최근기사

    A single bullet that dominates space and time, ‘Spacetime Shooter’ launches on Steam on February 5th.

    2026년 02월 01일

    From Flash Game to Global Succeed: The Success Story of Indie Game Studio Massive Monster

    2026년 01월 31일

    1st Place Prize: 1 Million Won, ‘1 Chicken Almantool Game Jam 2026’ Held

    2026년 01월 31일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      1st Place Prize: 1 Million Won, ‘1 Chicken Almantool Game Jam 2026’ Held

      2026년 01월 31일

      KMGA Joins Forces with Pleaders to Empower Korea’s Indie Game Ecosystem

      2026년 01월 30일

      K-Indie Sensation ‘Graytail’ Secures Best Mobile Game at Taipei Game Show 2026

      2026년 01월 29일

      The community is in an uproar over the AI image in the official trailer for “Fallen,” a new indie game from a renowned developer.

      2026년 01월 21일

      AI Image Controversy Hits New Indie Title ‘Fallen’ from Veteran Developer

      2026년 01월 21일
    • Recommendation/Public

      A single bullet that dominates space and time, ‘Spacetime Shooter’ launches on Steam on February 5th.

      2026년 02월 01일

      Stress-Free Sailing: Japanese Indie ‘Pirate & Darkmage’ Brings Limitless Life-Sim Exploration to Steam

      2026년 01월 30일

      Half-Duck, Half-Robot, All Chaos: Brazilian Indie ‘DekaDuck’ Reveals High-Speed Gameplay

      2026년 01월 30일

      The End of the World is Just the Beginning: Narrative Survival Adventure ‘Nova Antarctica’ Launches on Steam

      2026년 01월 30일

      Stars, Myths, and Monsters: K-Indie Sensation ‘DeckLand’ Merges Oriental Folklore with Deckbuilding Strategy

      2026년 01월 29일
    • Indie Game Review

      64,000+ Players in the Credits: Japanese Indie Horror ‘Twilight Moonflower’ Launches on Steam

      2026년 01월 30일

      Solo-Dev Horror RPG ‘Wicked Seed’ Takes Steam by Storm

      2026년 01월 27일

      [IT] Korean version of “Luce Spenta,” a 600,000-word dark tale created by a solo developer, released.

      2026년 01월 26일

      The Weight of a Soul: Can You Pass Judgment?

      2026년 01월 26일

      Watercolor Wonders and Orbital Woes: MIO: Memories in Orbit Sets a New Bar for Metroidvanias

      2026년 01월 25일
    • Indie Game Focus

      From Flash Game to Global Succeed: The Success Story of Indie Game Studio Massive Monster

      2026년 01월 31일

      “A Masterclass in Empathy”: Indie Hit ‘and Roger’ Claims Grand Prix at Taipei Game Show 2026

      2026년 01월 29일

      Record-Breaking 731B KRW Content Fund Announced, But Gaming Industry Left in the “Etc.” Category

      2026년 01월 23일

      12 Global Game Centers Nationwide: A Foundation for the Growth of K-Indie Games…Why Startups and Indie Companies Should Pay Attention

      2026년 01월 14일

      [New Year Special – Part 3] Korea’s 12 Global Game Centers: The Secret Weapon for K-Indie Growth

      2026년 01월 14일
    • Competition/Support Project

      K-Indie Takes Center Stage in Taipei: BIC Festival Showcases 4 Award-Winning Titles at TGS 2026

      2026년 01월 28일

      Empowering the Grassroots: SBA and IGG Korea Host Major Networking Event for Indie Developers

      2026년 01월 28일

      Calling All Indie Devs: Recruitment Opens for ‘2026 PlayX4 Indie Arcade.’

      2026년 01월 27일

      Global Indie Stage Awaits: INDIE Live Expo 2026 Announces April Date and Call for Entries

      2026년 01월 27일

      Busan Indie Connect Festival (BIC) 2026 Set to Ignite BEXCO This August

      2026년 01월 22일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    Smilegate Hosts Graduation Ceremony for 17th Cohort of SGM Indie Game Program

    By Editorial Team2025년 12월 22일Updated:2026년 01월 17일2 Mins Read

    By IndieGame.com Editorial Team — December 22, 2025

    Smilegate Future Lab announced on December 22 that it has successfully held the graduation ceremony for the 17th cohort of the Indie Game division of the Smilegate Membership (SGM) program.

    The SGM Indie Game track is a six-month incubation initiative designed to support independent game creators by providing development grants, workspaces, and production infrastructure. Graduates continue to receive long-term growth support through the SGM Alumni community, which promotes collaboration and sustained creative development.


    Celebrating Six Months of Creation and Growth

    The graduation ceremony was attended by 56 participants, including members of the 12 graduating teams from the 17th cohort as well as over 10 alumni creators who returned to celebrate and support the new graduates.

    During the event, participating teams showcased the results of their six-month development journey, reviewed one another’s projects, and shared encouragement. A retrospective session followed, where teams reflected on their experiences—discussing changes in project direction, improvements based on user feedback, and stronger team-building practices through improved communication.


    Hands-On Feedback From Smilegate Professionals

    The ceremony also included a feedback session with Smilegate employees, who played the teams’ games firsthand. Detailed and candid feedback was exchanged on key development areas such as build management, gameplay refinement, art direction, and UI design, helping teams identify paths toward higher polish and market readiness.


    Joining the SGM Alumni Community

    All graduating teams will now officially join the SGM Alumni community, where they will continue to refine their projects toward release, participate in skill-enhancement study groups, and collaborate with fellow creators.

    A core principle of the SGM ecosystem—“Pay It Forward”—encourages alumni to share their experience and knowledge with future cohorts, fostering a cycle of mentorship and collective growth.


    Looking Ahead

    Baek Min-jung, Head of Smilegate Future Lab, commented:

    “This was a meaningful occasion to witness the成果 of 12 teams who have grown together through mutual support and rigorous feedback. We will continue to support creators so they can discover even greater possibilities through collaboration and carry forward Future Lab’s core value of ‘Pay It Forward.’”

    With the completion of its 17th cohort, the SGM Indie Game program continues to establish itself as one of Korea’s most influential indie game incubation pipelines, nurturing sustainable creative communities rather than one-off projects.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    1st Place Prize: 1 Million Won, ‘1 Chicken Almantool Game Jam 2026’ Held

    2026년 01월 31일

    KMGA Joins Forces with Pleaders to Empower Korea’s Indie Game Ecosystem

    2026년 01월 30일

    K-Indie Sensation ‘Graytail’ Secures Best Mobile Game at Taipei Game Show 2026

    2026년 01월 29일

    The community is in an uproar over the AI image in the official trailer for “Fallen,” a new indie game from a renowned developer.

    2026년 01월 21일
    Editors Picks

    Global Indie Stage Awaits: INDIE Live Expo 2026 Announces April Date and Call for Entries

    2026년 01월 27일

    [New Year Special – Part 3] Korea’s 12 Global Game Centers: The Secret Weapon for K-Indie Growth

    2026년 01월 14일

    [New Year Special – Part 2] indiegame.com Picks: K-Indie Titles to Watch in 2026

    2026년 01월 06일

    The Era of Indies: “Hollow Knight: Silksong” Sweeps the 2025 Steam Awards

    2026년 01월 05일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.