최근기사

    Upgraded Demo Released for ‘Where Is the Red Ball?’, the K-Healing Puzzle Spotlighted by Shuhei Yoshida

    2026년 07월 08일

    80s VHS-style horror… ‘Yellow Creek Stories: The Cabin Watcher’ launches on August 6

    2026년 07월 08일

    ‘2026 Seoul Indie Game Development Challenge,’ a 3-Day, 2-Night Development Festival, Successfully Concludes

    2026년 07월 07일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      ‘2026 Seoul Indie Game Development Challenge,’ a 3-Day, 2-Night Development Festival, Successfully Concludes

      2026년 07월 07일

      Seoul Game Town 2 Wraps in Pangyo With 300 Visitors, 35 Teams, and One-Hour Queues at Popular Booths

      2026년 07월 07일

      Iron Nest: Heavy Turret Simulator Preview: 700,000 Wishlists and a Two-Person European Team’s Decade-Long Dieselpunk Artillery Dream

      2026년 07월 05일

      BUILD 051’s Fourth Edition Closes With 50 Teams, a Memorial Award, and a Community That Keeps Growing

      2026년 07월 04일

      Shaping the Future of K-Indie: ‘INDIE CRAFT 2026 Networking Day’ Highlights AI Integration and Global Scaling Strategies

      2026년 06월 24일
    • Recommendation/Promotion

      Upgraded Demo Released for ‘Where Is the Red Ball?’, the K-Healing Puzzle Spotlighted by Shuhei Yoshida

      2026년 07월 08일

      80s VHS-style horror… ‘Yellow Creek Stories: The Cabin Watcher’ launches on August 6

      2026년 07월 08일

      Healing Camp with Your Dog… ‘I Know a Spot’ Launches on the 14th

      2026년 07월 07일

      Luminas: Parasite Reign Preview: A Greek Three-Person Studio’s Party-Based Survivor Roguelite Arrives July 24

      2026년 07월 07일

      Dystopicon Preview: A Spanish Solo Developer’s 8-Year Dystopian Life Sim Where Watching TV Is Your Job

      2026년 07월 03일
    • Game Review

      Outbound Fishing Update: Square Glade Games Expands Their Campervan Utopia With 32 Fish and Interior Architecture

      2026년 07월 02일

      A Webbing Journey Update Feature: Austria’s Fire Totem Games Celebrates 5 Million Downloads With a New Living Room Level

      2026년 06월 27일

      Left Fore Dead: Zombie Battle Golf Review: The Party Game That Asks “What If Your Golf Shot Woke Up the Zombies?”

      2026년 06월 27일

      WACKY! DEER & MUNK ADVENTURE Review: A Four-Person Korean Indie Studio Brings KakaoTalk Characters to Nintendo Switch

      2026년 06월 27일

      Gacha Capsule Shop Simulator – Akihabara Feature: An Istanbul Studio’s Gachapon Management Game Becomes a VTuber Phenomenon

      2026년 06월 26일
    • Featured article

      MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

      2026년 06월 20일

      Korean Indie Games at Steam Next Fest June 2026: Six Projects Making Their Case to the World

      2026년 06월 18일

      Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

      2026년 06월 18일

      What Every Indie Developer Must Know About Loot Box Probability Disclosure in Korea

      2026년 06월 18일

      Dark Stream Preview: A Polish Horror Game Where Twitch Chat Shapes the Haunting

      2026년 06월 17일
    • Contests/Support

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    ‘Burning Beaver 2022’, 8,000 people visited despite the most vital cold wave this winter

    By Editorial Team2022년 12월 21일Updated:2023년 06월 24일4 Mins Read

    ■ Lots of things to see and enjoy, 8,000 people visited the pop-up building in Garosu-gil for three days from the 16th to the 18th
    ■ Confirmation of public interest in indie games, further expansion of efforts to expand the base for creativity, creation, and start-up and development of the ecosystem
    ■ Burning Beaver 2022 Online continues until January 15 next year

    Smilegate Future Lab Center announced on the 20th (Tuesday) that the offline event of the indie game & culture festival ‘Burning Beaver 2022’ ended successfully amid favorable reviews from the public and officials.

