최근기사

    New video released for ‘Path of Dust and Sorrow,’ a mother-daughter survival story infused with Resident Evil vibes

    2026년 06월 09일

    Flock Off! Preview: Iceland’s EVE Online Veterans Build a Cooperative Comedy Horror About Radioactive Zombie Sheep

    2026년 06월 09일

    Dressmaker Preview: The Studio Behind Broforce and GORN Pivots to Cozy Sewing — and the Personal Story Behind It

    2026년 06월 09일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Connecting the Journey: Unity Unveils Complete Session Lineup for ‘Unite Seoul 2026’

      2026년 06월 09일

      Devolver Digital Unveils Four Indie Titles at PC Gaming Show 2026: Co-op Space, Family Tragedy, Mushroom Decks, and Classic FPS Revival

      2026년 06월 08일

      Chained Together Two Years On: How a $4.99 French Indie Platformer Crossed 10 Million Sales and Now Enters Long-Term Service Mode

      2026년 06월 04일

      K-Indie Takes Center Stage: Global Interest Focuses on KOCCA Joint Pavilion at Kyoto BitSummit 2026

      2026년 05월 28일

      Deep Survival Wins Big: ‘Backrooms Company’ Clenches Grand Prize at Indieple Awards 2026

      2026년 05월 23일
    • Recommendation/Promotion

      New video released for ‘Path of Dust and Sorrow,’ a mother-daughter survival story infused with Resident Evil vibes

      2026년 06월 09일

      Flock Off! Preview: Iceland’s EVE Online Veterans Build a Cooperative Comedy Horror About Radioactive Zombie Sheep

      2026년 06월 09일

      Dressmaker Preview: The Studio Behind Broforce and GORN Pivots to Cozy Sewing — and the Personal Story Behind It

      2026년 06월 09일

      Apple Crumble Preview: The Duck Detective Developer Turns Dark — A Grandmother’s 84th Birthday Becomes a Poisoning Mystery

      2026년 06월 09일

      Gacha Capsule Shop Simulator – Akihabara Review: A Turkish Indie Studio Builds the Akihabara Shopkeeper Experience

      2026년 06월 08일
    • Game Review

      Swan Song Review: A Belgian Indie Studio’s Most Personal Project Turns Family Grief Into Music Box Puzzles

      2026년 06월 08일

      Brave Rounds Review: A Jakarta Veteran’s Bullet Hell Shooter Inverts the Genre’s Cardinal Rule — Get Closer to Win

      2026년 06월 05일

      PROHIBEAST Review: A French Indie Reinterprets the Commandos Tradition With Prohibition-Era Anthropomorphic Animals — and Meat Instead of Alcohol

      2026년 06월 03일

      Five Graves, Five Judgments, ‘Luce Spenta’ Massive Visual Remake

      2026년 06월 03일

      Luce Spenta Visual Remake Review: An Italian Solo Developer’s Gothic Visual Novel Returns With Fully Hand-Drawn Art

      2026년 06월 03일
    • Featured article

      The Solo Developer Era: How Engines, Tools, and AI Have Reshaped Indie Game Production

      2026년 06월 07일

      Nordic Game Awards 2026: ARC Raiders Sweeps Three Major Prizes as Nordic Indie Scene Showcases Its Full Range

      2026년 05월 31일

      Schrödinger’s Call Review: A Three-Person Japanese Team Turns Pandemic Loneliness Into One of the Year’s Most Affecting Visual Novels

      2026년 05월 28일

      BitSummit PUNCH 2026 Awards: Malaysian Solo-Dev JRPG Artis Impact Takes Grand Prize, Indie Diversity Defines the Show

      2026년 05월 25일

      SOKO 1977 Preview: Berlin’s Most Politically Serious Studio Takes On Germany’s Terror Crisis

      2026년 05월 21일
    • Contests/Support

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    2024 Global Indie Game Development Competition (GIGDC 2024) Awards Ceremony Held, 20 Award-Winning Works Selected

    By Editorial Team2024년 11월 11일Updated:2024년 11월 20일4 Mins Read

    The, sponsored by the Ministry of Culture, Sports and Tourism, hosted by the Korea Creative Content Agency, and organized by the Korea Game Developers Association, accepted applications for 11 days from June 24 to July 4, 2024, and announced the winners of 20 works on August 16, 2024.

