최근기사

    Meet Valve Headquarters Teams in Person, ‘Steam Indie Connect’ K-Indie Developer Night Participant Recruitment

    2026년 10월 06일

    Jeonnam Global Game Center Spreads Healthy Gaming Culture Through Game Experience and Family Programs

    2026년 10월 06일

    Google Pre-registration Begins for Solo-Developed Dark Action RPG ‘Necromancer: Undead Legion’

    2026년 10월 06일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Meet Valve Headquarters Teams in Person, ‘Steam Indie Connect’ K-Indie Developer Night Participant Recruitment

      2026년 10월 06일

      Jeonnam Global Game Center Spreads Healthy Gaming Culture Through Game Experience and Family Programs

      2026년 10월 06일

      KOCCA’s Korea Indie Game DevCamp Selects 40 Teams for Stage 3 — Record 1,461 Applicants, More Than Double Last Year

      2026년 10월 01일

      Ghost Deliverer Preview: Korean Occult Puzzle Adventure Adds Its Fourth Chapter — Incense, Grudges, and a New Branch Director’s Inauguration

      2026년 09월 29일

      Doloc Town Crosses 200,000 Sales One Month After 1.0 Launch — 97% Positive Across 4,000+ Reviews

      2026년 09월 26일
    • Recommendation/Promotion

      Google Pre-registration Begins for Solo-Developed Dark Action RPG ‘Necromancer: Undead Legion’

      2026년 10월 06일

      Bringing Greenery Back to a Devastated World, Healing Simulation ‘The Regrinning’ Steam Demo Released

      2026년 10월 06일

      No First Class, Humanity’s Last Train ‘Dreadline Express’ Launches on October 16

      2026년 10월 06일

      Turn-based Puzzle Roguelike ‘KAREI’ Releases PC & Mobile Demo on October 10

      2026년 10월 06일

      Burning Sword: Death Sun Demo Preview: A Bangkok Studio Rebuilds Its Wuxia Hack-and-Slash Around Faster Combat and Light Roguelite Progression, and Ships the Build Through a Flood

      2026년 10월 02일
    • Game Review

      Cyberpunk Slice-of-Life Simulation ‘Nivalis Knight’ Officially Released

      2026년 09월 30일

      Keep Driving Review: Swedish Studio’s Y2K Road Trip RPG Hits Consoles After 300,000 PC Sales and an 84 Metacritic

      2026년 09월 30일

      Stick It to the Stickman Review: Free Lives’ Corporate Ladder Beat-‘Em-Up Graduates Early Access With 300,000 Wishlists and Chainsaws

      2026년 09월 27일

      Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

      2026년 09월 23일

      Yandere Virus Review: Moka Sphere’s 11-VTuber Co-op Horror Launches Global With 95% International Wishlist Interest

      2026년 09월 22일
    • Featured article

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일
    • Contests/Support

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Recommendation/Promotion

    [Tumblbug] A real 3D battle royale game ‘Tumblr’

    By Editorial Team2022년 04월 16일Updated:2026년 01월 02일3 Mins Read

    ‘Head of the Head’ is a casual fighting action game that is being developed for the PC version, and it is played in a battle royale style where you hit the opponent’s ‘behind the head’. The game is designed to be enjoyed lightly for the purpose of relieving stress, and you can enjoy new modes with various concepts instead of having a story.

    Viocean, who is developing ‘Tongsu’, is a two-person college student indie development team consisting of one programmer and one planner and designer. The game was a small project that started as a simple idea and started for pure ‘fun’, but it is said that they are preparing for funding to increase the level of perfection and expand the content as they show greater potential during the development process.

    • Tumblr Link: Shortcut
    • About the creator: Viocean

    The number of players in the game is 5-20 players, and the map gradually decreases. The game ends when a person is hit in the back of the head and their health reaches 0, and the player who survives to the end in a battle royale method wins .

    The operation of the game is to attack the back of the opponent’s head with the left and right hands through left and right clicks of the mouse. It is basic. Gamers can change the key to whatever they want.

    The map of the game is created with a new shape and structure each time. Trees, bushes, rocks, and buildings are also randomly placed, and the development team plans to add field elements such as map packages in the future.

    • Rigged: Stuns the opponent for a short time. (Melee, Consumables)
    • Rubber Band: Instantly stops the opponent’s movement. (Ranged, Consumables)
    • Block: Temporarily slows movement speed. (Trap, Consumables)
    • Tray: Stun the opponent. (Almost)

    The game consists of a strategic (?) hit on the back of the head through items, and various game modes such as catching a tag, hide and seek, and play ice dang will be implemented in the future.

    • April 13th: Funding start date
    • May 31: Funding End Date
    • June 16: Funding settlement date
    • Mid-June: Resource Creation
    • Mid-July: Implementing and optimizing item functionality in in-game multiplayer
    • July: Added in-game convenience system (chat window, score window, in-game UI)
    • Mid-August: Share the progress of the first demo development
    • Mid-August: Map logic detail development (direction effect when switching pages, map pack design change)
    • September: Matching system and custom settings development (sensitivity, graphics, key settings, sound, etc.)
    • September: Share the progress of the 2nd demo development
    • Mid-October: Build database (account creation, inventory, ranking, etc.)
    • Mid-November: Additional mods and overall code optimizations
    • Mid-December: Demo Release + Gift Estimated Delivery Date
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Google Pre-registration Begins for Solo-Developed Dark Action RPG ‘Necromancer: Undead Legion’

    2026년 10월 06일

    Bringing Greenery Back to a Devastated World, Healing Simulation ‘The Regrinning’ Steam Demo Released

    2026년 10월 06일

    No First Class, Humanity’s Last Train ‘Dreadline Express’ Launches on October 16

    2026년 10월 06일

    Turn-based Puzzle Roguelike ‘KAREI’ Releases PC & Mobile Demo on October 10

    2026년 10월 06일
    Editors Picks

    Keep Driving Review: Swedish Studio’s Y2K Road Trip RPG Hits Consoles After 300,000 PC Sales and an 84 Metacritic

    2026년 09월 30일

    Radiotext Is Now Live — Alp Arslan’s Solo Cyberpunk Hacking RPG Launches on Steam

    2026년 09월 29일

    CRACK Preview: A Content Creator’s “Giant Egg No One Questions” Joke Becomes a 30,000-Wishlist Co-op Mystery — October 26 Launch

    2026년 09월 27일

    Let’s Build a Dungeon Preview: Springloaded’s Game-Development Sim Turns Its Own Early Access Into Part of the Game — February 11, 2027

    2026년 09월 23일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.