최근기사

    Combos made with hundreds of cards, ‘Shroom & Gloom’ launches on September 10

    2026년 08월 25일

    Solo-developed gladiator fighting game ‘Gladio Mori’ to be released on September 16

    2026년 08월 25일

    Which indie games to watch out for this year? Winners announced in 6 categories of the ‘2026 Gamescom DevCom Awards’

    2026년 08월 25일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Go-Go Town! Review: Brisbane’s AAA-Veteran Five-Person Studio Delivers a Co-op Town Builder That Hides Genuine Management Depth Behind Cheerful Chaos

      2026년 08월 23일

      KOCCA at BIC 2026: Korea Indie Game Showcase, Pearl Abyss DevCamp, and Game Academy All Represented — B2B Consultations Up 50% Year-Over-Year

      2026년 08월 22일

      BIC 2026 Awards: GARBAGE COUNTRY Takes Grand Prix, Yūrei Claims Rising Star — 20 Winners Across General and Rookie Divisions

      2026년 08월 19일

      BIC Festival 2026 Opens at BEXCO Busan — 332 Games From 42 Countries, YouTube Partnership, and a Silver Button

      2026년 08월 15일

      Cat Butler: Idle Shooter RPG Launch Update: Lunosoft’s Mobile Hybrid Releases on Google Play and ONE Store — “Ikmyeong-i” Character Collaboration at Launch

      2026년 08월 13일
    • Recommendation/Promotion

      Combos made with hundreds of cards, ‘Shroom & Gloom’ launches on September 10

      2026년 08월 25일

      Solo-developed gladiator fighting game ‘Gladio Mori’ to be released on September 16

      2026년 08월 25일

      SKINFACE Preview: The No Players Online Developer’s Face-Stealing Stealth Horror Confirms H2 2026 Release — 98% Demo Rating

      2026년 08월 24일

      Radiotext Preview: ENNIE Award-Winning Tabletop Designer’s Solo Cyberpunk Hacking RPG Explores a Forgotten 1990s Network — September 30

      2026년 08월 24일

      ZombiSeed Preview: Korean Four-Person Team’s Post-Apocalyptic Flower Zombie Otome Drops Free Demo Ahead of September Kickstarter

      2026년 08월 23일
    • Game Review

      Theropods Review: Lost Token’s Decade-Long Wordless Pixel Art Adventure About a Hunter, a Dinosaur, and an Astronaut Is Finally Here

      2026년 08월 24일

      Brigador Killers Early Access Review: Ten Years, 100,000 Wishlists, and a 62% Mixed Rating That Needs Honest Examination

      2026년 08월 24일

      Starsand Island Review: Chinese Studio Seed Sparkle Lab’s Island Life Sim Graduates From a Controversial Early Access to Full 1.0 Launch

      2026년 08월 21일

      A meeting of theater and puzzle… ‘I Want to Play the Villain!’ First Demo Released

      2026년 08월 20일

      Rogue Eclipse Review: British Solo Developer’s Arabesque Futurist Space Shooter Earns the Star Fox Comparison — With Caveats

      2026년 08월 19일
    • Featured article

      Which indie games to watch out for this year? Winners announced in 6 categories of the ‘2026 Gamescom DevCom Awards’

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일

      I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

      2026년 08월 05일
    • Contests/Support

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일

      The 1.44MB Game Development Contest Is an Official indiegame.com Sponsored Event — Submissions Open Through September 4

      2026년 07월 14일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    Game Review

    Don’t Drop It! Student-Made K-Indie ‘Pass the Bomb: Runner’ Explodes onto PC

    By Editorial Team2026년 04월 14일3 Mins Read

    • The Hook: A 3D hardcore platformer where you must run while balancing a bomb—if the center of gravity shifts too far, it’s game over.
    • The Feature: Includes a “Catch System” that allows you to dive and grab a dropped bomb before it detonates.
    • The Squad: Developed by TRINUT STUDIO, a talented team of students from the Game Engineering department at Pai Chai University.
    • Launch Platforms: Available now on Steam and STOVE Indie.

