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    Burning Sword: Death Sun Demo Preview: A Bangkok Studio Rebuilds Its Wuxia Hack-and-Slash Around Faster Combat and Light Roguelite Progression, and Ships the Build Through a Flood

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    Death Falls: Zombies Are Coming Preview: South African Studio Turns Tower Defense Into a Road Trip, Repairing an RV Between Last Stands

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    • News

      KOCCA’s Korea Indie Game DevCamp Selects 40 Teams for Stage 3 — Record 1,461 Applicants, More Than Double Last Year

      2026년 10월 01일

      Ghost Deliverer Preview: Korean Occult Puzzle Adventure Adds Its Fourth Chapter — Incense, Grudges, and a New Branch Director’s Inauguration

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      2026년 09월 26일

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일
    • Recommendation/Promotion

      Burning Sword: Death Sun Demo Preview: A Bangkok Studio Rebuilds Its Wuxia Hack-and-Slash Around Faster Combat and Light Roguelite Progression, and Ships the Build Through a Flood

      2026년 10월 02일

      Queen’s Domain Preview: A Two-Person Studio’s First-Person Retro Fantasy RPG Sets October 30 for PC and All Three Consoles at Once

      2026년 10월 02일

      Death Falls: Zombies Are Coming Preview: South African Studio Turns Tower Defense Into a Road Trip, Repairing an RV Between Last Stands

      2026년 10월 02일

      The Sound of Spring Is Just Like You Console and Mobile Preview: A Yuri Visual Novel Written Natively in Korean and Japanese Rebuilds in Unity for Switch, iOS, and Android — October 8

      2026년 10월 01일

      Get Off My Trailer! Preview: A Korean Studio Turns Real American Trailer-Top Car Battles Into a Physics Party Game

      2026년 10월 01일
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      Cyberpunk Slice-of-Life Simulation ‘Nivalis Knight’ Officially Released

      2026년 09월 30일

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      Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

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    News

    ‘2022 IT Field Vocational High School Employment UP Game Development Contest’

    By Editorial Team2022년 09월 08일3 Mins Read

    Hosted by the Seoul Metropolitan Office of Education (Superintendent Jo Hee-yeon) and supervised by the Future Contents Foundation (Chairman Jeong Wook), ‘2022 IT Field Vocational High School Employment UP! The final contest of the ‘Game Development Contest’ was held on the 7th (Wednesday) at the Hongneung Contents Talent Campus.

    In the 3rd game development contest, a total of 41 teams submitted a plan after completing essential online education such as basic game development knowledge, copyright, and how to write a plan. proceeded

    Ten teams selected in this process advanced to the finals, and they completed the final work by participating in a one-day special lecture with education on the game development process and mentoring by senior game developers affiliated with the Korea Game Developers Association (Chairman Jeong Seok-hee). . The final contest consisted of presentations and question-and-answer sessions with a jury consisting of 7 media representatives from the Korea Game Media Association, and a total of 10 works were awarded prizes.

    A running action game in the steampunk genre of the Gunzpunk Team (Seoul Digitech High School) was selected for the grand prize, the gold prize was awarded to the Noyeah! team (Hansae Cyber Security High School)’ ‘Guma’, and the silver prize was awarded to the bone pickaxe team (Semyung Computer High School)’ Terra Cycle’, ‘RIMA’ of Last SMC Team (Semyung Computer High School) was selected for the bronze medal.

    In addition, the Encouragement Award was given to Team Acmé (Sunlin Internet High School), Mr. 3 teams including Shinbak Park Team (Ahyeon Industrial Information School), Korea Team (Mirae Industrial Science High School), Special Prizes are given to Timing Team (Hansae Cyber Security High School), JOY Team (Seoul Digitech High School), Pizza Team (Mirim Girls’ High School), etc. returned to the team.

    The grand prize winning team receives a scholarship of KRW 1.5 million and a certificate (Seoul Metropolitan Superintendent’s Award), the gold award winning team receives a scholarship of 1 million KRW and a certificate (Seoul Metropolitan Superintendent’s Award), and the silver award winning team receives a scholarship of 500,000 KRW and a certificate (Seoul Metropolitan Superintendent’s Award), and a bronze medal A scholarship of KRW 300,000 and a certificate (Seoul Metropolitan Superintendent’s Award) will be awarded to the team, and a scholarship of KRW 200,000 and a certificate (Seoul Metropolitan Superintendent’s Award) will be awarded to 3 teams receiving the Encouragement Award, and 3 teams will receive a special award (each Future Contents Foundation Chairman’s Award, Game Product Management Chairperson Award) , the Korea Creative Content Agency President’s Award). You can watch the play videos of the 10 works that entered the finals on the website of the Future Contents Foundation.

    A source from the Future Contents Foundation said, “Unlike last year’s event, which was held non-face-to-face due to the corona virus, this year, the students’ fresh ideas and passionate enthusiasm were vividly felt at the site. In the case of this competition, in order to further establish itself as a representative game development competition in which vocational high school students participate, we made efforts to prepare new elements such as one-day special lectures and experience booth operation. I hope that the experience of completing the game in collaboration with my friends and colleagues will be of great help in the field work in the future.”

    Editorial Team
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