최근기사

    Indie Game Festival ‘2025 Indiecraft’ IR Demo Day Successfully Concludes

    2025년 08월 16일

    The Busan Indie Connect Festival 2025, the global indie game hub, will be held on August 15th.

    2025년 08월 14일

    Game Server SaaS ‘Daekkeut’ Exclusive Booth Participates at Gamescom 2025

    2025년 08월 12일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Indie Game Festival ‘2025 Indiecraft’ IR Demo Day Successfully Concludes

      2025년 08월 16일

      The Busan Indie Connect Festival 2025, the global indie game hub, will be held on August 15th.

      2025년 08월 14일

      Game Server SaaS ‘Daekkeut’ Exclusive Booth Participates at Gamescom 2025

      2025년 08월 12일

      Smilegate Signs Global Publishing Deal for ‘The Player Who Can’t Level Up’

      2025년 08월 08일

      Eggtart Adds New Boss Rush Mode and Slashes Price of Metal Suits by 50%

      2025년 08월 08일
    • Recommendation/Public

      UModeler Launches ‘Personal License’ for Indie Developers

      2025년 08월 08일

      A Talking Cat and a Journey to the Past: Short Adventure Game Dead Cat Bounce Launches on Steam

      2025년 08월 06일

      The demo for the highly anticipated Korean indie game “BLACKOUT: Zero Point” will be released on Steam on July 31st.

      2025년 07월 31일

      PepperStones Unveils Steam Page & Trailer for New Indie Title HIPS N’ NOSES

      2025년 07월 31일

      Buff Studio Opens Pre-Registration for Real-Time Turn-Based Roguelite Action Game ‘Seoul Exorcist 1111’

      2025년 07월 28일
    • Indie Game Review

      Between Memory and Truth: A Suspenseful Journey in A Flower Blooms Inside a Person

      2025년 07월 28일

      Sensitivity-filled point-and-click adventure game ‘Meow Emma’

      2024년 04월 13일

      Neowiz, two indie games, ‘Nintendo Indie World Showcase’ appeared.

      2022년 11월 12일

      CFK unveils trial version of ‘My Divorce Story’ depicting the conflict between husband and wife

      2022년 08월 04일

      Idle emotional healing, ‘My Little Terrace: Growing Flowerpots’

      2022년 03월 27일
    • Indie Game Tumblbug

      Indie Game “MONOWAVE” Launches Tumblbug Crowdfunding Following Gyeonggi Game Audition Victory

      2025년 06월 05일

      Stove Indie, Subculture Tycoon ‘Storm Maid’ Tumblbug Funding

      2025년 02월 24일

      Action platformer indie anticipated ‘Metal Suits’ begins funding on Tumblbug

      2025년 01월 14일

      Apocalypse Fantasy ‘Zombie Seed’ Reaches 20 Million Won in Tumblbug Funding

      2024년 11월 11일

      Introducing the delightful and lively Tumblbug failure story of four sisters! ‘Byungmansi’

      2024년 05월 31일
    • Competition/Support Project

      Busan Indie Connect Festival 2025 Kicks Off Online Event

      2025년 08월 08일

      Daejeon Global Game Center Recruiting New Indie Game Tenants

      2025년 08월 08일

      Smilegate Future Lab Launches Indie Game & Culture Festival ‘BEAVER ROCKS’ – Now Accepting Exhibitor Applications

      2025년 08월 06일

      Busan Indie Wave Conference to Debut on August 14 at Grand Josun Haeundae

      2025년 07월 29일

      Indie U 2025 Sets Sail with ₩20 Million in Prizes: A New Chapter for Indie Games in Korea’s Chungcheong Region

      2025년 07월 28일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    The Korean government intensively supports console and indie games… K-games ‘level up’ through regulatory innovation

    By 인디게임닷컴 편집부2024년 05월 02일Updated:2024년 05월 21일8 Mins Read

    – May 1. Announcement of the comprehensive game industry promotion plan (2024~2028)
    – Establishment of 3 significant strategies and 12 critical tasks for the second leap forward of the gaming industry
    – K Game competitiveness, institutional environment, and growth foundation all ‘level up’

    On Wednesday, May 1, the government will discuss and announce the ‘Comprehensive Game Industry Promotion Plan (2024-2028)*’ at the Emergency Economic Ministers’ Meeting chaired by the Deputy Prime Minister for Economic Affairs.

