Announced by: Ministry of Culture, Sports and Tourism (MCST); Minister Choi Hwi-young
Occasion: 3rd meeting of the Games Subcommittee, Culture and Arts Policy Advisory Committee — October 20, 2026, National Museum of Modern and Contemporary Art (MMCA), Seoul
Status: Government budget proposal for 2027; amounts may change during National Assembly review
Key figures (2026 → 2027 proposal)
- Indie game creation infrastructure budget: ₩9.3 billion → ₩13.8 billion
- Indie projects supported: 130 → 200
- Global Game Hub Center budget: ₩4.1 billion → ₩6.4 billion
- Global Game Hub Center resident companies: 50 → 70
- Youth internship budget: ₩1.0 billion → ₩6.6 billion (up to 500 interns)
- Overseas distribution support (incl. “Game Plus” export vouchers): ₩10.7 billion
- Global Frontier production support (new): ₩6.0 billion (2 games, ₩3.0 billion each)
- Automated illegal-content blocking system (new): ₩1.6 billion
South Korea’s government is betting bigger on indie games. The Ministry of Culture, Sports and Tourism (MCST) has allocated ₩13.8 billion in its 2027 budget proposal to strengthen the foundations of indie game creation, up ₩4.5 billion (roughly 48%) from this year’s ₩9.3 billion. The number of supported projects is set to grow from 130 this year to 200 next year.
Minister Choi Hwi-young shared the 2027 game budget proposal and policy direction with industry representatives on October 20 at the third meeting of the Games Subcommittee of the Culture and Arts Policy Advisory Committee, held at the MMCA Seoul.

Three Pillars for “K-Games”
MCST laid out three policy directions for the next leap of Korean games: supporting the production of games with the potential to lead the global industry, nurturing creative and innovative indie games, and training the young talent who will drive the industry’s future.
Within that framework, indie games saw a significant increase, in line with the goal of strengthening the creative foundation at the root of the game industry. The indie creation budget rises from ₩9.3 billion to ₩13.8 billion under the government proposal, and the number of supported projects expands from 130 to 200.
An 11-to-1 Competition Ratio Drives Expansion
MCST said demand for indie support rose after it switched the program to a competitive audition format this year, with a competition ratio of about 11 to 1. In response, the ministry plans to widen access next year while bolstering evaluation schedules and staffing to improve how the program is run.
Related Programs Indie Developers Should Watch
Beyond the indie budget itself, several programs useful to small teams are also expanding.
The Global Game Hub Center budget rises from ₩4.1 billion to ₩6.4 billion, with office-space support growing from 50 companies to 70. ₩10.7 billion has been allocated for distribution support, including the “Game Plus” export voucher program and participation in overseas game shows.
The youth internship program jumps from ₩1.0 billion to ₩6.6 billion, supporting up to 500 interns. The aim is to give young people preparing for jobs or startups in the game industry hands-on experience, while easing hiring burdens for game companies.
New “Global Frontier” Fund for Larger Productions
Production support, previously focused on small and mid-sized games, is expanding to larger projects. MCST is launching a new Global Frontier production support program with ₩6.0 billion in its 2027 budget.
Next year, two games will be selected to receive ₩3.0 billion each, with selected titles eligible for up to ₩6.0 billion in total over a maximum of two years. The program targets games with production budgets of roughly ₩10 billion to ₩40 billion, as part of the ministry’s plan to strengthen the industry’s middle tier.
Stepping Up Action Against Illegal Private Servers
The meeting also covered regulatory improvements. MCST said it is carrying out emergency blocking of illegal private game servers that infringe on companies’ IP, and has cut the time from detection to blocking request from up to 15 days to three to five days.
The ministry is also working with the National Assembly to pass an amendment to the Game Industry Promotion Act introduced in July. The amendment includes punitive damages of up to five times actual losses, an emergency blocking system, adding content delivery network (CDN) providers to the scope of corrective orders, and tougher penalties, including making the offense prosecutable regardless of the victim’s wishes. A new ₩1.6 billion budget for a system that automatically blocks illegal game content is also included in the 2027 proposal.
Minister Choi said: “For the industry’s continued growth, it’s important to build an ecosystem where games based on diverse ideas are created and where companies and talent grow together. Next year’s government proposal includes the support the field needs, from game production to young talent, and we will continue to strengthen the foundations for the game industry’s growth.”
These figures reflect the government’s proposal and may change during the National Assembly’s budget deliberations.
What It Means for Indie Developers
The headline numbers point to more opportunities: 70 more supported indie projects, 20 more Global Game Hub Center seats, a much larger internship program, and dedicated export and show-participation funding. With last year’s competition ratio at 11 to 1, however, even a 200-project program will remain highly competitive. Developers planning to apply should watch for 2027 program announcements, particularly any changes to the audition format and evaluation process.
What to Watch For
The final amounts depend on the National Assembly’s budget review later this year. Also worth tracking: how the new Global Frontier program defines eligibility for its ₩10–40 billion production tier, and whether the Game Industry Promotion Act amendment on illegal private servers passes.
The Takeaway
MCST’s 2027 proposal is its clearest signal yet that indie games are central to Korea’s game industry strategy. A 48% increase in the indie budget, 200 supported projects, a sixfold jump in youth internship funding, and new support for both mid-scale productions and global distribution together sketch a pipeline from first project to international launch. If the National Assembly keeps the numbers intact, 2027 could be a meaningful year for Korean indie developers.
Key Details of the 2027 Indie Game Support Budget Proposal
| item | this year | 2027 Government Proposal |
|---|---|---|
| Budget to strengthen the foundation for indie game creation | 9.3 billion won | 13.8 billion won |
| Indie game support scale | 130 | 200 |
| Global Game Hub Center Budget | 4.1 billion won | 6.4 billion won |
| Global Game Hub Center Residency Support | 50 companies | 70 companies |
| Youth Internship Budget | 1 billion won | 6.6 billion won (maximum 500 people) |
| Overseas distribution support (Game Plus, etc.) | – | 10.7 billion won |
| Global Frontier Production Support | – | 6 billion won (Newly established, 3 billion won each for 2 games) |