최근기사

    Devolver Digital Unveils 4 New Indie Titles at ‘PC Gaming Show 2026’

    2026년 06월 08일

    Demo Released for Highly Anticipated Open-World Healing Game Set in Ancient Egypt, ‘Fields of Archa’

    2026년 06월 08일

    Developed by a husband and wife duo… ‘Letter Lost,’ a psychological horror game depicting everyday anxiety

    2026년 06월 08일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Devolver Digital Unveils 4 New Indie Titles at ‘PC Gaming Show 2026’

      2026년 06월 08일

      Chained Together Two Years On: How a $4.99 French Indie Platformer Crossed 10 Million Sales and Now Enters Long-Term Service Mode

      2026년 06월 04일

      K-Indie Takes Center Stage: Global Interest Focuses on KOCCA Joint Pavilion at Kyoto BitSummit 2026

      2026년 05월 28일

      Deep Survival Wins Big: ‘Backrooms Company’ Clenches Grand Prize at Indieple Awards 2026

      2026년 05월 23일

      Sailing to Success: Open-World Survival RPG ‘If Sunsets’ Surpasses 100,000 Sales on Steam

      2026년 05월 21일
    • Recommendation/Promotion

      Demo Released for Highly Anticipated Open-World Healing Game Set in Ancient Egypt, ‘Fields of Archa’

      2026년 06월 08일

      Developed by a husband and wife duo… ‘Letter Lost,’ a psychological horror game depicting everyday anxiety

      2026년 06월 08일

      Physics-based chain combat ‘Chained Beast’ raises expectations amid positive demo reviews

      2026년 06월 08일

      Physics-based chain combat ‘Chained Beast’ raises expectations amid positive demo reviews

      2026년 06월 08일

      Beer Cup’s Chaotic Counterattack… ‘Trickshatters’ Steam Demo Revealed

      2026년 06월 08일
    • Game Review

      Brave Rounds Review: A Jakarta Veteran’s Bullet Hell Shooter Inverts the Genre’s Cardinal Rule — Get Closer to Win

      2026년 06월 05일

      PROHIBEAST Review: A French Indie Reinterprets the Commandos Tradition With Prohibition-Era Anthropomorphic Animals — and Meat Instead of Alcohol

      2026년 06월 03일

      Five Graves, Five Judgments, ‘Luce Spenta’ Massive Visual Remake

      2026년 06월 03일

      Luce Spenta Visual Remake Review: An Italian Solo Developer’s Gothic Visual Novel Returns With Fully Hand-Drawn Art

      2026년 06월 03일

      Mina the Hollower Review: The Shovel Knight Studio’s Four-Year Gamble Becomes 2026’s Highest-Rated Game

      2026년 06월 02일
    • Featured article

      The Solo Developer Era: How Engines, Tools, and AI Have Reshaped Indie Game Production

      2026년 06월 07일

      Nordic Game Awards 2026: ARC Raiders Sweeps Three Major Prizes as Nordic Indie Scene Showcases Its Full Range

      2026년 05월 31일

      Schrödinger’s Call Review: A Three-Person Japanese Team Turns Pandemic Loneliness Into One of the Year’s Most Affecting Visual Novels

      2026년 05월 28일

      BitSummit PUNCH 2026 Awards: Malaysian Solo-Dev JRPG Artis Impact Takes Grand Prize, Indie Diversity Defines the Show

      2026년 05월 25일

      SOKO 1977 Preview: Berlin’s Most Politically Serious Studio Takes On Germany’s Terror Crisis

      2026년 05월 21일
    • Contests/Support

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Korea Creative Content Agency, ‘2022 Content IP Industry Exhibition’ held on the 10th

    By Editorial Team2022년 11월 03일4 Mins Read

    – Conjin One, Opens Content IP Comprehensive Business Event at COEX, November 10-12
    – On the 10th, the IP industry activation policy roadmap was announced, the industry status and policy demand were diagnosed, and the activation plan was presented.

    The Ministry of Culture, Sports and Tourism (Minister Park Bo-gyun) and the Korea Creative Content Agency (President Cho Hyun-rae, hereafter referred to as Konjin-won) held the ‘Content IP Biz-Fair 2022’, an IP business event that encompasses all fields of K-contents, on November 10 ( It will be held from Thursday) to November 12 (Sat) at COEX in Seoul.

    This event, held for the first time this year, is a comprehensive business event under the theme of ‘Infinite Expansion of Content IP’ to create a smooth ecosystem by connecting content IP-related providers, media, and platforms, and to explore the potential for sustainable development of K-content. .