    This comprehensive plan for promoting the game industry was conducted through basic research through 12 advisory meetings from 2023 to early 2024. It was established based on this by gathering additional opinions from industry and academia more than ten times.

    Due to the growth of online computer and mobile games, the domestic game industry achieved its highest-ever sales of 22.2 trillion won in 2022, establishing itself as the world’s fourth-largest game powerhouse. In addition, games are enjoyed by 3.34 billion people, which is more than 40% of the world’s population, and in Korea, they have grown into a representative leisure culture used by 63% of the total population.

    However, since COVID-19, growth in the global and domestic markets has been slowing. In particular, in the case of Korea, there are concerns about continued growth due to a structure focused on computer and mobile games and intensifying global competition. A growing demand for promotion measures can increase the industry growth rate again.

    Accordingly, the government established a ‘comprehensive plan to promote the game industry’ to provide a new growth engine for the game industry and enable K-games to take a leap forward. With the vision of ‘2028, the first year of the game industry’s second leap forward’, three significant strategies and 12 tasks were prepared.

    [1] K-Game Competitiveness ‘Level Up’: Intensive training in console games and indie games

    First, we will reorganize the industrial structure centered on online computers and mobile games by focusing on fostering console games (28%), the second largest market in the world after mobile games (44%). Console games have grown to a level where the proportion of users is more than 40% in advanced regions such as North America and Europe. Still, domestic console games are an unexplored field, accounting for only 1.5% of the global market. However, console games that have recently attracted international attention, such as ‘P’s Lies’ and ‘Dave the Diver’, have been released, showing the growth potential of K-console games.

    The government creates a console game industry ecosystem by establishing a support system tailored to the characteristics of console games. In particular, in cooperation with major global console platform companies such as Microsoft, Sony, and Nintendo, we will discover promising domestic games and provide customized production, platform entry, and promotion to expand opportunities to meet domestic and foreign users.

    Considering the market environment where console game production and distribution experience is lacking, a mentoring program is also operated to pass on the knowledge and secrets of leading console game production companies.

    We select games with high global growth potential to support the distribution of promising console games and connect them with operators dedicated to consulting, promotion, and distribution to provide multi-year support. We also plan to establish ‘K-Game Early Access’, which allows users to experience games in the production stage in advance, to provide feedback from users and to enjoy the effect of preliminary word of mouth simultaneously.

    Strengthen support for indie games so that games in various fields and types can be experimented with and produced. We will create a stable start-up environment for early-stage entrepreneurs by introducing a ‘win-win cooperative start-up support’ project linking indie game developers and leading companies. In connection with domestic game-related universities, we support students in producing excellent projects for actual games and expanding the base of indie games.

    [2] K-Games institutional environment ‘level up’: regulatory innovation, focus on user protection

    Supplier-centered gaming industry regulations that do not consider environmental changes have been criticized for weakening the domestic gaming industry’s competitiveness and limiting growth. The government improves the gaming industry’s business environment by innovating ineffective regulations under the Game Industry Act.

    Expand the autonomy of measures to prevent overindulgence in online games. Identity verification is mandatory for online games, but youth who do not have an identity verification method cannot use games for all users due to their classification. Accordingly, identity verification will be made optional for all-user games, but members who do not verify their identity will be considered minors and will require consent from a legal representative.

    The game time selection system, also known as the so-called ‘selective shutdown system’, in which users set their game times, will be converted to self-regulation and improved so that game companies can operate independently. The rating classification system will continue to be improved, including transferring the rating system to the private sector, easing the content modification reporting system, and easing requirements for designating a self-rating business operator.

    Measures will also be taken to protect the game-providing industry and increase its autonomy, such as operating prizes related to arcade games, excluding game-providing businesses from businesses harmful to youth, and establishing exemptions from administrative measures for bonafide game business operators.

