최근기사

    Infinite growth infused with JRPG sensibilities… ‘Slay the Slime’ enters Steam test

    2026년 10월 30일

    A revenge story of a former Yakuza returning from prison… ‘Tenjutsu’ to launch in 2027

    2026년 10월 30일

    Adding a magic school to Stardew Valley vibes, ‘Witchbrook’ launches in January 2027

    2026년 10월 30일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      ‘Never Wither’ Surpasses 100,000 Wishlist, Unveils Free Demo at Steam Next Fest

      2026년 10월 30일

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      Burning Sword: Death Sun Enters Steam Early Access November 17: Bangkok Studio Nomadic Games’ Wuxia Hack-and-Slash Lays Out an Eight-Week Chapter Roadmap

      2026년 10월 22일

      BeaverRocks 2026 Ticket Presales Open: Smilegate Future Lab’s Indie Game & Culture Festival Grows to 100+ Teams at SETEC, December 18–20

      2026년 10월 21일
    • Recommendation/Promotion

      Infinite growth infused with JRPG sensibilities… ‘Slay the Slime’ enters Steam test

      2026년 10월 30일

      A revenge story of a former Yakuza returning from prison… ‘Tenjutsu’ to launch in 2027

      2026년 10월 30일

      Adding a magic school to Stardew Valley vibes, ‘Witchbrook’ launches in January 2027

      2026년 10월 30일

      Betrayal Hidden Within Cooperation… ‘Marked for Mayhem’ First Development Vlog Released

      2026년 10월 30일

      Assassin’s Creed Director’s New Title ‘1666: Amsterdam’, Development Documentary Released

      2026년 10월 29일
    • Game Review

      A meeting of original narrative and action, ‘Virtue and a Sledgehammer’ released on Steam

      2026년 10월 29일

      Outcast Tales Launches Free on Steam: Hardlane Studio’s Post-Nuclear Party RPG Where Personality Clashes Decide Fights

      2026년 10월 27일

      Escape From Playtime Enters Steam Early Access: Mob Entertainment’s Poppy Playtime Spinoff Turns the Smiling Critters Into an 8-Player Co-op Extraction Horror

      2026년 10월 25일

      Stupid Never Dies Launches on PC and PS5: Capcom Veterans’ Pop-Punk Zombie Action RPG Arrives With a Live-Action Prequel and an 80-Track Soundtrack

      2026년 10월 24일

      Wonderia Creative Mode Update: Rock&Dash’s Cartoon Sci-Fi Survival Sandbox Adds Blueprints, God Mode, and World-Pausing Build Tools

      2026년 10월 23일
    • Featured article

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    “Game becomes education”…’2022 Edu Game Conference’ completed

    By Editorial Team2022년 09월 25일3 Mins Read

    – Conjinone, educational game contents to enhance the possibility of using games at school and at home
    – Introduction of educational game contents containing the contents of elementary school 3rd to 6th graders and class demonstration
    – Plan to distribute to educational sites and homes in connection with the Ministry of Education’s ICT platform ‘it-da’

    The Ministry of Culture, Sports and Tourism (Minister Park Bo-gyun, hereafter referred to as the Ministry of Culture, Sports and Tourism) and the Korea Creative Content Agency (President Hyun-rae Cho, hereafter referred to as Konjin-won) announced on the 23rd that they had successfully held the ‘2022 Edu Game Conference’ at the CKL Business Support Center in Jung-gu, Seoul on the 21st.

    This conference, which was attended by 150 teachers and parents, including superintendents and superintendents from 17 provincial and provincial education offices nationwide, introduced ‘educational game contents’ developed by Conjinwon under the theme of ‘games become education’, and introduced them to schools and homes. It was prepared to enhance the possibility of using the learning of

    ‘Edu-game’, developed as part of the digital education environment construction project signed by the Ministry of Culture, Sports and Tourism, consists of 150 game contents in the humanities, nature, and creativity areas in line with the curriculum for the 3rd to 6th grades of elementary school. . Of these, 144 games are made as web games so that both school and home can easily use them, so they can be played without installation.

    ◆ Expand distribution of educational game contents that can be used not only at school but also at home

    In the keynote speech, Vice-President Lee Jae-ho of Kyungin University of Education gave an opinion on how to use games that can be used in everyday life, such as school classes and family life, under the theme of ‘Life becomes a game’. Vice Chancellor Lee Jae-ho said, “Games are now more than just an interest, they are a part of life, and I hope this conference will serve as an opportunity to use educational game contents widely in school classes and home study.”

    Teacher Hye-sun Park (Seoul Naebalsan Elementary School), who attended the conference, said, “I imagined a class with children having fun while watching a class demonstration using educational game contents. We can proceed,” he said.

    Yang-Hwan Lee, Head of Game Division at Conjin One said, “We are delighted to release educational game contents produced by Conjin One to build a digital educational environment and improve awareness of games. We will actively promote it so that it can be used in education sites across the country based on this,” he said.

    Meanwhile, educational game contents will be distributed so that they can be used at school and at home in connection with the Ministry of Education’s ICT education platform ‘it-da’. In addition, at the ‘2022 Edutech Korea Fair’, which will be held at COEX from the 22nd to the 24th of next month, an experience booth where you can directly experience educational game contents will be operated.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    ‘Never Wither’ Surpasses 100,000 Wishlist, Unveils Free Demo at Steam Next Fest

    2026년 10월 30일

    Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

    2026년 10월 25일

    Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

    2026년 10월 22일

    Burning Sword: Death Sun Enters Steam Early Access November 17: Bangkok Studio Nomadic Games’ Wuxia Hack-and-Slash Lays Out an Eight-Week Chapter Roadmap

    2026년 10월 22일
    Editors Picks

    Bloody Hell Hotel Targets 2027 Full Release: DARQ Studio Unfold Games’ Vampire Hotel Sim Passes 435,000 Wishlists With a New Gameplay Trailer

    2026년 10월 26일

    HYPNOS Leaves Early Access October 29: Redlock Studio’s Surreal Dream Exploration Game Launches 1.0 With Seven Chapters and Four Endings

    2026년 10월 26일

    The Witch Simulator Revealed: Belgrade Solo Dev Altus Ludus Lets You Brew Potions, Hunt Monsters, and Hide From the Inquisition in a World Where Magic Is Banned

    2026년 10월 24일

    Cozy Game Restoration Tops 400,000 Wishlists: Melbourne Solo Dev’s Retro Cartridge-Cleaning Sim Launches November 4

    2026년 10월 24일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.