최근기사

    Confidence Built on 5 Million Downloads, ‘A Webbing Journey’, New Living Room Level Update

    2026년 06월 27일

    Zombies have stormed the golf course… ‘Left Fore Dead’ released

    2026년 06월 27일

    K-Cooperative Action ‘Wudangtangtang! GO Rani and DA Squirrel’s Great Adventure’… Released on Switch

    2026년 06월 27일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Shaping the Future of K-Indie: ‘INDIE CRAFT 2026 Networking Day’ Highlights AI Integration and Global Scaling Strategies

      2026년 06월 24일

      Rewinding Memories: Neowiz Signs Global Publishing Deal for Cassette Futurism CRPG ‘Wind Up Deadman’

      2026년 06월 23일

      Get Ready for the Ultimate Indie Showcase: ‘BIC 2026’ Launches First-Ever Blind Ticket Sales with 50% Discount

      2026년 06월 22일

      K-Indie Excellence Gathers in Pangyo: ‘PAN:PLAY’ Showcase Kicks Off Today

      2026년 06월 15일

      Cross-Media Synergy: YLAB’s Webtoon IP Game ‘The Lone Necromancer: Idle RPG’ Makes a Cameo in Netflix Hit Series ‘True Education’

      2026년 06월 11일
    • Recommendation/Promotion

      Gendo the Gatherer Preview: An Engineering and Architecture Student Duo’s Cozy Edo-Period Gathering Game

      2026년 06월 26일

      7Trials Announcement: The Developer Behind The Devil Within: Satgat Returns With Korean Afterlife Urban Fantasy Roguelite

      2026년 06월 23일

      Yandere Virus Preview: A Korean Solo Developer’s VTuber-Licensed Co-op Horror Ranks #4 in Steam Next Fest’s Subcultural Category

      2026년 06월 22일

      Soulbound Preview: The Pixel Art MMORPG That Built a Million-Player Community Before Touching Steam

      2026년 06월 20일

      Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

      2026년 06월 18일
    • Game Review

      Confidence Built on 5 Million Downloads, ‘A Webbing Journey’, New Living Room Level Update

      2026년 06월 27일

      Zombies have stormed the golf course… ‘Left Fore Dead’ released

      2026년 06월 27일

      K-Cooperative Action ‘Wudangtangtang! GO Rani and DA Squirrel’s Great Adventure’… Released on Switch

      2026년 06월 27일

      Gacha Capsule Shop Simulator – Akihabara Feature: An Istanbul Studio’s Gachapon Management Game Becomes a VTuber Phenomenon

      2026년 06월 26일

      Doctor Viscera: Definitive Edition Review: A Brazilian Four-Person Horror Studio Refines Their PSX-Style Pursuit Horror

      2026년 06월 24일
    • Featured article

      MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

      2026년 06월 20일

      Korean Indie Games at Steam Next Fest June 2026: Six Projects Making Their Case to the World

      2026년 06월 18일

      Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

      2026년 06월 18일

      What Every Indie Developer Must Know About Loot Box Probability Disclosure in Korea

      2026년 06월 18일

      Dark Stream Preview: A Polish Horror Game Where Twitch Chat Shapes the Haunting

      2026년 06월 17일
    • Contests/Support

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Recommendation/Promotion

    A Staff-Slinging Odyssey: Kazakh Metroidvania ‘Akatori’ Shatters Dimensions at Steam Next Fest

    By Editorial Team2026년 02월 18일Updated:2026년 02월 22일4 Mins Read
    • Central Asian Excellence: Developed by Contrast Games, an indie studio based in Almaty, Kazakhstan.
    • Kung-fu Parkour: A unique blend of rhythmic staff combat and high-speed traversal.
    • The 2.5D Challenge: Features a striking visual style that places high-quality pixel art characters onto immersive 3D backgrounds.
    • Steam Next Fest: A 45-minute playable demo is available from February 23 to March 2, 2026.

    The indie gaming scene in Kazakhstan is having a major breakout moment. Contrast Games has officially unveiled a deep gameplay trailer and a playable demo for their ambitious metroidvania, Akatori. Centered around a young monk and her sentient staff, the game promises a rhythmic flow that blurs the line between combat and exploration.

