Opening the Future of the Gaming Industry in Pangyo The Gyeonggi Global Game Center (GGC), operated by the Gyeonggi…
Total content budget rises to KRW 705.0 billion (+8.2% YoY); R&D sees the biggest increase as KOCCA shifts focus…
Lack of time is the top reason for quitting games; video streaming is the main replacement leisure activity. The…
By IndieGame.com Editorial Team — December 18, 2025 A small Vietnamese indie studio is drawing global attention by transforming…
By IndieGame.com Editorial Team | Dec. 18, 2025 (Updated: Dec. 19, 2025) A beloved legend from Korea’s early online…
By IndieGame.com Editorial Team — December 17, 2025 Devolver Digital–published Quarantine Zone: The Last Check, developed by Brigada Games,…
By IndieGame.com Desk — December 16, 2025 (Updated December 17, 2025) In 2025, Steam recorded its highest number of…
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Three developers, one city overrun by organized crime, and a lot of innocent people wrongly thrown in jail. A deduction game from a three-person indie…