최근기사

    Ink & Lore Browser Demo Out: Japanese Solo Dev Shintaro Higashi’s Picture-Book Roguelike Sends a Pencil Swordsman Into a 99-Floor Abyss

    2026년 10월 28일

    REFLECT89 Demo Out on Steam: Seville Studio EiSee Games’ Arcade Shooter Began With Two Kids’ Drawings

    2026년 10월 28일

    Outcast Tales Launches Free on Steam: Hardlane Studio’s Post-Nuclear Party RPG Where Personality Clashes Decide Fights

    2026년 10월 27일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      Burning Sword: Death Sun Enters Steam Early Access November 17: Bangkok Studio Nomadic Games’ Wuxia Hack-and-Slash Lays Out an Eight-Week Chapter Roadmap

      2026년 10월 22일

      BeaverRocks 2026 Ticket Presales Open: Smilegate Future Lab’s Indie Game & Culture Festival Grows to 100+ Teams at SETEC, December 18–20

      2026년 10월 21일

      Korea’s Culture Ministry Proposes ₩13.8 Billion for Indie Games in 2027, Expanding Support to 200 Projects

      2026년 10월 21일
    • Recommendation/Promotion

      Ink & Lore Browser Demo Out: Japanese Solo Dev Shintaro Higashi’s Picture-Book Roguelike Sends a Pencil Swordsman Into a 99-Floor Abyss

      2026년 10월 28일

      REFLECT89 Demo Out on Steam: Seville Studio EiSee Games’ Arcade Shooter Began With Two Kids’ Drawings

      2026년 10월 28일

      Ace of Jianghu Enters Steam Early Access November 12: A Wuxia Writer’s Solo Card Adventure With Four Sects, 12 Story Paths, and 166 Cards

      2026년 10월 27일

      Tidy Garage Revealed: Kraków’s AB Games Lets You Sort 1,000+ Objects — or Just Throw Them Onto the Shelves — in a Physics-Driven Cleanup Sim

      2026년 10월 27일

      Banana Airways Lands in Steam Next Fest’s Top 25: Buenos Aires Duo’s 6-Player Co-op Flight Attendant Chaos Sim Targets Q1 2027

      2026년 10월 26일
    • Game Review

      Outcast Tales Launches Free on Steam: Hardlane Studio’s Post-Nuclear Party RPG Where Personality Clashes Decide Fights

      2026년 10월 27일

      Escape From Playtime Enters Steam Early Access: Mob Entertainment’s Poppy Playtime Spinoff Turns the Smiling Critters Into an 8-Player Co-op Extraction Horror

      2026년 10월 25일

      Stupid Never Dies Launches on PC and PS5: Capcom Veterans’ Pop-Punk Zombie Action RPG Arrives With a Live-Action Prequel and an 80-Track Soundtrack

      2026년 10월 24일

      Wonderia Creative Mode Update: Rock&Dash’s Cartoon Sci-Fi Survival Sandbox Adds Blueprints, God Mode, and World-Pausing Build Tools

      2026년 10월 23일

      CELESTAY Craft&Slowlife Launches on Steam: Tokyo Studio BUBBLE GUM’s Idle Building Game Stacks a Seaside Home All the Way to the Stars

      2026년 10월 20일
    • Featured article

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    2024 Global Indie Game Development Competition (GIGDC 2024) Awards Ceremony Held, 20 Award-Winning Works Selected

    By Editorial Team2024년 11월 11일Updated:2024년 11월 20일4 Mins Read

    The, sponsored by the Ministry of Culture, Sports and Tourism, hosted by the Korea Creative Content Agency, and organized by the Korea Game Developers Association, accepted applications for 11 days from June 24 to July 4, 2024, and announced the winners of 20 works on August 16, 2024.

    The awards ceremony held at Yeoksam Amores on Friday, November 8th was graced by the presence of approximately 70 winners from 20 teams, as well as Ha Kang-mi, an official from the Ministry of Culture, Sports and Tourism, and Kim Nam-geol, the head of the Korea Creative Content Agency.

