최근기사

    Pangyo is colored with indie games: GXG x Indiecraft opens on the 11th.

    2026년 09월 10일

    Inspired by the Muville Cave in Romania, Solo Develop ‘Mubilia’ Unveiled

    2026년 09월 10일

    Necro Pop Preview: Brazilian Studio’s Second Neo Geo-Native Game Coins “Arcadevania” as a Genre — Playable at Tokyo Game Show 2026

    2026년 09월 10일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Pangyo is colored with indie games: GXG x Indiecraft opens on the 11th.

      2026년 09월 10일

      Gravity Reversed Preview: Korean Studio’s Ceiling-Flipping Speedrun Platformer Signs GaniTani for Nintendo Switch — December 2026 Target

      2026년 09월 09일

      Merge Champions Wins Grand Prize at Korea’s First HTML5 Minigame Makers Challenge — Sublevelgames’ Puzzle Beats 90 Entries Across Seven-Judge Industry Panel

      2026년 09월 08일

      OFFBEAT “Studio Essentials” Update: The World’s Smallest Violin Joins Whetstone Games’ Working Music Production Toy Box

      2026년 09월 06일

      Roblox Game to be Developed Using ‘Kungya’ IP… Chungkang University of Culture & Industry and Netmarble M&B Collaborate

      2026년 09월 02일
    • Recommendation/Promotion

      Inspired by the Muville Cave in Romania, Solo Develop ‘Mubilia’ Unveiled

      2026년 09월 10일

      Necro Pop Preview: Brazilian Studio’s Second Neo Geo-Native Game Coins “Arcadevania” as a Genre — Playable at Tokyo Game Show 2026

      2026년 09월 10일

      Au Revoir Console Launch Review: Brazilian Debut Studio’s Blade Runner-Inspired 32-Bit Neo-Noir Adventure Arrives September 17 With a “Very Positive” PC Track Record

      2026년 09월 10일

      Mayday: The Survival Island Preview: Brazilian Trio’s Hand-Drawn 24-Island Survival Game Sets November 2 Release at PAX West

      2026년 09월 09일

      Wood Goes BRRR Preview: The Studio Behind Survival Horror Dimmed Light Turns Beaver Logging Into a Battle Royale for Your Job

      2026년 09월 08일
    • Game Review

      Shoe It All! Review: Swiss Studio Trades Meditative Underwater Idle Games for Punk-Rock Shoe-Slinging Physics Puzzles — 8 Platforms at Once

      2026년 09월 06일

      BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

      2026년 09월 06일

      Veiled Edge Review: Korean Studio ONW’s Chapter-Shifting Cyberpunk Action Adventure Arrives on Nintendo Switch September 3

      2026년 08월 31일

      Garden of Witches 1.0 Review: Team Tapas’ Mobile-to-PC Leap Completes Its 15-Month Early Access With a Combat System Built Entirely Anew

      2026년 08월 28일

      Hearth and Hamlet Sells 100,000 Copies in First Week — Australian Solo Developer’s Cozy Incremental City Builder Proves Its Festival Investment

      2026년 08월 28일
    • Featured article

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일
    • Contests/Support

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Recommendation/Promotion

    Non-face-to-face dating visual novel game ‘Delicious Love’

    By Editorial Team2021년 12월 21일Updated:2026년 01월 02일3 Mins Read

    ‘Tasty Love’ is a romantic visual novel about the encounter between the main character, who just entered high school, through the messenger app Netcode, at a time when classes are being held online due to illness.

    • Tumblr Link: Shortcut
    • About the creator: Mr. Shiba
    • Download the trial version

    As for games, ‘Sam Shiba’, a mobile game programmer with 10 years of experience working as an industrial teacher at Gyeonggi Game Meister High School, develops most of the programs, planning, art, and sound, all by herself, except for standing illustrations. Drunken Kitten members of Jakdangmo, a group of acquaintances whose careers have been cut off due to reasons such as those who are currently working, are receiving help in operation planning, pixel art, PM, and QA.

