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      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

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      Lenin Street Geek Shop Demo Out on Steam: Torn Away Studio perelesoq Puts You Behind the Counter of an Early-2000s Geek Kiosk Selling Pirated Discs and Cup Noodles

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      Mycopunk Hits 1.0 on PC and PS5: Devolver’s Fungus-Fighting 4-Player Co-op Shooter Leaves Early Access, Day One on PS Plus

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      Chocolate Parade Launches November 6 on Steam: Japanese Solo Dev Browser Land’s Survivors-Like Arms Cute Desserts With Machine Guns and Laser Beams

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      Evilos Sets December 14 Steam Release: Romanian Solo Dev Flips Tower Defense So You’re the Final Boss

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      Gear Up Einstein! Launches Into Steam Early Access November 6: Montreal Trio’s Co-op Roguelite Puts Einstein and Queen Elizabeth in the Same Squad

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    ‘2022 IT Field Vocational High School Employment UP Game Development Contest’

    By Editorial Team2022년 09월 08일3 Mins Read

    Hosted by the Seoul Metropolitan Office of Education (Superintendent Jo Hee-yeon) and supervised by the Future Contents Foundation (Chairman Jeong Wook), ‘2022 IT Field Vocational High School Employment UP! The final contest of the ‘Game Development Contest’ was held on the 7th (Wednesday) at the Hongneung Contents Talent Campus.

    In the 3rd game development contest, a total of 41 teams submitted a plan after completing essential online education such as basic game development knowledge, copyright, and how to write a plan. proceeded

    Ten teams selected in this process advanced to the finals, and they completed the final work by participating in a one-day special lecture with education on the game development process and mentoring by senior game developers affiliated with the Korea Game Developers Association (Chairman Jeong Seok-hee). . The final contest consisted of presentations and question-and-answer sessions with a jury consisting of 7 media representatives from the Korea Game Media Association, and a total of 10 works were awarded prizes.

    A running action game in the steampunk genre of the Gunzpunk Team (Seoul Digitech High School) was selected for the grand prize, the gold prize was awarded to the Noyeah! team (Hansae Cyber Security High School)’ ‘Guma’, and the silver prize was awarded to the bone pickaxe team (Semyung Computer High School)’ Terra Cycle’, ‘RIMA’ of Last SMC Team (Semyung Computer High School) was selected for the bronze medal.

    In addition, the Encouragement Award was given to Team Acmé (Sunlin Internet High School), Mr. 3 teams including Shinbak Park Team (Ahyeon Industrial Information School), Korea Team (Mirae Industrial Science High School), Special Prizes are given to Timing Team (Hansae Cyber Security High School), JOY Team (Seoul Digitech High School), Pizza Team (Mirim Girls’ High School), etc. returned to the team.

    The grand prize winning team receives a scholarship of KRW 1.5 million and a certificate (Seoul Metropolitan Superintendent’s Award), the gold award winning team receives a scholarship of 1 million KRW and a certificate (Seoul Metropolitan Superintendent’s Award), and the silver award winning team receives a scholarship of 500,000 KRW and a certificate (Seoul Metropolitan Superintendent’s Award), and a bronze medal A scholarship of KRW 300,000 and a certificate (Seoul Metropolitan Superintendent’s Award) will be awarded to the team, and a scholarship of KRW 200,000 and a certificate (Seoul Metropolitan Superintendent’s Award) will be awarded to 3 teams receiving the Encouragement Award, and 3 teams will receive a special award (each Future Contents Foundation Chairman’s Award, Game Product Management Chairperson Award) , the Korea Creative Content Agency President’s Award). You can watch the play videos of the 10 works that entered the finals on the website of the Future Contents Foundation.

    A source from the Future Contents Foundation said, “Unlike last year’s event, which was held non-face-to-face due to the corona virus, this year, the students’ fresh ideas and passionate enthusiasm were vividly felt at the site. In the case of this competition, in order to further establish itself as a representative game development competition in which vocational high school students participate, we made efforts to prepare new elements such as one-day special lectures and experience booth operation. I hope that the experience of completing the game in collaboration with my friends and colleagues will be of great help in the field work in the future.”

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