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      The Scroll of Taiwu Review: After 8 Years and 3.4 Million Chinese Players, One of Indie’s Most Ambitious RPGs Finally Goes Global

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    “Game becomes education”…’2022 Edu Game Conference’ completed

    By Editorial Team2022년 09월 25일3 Mins Read

    – Conjinone, educational game contents to enhance the possibility of using games at school and at home
    – Introduction of educational game contents containing the contents of elementary school 3rd to 6th graders and class demonstration
    – Plan to distribute to educational sites and homes in connection with the Ministry of Education’s ICT platform ‘it-da’

    The Ministry of Culture, Sports and Tourism (Minister Park Bo-gyun, hereafter referred to as the Ministry of Culture, Sports and Tourism) and the Korea Creative Content Agency (President Hyun-rae Cho, hereafter referred to as Konjin-won) announced on the 23rd that they had successfully held the ‘2022 Edu Game Conference’ at the CKL Business Support Center in Jung-gu, Seoul on the 21st.

    This conference, which was attended by 150 teachers and parents, including superintendents and superintendents from 17 provincial and provincial education offices nationwide, introduced ‘educational game contents’ developed by Conjinwon under the theme of ‘games become education’, and introduced them to schools and homes. It was prepared to enhance the possibility of using the learning of

    ‘Edu-game’, developed as part of the digital education environment construction project signed by the Ministry of Culture, Sports and Tourism, consists of 150 game contents in the humanities, nature, and creativity areas in line with the curriculum for the 3rd to 6th grades of elementary school. . Of these, 144 games are made as web games so that both school and home can easily use them, so they can be played without installation.

    ◆ Expand distribution of educational game contents that can be used not only at school but also at home

    In the keynote speech, Vice-President Lee Jae-ho of Kyungin University of Education gave an opinion on how to use games that can be used in everyday life, such as school classes and family life, under the theme of ‘Life becomes a game’. Vice Chancellor Lee Jae-ho said, “Games are now more than just an interest, they are a part of life, and I hope this conference will serve as an opportunity to use educational game contents widely in school classes and home study.”

    Teacher Hye-sun Park (Seoul Naebalsan Elementary School), who attended the conference, said, “I imagined a class with children having fun while watching a class demonstration using educational game contents. We can proceed,” he said.

    Yang-Hwan Lee, Head of Game Division at Conjin One said, “We are delighted to release educational game contents produced by Conjin One to build a digital educational environment and improve awareness of games. We will actively promote it so that it can be used in education sites across the country based on this,” he said.

    Meanwhile, educational game contents will be distributed so that they can be used at school and at home in connection with the Ministry of Education’s ICT education platform ‘it-da’. In addition, at the ‘2022 Edutech Korea Fair’, which will be held at COEX from the 22nd to the 24th of next month, an experience booth where you can directly experience educational game contents will be operated.

    Editorial Team
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