    In his opening remarks, Shin Yong-hoon, the Korea Game Developers Association president, said, “The entries were unique and full of personality, and it was a time to encounter creative and different imaginations.” He also encouraged the winners, saying, “You will become the main players in making the Korean game industry more special and stronger, and I hope that senior developers will do their best to help you all find a successful path as game developers.”

    In congratulatory remarks, Director Kim Nam-geol of the Korea Creative Content Agency said, “The game industry is making a great contribution to publicizing the status of K-content, and ‘indie games’ are at the foundation of that industry.” He added, “We look forward to a future where the winners selected through the fierce competition of the ⌜Global Indie Game Production Contest⌝ will be together with K-games, and we will not spare our support to activate indie games further.”

    The award categories were primarily divided into the general, university, and middle and high school categories, and the grand prize (Minister of Culture, Sports and Tourism Award), gold prize (Korea Creative Content Agency Award), silver prize, and bronze prize (both Korea Game Developers Association President Awards) were awarded respectively.

    ▲ The five teams selected as the target were ‘KILLA’ by Geomgyudan (general production category), ▲ ‘SPEAR’ by Jukchang (university production category), ▲ ‘Linker’ by Cozyforge (middle and high school production category), ▲ ‘NAMMO’ by Guild Studio (university planning category), ▲ ‘Dice and Choice’ by the Game Production Standing Committee (middle and high school planning category), and were awarded the Minister of Culture, Sports and Tourism Award.

    The five teams selected for the gold award were ▲ Etriel Athanasia’s ‘Over The Horizon (General Production Category)’, ▲ BBB’s ‘Monowave (College Production Category)’, ▲ Antipro’s ‘FlowBreaker (Middle and High School Production Category)’, ▲ Doomba Doomba’s ‘Who is Doombaru?’ (College Planning Category)’, and ▲ Lee Su-ho’s team ‘Whitecoat (Middle and High School Planning Category),’ and were presented with the Korea Creative Content Agency Award.

    The five teams that were selected for the Silver Prize were ▲ IM GAME’MASTER PIECE (General Production Category)’, ▲ Kit Kat’s ‘CAT VIEW (College Production Category)’, ▲ Fresher’s ‘Spring Night (Middle and High School Production Category)’, ▲ AGE 777’Surviving the Cube Dungeon (College Planning Category)’, and ▲ Decalcomania’s ‘Adventurer’s General Store (Middle and High School Planning Category)’, and were awarded the Korea Game Developers Association President’s Award.

    The bronze medal was given to five teams : ▲ Reverie ‘Reverie (General Production Category)’, ▲ Double Kimyu ‘Sync Sense (College Production Category)’, ▲ Rookie Developers ‘STUX.NET (Middle and High School Production Category)’, ▲ Quettabyte ‘VirVax (College Planning)’, and ▲ Kourai Studio ‘McKitty’s Sheriff (Middle and High School Planning Category)’, who were presented with the Korea Game Developers Association President’s Award.

    Next, a showcase of last year’s winners was held. LiZard Smoothie CEO Sim Eun-seop, who won the gold prize in the college production category last year, base CEO Min Ji-san, who won the grand prize in the college production category last year, and Ingeon Games CEO Shin In-geon, who won the grand prize in the general production category last year, shared their development stories and experiences since winning last year’s awards and encouraged the 2024 winners, saying, “Let’s wisely solve problems that arise during the game development process and reach the common goal of launching.”

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

    2026년 10월 06일

    Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

    2026년 10월 06일

    Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

    2026년 09월 18일

    Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

    2026년 09월 16일
    Editors Picks

    HYPNOS Leaves Early Access October 29: Redlock Studio’s Surreal Dream Exploration Game Launches 1.0 With Seven Chapters and Four Endings

    2026년 10월 26일

    The Witch Simulator Revealed: Belgrade Solo Dev Altus Ludus Lets You Brew Potions, Hunt Monsters, and Hide From the Inquisition in a World Where Magic Is Banned

    2026년 10월 24일

    Cozy Game Restoration Tops 400,000 Wishlists: Melbourne Solo Dev’s Retro Cartridge-Cleaning Sim Launches November 4

    2026년 10월 24일

    Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

    2026년 10월 22일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.