최근기사

    Com2uS Holdings and KOCCA Join Forces to Accelerate Indie Game Development in Korea

    2025년 12월 05일

    Chungnam Content Agency Announces Results of First Phase of Indie Game Park Incubation Project

    2025년 12월 03일

    Indie Perseverance Pays Off: Sci-Fi Horror ‘ROUTINE’ Launches After 13 Years of Development

    2025년 12월 02일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Com2uS Holdings and KOCCA Join Forces to Accelerate Indie Game Development in Korea

      2025년 12월 05일

      Smilegate Joins Taiwan’s Largest Indie Showcase, G-EIGHT 2025 — Accelerating Its Push Into the Asian Market

      2025년 12월 02일

      From SANABI to Lost Ark: BeaverRocks 2025 Reveals Special Event Lineup

      2025년 12월 02일

      **Chungbuk Global Game Center Records Highest-Ever Performance:

      2025년 11월 28일

      Asia’s Largest Indie Showcase ‘INDIE Live Expo 2025.11.29’ Reveals Broadcast Lineup

      2025년 11월 22일
    • Recommendation/Public

      ‘YunYun Denpa Syndrome’ Demo Surpasses 150,000 Downloads, Launch Scheduled for April 2026

      2025년 12월 02일

      Hard Coders Launch ‘SEMO Challenge’ to Celebrate Demo Release of Co-op Physics Platformer ‘SEMO’

      2025년 11월 28일

      Student Developer Team ‘Clockwork Cat’ Releases Time-Stopping Bullet-Hell Roguelike ‘Time Snatcher Handy’ on Steam and STOVE

      2025년 11월 27일

      Wuxia Roguelite ForeStrike: Oracle Grid War Launches on Steam

      2025년 11월 18일

      Pebble Knights Selected for G-STAR 2025 Indie Showcase 2.0: Galaxy Lineup

      2025년 11월 12일
    • Indie Game Review

      Indie Perseverance Pays Off: Sci-Fi Horror ‘ROUTINE’ Launches After 13 Years of Development

      2025년 12월 02일

      Mystery and Melancholy Over Coffee: ‘Night Errand’ Blends Cozy Storytelling With Dark Detective Work

      2025년 11월 23일

      Nostalgia Meets Psychological Horror in ‘Paper Dungeon: Deep Down’

      2025년 11월 22일

      K-Indie Spotlight: ‘Nientum – Opus Zero’ Launches on Steam Early Access November 24

      2025년 11월 21일

      [Review] World War V: Last Call: A Battlefield Where Voxels and Pixels Intersect

      2025년 11월 17일
    • Indie Game Tumblbug

      [Review] World War V: Last Call: A Battlefield Where Voxels and Pixels Intersect

      2025년 11월 17일

      Voxel-Pixel Hybrid Action Adventure ‘World War V: Last Call’ Unveiled by Studio Horang

      2025년 11월 17일

      Indie Game “MONOWAVE” Launches Tumblbug Crowdfunding Following Gyeonggi Game Audition Victory

      2025년 06월 05일

      Stove Indie, Subculture Tycoon ‘Storm Maid’ Tumblbug Funding

      2025년 02월 24일

      Action platformer indie anticipated ‘Metal Suits’ begins funding on Tumblbug

      2025년 01월 14일
    • Competition/Support Project

      Chungnam Content Agency Announces Results of First Phase of Indie Game Park Incubation Project

      2025년 12월 03일

      Busan IT Industry Promotion Agency to Host Urban Pop-Up Game Exhibition ‘Game-Playground’

      2025년 11월 28일

      KOCCA to Host ‘Korea Indiegame Showcase’ in Pangyo from December 2–4

      2025년 11월 26일

      Smilegate Reveals Full Program Lineup for Indie Game & Culture Festival ‘BeaverRocks 2025’

      2025년 11월 19일

      K-Indie Developer Lizard Smoothie Wins Two Awards at Korea Game Awards 2025 for Shape of Dreams

      2025년 11월 16일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game Tumblbug

    [Tumblbug] A real 3D battle royale game ‘Tumblr’

    By 인디게임닷컴 편집부2022년 04월 16일Updated:2022년 10월 28일3 Mins Read

    ‘Head of the Head’ is a casual fighting action game that is being developed for the PC version, and it is played in a battle royale style where you hit the opponent’s ‘behind the head’. The game is designed to be enjoyed lightly for the purpose of relieving stress, and you can enjoy new modes with various concepts instead of having a story.