    The awards ceremony held at Yeoksam Amores on Friday, November 8th was graced by the presence of approximately 70 winners from 20 teams, as well as Ha Kang-mi, an official from the Ministry of Culture, Sports and Tourism, and Kim Nam-geol, the head of the Korea Creative Content Agency.

    In his opening remarks, Shin Yong-hoon, the Korea Game Developers Association president, said, “The entries were unique and full of personality, and it was a time to encounter creative and different imaginations.” He also encouraged the winners, saying, “You will become the main players in making the Korean game industry more special and stronger, and I hope that senior developers will do their best to help you all find a successful path as game developers.”

    In congratulatory remarks, Director Kim Nam-geol of the Korea Creative Content Agency said, “The game industry is making a great contribution to publicizing the status of K-content, and ‘indie games’ are at the foundation of that industry.” He added, “We look forward to a future where the winners selected through the fierce competition of the ⌜Global Indie Game Production Contest⌝ will be together with K-games, and we will not spare our support to activate indie games further.”

    The award categories were primarily divided into the general, university, and middle and high school categories, and the grand prize (Minister of Culture, Sports and Tourism Award), gold prize (Korea Creative Content Agency Award), silver prize, and bronze prize (both Korea Game Developers Association President Awards) were awarded respectively.

    ▲ The five teams selected as the target were ‘KILLA’ by Geomgyudan (general production category), ▲ ‘SPEAR’ by Jukchang (university production category), ▲ ‘Linker’ by Cozyforge (middle and high school production category), ▲ ‘NAMMO’ by Guild Studio (university planning category), ▲ ‘Dice and Choice’ by the Game Production Standing Committee (middle and high school planning category), and were awarded the Minister of Culture, Sports and Tourism Award.

    The five teams selected for the gold award were ▲ Etriel Athanasia’s ‘Over The Horizon (General Production Category)’, ▲ BBB’s ‘Monowave (College Production Category)’, ▲ Antipro’s ‘FlowBreaker (Middle and High School Production Category)’, ▲ Doomba Doomba’s ‘Who is Doombaru?’ (College Planning Category)’, and ▲ Lee Su-ho’s team ‘Whitecoat (Middle and High School Planning Category),’ and were presented with the Korea Creative Content Agency Award.

    The five teams that were selected for the Silver Prize were ▲ IM GAME’MASTER PIECE (General Production Category)’, ▲ Kit Kat’s ‘CAT VIEW (College Production Category)’, ▲ Fresher’s ‘Spring Night (Middle and High School Production Category)’, ▲ AGE 777’Surviving the Cube Dungeon (College Planning Category)’, and ▲ Decalcomania’s ‘Adventurer’s General Store (Middle and High School Planning Category)’, and were awarded the Korea Game Developers Association President’s Award.

    The bronze medal was given to five teams : ▲ Reverie ‘Reverie (General Production Category)’, ▲ Double Kimyu ‘Sync Sense (College Production Category)’, ▲ Rookie Developers ‘STUX.NET (Middle and High School Production Category)’, ▲ Quettabyte ‘VirVax (College Planning)’, and ▲ Kourai Studio ‘McKitty’s Sheriff (Middle and High School Planning Category)’, who were presented with the Korea Game Developers Association President’s Award.

    Next, a showcase of last year’s winners was held. LiZard Smoothie CEO Sim Eun-seop, who won the gold prize in the college production category last year, base CEO Min Ji-san, who won the grand prize in the college production category last year, and Ingeon Games CEO Shin In-geon, who won the grand prize in the general production category last year, shared their development stories and experiences since winning last year’s awards and encouraged the 2024 winners, saying, “Let’s wisely solve problems that arise during the game development process and reach the common goal of launching.”

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

    2026년 06월 08일

    Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

    2026년 05월 26일

    Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

    2026년 05월 19일

    No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

    2026년 05월 17일
    Editors Picks

    Chained Beasts Preview: Australian-New Zealand Indie Studio Reinvents Co-op Roguelike With Physics-Based Chain Combat

    2026년 06월 08일

    The Syndicate: Classified Operations Preview: A Filipino Solo Developer’s Cold War Espionage Idle-Strategy Hybrid Reveals Its Demo

    2026년 06월 04일

    The Scroll of Taiwu Review: After 8 Years and 3.4 Million Chinese Players, One of Indie’s Most Ambitious RPGs Finally Goes Global

    2026년 06월 02일

    Where Dolls Hang Preview: A NYX Award-Winning Solo Developer Builds Survival Horror From One of Mexico’s Most Haunting Real-World Legends

    2026년 06월 02일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.