    Mako and the Amber Storms

    Players take control of Mako, a young monk raised in the Firebird Temple. Her world is being consumed by “Amber Storms”—a corrupting force that mutates living creatures and tears through the fabric of reality. To save her home, Mako must travel across multiple dimensions using a mysterious staff that houses the soul of an ancient red bird.

    Rather than relying on heavy exposition, Akatori utilizes environmental storytelling. The narrative unfolds through the world’s design and brief, meaningful character interactions, focusing on themes of growth, discovery, and resilience in the face of an encroaching apocalypse.


    The Staff: Weapon, Key, and Compass

    The defining feature of Akatori is how it integrates Mako’s staff into every second of gameplay. Traversal and combat are not separate modes; they are part of the same rhythmic dance.

    • Rhythmic Combat: Players can unleash ground-to-air combos, staff throws, and “boomerang” returns. The combat feels like a martial arts performance.
    • Kung-fu Traversal: The staff allows Mako to glide, wall-run, and vault over obstacles. As you progress, you unlock classic abilities like air dashes, double jumps, and wall-clinging, all of which feel weightless and fluid.
    • Living Ecosystem: Enemies aren’t just target practice. They react to their environment, fight among themselves, and can even be manipulated to trigger traps.

    What’s in the 45-Minute Demo?

    The demo offers a generous look at three distinct biomes, each testing a different aspect of the player’s skill set:

    RegionPrimary MechanicHighlight
    Monk ForestBasic Combat & FlowLearning the “feel” of the staff and basic combos.
    Vertical BambooHigh-Speed ClimbingNavigating swaying bamboo to reach high platforms.
    Underwater LocationBreath ManagementA tense survival sequence focused on oxygen and stealth.

    The demo culminates in a pulse-pounding chase sequence where Mako is pursued by a giant serpent, followed by a boss fight against the formidable Bumblebee.


    The 2.5D Technical Challenge

    Visually, Akatori stands out with its 2.5D aesthetic. By placing 2D pixel-art sprites into 3D environments, Contrast Games creates a sense of depth that is rare in the genre.

    “Making a pixel-art metroidvania isn’t just ‘easier’ development,” says Art Director Stanislav. “Combining 2D and 3D elements while utilizing modern lighting tech was a massive challenge for us.”

    Game Director Serge added that the hardest part was the “connective tissue” between worlds. “We have regions ranging from medieval Asian landscapes to floating bamboo islands and chaotic alien dimensions. Ensuring they all felt part of one cohesive journey was our primary goal.”


    A New Era for Kazakh Indie Devs

    Based in Almaty, Contrast Games is proving that Central Asian developers are ready for the global stage. Known for their experimental narratives and technical versatility, the studio has funneled their senior expertise into making Akatori a standout title for 2026.

    While early feedback from playtesters has been overwhelmingly positive regarding the “flow” and visuals, some have noted a steep difficulty curve. Contrast Games is actively using the Steam Next Fest period to gather feedback for final balancing before the full release.

    Steam Store Page: Akatori on Steam

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Gendo the Gatherer Preview: An Engineering and Architecture Student Duo’s Cozy Edo-Period Gathering Game

    2026년 06월 26일

    7Trials Announcement: The Developer Behind The Devil Within: Satgat Returns With Korean Afterlife Urban Fantasy Roguelite

    2026년 06월 23일

    Yandere Virus Preview: A Korean Solo Developer’s VTuber-Licensed Co-op Horror Ranks #4 in Steam Next Fest’s Subcultural Category

    2026년 06월 22일

    Soulbound Preview: The Pixel Art MMORPG That Built a Million-Player Community Before Touching Steam

    2026년 06월 20일
    Editors Picks

    MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

    2026년 06월 20일

    Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

    2026년 06월 18일

    Dark Stream Preview: A Polish Horror Game Where Twitch Chat Shapes the Haunting

    2026년 06월 17일

    Time To Wake Up Preview: A Belgian Studio’s Psychological Thriller Where Blinking Changes Everything

    2026년 06월 16일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.