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    High School Solo Developer’s Dark Fantasy Defense Game Dawnkeep Wins Bronze at GIGDC 2026

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    2026년 11월 13일

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    2026년 11월 13일
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      High School Solo Developer’s Dark Fantasy Defense Game Dawnkeep Wins Bronze at GIGDC 2026

      2026년 11월 13일

      Planted! Finally Arrives on Steam, Unlocking Full Crossplay Between PC and Consoles

      2026년 11월 11일

      GAMEDAYS 2026: KOCCA Unites Korea’s Major Game Events for the First Time, From Console Dev Conference to the 30th Game of the Year Awards and GIGDC

      2026년 11월 11일

      Date Everything! Passes 1 Million Sales: Sassy Chap Games Celebrates With a Charity Livestream and Signs With CAA to Expand Its World

      2026년 11월 09일

      K-Indie Nientum – Op.ZERO Passes 500 Steam Reviews and Hits “Overwhelmingly Positive”: QueseraGames’ Dark-Fairy-Tale Story Rhythm Game Scores 98%

      2026년 11월 06일
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      Wizdom Academy Hits 1.0 on November 16: Swiss-French Magic School Management Sim Leaves Early Access After 18 Months

      2026년 11월 13일

      Spin Of Dosul Free Demo Arrives on Steam November 19: TRUEGAME’s Slot-Machine Deckbuilder Pits Taoist Magic Against Creatures of Asian Folklore

      2026년 11월 13일

      Steel Maiden Heads to G-STAR 2026: Former My Little Puppy Art Director’s Solo Two-Button Action Roguelite at Unity World

      2026년 11월 13일

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      2026년 11월 12일

      Shade of the Marionette: The Story of Piyorita First Trailer: WitchSpring Studio KIWIWALKS Shifts to Real-Time Action RPG, Targeting H2 2027

      2026년 11월 12일
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      Worst Class Ever Launches on Steam After 1 Million Next Fest Demo Downloads: One Strict Teacher, Seven Troublemakers

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      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

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      2026년 09월 18일

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    Contests/Support

    GCA Content Legal issue Support Center Guide and Casebook Distribution

    24년 12월 기준 사업 지원은 마감, 사례집 다운로드 가능
    By Editorial Team2025년 01월 20일Updated:2025년 05월 07일2 Mins Read

    > General Counseling

    Eligibility: Anyone in the content industry who needs professional legal advice
    Support contents: General corporate legal affairs (drafting and reviewing contracts), legal education, unfair trade damage relief consultation, etc.

    ※ Examples of unfair cases

    • Contract Conclusion: Unfair contract drafting requirements, unfavorable contract terms, reduced compensation, etc.
    • Contract performance: Failure to perform contract, general contract termination, etc.
    • Payment: Improper payment, unclear settlement, etc.
    • Compensation for damages: non-payment of salary, over-calculation of the amount, transfer of responsibility, etc.
    • Planning, production: Cancellation of production in the middle, continuous requests for modifications and supplements, theft of information and ideas, intervention in production activities, etc.
    • Distribution: Discriminatory dealing, conditional dealing, marketing cost transfer, etc.
    • Intellectual property rights: copyright infringement, trademark infringement, etc.

    > In-depth consultation

    Eligibility

    • In cases where it is determined that additional consultation is necessary regarding matters for which the first general consultation was conducted
    • In cases where it is recognized that there is a need for support for damage relief due to unfair practices that are difficult for content industry workers and companies to respond to individually and explicitly

    Support Contents

    • Consulting on all aspects of contracts, including drafting standard contracts by genre and changing contracts
    • Preparation of legal opinions on unfair practices as stipulated in relevant laws and regulations*
    • Providing litigation-related guidelines and assisting with the preparation of legal forms
    • In-depth legal and tax accounting consulting for those working in other content industries

    * Article 12-2 of the Framework Act on Promotion of Cultural Industries, Article 24 of the Content Industry Promotion Act, Article 26 of the Music Industry Promotion Act, Article 31 of the Game Industry Promotion Act, Article 9 of the Cartoon Promotion Act, Article 28 of the Film and Video Promotion Act, Article 6-2 of the Artists Welfare Act, Article 6 of the Popular Culture and Arts Industry Development Act, Article 23 of the Monopoly Regulation and Fair Trade Act, etc.

    Download Case Study <<

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