      Tokyo Game Show 2026 Confirmed ‘SELECTED INDIE 80’ as Sponsor

      2026년 04월 27일

      K-Indie ‘Pebble Knights’ Strikes Gold on Steam, Dominating Global Charts

      2026년 04월 15일

      Webzen and Black Anchor to Officially Launch Indie Game ‘Memories’ on April 28

      2026년 04월 14일

      Registration for BIC Festival 2026 begins at 3 PM on the 8th

      2026년 04월 08일
    • Recommendation/Promotion

      A Roguelike with a Soldering Iron, Circuit Assembly Puzzle ‘Retronier’

      2026년 04월 27일

      Chaos Meets Comfort: Cross-Platform Social Party Game ‘Totopia’ Officially Announced

      2026년 04월 27일

      Verticality and Vengeance: ‘Mistfall Hunter’ Reveals Haunting New Map ‘Solemn Needles’

      2026년 04월 27일

      Rolling for Redemption: Cyberpunk Noir RPG ‘Celestial Return’ Launches May 7

      2026년 04월 25일

      Stylish 3D Roguelite ‘The Player Who Can’t Level Up’ Arrives on Steam with Official Demo

      2026년 04월 23일
    • Game Review

      A Bond Beyond the Streets: True-Story Adventure ‘Bangkok Story: A Stray Dog’ Launches on Steam

      2026년 04월 27일

      A Watercolor Masterpiece: ‘Moomintroll: Winter’s Warmth’ Officially Launches

      2026년 04월 27일

      Fuel, Food, and… Foul Play? ‘Rest Area Simulator’ Hits Steam

      2026년 04월 25일

      Pixel Rebellion: ‘Maids of Storm’ Officially Storms onto Steam

      2026년 04월 25일

      36 Million Download Sensation: ‘Food Truck Chef: Full Course Edition’ Officially Launches

      2026년 04월 24일
    • Featured article

      Record-Breaking INDIE Live Expo 2026 Shines Spotlight on 200+ New Titles

      2026년 04월 26일

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일
    • Contests/Support

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일

      Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

      2026년 04월 13일

      Digital Meets Analog: Gemblo Company Opens Applications for ‘2026 Creative Talent Mentorship’

      2026년 04월 09일

      A $5 Million Shot: Krafton and Neptune Launch ‘Flick x KRAFTON’ Global Challenge

      2026년 04월 09일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Featured article

    KOCCA Study Reveals No Direct Link Between Game Time and “Gaming Disorder”

    By Editorial Team2024년 12월 20일Updated:2026년 04월 24일2 Mins Read

    By IndieGame.com Editorial Team | Updated: January 2, 2026

    The Korea Creative Content Agency (KOCCA) has released two major research reports—the 2023 Game User Panel Study and the 2024 Clinical Medical Cohort Study—providing empirical evidence that challenges the controversial classification of “gaming disorder.”

    Key Finding: Gaming Disorder is Not Simply About Time

    The four-year longitudinal study, which tracked over 1,600 individuals, found that game usage time is not a determining factor in distinguishing healthy gamers from “over-immersed” (problematic) users. Clinical brain imaging (MRI) also showed no significant structural or functional differences in the brains of users based on their gaming habits, suggesting that time spent gaming does not directly lead to clinical disorders.

    Natural Recovery Without Medical Intervention

    One of the most significant findings is the temporary nature of problematic gaming behavior. According to the report:

    • None of the participants sustained problematic behavior for more than 12 consecutive months (the WHO’s criteria for gaming disorder).
    • High school students classified as “over-immersed” in Year 1 naturally transitioned to “general users” by Year 4 as they reached adulthood.
    • This suggests that problematic gaming is often a transitory phase linked to the developmental process and life cycles, rather than a permanent medical condition.

    Positive Impacts: Focus and Social Skills

    Counterintuitively, the study found that gaming can be beneficial. Users who moved from the “at-risk” group to the “general” group showed improved attention spans and decreased hyperactivity. Furthermore, those who played games with siblings or maintained strong offline social relationships were more likely to be “pro-social gamers,” using games as a healthy tool for social interaction and rule-learning.

    Environmental Factors are Decisive

    The research highlights that academic satisfaction and self-efficacy are stronger predictors of gaming habits than the games themselves. Students with higher academic satisfaction tended to use games in a more controlled and positive manner.

    “This research proves that game-related issues are often symptomatic of broader social and psychological environments, such as academic stress or lack of social support, rather than being caused by the games themselves,” a KOCCA representative stated.

    These findings indicate that offline social relationships help individuals form social norms and behavioral patterns related to gaming.

    For more details on the study, visit the KOCCA official website:
    🔗 www.kocca.kr

    featured
    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Record-Breaking INDIE Live Expo 2026 Shines Spotlight on 200+ New Titles

    2026년 04월 26일

    Vampire Survivors’ First Spinoff, ‘Vampire Crawlers,’ Officially Launches with High-Octane Turn-Based Combat

    2026년 04월 21일

    Lost in the Loop: 1st-Person SF Puzzle ‘Rivage’ Drops Free Steam Demo

    2026년 04월 21일

    A Masterpiece of Neo 16-Bit: ‘REPLACED’ Launches to Massive Hype After Four Delays

    2026년 04월 19일
    Editors Picks

    Vampire Survivors’ First Spinoff, ‘Vampire Crawlers,’ Officially Launches with High-Octane Turn-Based Combat

    2026년 04월 21일

    Lost in the Loop: 1st-Person SF Puzzle ‘Rivage’ Drops Free Steam Demo

    2026년 04월 21일

    A Masterpiece of Neo 16-Bit: ‘REPLACED’ Launches to Massive Hype After Four Delays

    2026년 04월 19일

    The Golden Age of Piracy Returns: ‘Windrose’ Sets Sail with 69,000 Concurrent Players on Launch Day

    2026년 04월 15일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.