최근기사

    Nuclear War, Mutants, Heavy Metal: ‘Boivod: Nuclear Warrior’ Demo Released

    2026년 10월 18일

    A race of life unfolding as a sperm… ‘Become’, the unique adventure highlighted by TGS

    2026년 10월 18일

    Among the Trolls Arrives on Steam: A First-Person Adventure Into Finnish Folklore, Finally Out After a Studio Handover

    2026년 10월 17일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Allogloom Is Out: A Solo Developer’s Hand-Drawn “Cozy Horror” Point-and-Click Lands a Perfect Early Steam Score

      2026년 10월 17일

      MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

      2026년 10월 14일

      HopScout Revealed: LAPIN Studio Doodal Trades Platforming for a Cozy Logic Puzzler About Keeping a Burrow Full of Rabbits Happy

      2026년 10월 13일

      Talaka Heads to Steam Next Fest: A Watercolor Action Roguelite Built on African and Brazilian Mythology

      2026년 10월 13일

      ₩20 Billion in Four Months: How a Tiny K-Indie Cat Shooter Became Neptune’s Breakout Hit

      2026년 10월 12일
    • Recommendation/Promotion

      Nuclear War, Mutants, Heavy Metal: ‘Boivod: Nuclear Warrior’ Demo Released

      2026년 10월 18일

      A race of life unfolding as a sperm… ‘Become’, the unique adventure highlighted by TGS

      2026년 10월 18일

      Among the Trolls Arrives on Steam: A First-Person Adventure Into Finnish Folklore, Finally Out After a Studio Handover

      2026년 10월 17일

      The Chair Game: A Japanese Solo Dev’s Physics Game About Riding an Office Chair From the Harbor to a Mountaintop Home, Coming in November

      2026년 10월 15일

      REVENANT SURVIVORS Enters Steam Early Access November 9: A Korean Debut Where You Steal Bosses’ Souls, Skills, and Bodies

      2026년 10월 15일
    • Game Review

      Seolhwa Dungeon Hits Mobile: A Solo Korean Developer Turns Grim Reapers, Imugi, and Gumiho Into the Rules of a Traditional Roguelike

      2026년 10월 17일

      Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

      2026년 10월 17일

      The Witch’s Bakery Launches on Every Major Platform: A French Debut About Healing Parisians’ Hearts, One Pastry at a Time, Scored in Part by Ghibli’s Cécile Corbel

      2026년 10월 17일

      The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

      2026년 10월 17일

      ROLLA Review Roundup: A B-Movie Flesh Blob That Rolls Through Cities Eating Everything, Out Now on Steam

      2026년 10월 15일
    • Featured article

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Seoul-SBA successfully wraps up ‘2021 SPP:GAME’ for startups and indie game companies

    By Editorial Team2021년 12월 20일4 Mins Read

    The domestic B2B global game market ‘2021 SPP:GAME’, hosted by the Seoul Metropolitan Government and the Seoul Industry Promotion Agency (hereinafter referred to as SBA), a small and medium-sized business support organization that is leading the revitalization of the Seoul game industry, ended with great success on the 16th.

    ‘SPP:GAME’ is a game-specialized online business conference designed to support biz matching between game startups and indie developers, domestic and foreign publishers, investors, and IP companies.

    In particular, it is significant in that it is the first untact biz matching event in the game field prepared by the Seoul Metropolitan Government for stable global advancement of game startups and indie developers while the global game market and various biz matching events are closed one after another due to the spread of Corona 19 last year and this year. have

    This ‘2021 SPP:GAME’ is a ‘Networking Day’ consisting of ‘B2B Day’, an online biz matching event between domestic and foreign game development companies, publishers and investment companies, ‘SPP Partners Day: Game’ seminar, and ‘G-Rank Challenge Seoul Award’ awards ceremony. It was divided into ‘.

    At ‘2021 SPP:GAME’ B2B Day, in which 186 companies from 24 countries including the US, China, Japan, and Southeast Asian countries participated, 350 biz matches were made over 3 days, providing a wide range of business opportunities for domestic indie game developers suffering from COVID-19. provided

    In addition to publishing, various types of discussions such as co-production, investment, and MOU were held. What stands out is the expansion of participating companies and special regions in the Middle East and Europe such as Iran, UAE, Russia, and Denmark. Through the expanded number of participating countries, buyers and sellers compared to last year, it was confirmed that ‘SPP:GAME’ has established itself as Korea’s representative B2B global game market.

    In addition, another noteworthy point is the participation of major big buyers. ‘2021 SPP:GAME’ drew much anticipation as global companies were expected to participate even before the event. Major players from around the world, such as Xbox in the US, Xiaomi in China, Nintendo in Japan, 101XP in Russia, and Garena in Southeast Asia, participated in the event, realizing the heightened status of domestic indie games.

    ‘SPP:GAME’ Networking Day was held online on the 16th at Gathertown, a 2D-based metaverse platform.

    First, we had time to look back on the indie game industry in 2021 and forecast 2022 through the ‘SPP Partners Day: Game’ seminar, a networking platform between indie developers and key industry partners. Reporter Hak-dong Jo of Game Dong-a, a game media company, participated as a speaker and gave a lecture on ‘2021 Indie Game Issues and Survival Strategies’.

    Next, Ho-Jun Park, director of the Korea Game Developers Association, talked about the current status and prospects of ‘NFT games’, which have recently emerged as a hot topic. Lastly, Dong-gyu Han of Neowiz, who has been constantly discovering excellent indie games, explained the 7 habits of successful indie games from the perspective of investors.

    On ‘SPP:GAME’ Networking Day, the 2021 2nd ‘G-Rank Challenge Seoul Award’ awards ceremony was also held.

    The ‘G-Rank Challenge Seoul Award’ is a traditional game award ceremony operated by the Seoul Metropolitan Government and SBA to revitalize the domestic game industry and support startups. of was added to the list of winners.

    The winning works were selected as the main characters of the ‘G-Rank Challenge Seoul Award’ by obtaining high scores in terms of immersion and completeness from a jury composed of industry experts. The three indie game developers will receive 2 million won each in prize money and follow-up support such as media promotions.

    Park Bo-kyung, head of SBA’s Strategic Industry Division, said, “Through the success of ‘SPP: GAME’, which celebrated its second anniversary this year, we were able to confirm the infinite potential of domestic indie games. We will do our best to make ‘SPP:GAME’ a pivotal point for domestic indie game overseas expansion.”

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Allogloom Is Out: A Solo Developer’s Hand-Drawn “Cozy Horror” Point-and-Click Lands a Perfect Early Steam Score

    2026년 10월 17일

    MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

    2026년 10월 14일

    HopScout Revealed: LAPIN Studio Doodal Trades Platforming for a Cozy Logic Puzzler About Keeping a Burrow Full of Rabbits Happy

    2026년 10월 13일

    Talaka Heads to Steam Next Fest: A Watercolor Action Roguelite Built on African and Brazilian Mythology

    2026년 10월 13일
    Editors Picks

    Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

    2026년 10월 17일

    The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

    2026년 10월 17일

    Allogloom Is Out: A Solo Developer’s Hand-Drawn “Cozy Horror” Point-and-Click Lands a Perfect Early Steam Score

    2026년 10월 17일

    MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

    2026년 10월 14일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.