최근기사

    A dazzling exorcism action game that cuts through the darkness, “Raising an Exorcist Girl: Idle RPG”

    2026년 01월 02일

    2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

    2026년 01월 01일

    AI to Revolutionize Game Development: Former Rockstar Dev Says 70% of Costs are ‘Grunt Work.’

    2025년 12월 31일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      AI to Revolutionize Game Development: Former Rockstar Dev Says 70% of Costs are ‘Grunt Work.’

      2025년 12월 31일

      Sweden Dominates Steam in 2025: Swedish Developers Seize 20% of Global Revenue, Surpassing North America and China

      2025년 12월 31일

      Taipei Indie Game Awards 2026 Hits Record Scale with 515 Entries Worldwide

      2025년 12월 30일

      The Korea Artificial Intelligence Game Association operates the “Game Voice Lab,” connecting indie developers and voice actors.

      2025년 12월 30일

      Gachon University Showcases Future Talent at 2026 Pre-Graduate Exhibition and Job Matching Fair

      2025년 12월 29일
    • Recommendation/Public

      A dazzling exorcism action game that cuts through the darkness, “Raising an Exorcist Girl: Idle RPG”

      2026년 01월 02일

      Novaxjoy to Release ‘Cave Survival,’ a Jeonnam Global Game Center–Supported Indie Title

      2025년 12월 25일

      Sanabi Spin-off Haunted Day Launches on Nintendo Switch Next Month, Physical Edition Now Open for Pre-orders

      2025년 12월 24일

      A Poetic Underwater Mystery Adventure: Echoes of Mora

      2025년 12월 23일

      An Ambitious Fusion of Subculture and MOBA: LUNA: War of the Moonlight

      2025년 12월 23일
    • Indie Game Review

      ‘Project Silverfish’: The S.T.A.L.K.E.R.-Inspired Indie FPS Capturing Hearts on Steam

      2025년 12월 29일

      Turning the Night Shift Into Horror: “Night Shippers” Reimagines Vietnam’s Delivery Worker Reality

      2025년 12월 18일

      Korean Shamanism Meets Pixel Art: ‘Ghost Deliverer’ Launches in Early Access on December 19

      2025년 12월 10일

      A Glass Demon Skating Through Hell: Skate Story

      2025년 12월 09일

      Indie Perseverance Pays Off: Sci-Fi Horror ‘ROUTINE’ Launches After 13 Years of Development

      2025년 12월 02일
    • Indie Game Focus

      2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

      2026년 01월 01일

      Tracing the Footsteps of K-Indie in 2025

      2025년 12월 26일

      [Column] Game Development Is Not the Olympics

      2025년 12월 24일

      Steam Sees Record-Breaking Game Releases in 2025 — But Survival Is Getting Harder for Indies

      2025년 12월 16일

      A New Chapter in Indie Game History: What Clair Obscur Proved to the Industry

      2025년 12월 14일
    • Competition/Support Project

      Jeonnam Game Industry Shatters 2025 Targets, Reaching 18.97 Billion KRW in Revenue

      2025년 12월 31일

      K-Indie Games Take the Spotlight at Taipei Indie Game Awards 2026

      2025년 12월 30일

      NEOWIZ Indie Quest: Final Call for Narrative-Driven Indie Games as Deadline Approaches

      2025년 12월 29일

      Chungbuk Global Game Center Surpasses KRW 10 Billion in Revenue, Marking a New Milestone for the Regional Game Industry

      2025년 12월 25일

      Smilegate Hosts Graduation Ceremony for 17th Cohort of SGM Indie Game Program

      2025년 12월 22일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Competition/Support Project

    2024 Global Indie Game Development Competition (GIGDC 2024) Awards Ceremony Held, 20 Award-Winning Works Selected

    By 인디게임닷컴 편집부2024년 11월 11일Updated:2024년 11월 20일4 Mins Read

    The, sponsored by the Ministry of Culture, Sports and Tourism, hosted by the Korea Creative Content Agency, and organized by the Korea Game Developers Association, accepted applications for 11 days from June 24 to July 4, 2024, and announced the winners of 20 works on August 16, 2024.

    The awards ceremony held at Yeoksam Amores on Friday, November 8th was graced by the presence of approximately 70 winners from 20 teams, as well as Ha Kang-mi, an official from the Ministry of Culture, Sports and Tourism, and Kim Nam-geol, the head of the Korea Creative Content Agency.

