최근기사

    Machine guns instead of macarons? Action roguelike ‘Chocolate Parade’ launches November 6

    2026년 10월 21일

    Indie Game & Culture Festival ‘Beaverrocks 2026’ Ticket Pre-sale Begins

    2026년 10월 21일

    The protagonist is the final boss? Action tower defense ‘Evillos’ launches on December 14

    2026년 10월 21일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Indie Game & Culture Festival ‘Beaverrocks 2026’ Ticket Pre-sale Begins

      2026년 10월 21일

      Goodbye Seoul: Itaewon Joins Steam Next Fest With an Expanded Demo: NEOWIZ and JINO Games’ Narrative Puzzle Adventure Reveals New Key Art

      2026년 10월 20일

      The Road of Dust and Sorrow Extended Demo Puts All of Act 1 Online for Free Ahead of December 3 Launch

      2026년 10월 20일

      Finals Week Gets an October 29 Steam Date: DESTINYbit’s Co-op Exam-Cheating Simulator Arms Students With Phones, Walkie-Talkies, and Tranquilizer Pens

      2026년 10월 20일

      KOCCA’s 2026 K-Console Conference Set for November 9: CD Projekt Red, Katsuhiro Harada, Kazutaka Kodaka, and RimWorld’s Tynan Sylvester Headline, With PlayStation and Xbox Onboarding Sessions

      2026년 10월 19일
    • Recommendation/Promotion

      Machine guns instead of macarons? Action roguelike ‘Chocolate Parade’ launches November 6

      2026년 10월 21일

      The protagonist is the final boss? Action tower defense ‘Evillos’ launches on December 14

      2026년 10월 21일

      Battle against historical figures… ‘Gear Up Einstein!’ Early Access on November 6

      2026년 10월 21일

      Robots Awakened After the Extinction of Humanity… ‘In a World After People’ Demo Released

      2026년 10월 21일

      The thrill of logging in pixel art… New K-Indie title ‘Lumberboy’ demo revealed

      2026년 10월 21일
    • Game Review

      CELESTAY Craft&Slowlife Launches on Steam: Tokyo Studio BUBBLE GUM’s Idle Building Game Stacks a Seaside Home All the Way to the Stars

      2026년 10월 20일

      Seolhwa Dungeon Hits Mobile: A Solo Korean Developer Turns Grim Reapers, Imugi, and Gumiho Into the Rules of a Traditional Roguelike

      2026년 10월 17일

      Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

      2026년 10월 17일

      The Witch’s Bakery Launches on Every Major Platform: A French Debut About Healing Parisians’ Hearts, One Pastry at a Time, Scored in Part by Ghibli’s Cécile Corbel

      2026년 10월 17일

      The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

      2026년 10월 17일
    • Featured article

      Ministry of Culture, Sports and Tourism to Expand 2027 Indie Game Support Budget to 13.8 Billion Won… Support Scale to Increase to 200 Games

      2026년 10월 21일

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Recommendation/Promotion

    The last barrier to protect the earth ‘barricade’

    By Editorial Team2022년 01월 10일Updated:2026년 01월 02일3 Mins Read

    ‘Barricade’ is a game that combines single-player-oriented auto chess and defense. The release is planned for the Android version, and the iOS release is also in mind according to the reaction of users in the future.

    • Tumblr Link: Shortcut
    • About the creator: Team Codroad

    The barricade is set in the year 2145, 124 years from the present, and like the present global village, at this time, the space village, that is, the world where interplanetary movement is faster and more convenient, and several planets live in a union.

    However, just like in any other world, it is difficult to have a peaceful world at all times, and a transformed zombie named Smuggle appears as an enemy in the space village world.

    In Barricades, gamers must assemble units from multiple space groups and upgrade them to defend the Space Coalition’s stronghold from Smuggle.

    [Features of the game]

    1. Synergy between Clashes full of personality

    The game has different signature colors and concepts for each class synergy. The synergy of each class has synergistic effects that can make use of the characteristics of the synergies.

    Each character has different active/passive skills, and users must create a perfect combination by combining skills and synergies.

    Frost Synergy is currently under development and will be revealed at a later date.

    2. Various types of enemies appear that require attack

    Since all enemies and bosses have different patterns and attack styles, it is necessary to change the attack flexibly depending on the enemy. The game is designed so that you can feel a sense of accomplishment while clearing the stages one after another through the fun of finding a strategy and the corresponding strategy.

    [The core system of the game]

    1. Unit purchase and deployment phase

    Like a normal auto chess game, the barricade starts with the purchase and placement of units. 5 types of unit or event cards appear in the shop, and you can purchase units with the given gold or refresh the shop.

    Purchased units can be placed in the placement box at the bottom, and the placed units will sortie in the next battle. Units cannot be placed or changed during battle.) Unit placement affects the battle, such as range and skill casting location.

    2. Cards and Items

    Cards are divided into units and events in the barricade. Both can be purchased at the shop, and the probability of appearance varies depending on the cost.

    Event cards are cards that have beneficial effects in battle, such as gold lottery, barricade recovery, random unit lottery, etc. The appearance of event cards is also random, so you must purchase them effectively considering the gold you have.

    There are special goods for purchasing items in the barricades. By collecting these goods, you can equip units with powerful items.

    3. Deal meter

    The game can check the deal amount graph of the deployed units in real time. You can devise a more efficient strategy by checking in real time which units are putting the most deals.

    [Project Development Schedule]

    • January 20: Frost Synergy Complete
    • February 10th: Main menu UI and design overhaul
    • February 15: Demo version built and tested
    • February 22: Added new boss monsters
    • March 2: Added normal monsters
    • April 8: Delivery of goods begins
    • April 15: Game Coming Soon

    [Introduction of development team]

    Team Codroid, which is developing the game, is an indie development team formed in 2020 and consists of a total of 6 people.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Machine guns instead of macarons? Action roguelike ‘Chocolate Parade’ launches November 6

    2026년 10월 21일

    The protagonist is the final boss? Action tower defense ‘Evillos’ launches on December 14

    2026년 10월 21일

    Battle against historical figures… ‘Gear Up Einstein!’ Early Access on November 6

    2026년 10월 21일

    Robots Awakened After the Extinction of Humanity… ‘In a World After People’ Demo Released

    2026년 10월 21일
    Editors Picks

    Hanno: A Magical Tale Revealed in Depth: Portuguese Debut Inspired by the Real Elephant Sent to the Pope in 1514

    2026년 10월 20일

    KOCCA’s 2026 K-Console Conference Set for November 9: CD Projekt Red, Katsuhiro Harada, Kazutaka Kodaka, and RimWorld’s Tynan Sylvester Headline, With PlayStation and Xbox Onboarding Sessions

    2026년 10월 19일

    Voivod: The Nuclear Warrior Demo Hits Steam Next Fest: The Canadian Metal Band’s 40-Year Sci-Fi Universe Becomes a Run-and-Gun Metroidvania

    2026년 10월 18일

    Become Lets You Play as One Sperm Among Millions in a Race to Create Life, and It Just Won Gold at Tokyo Game Show

    2026년 10월 18일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.