최근기사

    ‘Angel Guardian’ Combines 90s Japanese Anime Sensibility with Twitch… “Viewers Change the Game”

    2026년 05월 09일

    The management depth GTA missed, a massive update for the crime management game ‘The Boss Gangster’

    2026년 05월 09일

    The Evolution and Survival Story of Blue Slime… ‘Everything Is Crab’ Officially Released

    2026년 05월 08일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Stepper Retro: Team Tetrapod Unveils Voice Demo and Launches Record-Breaking Crowdfunding

      2026년 05월 07일

      Tokyo Game Show 2026 Confirms Sponsors for ‘SELECTED INDIE 80’ Project

      2026년 04월 27일

      K-Indie ‘Pebble Knights’ Strikes Gold on Steam, Dominating Global Charts

      2026년 04월 15일

      Webzen and Black Anchor to Officially Launch Indie Game ‘Memories’ on April 28

      2026년 04월 14일

      Registration for BIC Festival 2026 begins at 3 PM on the 8th

      2026년 04월 08일
    • Recommendation/Promotion

      ‘Angel Guardian’ Combines 90s Japanese Anime Sensibility with Twitch… “Viewers Change the Game”

      2026년 05월 09일

      BrokenLore: DON’T LIE — Japanese Psychological Horror Demo Debuts

      2026년 05월 08일

      Swing into Action: 1930s-Style Rhythm Platformer ‘Spanky Bat-a-Swing’ Revealed

      2026년 05월 08일

      A Web of Lies and Love: Psychological Horror Otome ‘Lover’s Enigma’ Launches May 20

      2026년 05월 07일

      90s Arcade Chaos Meets Modern Roguelite: ‘Dark Scrolls’ Launches May 28

      2026년 05월 06일
    • Game Review

      The management depth GTA missed, a massive update for the crime management game ‘The Boss Gangster’

      2026년 05월 09일

      The Evolution and Survival Story of Blue Slime… ‘Everything Is Crab’ Officially Released

      2026년 05월 08일

      A Love Letter to Youth and Music: ‘Mixtape’ Launches to Critical Acclaim

      2026년 05월 08일

      Viral Rhythm Sensation ‘Dead as Disco’ Claims #2 Spot on Steam Global Charts

      2026년 05월 07일

      History Meets Horror: Mexican Revolution Shooter ‘Dark Adelita’ Hits Steam

      2026년 05월 06일
    • Featured article

      Record-Breaking INDIE Live Expo 2026 Shines Spotlight on 200+ New Titles

      2026년 04월 26일

      Attention Indie Game Developers… April Support Programs & Contests Summary

      2026년 04월 07일

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일
    • Contests/Support

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일

      Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

      2026년 04월 13일

      Digital Meets Analog: Gemblo Company Opens Applications for ‘2026 Creative Talent Mentorship’

      2026년 04월 09일

      A $5 Million Shot: Krafton and Neptune Launch ‘Flick x KRAFTON’ Global Challenge

      2026년 04월 09일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Korea Creative Content Agency, Game Academy Graduation Project Exhibition at G-Star 2024

    By Editorial Team2024년 11월 24일Updated:2024년 11월 27일4 Mins Read
    • 8 Graduation Works of 5th Class of Game Talent Institute Students Exhibited.. 10,000 Visitors During the Event
    • Pia Wins Best Experiment Award at G-Star Indie Awards
    • Game Talent Institute signs business agreement for global talent training exchange with domestic and foreign companies and institutions

    The Ministry of Culture, Sports and Tourism (Minister Yoo In-chon) and the Korea Creative Content Agency (Acting President Yoo Hyeon-seok, from now on referred to as KOCCA) completed the operation of an exhibition booth for the graduation works of the 5th class of Game Talent Institute trainees at ‘G-Star 2024’ held at BEXCO in Busan from the 14th to the 17th.

    Established in 2018, the Game Talent Institute is a professional educational institution that fosters talents who will lead the Korean game industry. It fosters field-tailored talents through practical education programs and mentoring by industry experts. In particular, it provides various support to help students develop critical skills in the global game market through ▲free tuition ▲, the provision of educational equipment, infrastructure ▲education on game company employment, a startup ▲scholarship system, etc.