    Viocean, who is developing ‘Tongsu’, is a two-person college student indie development team consisting of one programmer and one planner and designer. The game was a small project that started as a simple idea and started for pure ‘fun’, but it is said that they are preparing for funding to increase the level of perfection and expand the content as they show greater potential during the development process.

    • Tumblr Link: Shortcut
    • About the creator: Viocean

    The number of players in the game is 5-20 players, and the map gradually decreases. The game ends when a person is hit in the back of the head and their health reaches 0, and the player who survives to the end in a battle royale method wins .

    The operation of the game is to attack the back of the opponent’s head with the left and right hands through left and right clicks of the mouse. It is basic. Gamers can change the key to whatever they want.

    The map of the game is created with a new shape and structure each time. Trees, bushes, rocks, and buildings are also randomly placed, and the development team plans to add field elements such as map packages in the future.

    • Rigged: Stuns the opponent for a short time. (Melee, Consumables)
    • Rubber Band: Instantly stops the opponent’s movement. (Ranged, Consumables)
    • Block: Temporarily slows movement speed. (Trap, Consumables)
    • Tray: Stun the opponent. (Almost)

    The game consists of a strategic (?) hit on the back of the head through items, and various game modes such as catching a tag, hide and seek, and play ice dang will be implemented in the future.

    • April 13th: Funding start date
    • May 31: Funding End Date
    • June 16: Funding settlement date
    • Mid-June: Resource Creation
    • Mid-July: Implementing and optimizing item functionality in in-game multiplayer
    • July: Added in-game convenience system (chat window, score window, in-game UI)
    • Mid-August: Share the progress of the first demo development
    • Mid-August: Map logic detail development (direction effect when switching pages, map pack design change)
    • September: Matching system and custom settings development (sensitivity, graphics, key settings, sound, etc.)
    • September: Share the progress of the 2nd demo development
    • Mid-October: Build database (account creation, inventory, ranking, etc.)
    • Mid-November: Additional mods and overall code optimizations
    • Mid-December: Demo Release + Gift Estimated Delivery Date
    인디게임닷컴 편집부
    • Website
    • Facebook

    We will create the future of Korean indie games for the global No.1 game powerhouse. #Since2003

    Related Posts

    [Review] World War V: Last Call: A Battlefield Where Voxels and Pixels Intersect

    2025년 11월 17일

    Voxel-Pixel Hybrid Action Adventure ‘World War V: Last Call’ Unveiled by Studio Horang

    2025년 11월 17일

    Indie Game “MONOWAVE” Launches Tumblbug Crowdfunding Following Gyeonggi Game Audition Victory

    2025년 06월 05일

    Stove Indie, Subculture Tycoon ‘Storm Maid’ Tumblbug Funding

    2025년 02월 24일
    Editors Picks

    Small Teams, Big Impact: Google Play Announces ‘Best of 2025 – Indie Game Winners’

    2025년 11월 19일

    Smilegate Reveals Full Program Lineup for Indie Game & Culture Festival ‘BeaverRocks 2025’

    2025년 11월 19일

    K-Indie Studio Wonder Potion Confirms Free Release of SANABI: The Day of Possession on

    2025년 11월 15일

    Unity to Showcase Global Indie Lineup at G-STAR 2025, Expands Support for Indie Ecosystem

    2025년 11월 06일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2025 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.