    The Burning Beaver 2022 offline event was held at ‘Beaver World,’ a pop-up building in Garosu-gil, Sinsa-dong, Seoul, for three days from the 16th (Fri) to the 18th (Sun). ‘Burning Beaver’ is the character of this festival, based on the fact that a beaver’s passion for building a dam much larger than his body is similar to the passion of a game creator creating his own creations in a virtual world.

    During this period when the strongest cold wave hit this winter, a total of 8,000 people, including 500 game industry officials, the general public and students who are interested in games, couples who came to enjoy a date, and family members, including children, visited Beaver World to create an atmosphere at the site. Heated up hot

    Beaver World, with a total floor area of 2,200m2 on four floors, welcomed visitors to the exhibition hall with various entertainment, including 80 indie game exhibition booths, special exhibition zones, goods sales zones, and event zones. Visitors who visited Beaver World were provided with a B-pass, a passport for Beaver World, and B-token, a commodity, upon entry under the concept of a trip to Beaver World.

    Visitors used it to play various indie games, participate in rich events prepared throughout Beaver World, and share high-fives with NPCs (Non-Player Characters), making pleasant memories.

    Tak Lee (a freshman at Guil High School), who visited Beaver World on the 18th (Sun), the last day of the event, said, “I usually like and enjoy games, but I was able to play more games than I expected and there were events, so it was really fun.” I think it was beneficial to hear stories related to game development that are hard to come across,” he said.

    Developers who participated in Burning Beaver 2022 also showed encouraging reactions. Kim Jeong-dae, CEO of Outsider Kids, who exhibited a shooting game called ‘Ripple Effect’ at this event, said, “Users’ feedback is very important to make a better game, and this Burning Beaver event was a great help.” It seems that the possible points of contact have widened.”

    Meanwhile, the Burning Beaver 2022 online event will continue until January 15 next year. You can enjoy about 150 indie games at online exhibition halls such as Stove Indie and Metaverse (ZEP). In particular, the online conference BeaverCon, where prominent figures in the game industry share their insights, will be held for two days, from the 21st (Wednesday) to the 22nd (Thursday).

    Smilegate Stove CEO Han Young-wun will present on the theme of a platform that grows with indie game creators. In addition, CEO Kim Seong-hoe, who runs the YouTube channel ‘G-Sikbaekwa,’ which has 790,000 subscribers, will present on the theme of ‘Indie of Insiders, Indie of People.’

    “The Burning Beaver 2022 offline event clearly confirmed the public’s interest in indie games and game development,” said Minjeong Baek, head of the Smilegate Future Lab Center. We will strive to develop the game development ecosystem and expand the base for creativity, creation, and start-up activities. With Burning Beaver 2023 scheduled for next year, we will meet a more developed indie game ecosystem.”

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    ‘2026 Seoul Indie Game Development Challenge,’ a 3-Day, 2-Night Development Festival, Successfully Concludes

    2026년 07월 07일

    Seoul Game Town 2 Wraps in Pangyo With 300 Visitors, 35 Teams, and One-Hour Queues at Popular Booths

    2026년 07월 07일

    Iron Nest: Heavy Turret Simulator Preview: 700,000 Wishlists and a Two-Person European Team’s Decade-Long Dieselpunk Artillery Dream

    2026년 07월 05일

    BUILD 051’s Fourth Edition Closes With 50 Teams, a Memorial Award, and a Community That Keeps Growing

    2026년 07월 04일
    Editors Picks

    Helix: Descent N Ascent Preview: A Belgian Studio’s Black-and-White Puzzle Adventure Built Around Jim Guthrie’s Music

    2026년 06월 30일

    Security 51 Preview: Alawar Brings Bureaucratic Horror to Area 51’s Underground Bunker

    2026년 06월 28일

    A Webbing Journey Update Feature: Austria’s Fire Totem Games Celebrates 5 Million Downloads With a New Living Room Level

    2026년 06월 27일

    MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

    2026년 06월 20일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.