최근기사

    ‘2026 Seoul Indie Game Development Challenge,’ a 3-Day, 2-Night Development Festival, Successfully Concludes

    2026년 07월 07일

    Healing Camp with Your Dog… ‘I Know a Spot’ Launches on the 14th

    2026년 07월 07일

    3-Player Party Survivor ‘Luminas’ Announces Early Access on July 24

    2026년 07월 07일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      ‘2026 Seoul Indie Game Development Challenge,’ a 3-Day, 2-Night Development Festival, Successfully Concludes

      2026년 07월 07일

      ‘Seoul Game Town 2’, a small game event for indie developers, successfully concludes

      2026년 07월 07일

      Iron Nest: Heavy Turret Simulator Preview: 700,000 Wishlists and a Two-Person European Team’s Decade-Long Dieselpunk Artillery Dream

      2026년 07월 05일

      BUILD 051’s Fourth Edition Closes With 50 Teams, a Memorial Award, and a Community That Keeps Growing

      2026년 07월 04일

      Shaping the Future of K-Indie: ‘INDIE CRAFT 2026 Networking Day’ Highlights AI Integration and Global Scaling Strategies

      2026년 06월 24일
    • Recommendation/Promotion

      Healing Camp with Your Dog… ‘I Know a Spot’ Launches on the 14th

      2026년 07월 07일

      3-Player Party Survivor ‘Luminas’ Announces Early Access on July 24

      2026년 07월 07일

      Dystopicon Preview: A Spanish Solo Developer’s 8-Year Dystopian Life Sim Where Watching TV Is Your Job

      2026년 07월 03일

      Trawler’s Wake Preview: A Three-Person International Team’s Fishing-by-Day, Survival-Horror-by-Night Maritime Adventure

      2026년 07월 03일

      FD’s Industry Tycoon Announcement: The Studio Behind Terminus: Zombie Survivors Pivots to Supply Chain Management Simulation

      2026년 07월 02일
    • Game Review

      Outbound Fishing Update: Square Glade Games Expands Their Campervan Utopia With 32 Fish and Interior Architecture

      2026년 07월 02일

      A Webbing Journey Update Feature: Austria’s Fire Totem Games Celebrates 5 Million Downloads With a New Living Room Level

      2026년 06월 27일

      Left Fore Dead: Zombie Battle Golf Review: The Party Game That Asks “What If Your Golf Shot Woke Up the Zombies?”

      2026년 06월 27일

      WACKY! DEER & MUNK ADVENTURE Review: A Four-Person Korean Indie Studio Brings KakaoTalk Characters to Nintendo Switch

      2026년 06월 27일

      Gacha Capsule Shop Simulator – Akihabara Feature: An Istanbul Studio’s Gachapon Management Game Becomes a VTuber Phenomenon

      2026년 06월 26일
    • Featured article

      MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

      2026년 06월 20일

      Korean Indie Games at Steam Next Fest June 2026: Six Projects Making Their Case to the World

      2026년 06월 18일

      Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

      2026년 06월 18일

      What Every Indie Developer Must Know About Loot Box Probability Disclosure in Korea

      2026년 06월 18일

      Dark Stream Preview: A Polish Horror Game Where Twitch Chat Shapes the Haunting

      2026년 06월 17일
    • Contests/Support

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Conjin One, ‘2021 Game Plus Achievement Sharing Event’

    By Editorial Team2021년 12월 23일3 Mins Read

    The Ministry of Culture, Sports and Tourism (Minister Hwang Hee) and the Korea Creative Content Agency (CEO Cho Hyun-rae, hereafter referred to as Konjinwon) announced the results of the ‘Game Plus Project’ to support small and medium-sized game companies in Korea entering the overseas market. was held on the 21st.

    About 50 people from game companies and professional partners who participated in the ‘Game Plus Project’ this year participated in this performance sharing meeting, and it was held with a limited number of people in accordance with the Corona 19 quarantine rules.

    In particular, it was a time to share the achievements of the ‘Game Plus Business’ and the know-how of domestic game companies that have succeeded in overseas expansion for two years after the business reorganization, including networking among participating companies.

    On the 21st (Tue), the site of the ‘2021 Game Plus Achievement Sharing Meeting’ held by the Korea Creative Content Agency

    Kim Ji-hoon, manager of Nadic Games, who made the case presentation on that day, said, “Unlike the original plan to provide services in English, Japanese, and Korean only for the overseas expansion of Tycoon games, the ‘Game Plus Business’ supports language translation of game content. Through additional work in French, German, Spanish, Portuguese, Russian, and Chinese (traditional), we were able to succeed in global localization. Customized marketing using the /B test was effective.”

    In addition, Kim So-yeon, team leader of Galactic Entertainment, a professional partner providing services in the ‘game plus business’, said, “I learned about the ‘game plus business’ through the introduction of nearby game companies that were using the translation service.” I decided to participate because I thought that it would be possible to work with various customers and transact based on trust because it is a market type, and I think it is a profitable business for both game developers and service companies.”

    Story Taco CEO Jeil Kim is presenting a case study to share insights on overseas expansion.

    Meanwhile, the ‘Game Plus Business’ is operated in the form of an open market where small and medium-sized domestic game developers can search for and inquire specialized services necessary for overseas expansion and trade with points. performance continues.

    Wondersquad’s achieved cumulative sales of more than 1 billion won within 3 months of entering the global market, and this year ▲Rising Wings’ ▲Arum Games’ ▲Co., Ltd. Six games, including Story Taco’s , were also selected as global main features (recommended games) in Google Play and Apple Store.

    In particular, ▲ ▲ ▲, which received support for the ‘Game Plus Business’ in the ‘Indie Games that Brightened the Year of 2021’ selected by Google Play 3 Dog games won awards, proving their potential and competitiveness.

    Hyuk-soo Kim, Head of Game Division at Conjinwon said, “We reorganized our game-plus business last year to provide a more tangible overseas expansion service in the game industry. Jinwon will continue to support domestic Jiangsu games so that they can successfully enter overseas markets through the game plus business.”

    The ‘Game Plus (http://gsp.kocca.kr)’ support service conducted by Conjinone is in the fields of marketing, localization, infrastructure, and consulting. ▲Game content language translation support ▲Game test (QA) and customer operation (GM, CS) ▲Video production, online/offline marketing support ▲Server and security technology support, etc. are currently providing 166 services. will support you to do so.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    ‘2026 Seoul Indie Game Development Challenge,’ a 3-Day, 2-Night Development Festival, Successfully Concludes

    2026년 07월 07일

    ‘Seoul Game Town 2’, a small game event for indie developers, successfully concludes

    2026년 07월 07일

    Iron Nest: Heavy Turret Simulator Preview: 700,000 Wishlists and a Two-Person European Team’s Decade-Long Dieselpunk Artillery Dream

    2026년 07월 05일

    BUILD 051’s Fourth Edition Closes With 50 Teams, a Memorial Award, and a Community That Keeps Growing

    2026년 07월 04일
    Editors Picks

    Helix: Descent N Ascent Preview: A Belgian Studio’s Black-and-White Puzzle Adventure Built Around Jim Guthrie’s Music

    2026년 06월 30일

    Security 51 Preview: Alawar Brings Bureaucratic Horror to Area 51’s Underground Bunker

    2026년 06월 28일

    A Webbing Journey Update Feature: Austria’s Fire Totem Games Celebrates 5 Million Downloads With a New Living Room Level

    2026년 06월 27일

    MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

    2026년 06월 20일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.