    ◆ eight works of 5th Game Talent Institute students exhibited.. G-Star Indie Awards winners

    The booth displayed various genres and styles of graduation works produced in a team project format similar to the game development process of an actual company. A total of 8 works were exhibited: ▲TRAPPER ▲Chronos ▲4Quest ▲VISION PREDATOR ▲K:SANA ▲Midnight Cleanup ▲Donmi Mercenaries ▲Machine Girl, etc.

    During the event, approximately 10,000 visitors visited the booth. They experienced the work of Game Talent Institute students on site. On the 16th, People Power Party Rep. Jeong Yeon-wook (Culture, Sports and Tourism Committee, Suyeong-gu, Busan) visited the booth to encourage the students.

    Rep. Jeong has been supporting the industry’s development by proposing the ‘K-content tax credit expansion bill’ last September. Rep. Jeong said, “To further strengthen the national competitiveness of K-content and the game industry, I will work to expand educational infrastructure, support R&D, and improve working conditions.”

    Meanwhile, the 5th Game Talent Institute project team, Pia’s, won the BEST Experiment category at the G-Star Indie Awards. Explosive Ordnance Disposal Squad is a simulation game where the protagonist steps on a landmine and dismantles an explosive device. It has been recognized for its quality and global competitiveness by winning three consecutive awards, including the 2024 Public Pick at the ‘Busan Indie Connect Festival’ and the POCKY AWARD at the ‘Tokyo Game Show’.

    ◆ The Game Talent Center Networking Event was a great success, with over 200 industry professionals participating

    On the 15th, the Starry Night program was held to help the 5th batch of Game Talent Institute students advance into the industry and expand their network. The event was attended by approximately 200 people, including ▲domestic and international game industry developers from Netmarble, Mgame, Soft-World, ▲associations and organizations, ▲academic experts, ▲Game Talent Institute graduates, and faculty.

    Prospective job seekers and entrepreneurs interacted with industry experts and exchanged information such as development experiences and insights in natural work environments. This networking program received a great response from attendees, and we plan to continue to prepare and support future events.

    ◆ Signing business agreements with global companies and institutions.. Expanding opportunities for global advancement

    At this year’s G-STAR, the Game Talent Center achieved results in global cooperation by signing business agreements with ▲global game publishing company ‘ZTQ games’ ▲Taiwanese information and communications company ‘Taipei Computer Association’ ▲global game/software service company ‘Q Games’.

    GTQ Games and the Taipei Computer Association agreed to actively promote global talent exchange through Taiwan internship programs and recruitment cooperation. They promised to strengthen field-centered education by discussing various collaboration plans with Q Games, such as expanding the curriculum for special lectures for QA practitioners and supporting the FGT (Focus Group Testing) trainee development project.

    In addition, the Game Talent Institute signed a business agreement for a global talent development exchange with the Japan Online Game Association (JOGA) and decided to support the advancement of Game Talent Institute students into the domestic and international markets.

    KOCCA Game Infrastructure Development Team Leader Hyunhoon Cho said, “Through this G-Star participation, students could showcase the games they developed to industry insiders and the public and gain practical experience that will serve as an important stepping stone for growth.” He added, “We will continue to strengthen domestic and international cooperation, foster game talent with global competitiveness through practical education, and contribute to the development of the Korean game industry.”

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Stepper Retro: Team Tetrapod Unveils Voice Demo and Launches Record-Breaking Crowdfunding

    2026년 05월 07일

    Tokyo Game Show 2026 Confirms Sponsors for ‘SELECTED INDIE 80’ Project

    2026년 04월 27일

    K-Indie ‘Pebble Knights’ Strikes Gold on Steam, Dominating Global Charts

    2026년 04월 15일

    Webzen and Black Anchor to Officially Launch Indie Game ‘Memories’ on April 28

    2026년 04월 14일
    Editors Picks

    Farming with Dragons: Cozy Fantasy ‘Dragon Shelter’ Announces Updated June Demo

    2026년 05월 06일

    Survival, Sorrow, and Silence: ‘The Road of Dust and Sorrow’ Unveils Its First Demo

    2026년 04월 29일

    A Watercolor Masterpiece: ‘Moomintroll: Winter’s Warmth’ Officially Launches

    2026년 04월 27일

    Vampire Survivors’ First Spinoff, ‘Vampire Crawlers,’ Officially Launches with High-Octane Turn-Based Combat

    2026년 04월 21일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.