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    • News

      OFFBEAT “Studio Essentials” Update: The World’s Smallest Violin Joins Whetstone Games’ Working Music Production Toy Box

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      Shiba Sweet Preview: A Taiwanese Solo Animator Hand-Draws Every Frame of a Grandmother’s Dessert Shop — September 18 Launch

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        News

        Ditoland participates in ‘2022 Game Production Challenge’ hosted by Seongnam City Game Culture Foundation

        By Editorial Team2022년 07월 21일2 Mins Read

        Ditoland announced that it would sponsor the ‘2022 Metaverse Platform Game Creation Challenge’ event and provide education.

        The event is hosted by Seongnam City and Game Culture Foundation for the purpose of exploring career paths in the game field through game production experience and discovering future creative game talents.

        The event will be held at the Bundang Yatap Youth Training Center and the Seongnam Youth Foundation Training Center (Youth Support Center), and it will be held for teenagers (high school students) and young adults (college students) between the ages of 15 and 24 who are living or attending school in Seongnam.

        Ditoland plans to provide education on metaverse game development on August 6, the first day of the program. The educational contents include understanding the metaverse, how to operate the metaverse content creation tool ‘Ditoland Studio’, and the use of metaverse content objects. The training is conducted by professional instructors of Ditoland.

        From August 7th to August 12th, participants will undertake a metaverse game development project. In this process, Detoland’s expert researchers will provide mentoring. On August 12, each team submits a development plan, and on August 13, the final result is announced.

        An official from Ditoland said, “With the Ditoland platform, anyone can create a metaverse without barriers to entry with a little education. I hope it will be of great help to you.”

        Ditoland is a UGC metaverse platform developed by Utplus Interactive, and provides educational materials so that anyone can easily and quickly create a metaverse. In addition, it is taking the lead in metaverse future education by operating various educational projects for institutions such as local governments.

        Editorial Team
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