최근기사

    700,000 Wishlists, 6,000 Reviews… Highly Anticipated Indie Title ‘Iron Nest’ Launches on August 6

    2026년 07월 05일

    Indie Boo Busan ‘Build 051’ Successfully Concludes… 50 Indie Game Developer Teams from Bu-Ul-Gyeong Gathered in One Place

    2026년 07월 04일

    Dystopicon Preview: A Spanish Solo Developer’s 8-Year Dystopian Life Sim Where Watching TV Is Your Job

    2026년 07월 03일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      700,000 Wishlists, 6,000 Reviews… Highly Anticipated Indie Title ‘Iron Nest’ Launches on August 6

      2026년 07월 05일

      Indie Boo Busan ‘Build 051’ Successfully Concludes… 50 Indie Game Developer Teams from Bu-Ul-Gyeong Gathered in One Place

      2026년 07월 04일

      Shaping the Future of K-Indie: ‘INDIE CRAFT 2026 Networking Day’ Highlights AI Integration and Global Scaling Strategies

      2026년 06월 24일

      Rewinding Memories: Neowiz Signs Global Publishing Deal for Cassette Futurism CRPG ‘Wind Up Deadman’

      2026년 06월 23일

      Get Ready for the Ultimate Indie Showcase: ‘BIC 2026’ Launches First-Ever Blind Ticket Sales with 50% Discount

      2026년 06월 22일
    • Recommendation/Promotion

      Dystopicon Preview: A Spanish Solo Developer’s 8-Year Dystopian Life Sim Where Watching TV Is Your Job

      2026년 07월 03일

      Trawler’s Wake Preview: A Three-Person International Team’s Fishing-by-Day, Survival-Horror-by-Night Maritime Adventure

      2026년 07월 03일

      FD’s Industry Tycoon Announcement: The Studio Behind Terminus: Zombie Survivors Pivots to Supply Chain Management Simulation

      2026년 07월 02일

      Loot List: Thief Sim Preview: A Latin American Solo Developer’s Physics-Based Heist Sandbox Has Steam’s Wishlist Attention

      2026년 07월 01일

      Helix: Descent N Ascent Preview: A Belgian Studio’s Black-and-White Puzzle Adventure Built Around Jim Guthrie’s Music

      2026년 06월 30일
    • Game Review

      Outbound Fishing Update: Square Glade Games Expands Their Campervan Utopia With 32 Fish and Interior Architecture

      2026년 07월 02일

      A Webbing Journey Update Feature: Austria’s Fire Totem Games Celebrates 5 Million Downloads With a New Living Room Level

      2026년 06월 27일

      Left Fore Dead: Zombie Battle Golf Review: The Party Game That Asks “What If Your Golf Shot Woke Up the Zombies?”

      2026년 06월 27일

      WACKY! DEER & MUNK ADVENTURE Review: A Four-Person Korean Indie Studio Brings KakaoTalk Characters to Nintendo Switch

      2026년 06월 27일

      Gacha Capsule Shop Simulator – Akihabara Feature: An Istanbul Studio’s Gachapon Management Game Becomes a VTuber Phenomenon

      2026년 06월 26일
    • Featured article

      MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

      2026년 06월 20일

      Korean Indie Games at Steam Next Fest June 2026: Six Projects Making Their Case to the World

      2026년 06월 18일

      Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

      2026년 06월 18일

      What Every Indie Developer Must Know About Loot Box Probability Disclosure in Korea

      2026년 06월 18일

      Dark Stream Preview: A Polish Horror Game Where Twitch Chat Shapes the Haunting

      2026년 06월 17일
    • Contests/Support

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Recommendation/Promotion

    [Tumblbug] Fill your voice with the unique visual novel ‘Delicious Love’!

    By Editorial Team2023년 04월 10일Updated:2026년 01월 02일4 Mins Read

    ‘Delicious Love’ is a love (+ a spoonful of horror) visual novel that was successfully funded on Tumblbug in February 2022 and released through Steam Early Access. We are working on the official release in the third quarter of 2023.

    • Tumblr link: Shortcut
    • Download Trial: Shortcut
    • Steam Page: Shortcut

    ◈ Main features of the game ‘Delicious Love’

    🚻 Male/Female gender selection (GL available depending on selection)
    🎬 Drama style rather than a novel (scene description, monologue < focus on the conversation between characters, emotional development)
    🥵 Realistic and spicy story (with a twist, somewhat higher difficulty depending on the route)
    🔱 Completely different content per route (few overlapping contents, focus on one after determining the route)
    🔁 Multiple rounds (specific section content is different, all routes are recommended)

    In March 2020, the main story is the love story of high school students who are taking remote classes in the early days of social distancing.

