최근기사

    Stupid Never Dies Preview: A Resident Evil Producer’s Studio Builds a “Funky Zombie Action” RPG About Love and Monster Transformation

    2026년 06월 12일

    Swordcery Preview: God of War Animators Build a Magic-Sword Roguelike Where Swords Rain From the Sky

    2026년 06월 12일

    Where Giants Fall Preview: Everclear Games Evolves the Vampire Survivors Formula With Manual Ultimates and Active Skills

    2026년 06월 12일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Cross-Media Synergy: YLAB’s Webtoon IP Game ‘The Lone Necromancer: Idle RPG’ Makes a Cameo in Netflix Hit Series ‘True Education’

      2026년 06월 11일

      Connecting the Journey: Unity Unveils Complete Session Lineup for ‘Unite Seoul 2026’

      2026년 06월 09일

      Devolver Digital Unveils Four Indie Titles at PC Gaming Show 2026: Co-op Space, Family Tragedy, Mushroom Decks, and Classic FPS Revival

      2026년 06월 08일

      Chained Together Two Years On: How a $4.99 French Indie Platformer Crossed 10 Million Sales and Now Enters Long-Term Service Mode

      2026년 06월 04일

      K-Indie Takes Center Stage: Global Interest Focuses on KOCCA Joint Pavilion at Kyoto BitSummit 2026

      2026년 05월 28일
    • Recommendation/Promotion

      Stupid Never Dies Preview: A Resident Evil Producer’s Studio Builds a “Funky Zombie Action” RPG About Love and Monster Transformation

      2026년 06월 12일

      Swordcery Preview: God of War Animators Build a Magic-Sword Roguelike Where Swords Rain From the Sky

      2026년 06월 12일

      Where Giants Fall Preview: Everclear Games Evolves the Vampire Survivors Formula With Manual Ultimates and Active Skills

      2026년 06월 12일

      Building 0: Hakuei University Preview: A Japanese Solo Developer’s Campus Horror About a Building That Vanished From the Map

      2026년 06월 11일

      DekaDuck Preview: A Brazilian Solo Developer’s Hand-Drawn Half-Duck Half-Robot Bounty Hunter Brings Classic Action Platformer Energy

      2026년 06월 11일
    • Game Review

      Witchspire Review: League of Legends and Overwatch 2 Veterans Build a Magical Witch Open-World Survival Adventure

      2026년 06월 11일

      Solarpunk Review: A Two-Person German Studio’s Sky Island Survival Game Arrives After 1.2 Million Wishlists and Four Years of Waiting

      2026년 06월 10일

      Swan Song Review: A Belgian Indie Studio’s Most Personal Project Turns Family Grief Into Music Box Puzzles

      2026년 06월 08일

      Brave Rounds Review: A Jakarta Veteran’s Bullet Hell Shooter Inverts the Genre’s Cardinal Rule — Get Closer to Win

      2026년 06월 05일

      PROHIBEAST Review: A French Indie Reinterprets the Commandos Tradition With Prohibition-Era Anthropomorphic Animals — and Meat Instead of Alcohol

      2026년 06월 03일
    • Featured article

      The Solo Developer Era: How Engines, Tools, and AI Have Reshaped Indie Game Production

      2026년 06월 07일

      Nordic Game Awards 2026: ARC Raiders Sweeps Three Major Prizes as Nordic Indie Scene Showcases Its Full Range

      2026년 05월 31일

      Schrödinger’s Call Review: A Three-Person Japanese Team Turns Pandemic Loneliness Into One of the Year’s Most Affecting Visual Novels

      2026년 05월 28일

      BitSummit PUNCH 2026 Awards: Malaysian Solo-Dev JRPG Artis Impact Takes Grand Prize, Indie Diversity Defines the Show

      2026년 05월 25일

      SOKO 1977 Preview: Berlin’s Most Politically Serious Studio Takes On Germany’s Terror Crisis

      2026년 05월 21일
    • Contests/Support

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    International game exhibition ‘G-Star 2022’ to be held in Busan in mid-November, expanded offline exhibition operation

    By Editorial Team2022년 03월 31일2 Mins Read

    The G-Star Organizing Committee announced that the international game exhibition ‘G-Star 2022’, scheduled to be held on November 17th, will be the first year of normal holding as before the outbreak of the new coronavirus infection (COVID-19), and the offline exhibition will be expanded.