    In his opening remarks, Shin Yong-hoon, the Korea Game Developers Association president, said, “The entries were unique and full of personality, and it was a time to encounter creative and different imaginations.” He also encouraged the winners, saying, “You will become the main players in making the Korean game industry more special and stronger, and I hope that senior developers will do their best to help you all find a successful path as game developers.”

    In congratulatory remarks, Director Kim Nam-geol of the Korea Creative Content Agency said, “The game industry is making a great contribution to publicizing the status of K-content, and ‘indie games’ are at the foundation of that industry.” He added, “We look forward to a future where the winners selected through the fierce competition of the ⌜Global Indie Game Production Contest⌝ will be together with K-games, and we will not spare our support to activate indie games further.”

    The award categories were primarily divided into the general, university, and middle and high school categories, and the grand prize (Minister of Culture, Sports and Tourism Award), gold prize (Korea Creative Content Agency Award), silver prize, and bronze prize (both Korea Game Developers Association President Awards) were awarded respectively.

    ▲ The five teams selected as the target were ‘KILLA’ by Geomgyudan (general production category), ▲ ‘SPEAR’ by Jukchang (university production category), ▲ ‘Linker’ by Cozyforge (middle and high school production category), ▲ ‘NAMMO’ by Guild Studio (university planning category), ▲ ‘Dice and Choice’ by the Game Production Standing Committee (middle and high school planning category), and were awarded the Minister of Culture, Sports and Tourism Award.

    The five teams selected for the gold award were ▲ Etriel Athanasia’s ‘Over The Horizon (General Production Category)’, ▲ BBB’s ‘Monowave (College Production Category)’, ▲ Antipro’s ‘FlowBreaker (Middle and High School Production Category)’, ▲ Doomba Doomba’s ‘Who is Doombaru?’ (College Planning Category)’, and ▲ Lee Su-ho’s team ‘Whitecoat (Middle and High School Planning Category),’ and were presented with the Korea Creative Content Agency Award.

    The five teams that were selected for the Silver Prize were ▲ IM GAME’MASTER PIECE (General Production Category)’, ▲ Kit Kat’s ‘CAT VIEW (College Production Category)’, ▲ Fresher’s ‘Spring Night (Middle and High School Production Category)’, ▲ AGE 777’Surviving the Cube Dungeon (College Planning Category)’, and ▲ Decalcomania’s ‘Adventurer’s General Store (Middle and High School Planning Category)’, and were awarded the Korea Game Developers Association President’s Award.

    The bronze medal was given to five teams : ▲ Reverie ‘Reverie (General Production Category)’, ▲ Double Kimyu ‘Sync Sense (College Production Category)’, ▲ Rookie Developers ‘STUX.NET (Middle and High School Production Category)’, ▲ Quettabyte ‘VirVax (College Planning)’, and ▲ Kourai Studio ‘McKitty’s Sheriff (Middle and High School Planning Category)’, who were presented with the Korea Game Developers Association President’s Award.

    Next, a showcase of last year’s winners was held. LiZard Smoothie CEO Sim Eun-seop, who won the gold prize in the college production category last year, base CEO Min Ji-san, who won the grand prize in the college production category last year, and Ingeon Games CEO Shin In-geon, who won the grand prize in the general production category last year, shared their development stories and experiences since winning last year’s awards and encouraged the 2024 winners, saying, “Let’s wisely solve problems that arise during the game development process and reach the common goal of launching.”

    인디게임닷컴 편집부
    • Website
    • Facebook

    We will create the future of Korean indie games for the global No.1 game powerhouse. #Since2003

    Related Posts

    Jeonnam Game Industry Shatters 2025 Targets, Reaching 18.97 Billion KRW in Revenue

    2025년 12월 31일

    K-Indie Games Take the Spotlight at Taipei Indie Game Awards 2026

    2025년 12월 30일

    NEOWIZ Indie Quest: Final Call for Narrative-Driven Indie Games as Deadline Approaches

    2025년 12월 29일

    Chungbuk Global Game Center Surpasses KRW 10 Billion in Revenue, Marking a New Milestone for the Regional Game Industry

    2025년 12월 25일
    Editors Picks

    Tracing the Footsteps of K-Indie in 2025

    2025년 12월 26일

    Games Are Not a Disease, but Something to Be Understood: KOCCA Publishes Public-Friendly Guide on Game User Researc

    2025년 12월 24일

    Steam Sees Record-Breaking Game Releases in 2025 — But Survival Is Getting Harder for Indies

    2025년 12월 16일

    A New Chapter in Indie Game History: What Clair Obscur Proved to the Industry

    2025년 12월 14일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.