    More streamers play than I thought, and the reviews were always the polar opposite.
    It was a fresh and good game VS. Did you make this a game? (stop streaming)

    That’s right. This game was a shocking game for existing Korean Miyeonsi fans.

    ‘Delicious Love’ is recommended for those who enjoy realistic and different stories rather than pure love.
    Although the look is masculine, it is also a game that women who like GL/HL like a lot.
    From the planning stage, I’m calling this game neutral.

    ◈ Reasons for reopening funding

    After launching with Early Access, I heard quite a bit about this from some streamers and users.

    “The dubbing is not working properly and I don’t feel any reason to play the game anymore”
    “I don’t like unfinished games to raise so much money and not spend money on dubbing”

    As those who participated in the 1st round of funding know, the original dubbing condition was 300% achieved.
    In the desire to make a better work, I squeezed out insufficient money and dubbed parts,
    Rather, it received a bitter evaluation, saying it was a game that could not be cost-effective due to a lack of dubbing.

    I didn’t write down the number of scenarios, so there were people who usually only watched one route and did it even though it was short.
    So the content is so short, but you might ask how much it costs.
    I was curious about how much it would be, so I counted the number of characters I’ve worked on so far.

    It is the statistics up to the present part. The amount of netcode (online part) is excluded. Due to the nature of our game, which has relatively few monologues and few descriptions, more than half of them are lines of heroes. There are many branches, so there are more lines actually written than lines shown when playing a loop.

    The voice actors in charge of the main heroine are all from public recruitment, and there are four of them.
    Of course, it is true that it costs more than indie studios and indie voice actors.
    It is absolutely not a scale that a single developer, not even a large developer, can afford with their own money.
    You might be presumptuously saying I used too many great people for a one-man development indie game.

    We never ignore the quality of indie voice actors. There are so many great people.
    However, I really wanted to work properly with the voice actors who had helped me a lot in the past.
    Again, you finally answered my presumptuous request for help, and I owe you another favor.

    So this time, we have prepared voice funding with a variety of goods than before.
    A dream that has yet to be fulfilled because I want to give my children a full voice.

    I don’t know how much it was a pity I couldn’t do full dubbing with such a great voice actor.
    If I hadn’t made a game like this, when would I ever work with people like this again?

    Wouldn’t you like to hear more of her voice?

    ◈ About Seong Woo-jin

    ◈ Future schedule of the project

    • During the sponsorship period: version 3 update (Hyeonchae route added)
    • April 4th ~ May 1st week: Order physical goods (acrylic key holder, card-type USB)
    • 2nd week of May: Delivery of digital goods (Steam key, digital art book, digital OST)
    • Week 3-4 of May: Audio drama/in-game script production, voice actor schedule coordination
    • June 1-2 weeks: Audio drama recording and production of goods related to voice actors completed
    • 3rd week of June: Delivery of physical goods
    • 2nd quarter of 2023 (estimated at the end of June): scheduled for official release (Miyoung route added and dubbing applied)

    The detailed schedule may be adjusted according to the funding success rate and the schedule of the voice actors.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Dystopicon Preview: A Spanish Solo Developer’s 8-Year Dystopian Life Sim Where Watching TV Is Your Job

    2026년 07월 03일

    Trawler’s Wake Preview: A Three-Person International Team’s Fishing-by-Day, Survival-Horror-by-Night Maritime Adventure

    2026년 07월 03일

    FD’s Industry Tycoon Announcement: The Studio Behind Terminus: Zombie Survivors Pivots to Supply Chain Management Simulation

    2026년 07월 02일

    Loot List: Thief Sim Preview: A Latin American Solo Developer’s Physics-Based Heist Sandbox Has Steam’s Wishlist Attention

    2026년 07월 01일
    Editors Picks

    Security 51 Preview: Alawar Brings Bureaucratic Horror to Area 51’s Underground Bunker

    2026년 06월 28일

    A Webbing Journey Update Feature: Austria’s Fire Totem Games Celebrates 5 Million Downloads With a New Living Room Level

    2026년 06월 27일

    MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

    2026년 06월 20일

    Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

    2026년 06월 18일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.