최근기사

    Final Sparks in the Junkyard: Emotional Sci-Fi Visual Novel ‘BatteryNote’ Launches in Korean

    2026년 04월 16일

    Reconstructing a Legacy: Watercolor Healing Puzzle ‘A Storied Life: Tabitha’ Launches

    2026년 04월 16일

    Space Madness and Shattered Moons: ‘2nd EVE’ Enters Early Access

    2026년 04월 16일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      K-Indie ‘Pebble Knights’ Strikes Gold on Steam, Dominating Global Charts

      2026년 04월 15일

      Webzen and Black Anchor to Officially Launch Indie Game ‘Memories’ on April 28

      2026년 04월 14일

      Registration for BIC Festival 2026 begins at 3 PM on the 8th

      2026년 04월 08일

      STOVE Expands Horizons: Recruitment Opens for 3rd Official Supporters ‘STOVE Crew’

      2026년 04월 06일

      Stove Recruits 3rd Official Supporters… Activity Period and Scope Expanded

      2026년 04월 06일
    • Recommendation/Promotion

      Light Reclaimed: ‘MEMOLITH: Forsaken by Light’ Sets Official Release for April 28

      2026년 04월 14일

      The Last Drop of Mystery: Cozy Management Meets Eerie Horror in ‘The Last Gas Station’

      2026년 04월 11일

      Retro Terror Returns: 80s Slasher-Inspired ‘Last Summer’ Revealed on Steam

      2026년 04월 10일

      Behold the Uncomfortable Beauty: Hand-Drawn Grotesque Metroidvania ‘Evolvania’ Releases Demo

      2026년 04월 10일

      Explore the Infinite: ‘STARSEEKER: Astroneer Expeditions’ Opens Beta Pre-Registration

      2026년 04월 10일
    • Game Review

      Final Sparks in the Junkyard: Emotional Sci-Fi Visual Novel ‘BatteryNote’ Launches in Korean

      2026년 04월 16일

      Reconstructing a Legacy: Watercolor Healing Puzzle ‘A Storied Life: Tabitha’ Launches

      2026년 04월 16일

      Space Madness and Shattered Moons: ‘2nd EVE’ Enters Early Access

      2026년 04월 16일

      The Golden Age of Piracy Returns: ‘Windrose’ Sets Sail with 69,000 Concurrent Players on Launch Day

      2026년 04월 15일

      Don’t Drop It! Student-Made K-Indie ‘Pass the Bomb: Runner’ Explodes onto PC

      2026년 04월 14일
    • Featured article

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일

      Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

      2026년 03월 09일
    • Contests/Support

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일

      Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

      2026년 04월 13일

      Digital Meets Analog: Gemblo Company Opens Applications for ‘2026 Creative Talent Mentorship’

      2026년 04월 09일

      A $5 Million Shot: Krafton and Neptune Launch ‘Flick x KRAFTON’ Global Challenge

      2026년 04월 09일

      BIC Festival 2026: Official Call for Entries

      2026년 04월 08일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    ‘Why do you play indie games?’ Content Promotion Agency, 2024 Game User Survey Published

    By Editorial Team2024년 12월 16일Updated:2025년 02월 18일3 Mins Read

    KOCCA Publishes 2024 User Survey Reports on Games, Webtoons, Animation, and Music

    • The 2024 Game User Survey Report is set to be released on December 30
    • Annual reports provide statistical insights to aid cultural content industry policies and business strategies

    The Korea Creative Content Agency (KOCCA) announced on January 29 that it has published its 2024 User Survey Reports, covering games, webtoons, animation, characters, and music. The 2024 Game User Survey Report is scheduled for release on December 30.

    These annual user surveys serve as a key resource for shaping domestic content industry policies and business strategies by providing reliable user statistics. The survey methodology is continuously refined to align with the rapidly evolving content industry and technological environment, ensuring higher credibility and practical applicability.

    This year’s reports include:

    • “2024 Game User Survey”
    • “2024 Webtoon User Survey”
    • “2024 Animation User Survey”
    • “2024 Character User Survey”
    • “2024 Music User Survey”

    The survey covered 14,000 participants nationwide, aged 10 to 69 (with animation and character surveys extending to ages 3 to 69). It analyzed content consumption trends, including:

    • General usage patterns
    • User experiences
    • Estimated spending on content

    Additionally, the game user survey gathered responses from 8,000 gamers, while the overall game participation rate was assessed with a broader sample of 10,000 individuals (including non-gamers).


    Key Findings from the 2024 Game User Survey

    Declining Game Participation Rate

    • The overall game participation rate (including non-gamers) over the past year was 59.9%, marking a 3 percentage point (p.p.) decline from the previous year.

    Platform Usage Trends

    Among 8,000 game users surveyed:

    • Mobile game usage increased to 91.7% (+7.1%p YoY)
    • Console game usage increased to 26.7% (+2.6%p YoY)
    • PC game usage declined to 53.8% (-7.2%p YoY)

    Average Daily Gaming Time

    • Weekday gaming time: 171 minutes (+12 min YoY)
    • Weekend gaming time: 253 minutes (+12 min YoY)

    Platform-wise, daily playtime for PC and mobile games increased, whereas console gaming time declined.


    Indie Game Usage Insights

    This year’s survey included new questions regarding indie game usage:

    • 28% of PC, mobile, and console gamers reported playing indie games.
    • Players discovered indie games through:
      • Gameplay and review videos (41%)
      • Store rankings (34%)
      • Recommendations from friends, acquaintances, or family (33.3%)

    Reasons for Playing Indie Games

    • Light and convenient gameplay (54.4%)
    • Fresh and unique themes (49.3%)
    • Simple controls (34.8%)
    • Short play sessions (22%)

    Challenges in Indie Gaming

    Players cited the following concerns:

    • Uncertainty of sequel releases (37.6%)
    • Slow game updates and bug fixes (33.3%)
    • Lack of marketing and promotion (33%)

    For more details on the 2024 Game User Survey, visit KOCCA’s official website:
    🔗 www.kocca.kr

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    K-Indie ‘Pebble Knights’ Strikes Gold on Steam, Dominating Global Charts

    2026년 04월 15일

    Webzen and Black Anchor to Officially Launch Indie Game ‘Memories’ on April 28

    2026년 04월 14일

    Registration for BIC Festival 2026 begins at 3 PM on the 8th

    2026년 04월 08일

    Stove Recruits 3rd Official Supporters… Activity Period and Scope Expanded

    2026년 04월 06일
    Editors Picks

    Your Ultimate Study Buddy: “Overwhelmingly Positive” Steam Hit ‘Chill with You: Lo-Fi Story’ Arrives on Mobile

    2026년 04월 09일

    BIC Festival 2026: Official Call for Entries

    2026년 04월 08일

    East Asia Indie Games Celebration Returns for 2nd Year: Now Recruiting Developers and Creators

    2026년 04월 01일

    A Journey of Healing: Award-Winning Emotional Adventure ‘Sohee’ Launches on Steam and STOVE

    2026년 03월 31일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.