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    Mobile boutique management simulation ‘Bonjour Boutique’

    By Editorial Team2022년 03월 11일Updated:2026년 01월 02일2 Mins Read

    ‘Bonjour Boutique’ is a management simulation game in which you grow a shop in a small boutique in a French village. The game deals with the story of creating moving and beautiful memories in a cute boutique in a relaxed and quiet town.

    Basic Games, which developed ‘Bonjour Boutique’, is an indie development team consisting of three developers who have gathered to develop works that can give users immersion and pleasure based on their 10 years of experience working at a game company.

    • Tumblr Link: Shortcut
    • About the Creator : Basic Games
    • Download the trial version

    The first meeting, the word ‘first’ that makes my heart flutter just thinking about it, the first love, the first snow, the first meeting…

    A boring afternoon as usual… A mysterious message arrived on the smartphone on the desk from an unknown place.

    ‘Bonjour Boutique’ is a game where you make money by making and selling clothes, decorating the store, or hiring employees to gradually grow the boutique.

    The town with boutiques is divided into nine districts. When you start the game, the goal of the game is to gradually grow the store, starting from the first Lorraine area and moving to the last area, Alsace.

    A store that sells clothes. Customers enter and look around mannequins and costumes, purchase clothes, and then exit. In order to sell clothes to customers, employees work hard at their respective locations.

    The atelier, which manufactures clothes for sale in stores, carries out cutting, sewing, and decorating under the management of the manager.

    Boutique stores can be decorated in a variety of ways to suit individual tastes. You can decorate the floor, wallpaper, clothes/miscellaneous goods rack, dressing room, packing table, and checkout counter, and you can create your own store by combining various themes such as rustic, chevy, junk, french, tropical, ethnic, provence, and classic. can be decorated

    – 2022. 04 ~ June: Game concept planning
    – 2022. 05 ~ June: Implementation of floor prototype
    – 2022. 05 ~ August: Game system & balancing planning
    – 2022. 05 ~ June: game concept art
    – 2022. 07 ~ December: Art (character, UI)
    – 2022. 09 ~ 2022. February: Game client development
    – 2022. 02 ~ 2022. 03: DB (database) interlocking & supplementation
    – 2022. April: Game sound (background/sound effect) & language applied
    – 2022. May: Test & service preparation and release scheduled

    Editorial Team
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