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    Smilegate to exhibit six indie games at the Taipei Game Show, expanding the K-game universe.

    2026년 01월 20일

    K-Indie Titles Set to Shine at Taipei Game Show 2026

    2026년 01월 19일

    K-Indie Sensation ‘INARI’ Rocks Kickstarter: Reaches Goal in Just 17 Minutes

    2026년 01월 19일
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    • Indie Game News

      Smilegate to exhibit six indie games at the Taipei Game Show, expanding the K-game universe.

      2026년 01월 20일

      K-Indie Titles Set to Shine at Taipei Game Show 2026

      2026년 01월 19일

      K-Indie Sensation ‘INARI’ Rocks Kickstarter: Reaches Goal in Just 17 Minutes

      2026년 01월 19일

      A New Survival Phenomenon: ‘Quarantine Zone: The Last Check’ Surpasses 300,000 Units in Just 48 Hours

      2026년 01월 16일

      Smilegate Unveils Nominees for “2025 Stove Indie Awards” – User Voting Now Open

      2026년 01월 15일
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      Engineering Meets Anime: “Moorestech” Redefines Factory Automation with Open Source Spirit

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      [Preview] Toge Productions’ new film “Coffee Talk Tokyo” to be released on May 21st.

      2026년 01월 16일

      A Warm Cup of Tea in Neon Tokyo: “Coffee Talk Tokyo” Delayed to May 21

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      Subculture Metroidvania ‘Kotama & Academy Citadel’ Launches Today on Steam

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    • Indie Game Review

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      2026년 01월 12일

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      2026년 01월 02일
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      [New Year Special – Part 3] Korea’s 12 Global Game Centers: The Secret Weapon for K-Indie Growth

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      2026년 01월 06일
    • Competition/Support Project

      Next-Gen K-Game Talent Shines at ‘Game Academy Showcase 2026’ in Pangyo

      2026년 01월 17일

      Join the 48-Hour Creative Marathon: Global Game Jam 2026 x Zempie Pangyo Opens Recruitment

      2026년 01월 15일

      Subculture Meets Indie Gaming: “IlluStar Fes 10” to Open February 21 at KINTEX

      2026년 01월 05일

      Jeonnam Game Industry Shatters 2025 Targets, Reaching 18.97 Billion KRW in Revenue

      2025년 12월 31일

      NEOWIZ Indie Quest: Final Call for Narrative-Driven Indie Games as Deadline Approaches

      2025년 12월 29일
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    Competition/Support Project

    GCA Content Legal issue Support Center Guide and Casebook Distribution

    24년 12월 기준 사업 지원은 마감, 사례집 다운로드 가능
    By Editorial Team2025년 01월 20일Updated:2025년 05월 07일2 Mins Read

    > General Counseling

    Eligibility: Anyone in the content industry who needs professional legal advice
    Support contents: General corporate legal affairs (drafting and reviewing contracts), legal education, unfair trade damage relief consultation, etc.

    ※ Examples of unfair cases

    • Contract Conclusion: Unfair contract drafting requirements, unfavorable contract terms, reduced compensation, etc.
    • Contract performance: Failure to perform contract, general contract termination, etc.
    • Payment: Improper payment, unclear settlement, etc.
    • Compensation for damages: non-payment of salary, over-calculation of the amount, transfer of responsibility, etc.
    • Planning, production: Cancellation of production in the middle, continuous requests for modifications and supplements, theft of information and ideas, intervention in production activities, etc.
    • Distribution: Discriminatory dealing, conditional dealing, marketing cost transfer, etc.
    • Intellectual property rights: copyright infringement, trademark infringement, etc.

    > In-depth consultation

    Eligibility

    • In cases where it is determined that additional consultation is necessary regarding matters for which the first general consultation was conducted
    • In cases where it is recognized that there is a need for support for damage relief due to unfair practices that are difficult for content industry workers and companies to respond to individually and explicitly

    Support Contents

    • Consulting on all aspects of contracts, including drafting standard contracts by genre and changing contracts
    • Preparation of legal opinions on unfair practices as stipulated in relevant laws and regulations*
    • Providing litigation-related guidelines and assisting with the preparation of legal forms
    • In-depth legal and tax accounting consulting for those working in other content industries

    * Article 12-2 of the Framework Act on Promotion of Cultural Industries, Article 24 of the Content Industry Promotion Act, Article 26 of the Music Industry Promotion Act, Article 31 of the Game Industry Promotion Act, Article 9 of the Cartoon Promotion Act, Article 28 of the Film and Video Promotion Act, Article 6-2 of the Artists Welfare Act, Article 6 of the Popular Culture and Arts Industry Development Act, Article 23 of the Monopoly Regulation and Fair Trade Act, etc.

    Download Case Study <<

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