    To this end, about 180 content companies covering various fields such as characters, games, broadcasting, music, and webtoons and 150 domestic and foreign buyers gathered in one place to participate in a variety of activities such as ▲exhibition/consultation booth ▲business briefing session ▲biz matching ▲financial consulting ▲legal seminar, etc. Through the B2B program, we will seek to expand mutual exchanges and business opportunities.

    ◆ 10 days, IP industry revitalization policy roadmap covering all fields of content presented

    On the 10th, the first day of the event, the IP activation policy roadmap forum will be held. The forum diagnoses the current status and policy demands of the content IP industry, and suggests an integrated policy direction and roadmap to revitalize the IP industry. Presenters include ▲YLab CEO Shim Junkyung ▲Hanyang University Professor Park Kisoo ▲Happy Up Director Lee Seungyong will present strategies for activating content IP-linked business by field and conduct a panel discussion, and then present a policy roadmap for IP activation.

    ◆ Presenting the future direction of K-contents IP.. Licensing Con 2022 held for two days from 11th to 12th

    The conference ‘Licensing Con 2022’ will be held on the 11th and 12th to share the latest trends and information in the content IP industry and suggest future directions. The conference, which is held under the theme of ‘Proposal of K-Contents IP Business Model’, will illuminate the present and future of global content IP business with the participation of leading domestic and foreign IP business companies and speakers.

    Key speakers include ▲David Maisel, first chairman of Marvel Studios ▲Scott Manson, CEO of Hive America Business Solutions ▲Director Yoonseong Kang, Crime City ▲Seunggyu Lee, Vice President of The Pink Pong Company ▲Seongha Lee, VP of Krafton, etc. After that, we will discuss the construction of the content IP universe and the collaboration strategy.

    ◆ How to improve the content IP system for coexistence and expansion? Check out the talk IP forum

    Also, on the morning of the 11th, the ‘Story IP Forum’ will be held. In this forum, where experts from each field of content industry gather, we examine the difficulties in the use and expansion of content IP and seek institutional support. First, ▲Hee-Kyung Yoon, Director of Raemon-Rain ▲Professor Choi Seon-Young of the Graduate School of Communication, Yonsei University, will give a presentation and introduce vivid domestic and foreign industry cases and major issues.

    In the discussion that followed, ▲Professor Jingeun Jeong from the Graduate School of Law at Kangwon National University was moderator, ▲PD Kim Jiyeon of Pan Entertainment ▲Songhoon Huh, a lawyer at Liu Law Firm ▲Song Joseph, Team Leader of the Future Policy Team of Conjinwon, together with the speakers, institutional improvement plan for IP value expansion discuss

    ◆ Everything for IP business such as demo days, conferences, showcases, and legal seminars

    Meanwhile, various programs for nurturing content IP and revitalizing business are being prepared at the same time. On the 11th, an animation boot camp demo day will be held to select excellent works for new animation projects that have completed planning and development. A total of 4 excellent works are selected through a screening process, and the best work is supported with a prize for the production of the main animation in the beginning of the next year.

    In addition, ▲Content IP commercialization conference that provides opportunities for commercialization of excellent contents IP through programs such as pitching and 1:1 consulting ▲Excellent small and medium-sized content companies and large enterprises presentation of collaboration cases and IP licensing build-up that showcases products using IP ▲ Through various B2B programs such as content copyright-related legal seminars for workers and companies, it will provide opportunities for commercialization of excellent domestic content IPs.

    Conjinwon President Cho Hyun-rae said, “This event was planned to respond to changes in the industrial landscape and value chain reorganized around content IP. do,” he said.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Devolver Digital Unveils 4 New Indie Titles at ‘PC Gaming Show 2026’

    2026년 06월 08일

    Chained Together Two Years On: How a $4.99 French Indie Platformer Crossed 10 Million Sales and Now Enters Long-Term Service Mode

    2026년 06월 04일

    K-Indie Takes Center Stage: Global Interest Focuses on KOCCA Joint Pavilion at Kyoto BitSummit 2026

    2026년 05월 28일

    Deep Survival Wins Big: ‘Backrooms Company’ Clenches Grand Prize at Indieple Awards 2026

    2026년 05월 23일
    Editors Picks

    The Syndicate: Classified Operations Preview: A Filipino Solo Developer’s Cold War Espionage Idle-Strategy Hybrid Reveals Its Demo

    2026년 06월 04일

    The Scroll of Taiwu Review: After 8 Years and 3.4 Million Chinese Players, One of Indie’s Most Ambitious RPGs Finally Goes Global

    2026년 06월 02일

    Where Dolls Hang Preview: A NYX Award-Winning Solo Developer Builds Survival Horror From One of Mexico’s Most Haunting Real-World Legends

    2026년 06월 02일

    Mina the Hollower Review: The Shovel Knight Studio’s Four-Year Gamble Becomes 2026’s Highest-Rated Game

    2026년 06월 02일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.