    Along with regulatory innovation, an effective user protection system will be established. To provide collective and distributed damage relief, special provisions for lawsuits under the 「Game Industry Act」 have been introduced to offer probability-type items.

    It provides a basis for users to effectively respond to damages, such as stipulating the game company’s liability for damages to users in case of violating the probability display obligation and shifting the burden of proof from the user to the game company.

    To establish a surveillance system regarding the disclosure of information on random items, the monitoring group will be expanded step by step, and a domestic agent system under the 「Game Industry Act」 and 「Electronic Commerce Act」 will be established as soon as possible to eliminate reverse discrimination with overseas game companies. In addition, the Ministry of Culture, Sports and Tourism, the Game Commission, industry, users, and academia formed a ‘Probabilistic Item Information Disclosure Special Task Force’ to regularly inspect and improve the detailed standards of the random item information disclosure system to improve the system. Operate.

    The ‘Game User Rights Protection Center’ (tentative name), dedicated to providing relief for damage caused by game-related incidents and accidents, will be established within the Game Management Committee to help game users receive comprehensive damage reporting, consultation, and litigation support. .

    [3] ‘Level up’ based on K-game growth: Expansion of base, including e-sports and professional training

    We are expanding the base of e-sports to solidify our status as an e-sports powerhouse. In addition to professional teams, local business teams will be established to establish a Korean-style e-sports league system, and support for student clubs will be expanded for middle and high school students’ e-sports activities.

    To define the scope of the e-sports industry, which is currently not clearly defined, a new classification system will be established, and the added value of e-sports will be expanded by linking with other content fields such as movies and dramas as well as other industries such as tourism, and through this, the self-sustainability that the industry lacks. Secure.

    We also foster game experts. In line with field opinions that we need to increase opportunities to experience global trends, we not only exchanged and cooperated with world-class game companies and educational institutions but also submitted excellent projects from promising game talent to major overseas game events such as the ‘Indie Game Festival’ at the Game Developer Conference (GDC). Provide an opportunity to do so.

    In conjunction with Neulbom School, we operate educational programs such as coding and promote game literacy for youth to help children and teenagers learn a healthy gaming culture and prevent overindulgence. To strengthen the role of games as digital therapeutics, such as ‘Endeavor Actively responds to social awareness that is seen as the cause of

    First Vice Minister of Culture, Sports and Tourism Jeon Byeong-geuk said, “It is meaningful to prepare a new promotion policy during a period of slowdown in the game industry’s growth.” He added, “Through this plan, we will go beyond the areas in which our game industry is doing well and actively challenge new fields such as console games.” I hope to receive global recognition in all areas of gaming. “The Ministry of Culture, Sports and Tourism will also make active efforts to implement the specific measures included in the plan,” he said.

    featured
    인디게임닷컴 편집부
    • Website
    • Facebook

    We will create the future of Korean indie games for the global No.1 game powerhouse. #Since2003

    Related Posts

    Indie Game Festival ‘2025 Indiecraft’ IR Demo Day Successfully Concludes

    2025년 08월 16일

    The Busan Indie Connect Festival 2025, the global indie game hub, will be held on August 15th.

    2025년 08월 14일

    Game Server SaaS ‘Daekkeut’ Exclusive Booth Participates at Gamescom 2025

    2025년 08월 12일

    Smilegate Signs Global Publishing Deal for ‘The Player Who Can’t Level Up’

    2025년 08월 08일
    Editors Picks

    Smilegate Future Lab Launches Indie Game & Culture Festival ‘BEAVER ROCKS’ – Now Accepting Exhibitor Applications

    2025년 08월 06일

    Busan Indie Wave Conference to Debut on August 14 at Grand Josun Haeundae

    2025년 07월 29일

    Between Memory and Truth: A Suspenseful Journey in A Flower Blooms Inside a Person

    2025년 07월 28일

    The Backend to Host Free Webinar Sharing Mobile Game Marketing Success Strategies

    2025년 07월 28일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2025 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.