    The developer is planning a tumblr buck crowdfunding plan with the game he wants to make during his social life, the story he wants to tell and the regret about the reality that is getting farther away, and the desire to start with his students and share ideas and finish the work they have worked hard on. said to have been done

    In 2020, the protagonist, who enters a newly opened high school, will attend classes online due to the pandemic. At NETCORD, which I entered through the teacher’s invitation link, I met my classmates, beauty influencer “Min -seo Kim” and “Na Ye- ri ,” a very aggressive tone of friends.
    “Mi Young” , who runs the cafe Nouvelle Bagu in the house next door, decides to date someone with a random suggestion, but can they handle this love affair?

    A person who is loved, but someone who really wants to be loved.
    A person who cannot help but love, but a person who cannot love.
    Someone who knows love, but someone who doesn’t know love.
    A person who was loved, but someone who really wants to be loved.

    ✔ Real high school work experience based on real-life teenage colloquial use
    ✔ Virtual non-face-to-face + face-to-face games that lead to real encounters with virtual messenger netcode
    ✔ I reject a relationship that goes well unconditionally! A risky option that can happen in reality

    Platform: PC (Windows, Mac, Linux) – Scheduled to be released on Steam
    Play time: At least 5 hours of currently completed volume / Estimated at least 8 hours when completed

    Virtual Messenger NETCORD

    About 50% of the conversations in ‘Delicious Love’ are conducted through the virtual messenger network code. Netcode is implemented similar to that of Discord, a real game messenger.

    Don’t just say nice things! meaningful choice

    The choice of ‘delicious love’ should be carefully selected. It’s not always good to express your feelings positively, you have to understand the other person’s feelings properly.

    A character more like a drama than a webtoon

    Based on dururu’s design, it depicts a character who seems to live next door. There is a level of beautification that is not burdensome, but the unrealistic feeling is avoided.

    mini game

    Various mini-games are prepared to solve the boredom of text-oriented game progress.

    • February 4th, 2022 : Steam Early Access Upload / Alpha Build Revealed for Backers
    • March 1, 2022 : Physical reward order request and digital goods work
    • March 2nd ~ 3rd week of 2022 : Real reward delivery / Event CG quality up, additional CG work
    • March 4, 2022 : 2nd release of backer alpha build / QA (bug check and finishing work)
    • April 2022 (after inspection is complete): Steam key and digital goods delivery

    The specific schedule may change due to an increase in content work for store inspection and additional funding.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Inspired by the Muville Cave in Romania, Solo Develop ‘Mubilia’ Unveiled

    2026년 09월 10일

    Necro Pop Preview: Brazilian Studio’s Second Neo Geo-Native Game Coins “Arcadevania” as a Genre — Playable at Tokyo Game Show 2026

    2026년 09월 10일

    Au Revoir Console Launch Review: Brazilian Debut Studio’s Blade Runner-Inspired 32-Bit Neo-Noir Adventure Arrives September 17 With a “Very Positive” PC Track Record

    2026년 09월 10일

    Mayday: The Survival Island Preview: Brazilian Trio’s Hand-Drawn 24-Island Survival Game Sets November 2 Release at PAX West

    2026년 09월 09일
    Editors Picks

    Shiba Sweet Preview: A Taiwanese Solo Animator Hand-Draws Every Frame of a Grandmother’s Dessert Shop — September 18 Launch

    2026년 09월 07일

    SlashZero New Demo Preview: Skystone Games’ David Brevik-Backed Anime Roguelite Debuts a Robot Swordsman at Sony’s State of Play

    2026년 09월 07일

    Dupery: A Game of Solo Deduction Preview: Bristol Trio Reinvents Social Deduction as a Single-Player Roguelite — October 15 Release Through PlateUp!’s Publisher

    2026년 09월 07일

    BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

    2026년 09월 06일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.