    Forget simple endless runners; the student developers at TRINUT STUDIO are here to test your nerves and your sense of balance. Pass the Bomb: Runner takes the classic “hot potato” anxiety and turns it into a grueling 3D platforming challenge that demands physical precision and split-second reflexes.

    The Art of the Explosive Balance

    The core of the game is the Balance Action mechanic. Unlike typical runners where you just move left or right, here you must manage the bomb’s height and the angle of your character’s arms.

    • Weight Dynamics: The bomb’s center of gravity directly affects your movement speed and stability. Leaning too far forward might make you faster, but one trip means a massive explosion.
    • The Catch System: Dropping the bomb isn’t an immediate “Game Over.” If your reflexes are sharp enough, you can lunge and catch the falling explosive mid-air to keep the run alive.
    • Hardcore Progression: The game is designed for those who enjoy the “trial and error” loop. One mistake usually leads back to the start, fueling that “just one more try” addiction.

    From Peaceful Fields to the Dungeon of Doom

    The journey is split into five distinct stages, each crafted to challenge your balancing skills in different ways:

    1. Field: A wide-open space to learn the basics of weight distribution.
    2. Forest: Narrower paths and vertical obstacles.
    3. Cave: Low visibility and treacherous, uneven terrain.
    4. Snowy Mountain: Slippery physics that make balancing twice as hard.
    5. Dungeon: The final test, filled with traps and the tightest platforming in the game.

    Quick Specification: Pass the Bomb: Runner

    CategoryDetails
    DeveloperTRINUT STUDIO (Pai Chai University Student Team)
    GenreHardcore / 3D Action Platformer / Casual
    PlatformPC (Steam, STOVE Indie)
    Release DateApril 3, 2026
    EngineUnity
    Stages5 Biomes (Field, Forest, Cave, Snow, Dungeon)
    Key MechanicCenter of Gravity Balance / Catch System

    A K-Indie Success Story: TRINUT STUDIO

    The most impressive part of Pass the Bomb: Runner is its origin. The project was led by Gyeong-chan Jeon (Programming & Lead), alongside Seo-woo Kim (Planning), Jin-seong Park (3D Modeling), and Cho-hyeon Ryu (UI Design)—all students at Pai Chai University’s Software Engineering department.

    The team has shown incredible dedication by moving straight to a Version 2.0 update shortly after launch. Based on player feedback, they introduced a system where “Heart” items found in stages can grant a revival opportunity, slightly lowering the barrier for entry without sacrificing the hardcore soul of the game.

    By launching on STOVE Indie alongside Steam, TRINUT STUDIO is tapping directly into the heart of the Korean indie community, proving that student projects can hold their own in a competitive commercial market.

    Official Pages: Steam Store | STOVE Indie Store

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Theropods Review: Lost Token’s Decade-Long Wordless Pixel Art Adventure About a Hunter, a Dinosaur, and an Astronaut Is Finally Here

    2026년 08월 24일

    Brigador Killers Early Access Review: Ten Years, 100,000 Wishlists, and a 62% Mixed Rating That Needs Honest Examination

    2026년 08월 24일

    Starsand Island Review: Chinese Studio Seed Sparkle Lab’s Island Life Sim Graduates From a Controversial Early Access to Full 1.0 Launch

    2026년 08월 21일

    A meeting of theater and puzzle… ‘I Want to Play the Villain!’ First Demo Released

    2026년 08월 20일
    Editors Picks

    Go-Go Town! Review: Brisbane’s AAA-Veteran Five-Person Studio Delivers a Co-op Town Builder That Hides Genuine Management Depth Behind Cheerful Chaos

    2026년 08월 23일

    Belgian healing puzzle ‘Sizeable’, which sold 200,000 copies, expands to consoles

    2026년 08월 18일

    Until North Ends Preview: One Developer’s Eight-Year Nordic Survival Debut Enters Early Access August 31

    2026년 08월 15일

    Iron Nest: Heavy Turret Simulator Launch Update: 300,000 Players, 98% Overwhelmingly Positive, Steam Top 5 in First Weekend

    2026년 08월 10일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.