    The organizing committee said that cultural and sports events such as exhibitions and performances are rapidly normalizing, and that the social distancing rules for exhibitions and expositions of the ‘1st reorganization for the continuation of the gradual recovery of daily life’, which took effect on March 1, have been greatly reduced. It was decided after comprehensively reviewing the circumstances that could be alleviated.

    Accordingly, starting with ‘G-Star 2022’, uncertainty over whether to participate in the exhibition will decrease, and the participation policy will be revised so that both the exhibitor and G-Star can start preparing for the event early. The ‘on-site registration’ stage has been added to the existing two-step participation application structure of ‘early registration’ and ‘general registration’, so you can apply for participation in ‘G-Star 2023’ at the BEXCO on-site office where ‘G-Star 2022’ will be held. .

    Therefore, G-Star will proceed in three stages, ‘on-site reception’, ‘early reception’, and ‘general reception’ depending on the application period. Under the name of ‘Bird’, we will start accepting applications for ‘G-Star 2022’ from 2pm on Monday, April 4, 2022.

    In addition, ‘G-Star 2022’ decided to expand the BTC exhibition space according to the offline completely normalization operation plan. The ‘BTC-BTB Hybrid Zone’, which was introduced in the BTC Pavilion (Exhibition 1) as a pilot in ‘G-Star 2021’, will be expanded and operated separately in the 2nd exhibition hall. It aims to provide more attractions and experiences to general visitors, and the detailed location and area will be decided according to the reception status and application size.

    At the same time, the organizing committee plans to reorganize the participation policy further, and aims to improve the quality of ‘G-Star’, which will be normalized after Corona 19. The priority is to improve the exhibition environment, expand convenience facilities, and expand additional events and related programs.

    Meanwhile, ‘G-Star 2022’, hosted by the Korea Game Industry Association (K-GAMES) and co-hosted by the G-Star Organizing Committee and the Busan Information Industry Promotion Agency, will be held for 4 days from November 17 (Thu) to 20 (Sun). The pilot application for ‘Super Early Bird’ will start from April 4 (Mon).

    featured
    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Cross-Media Synergy: YLAB’s Webtoon IP Game ‘The Lone Necromancer: Idle RPG’ Makes a Cameo in Netflix Hit Series ‘True Education’

    2026년 06월 11일

    Hubert Preview: A Czech Three-Person Studio’s Sheepdog Narrative Adventure Wins Game Access 2026’s Best Game Award

    2026년 06월 10일

    Dressmaker Preview: The Studio Behind Broforce and GORN Pivots to Cozy Sewing — and the Personal Story Behind It

    2026년 06월 09일

    Connecting the Journey: Unity Unveils Complete Session Lineup for ‘Unite Seoul 2026’

    2026년 06월 09일
    Editors Picks

    Hubert Preview: A Czech Three-Person Studio’s Sheepdog Narrative Adventure Wins Game Access 2026’s Best Game Award

    2026년 06월 10일

    Dressmaker Preview: The Studio Behind Broforce and GORN Pivots to Cozy Sewing — and the Personal Story Behind It

    2026년 06월 09일

    Swan Song Review: A Belgian Indie Studio’s Most Personal Project Turns Family Grief Into Music Box Puzzles

    2026년 06월 08일

    Chained Beasts Preview: Australian-New Zealand Indie Studio Reinvents Co-op Roguelike With Physics-Based Chain Combat

    2026년 06월 08일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.