최근기사

    Cat Detective’s Jazz-Inspired Black and White Noir, ‘Felline Forensics’ Released on Steam

    2026년 05월 13일

    ‘Agronom’ Unveiled, an Automated Farming Game with Eastern European Vibes Set on Mars

    2026년 05월 13일

    Indiecraft 2026 Receives 417 Game Submissions… ‘All-Time High’ Record

    2026년 05월 13일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Indiecraft 2026 Receives 417 Game Submissions… ‘All-Time High’ Record

      2026년 05월 13일

      Tokyo Game Show 2026: 30th Anniversary Teaser and Main Visual Unveiled

      2026년 05월 12일

      Korea and Vietnam Expand Partnership to Boost Indie Game Ecosystems

      2026년 05월 11일

      Nexon to Open Registration for NDC 2026: A Deep Dive into AI and Game Innovation

      2026년 05월 11일

      Stepper Retro: Team Tetrapod Unveils Voice Demo and Launches Record-Breaking Crowdfunding

      2026년 05월 07일
    • Recommendation/Promotion

      ‘Agronom’ Unveiled, an Automated Farming Game with Eastern European Vibes Set on Mars

      2026년 05월 13일

      Attack by a flock of zombie sheep… Cooperative action ‘Flock Off!’ Info Revealed

      2026년 05월 13일

      Save the Sun: 90s Anime-Style Deckbuilding Shooter ‘IKARUS’ Drops Steam Demo

      2026년 05월 12일

      Angel Guardian: 90s Anime Aesthetics Meet Twitch Integration as Viewers Shape the Game

      2026년 05월 09일

      BrokenLore: DON’T LIE — Japanese Psychological Horror Demo Debuts

      2026년 05월 08일
    • Game Review

      Cat Detective’s Jazz-Inspired Black and White Noir, ‘Felline Forensics’ Released on Steam

      2026년 05월 13일

      K-Indie ‘Crawl Tactics’ Launches on Mobile, Adding Roguelike Sense to Final Fantasy Tactics

      2026년 05월 13일

      Reviving More Than Just Spirits: ‘Greenhearth Necromancer’ Launches on Steam

      2026년 05월 12일

      COALCOM: Power Station — A Gritty Industry Simulator Built Over a Decade

      2026년 05월 12일

      Hit the Road: Cozy Campervan Adventure ‘Outbound’ Officially Launches

      2026년 05월 12일
    • Featured article

      Record-Breaking INDIE Live Expo 2026 Shines Spotlight on 200+ New Titles

      2026년 04월 26일

      Attention Indie Game Developers… April Support Programs & Contests Summary

      2026년 04월 07일

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일
    • Contests/Support

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일

      Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

      2026년 04월 13일

      Digital Meets Analog: Gemblo Company Opens Applications for ‘2026 Creative Talent Mentorship’

      2026년 04월 09일

      A $5 Million Shot: Krafton and Neptune Launch ‘Flick x KRAFTON’ Global Challenge

      2026년 04월 09일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    ‘BIC Festival 2022’ supporters Big Connectors 2nd activity ends

    By Editorial Team2022년 10월 24일Updated:2023년 06월 24일3 Mins Read

    The Busan Indie Connect Festival Organizing Committee announced on the 24th that the activities of the 2nd ‘Big Connectors’ of the ‘Busan Indie Connect Festival 2022’ (hereinafter referred to as BIC Festival 2022) had officially ended.

    ‘Big Connectors,’ which was first recruited at the time of BIC Festival 2021, is a compound word of BIC Festival and Connectors, and the meaning of ‘those who act as a focal point connecting the BIC Festival, indie game developers, and gamers.’

    The first group of Big Connectors, which gathered those who are more sincere than anyone else at indie games and BIC festivals, completed their activities successfully last year with enthusiastic support. Thanks to this, the 2nd generation of the 90 new Big Connectors recruited this year also performed a lot both online and offline during the BIC Festival 2022 period, as well as before and after the event.

    The second season of Big Connectors started its official activities in July, when voting for entries to participate in the ‘Connect Pick’ section, which was newly established this year, was held. As it is a section newly created for games that the public wants to meet again at the exhibition site, Big Connectors, who has a deep affection for indie games, is said to have had the effect of actively reflecting the opinions of the public.

    Then, on the demo day held for a month in August, they played the exhibition this year in advance and produced review content. This activity, designed to provide rich feedback to developers who participated in the exhibition and to provide guides on gameplay to online viewers, recorded a total of 2,200 reviews and received a great response from developers and visitors as well as from inside Big Connectors. got it

    In addition, he participated in the offline festival held from September 1 to 4, held a stage event planned by himself, met and communicated with developers at the site, and actively spread the indie game culture through various SNS, including YouTube and Instagram. During the event, a party exclusively for Big Connectors was held to communicate with each other and share a passion for indie games.

    In addition, during the online exhibition period of the BIC Festival, which was extended until September 30, he continued to produce reviews and BIC-related content and actively engaged in promotional activities. The activities of Big Connectors over the past four months can be seen through the full activity sketch video released on the BIC official YouTube channel on the 21st. In particular, most of the videos were produced using content filmed directly by Big Connectors, giving a more meaningful finish.

    All the 2nd Big Connectors members who completed their activities this year were provided with benefits, including NFT, which certifies the completion of the activity.

    One Big Connector who was selected and participated in this year’s activities said, “I applied to Big Connectors to feel the fun of various indie games, breaking away from my stereotype of preferring only specific games and genres. It was a lot of fun to see indie game lovers enjoying the game together.”

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Indiecraft 2026 Receives 417 Game Submissions… ‘All-Time High’ Record

    2026년 05월 13일

    Tokyo Game Show 2026: 30th Anniversary Teaser and Main Visual Unveiled

    2026년 05월 12일

    Korea and Vietnam Expand Partnership to Boost Indie Game Ecosystems

    2026년 05월 11일

    Nexon to Open Registration for NDC 2026: A Deep Dive into AI and Game Innovation

    2026년 05월 11일
    Editors Picks

    The Survival of the Slime: Animal Evolution Roguelite ‘Everything is Crab’ Launches Today

    2026년 05월 08일

    A Love Letter to Youth and Music: ‘Mixtape’ Launches to Critical Acclaim

    2026년 05월 08일

    Farming with Dragons: Cozy Fantasy ‘Dragon Shelter’ Announces Updated June Demo

    2026년 05월 06일

    From Viral Sensation to Steam Success: ‘Sledding Game’ Slides into Early Access

    2026년 05월 04일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.